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Oppo Rancisis need help costing Options
saeseetiin
Posted: Thursday, June 10, 2010 4:31:39 AM
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Oppo Rancisis
Republic

HP110
D20
Att 11
Dam20

Melee attack
Double attack
Rend10
Flurry attack

Force 5
Malacia 2fp sight activates one enemy save 16
Lightsaber deflect 1fp


Let me know what you think and help me cost him.
jeremiah
Posted: Thursday, June 10, 2010 4:59:28 AM
Rank: Dark Trooper Phase III
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Joined: 5/5/2009
Posts: 25
Does Malacia replace attack?
saeseetiin
Posted: Thursday, June 10, 2010 5:01:59 AM
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No
jeremiah
Posted: Thursday, June 10, 2010 5:20:54 AM
Rank: Dark Trooper Phase III
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Joined: 5/5/2009
Posts: 25
Hard to say cause Malacia is very powerfull... i'm tempted to go with 35pts. Malacia is an interesting FP :)
saeseetiin
Posted: Thursday, June 10, 2010 5:27:15 AM
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Yea I think it represents it well I tought of giving him 5 force so he can only do it twice.
jeremiah
Posted: Thursday, June 10, 2010 5:31:06 AM
Rank: Dark Trooper Phase III
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5 FPs would be better
saeseetiin
Posted: Thursday, June 10, 2010 5:34:42 AM
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I'll make the change it does seem better.
Gemini1179
Posted: Friday, June 11, 2010 2:17:15 AM
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I think 35 is a good cost. You don't see any force user with 5 force under 35, I think QG, JM is the lowest. Comparitively, your piece has 3 less attack, and a situational extra 10 damage and Flurry Attack- which I don't add too much to. Malacia is powerful, but reasonable, so I think 35 is a good cost for him.
saeseetiin
Posted: Friday, June 11, 2010 9:29:25 AM
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Location: New York City
35 should be good I plan on play testing soon so I can get a better feel for his strength if anyone wouldn't mind play testing the mini and letting me know what they think I would really appreciate it thanks.
HanSolo79
Posted: Sunday, June 13, 2010 8:10:14 PM
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Joined: 4/5/2010
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Im guessing he's Republic faction... correct? I ask cuz it wasnt listed Flapper

Now you have to take into consideration perhaps, the CE's this guy could get... I'm not 100% sure but isnt there a Republic character that grants Force Renewal 1? If so, this guy is near broken immediately.

So in my humble opinion, he should be something in the 48 to 52 range in cost UNLESS there isnt a CE or force spirit in the Republic that would grant this guy Force Renewal. In that case 35 would be fine.

Assuming there IS in fact a CE or force spirit that could give him Force Renewal, then I would either add 'Replaces turn' or 'Replaces attacks' to the Malacia definition.

Another option would be to take away double attack and rend to keep his cost about where you were thinking @ 35... but he would STILL have to add replaces turn or attacks because no other activating SA or FA comes without replacing normal actions especially with such a high probability of success.

Imagine your character here with double attack AND an ability that would on sight activate someone WITHOUT replacing attacks or turn. He could activate someone then wack 'em twice and (assuming they dont get the save of 16) the enemy couldnt do anything on their turn; that would also keep djem-so style or block or riposte or makashi or soresu mastery from being able to be used. Now imagine that character with a CE/Force Spirit that granted force renewal 1... Broken. Or at least should be WAY more than 35 in cost.

Here's your options imho if you wish to keep this ability the way you have it defined (that is to say, being able to activate an enemy without replacing attacks or turn) and the character @ 35 points:

A) Drop double attack, rend and lower HP to 80.

B) Have the Malacia ability be a save of 6 instead of 16.

C) Have a range of 6 instead of sight and save of 11.

D) Increase the FP cost of the ability to 3

Just constructive criticism my friend... personally I'd just have Malacia replace attacks and up the cost of the character to 50. Solves everything right there. That would be fair. You lose your attacks but have the highest probability of activating your enemy, PLUS its a sight ability.

At 48, Vaders Apprentice can do 50 damage AND activate a character; save of 16. BUT its ranged at 6, costs 4 Force Points, replaces attacks and he starts out with Force 2 (Renewal 1; still has to save up for 2 rounds before being able to use it once). Thats the earliest an ability to activate with save of 16 is costed.
saeseetiin
Posted: Monday, June 14, 2010 3:12:27 AM
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Sorry I forgot to list he is republic. They do not have access to force renewal or a force spirit in the faction however they can gain the force spirit special ability from Qui Gon JM if he dies in the squad witch I don't think would warrant to much of raise in his cost.
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