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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/20/2009 Posts: 175
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Wat do you all think of my Qui-Gonn Jinn Force Spirit
15 points hp- def- atk- dmg- special abilities light spirit speed 4
commander effect characters in your squad with a force rating within 6 squares can spend force points one extra time per turn
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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you forgot unique, but otherwise i like it. YOu might make it within 6 though, so that it doesn't get to abusive.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Its in a faction with mas anyway, do you want GOWK and Flobi to reroll SSM saves an extra time? cause that what you will get.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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I like it, possibly use light spirit to include the ability of the 1 character to learn force spirit 4
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/14/2008 Posts: 304
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Very undercosted. That basically gives MotF +1 to allies with a force rating. In the Republic especially, that's a very abusable ability. Either crank that cost up, restrict the CE, or change it entirely.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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countrydude82487 wrote:you forgot unique, but otherwise i like it. YOu might make it within 6 though, so that it doesn't get to abusive. well, it still will...don't forget mas ammeda...;) as for stat-wise, that is a potential game breaker. repub's already have tarpals, so... if you use them together the possibilities are...unlimited. *shudder*...its a graet concept , just a bit undercosted...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/20/2009 Posts: 175
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i fixed the ce
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