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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
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High activations perhaps gives this Mando build a fighting chance. Lots of Evade/GMA to go around. Not sure how it would go vs. a Lancer squad, but I think it'd have a shot against most stuff out there. Please rate/comment. --Mando Menace-- 27 Lobot 26 Mandalorian Quartermaster 48 Mandalorian Jedi Hunter x2 20 Bith Black Sun Vigo 18 Twi'lek Black Sun Vigo 34 Mandalorian Gunslinger x2 13 Czerka Scientist 12 Gha Nachkt 2 Mouse Droid Preferred Reinforcements: (Lobot) 7 R7 Astromech Droid (Lobot) 10 Mouse Droid x5 (Lobot) 3 Ugnaught Demolitionist (200pts. 18 activations) Mando Menace
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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You really should have some Scouts in there, as they are the backbone of Mand builds. I'd suggest taking out the Jedi Hunters; they'll be hard-pressed to survive against enemy shooters.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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yeah the jedi hunters are a little too expensive for your build, but i don't think every mando build needs scouts. I would suggest putting in a couple mandalorian commandos, or mandalorian troopers. That way they still have evade and greater mobile. THey only have one attack, but they can do 20 damage(30 with the troopers standing still). and the troopers get twin from the czerka. and to be honest, other than making all the droids cheaper, gha nachkt doesn't make much sense in this army because the only one he will be able to repair is the r7
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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The Mando Faction runs on Gunslingers and Scouts shooting things to death. THe best mando builds either take Guns/Scouts/QM/Captain or Boba/Guns/Scouts/Captain/QM. They really dont have a lot of builds if you want something competitive.
On the fun end side of things i think your build will do just fine. Just understand that lancer is your bad matchup with anything you build with them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Weeks wrote:On the fun end side of things i think your build will do just fine. Just understand that lancer is your bad matchup with anything you build with them. Totally true. I had gone undefeated in a tournament running a lancer squad, and my final matchup was against Mandalorians on the Power Regulator map. It was fun...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Also mando's run by someone who knows what they are doing can be meta-busters. I almost didnt make the finals in Atlanta cause my final swiss match was against Dark Jedi's Mando squad. If he doesnt roll a 1 he is in the playoffs, he also had a few other big inits that i won that kept him out. If you guys want to know how to run Mando's you should ask him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 88
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The squad I ran in the Atlanta Regional was
Boba Merc Commander Gunslinger x2 Scout Quartermaster Captain TBSV R7 Mouse Droid x2 Ug x3
After seeing the Atlanta guys run NR with no evade I thought Accurate shooting Mandos had a decent shot. The damage sticks because of the lack of Wedge and the Mandos have big attack bonuses. I went with more gunslingers over scouts because I knew I would be outactivated as I was in each game. The gunslingers in this build shoot at +17 for 20 with cunning with greater mobile double twin. I could put the heat on early possibly forcing my opponents to making moves they didnt want to make.
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