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Could this Mando build have a shot? Options
Sashlon
Posted: Sunday, May 23, 2010 11:49:17 PM
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Joined: 3/4/2009
Posts: 518
Location: Hobart, Tasmania, Australia
High activations perhaps gives this Mando build a fighting chance. Lots of Evade/GMA to go around. Not sure how it would go vs. a Lancer squad, but I think it'd have a shot against most stuff out there. Please rate/comment.

--Mando Menace--
27 Lobot
26 Mandalorian Quartermaster
48 Mandalorian Jedi Hunter x2
20 Bith Black Sun Vigo
18 Twi'lek Black Sun Vigo
34 Mandalorian Gunslinger x2
13 Czerka Scientist
12 Gha Nachkt
2 Mouse Droid

Preferred Reinforcements:
(Lobot) 7 R7 Astromech Droid
(Lobot) 10 Mouse Droid x5
(Lobot) 3 Ugnaught Demolitionist

(200pts. 18 activations)

Mando Menace
LeftiesWillRule
Posted: Monday, May 24, 2010 2:09:51 AM
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Location: Dover, DE (soon Cedarville OH)
You really should have some Scouts in there, as they are the backbone of Mand builds.
I'd suggest taking out the Jedi Hunters; they'll be hard-pressed to survive against enemy shooters.
countrydude82487
Posted: Monday, May 24, 2010 3:50:06 AM
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yeah the jedi hunters are a little too expensive for your build, but i don't think every mando build needs scouts. I would suggest putting in a couple mandalorian commandos, or mandalorian troopers. That way they still have evade and greater mobile. THey only have one attack, but they can do 20 damage(30 with the troopers standing still). and the troopers get twin from the czerka. and to be honest, other than making all the droids cheaper, gha nachkt doesn't make much sense in this army because the only one he will be able to repair is the r7
Weeks
Posted: Monday, May 24, 2010 4:14:33 AM
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The Mando Faction runs on Gunslingers and Scouts shooting things to death. THe best mando builds either take Guns/Scouts/QM/Captain or Boba/Guns/Scouts/Captain/QM. They really dont have a lot of builds if you want something competitive.

On the fun end side of things i think your build will do just fine. Just understand that lancer is your bad matchup with anything you build with them.
LeftiesWillRule
Posted: Monday, May 24, 2010 5:45:16 AM
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Joined: 8/25/2008
Posts: 516
Location: Dover, DE (soon Cedarville OH)
Weeks wrote:
On the fun end side of things i think your build will do just fine. Just understand that lancer is your bad matchup with anything you build with them.


Totally true. I had gone undefeated in a tournament running a lancer squad, and my final matchup was against Mandalorians on the Power Regulator map. It was fun...
Weeks
Posted: Monday, May 24, 2010 6:51:04 AM
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Joined: 7/23/2009
Posts: 1,195
Also mando's run by someone who knows what they are doing can be meta-busters. I almost didnt make the finals in Atlanta cause my final swiss match was against Dark Jedi's Mando squad. If he doesnt roll a 1 he is in the playoffs, he also had a few other big inits that i won that kept him out. If you guys want to know how to run Mando's you should ask him.
Dark_Jedi_21
Posted: Monday, May 24, 2010 10:10:12 AM
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Joined: 2/28/2009
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The squad I ran in the Atlanta Regional was

Boba Merc Commander
Gunslinger x2
Scout
Quartermaster
Captain
TBSV
R7
Mouse Droid x2
Ug x3

After seeing the Atlanta guys run NR with no evade I thought Accurate shooting Mandos had a decent shot. The damage sticks because of the lack of Wedge and the Mandos have big attack bonuses. I went with more gunslingers over scouts because I knew I would be outactivated as I was in each game. The gunslingers in this build shoot at +17 for 20 with cunning with greater mobile double twin. I could put the heat on early possibly forcing my opponents to making moves they didnt want to make.
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