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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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http://www.bloomilk.com/Squads/View.aspx?ID=80044Now, read the comments carefully. No offense intended to the poster, it's simply an example. The squad was changed multiple times, with help from responders, he made two similar versions on the same day, ended up with a good squad, and people are rating it as if he's made the greatest squad ever, without ever having won a thing with it. What's worse, if you follow the link, the other version is also being rated really high. 1-bombers were never the issue with the ratings on this site, annoying, yes, but not the problem that people simply not taking the ratings seriously has been. I get that some people don't know how to rate well, and that some don't know that they don't have the experience to rate, and that others just rate everything by their friends high. But if you all ever want to make the ratings improve (note I'm not saying make them important), people need to at least take the time to read the comments before they give a rating. They need to see tournament results from the guy who made it. They need to look at, is it same old, same old, or is it really tricked out with the right support to make it an effective build. Earliest date is meaningless to me, as you can see, the guy claimed (and his buddy backed him up lol) that he made it "day 1". I don't really care. Putting together Ganner, Mara and Han is hardly an accomplishment. We all did that. A truly deserving top squad is the one that tricks out the support, not putting together the obvious combo of beats that I'm sure 200 other people did at the same time. Case in point - here's the version that gets the 10 rating. http://www.bloomilk.com/Squads/View.aspx?ID=82551Yet, three versions of virtually the same squad designs currently reside in the top 5... Is this an accurate assessment of tier 1 right now? I hardly agree with that. Nope, people need to take a little more time thinking about how they rate, and what they rate. I wrote up a thread a while ago on here on how to rate (or at least how I do it anyways). Now that the community has shrunk and the trolls have moved on, maybe its time to try to tackle the rating system again.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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The ratings are a popularity contest. The site should have a separate place where tournament-winning squads can be highlighted so there a clear view of what the top squads are. They're mentioned in the play reports, but there's no central place to list them. Instead of a top-5, I'd be more interested in seeing...
All of the regional squad winners and runners-up. Top 4 squads from every GenCon.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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I agree that virtually identical squads should not be created; I search all the created squads to see if any other squads already show the concept I came up with before I post a squad I designed. I think that is more of the issue here (and could probably be dealt with more easily simple consideration) than getting peeved that the similar squads have very close ratings. If the core concept is the same, of course people will give it the same ratings.
I think trying to get into giving "credit" to certain squad builds to certain people gets into a sticky situation. I'm not saying its wrong at all, I'm just saying it causes unnecessary arguements. Personally, I think I originated the Luke RC + Kota combo, because my squad was the first to appear on this site with a squad based around that. I don't try to take credit for it because I don't want to get into an arguement, the idea may have already been tossed around before, and its not really worth it.
However we get around this, I hope it can be solved by simple consideration because, as Billiv said, the trollers by and by have moved on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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I'd say editing a squad should wipe the ratings from it, as when a squad is changed, the ratings no longer reflect the squad.
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Rank: Muun Tactics Broker Groups: Member
Joined: 4/25/2009 Posts: 8
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EmporerDragon wrote:I'd say editing a squad should wipe the ratings from it, as when a squad is changed, the ratings no longer reflect the squad. Agree with this Hope shinja can make this effective for the future.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Jedi76 wrote:EmporerDragon wrote:I'd say editing a squad should wipe the ratings from it, as when a squad is changed, the ratings no longer reflect the squad. Agree with this Hope shinja can make this effective for the future. Seconded. It makes things a lot more straightforward.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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I have something to say: Does it matter whats on the Top 5? Cause I really don't give crap. Why you make such a big deal out of it(and waste your time) I will never know.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Uggie Demo wrote:I have something to say: Does it matter whats on the Top 5? Cause I really don't give crap. Why you make such a big deal out of it(and waste your time) I will never know. Um, it mattered enough to you that you felt the need to post in the thread. I think I'm hardly the person to reflect this point onto. I care very little about what people think of squads I make for a number of reasons. But I do recognize that people do care about them, people look at them, and people use them as a guide to understanding some things about the game, about the top tier, and so on. I think it's worth discussing in all honesty, and the "waste your time" comment is so full of irony It isn't a big deal, I just think its worth thinking about how we can continue to make the site better. No need to be rude about it. Now back on point. I don't think wiping the ratings is the answer. There are a lot of times that you might switch a squad around, for a number of reasons, that have nothing to do with majorly changing the squad. For example, I will often make a squad twice (don't always make the second version and instead just edit the original). There is the concept version, and then the tournament version. Usually this involves changing the support for flexibility, and it might not occur until just before I'm taking a squad to a tournament. The problem can come from making a new squad just before the event, just to keep the ratings, and then some noob will come along and show you how his version was made first because it has an earlier date and has similar pieces. Look at the two squads I linked and compare their dates. Deri's is much later in the month, but I bet you can think about why, and why it doesn't matter without me explaining it. It's a fine line, that I'm not sure would really improve the ratings all that much. What we really need is for the community to take ownership of the ratings and rate with at least some consistency. Not everything can be fixed, but the reason I posted this example was because it shows quite blatantly that people are not even doing the bare minimum of thought and reading before rating these two squads. Now, I'm all for making a Top Squad section that is separate from the current system. Something like taking all top 4s at Regionals, top 16 at Gencon, and then a way to insert other "honorable mention" squads into it as well - perhaps a players committee decision or something. I'm not sure it's worth all that work though, and don't really think people would keep up with it as they should. I'd prefer if we can have a civil conversation about how you rate, and the members that want to participate can come to some consistency and thoughtfulness - instead of quickly hitting a squad, and giving it an 8 because it looks pretty good without any thought or consideration. Personally, I think rating like that is irresponsible behavior. When someone asks you for a rating, if you are going to do it, you should at least give them an honest thoughtful and considerate rating, not a "looks great 10" comment and rating.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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The ratings are never going to mean anything. The squads that get 10+ ratings seem really random to me. It will always be a popularity thing, and qutie honest it is a waste of effort to make them "mean" anything. It is a waste of energy to try and make them and the top five "legit". As for people claiming to make a squad first, it is an idiotic debate. This site means nothing in terms of credit for making the squad, you only get recognition for the squad by actually playing it (or championing it).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Uggie Demo wrote:I have something to say: Does it matter whats on the Top 5? In the long run, no, but it is a feather in your cap to see one of your squads in there, which is enough for some people to pad their squads with high rankings to get them in there.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Sithborg wrote: As for people claiming to make a squad first, it is an idiotic debate. This site means nothing in terms of credit for making the squad, you only get recognition for the squad by actually playing it (or championing it).
I agree. Which is why I recommended that when rating squads, the best a squad could get is an 8 without play results - and that would be what I consider the best of the best (not personal favorite, not great because it includes Revan, etc) - best of the best, perfect in design, and I can't think of a single change to make on it. To get a 9-10 you have to add tournament results with it. In otherwords, win something. Just because you put an obvious combo of characters together, does not mean you get credit for anything when someone else wins with it. In my experience, any time one of our community has won using an idea from someone else, they always give credit. In fact I would argue that when they don't, it's quite simply always because they never looked at your squad at all, nor do they care. So to me, a squad should never be rated more than 8 without a major win, or high performance (top 4 at Regional, top 16 at Gencon - or something similar - like winning at a big area tournament during the rest of the year, Germans, French, etc).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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Well the top 5 is a lot better than it has been in a long time. At least we dont have Revan at the top spot anymore. The only squad I have ever had in the top 5 got 8 1's right away so it was gone really fast.A squad is only as good as the player is. I dont think the community really understands who the top players and top squads really are which starts all the 1's,who made what battles and what not. Just because you made a good squad means nothing unless you know how to play it and how it works vs the national meta and your local meta.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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billiv15 wrote:[To get a 9-10 you have to add tournament results with it. In otherwords, win something.
Then you're rating players, not squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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no a squad is only as good as the player. Most of the time good squads win big tournaments. Being creative is one thing but can you play it and win with it is another.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Jonnyb815 wrote:no a squad is only as good as the player. Most of the time good squads win big tournaments. Being creative is one thing but can you play it and win with it is another. Or is it that a player is only as good as the squad? They're both limiting factors.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/9/2009 Posts: 106
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FlyingArrow wrote:Jonnyb815 wrote:no a squad is only as good as the player. Most of the time good squads win big tournaments. Being creative is one thing but can you play it and win with it is another. Or is it that a player is only as good as the squad? They're both limiting factors. and both are only as good as your dice rolls for the day
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Squad ratings dont matter in the long run. I do like the fact that the top 5 reflect some ideas to me that i can look at and put my own twist on (assuming they are good ideas). There is a lot of squads on this site and everyone wants to be #1 on the top 5, me personally id rather win tourneys then win squad design contests, again thats just me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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Just because a squad hasn't been played extensively doesn't make it a bad squad. The game has evolved to the point that people are able to debate the merits of particular synergies and squad make-up without ever having seen it in action. Individuals are also capable of anticipating particular match-ups and making suggestions accordingly. Why, then, should someone be required to conduct extensive field testing for a squad to be considered well-constructed?
While I also have a problem with the way you framed the discussion (particularly this thread's title, as it encourages a particular frame of mind in approaching the issue), my main issue is with the thought that you can't have a good squad if you haven't played it a ton. This particular requirement is then prejudiced towards those who compete more in 'meta' gaming, such as Regionals and Gencon. While it is certainly possible to have tournaments outside these particular venues, I infer that you mean to say more competitive venues are what make a squad legitimate, which I disagree with. Admittedly, you might not be implying this at all, that's just how I see it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2008 Posts: 188
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There is only one possible solution:
Everyone must submit their squad ideas to George Lucas. He will personally select the ones he considers the Top 5. Those squads and their players will travel to Skywalker Ranch and personally face off against George in a 5 game match. If anyone is fortunate enough to best him, George will give them the "Who Really Cares?" trophy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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One issue is that not everyone rates squads based on how competitive they are. Say someone builds a semi-competitive squad with Darth Revan in it. Someone might think it deserves a 10 because it's the best possible squad with Revan. It might not win GenCon or a Regional, but if you want a good Revan squad, it's the best around. The person rating that squad a 10 isn't wrong, they just have a different set of priorities when it comes to what gets a 10 and what doesn't. When you play a squad in the Championship, squad originality or creativity doesn't come into play at all. When that squad is getting rated here, it might. And there isn't anything wrong with that. You seem to be making the argument that the only way something can get a 10 is if it wins something. What about players who just play theme games, and see a really cool Battle of Endor themed squad that they think is just awesome. Why can't they give it a 10? In their opinion, it deserves that 10. There isn't anything wrong with that.
The reason ratings don't mean anything is because of that; because there isn't any rubric for rating squads. People can rate them based on creativity, competitive play, or whatever they want. And there isn't anything wrong with that, as long as when you view squad ratings you keep it in mind.
I think a "competitive" rating section is a good idea. But it shouldn't replace the rating system as it is. If someone makes a really unique, creative, fun squad, it should be just as worthy of getting a 10 as the most competitive squad around in the current system.
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