|
Rank: Ewok Groups: Member
Joined: 6/13/2010 Posts: 2
|
Hello all, I was recently introduced to this game, and absolutely love it. And, since I enjoy working my creative side, I decided to make some custom characters. If someone could please help me with the costing and balance, I would be much obliged.
General Grievous, the Relentless Separatist Cost 50 HP 100 Def 19 Atk 10 Dmg 20 Unique, Cyborg, Rolling cleave, Twin attack, Melee attack, Momentum Force 3 Relentless assault- Force 1, Whenever this character misses with an attack, he can make an extra attack Knight speed Master of the force 2
Han, Master Bounty Hunter Fringe Cost 43 HP 80 Def 16 Atk 10 Dmg 20 Unique, Cunning attack, Bounty hunter +4, Han shot first- During setup, after seeing all squads, this character can attack one unit in line of sight
Jedi Militia Master Old Republic Cost 37 HP 60 Def 17 Atk 8 Dmg 20 Melee, Stealth Force 2 Lightsaber Deflect CE: Allied characters without a force rating gain Lightsaber
TIE Mauler Imperial Cost 17 HP 30 Def 17 Atk 10 Dmg 10 Droid, Mounted Weapon, Twin Attack, Damage Reduction 10, Galloping attack, Speed 8, Self-Destruct 20
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
|
When I first look at these figures I see that their defenses are ridiculously low. Han is at 12 (16 in cover) Grievous at 15 (19 in cover). That seems very low considering their cost and the fact that they have no defensive capabilities. I would change the wording in Han shot first to include within line of sight. He cant just shoot something he can't see. Jedi Militia is awesome love the idea well rounded, I would still bump up the Def to a 17 or 18 and maybe add deflect. Tie Mauler - Low defense, needs mounted weapon and damage reduction 10. Lose rigid that no longer applies anyways. Up def to a 17 or so and add twin attack seeing how it does have 2 laser canons. Not bad at all. Like the custom abilities.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/8/2009 Posts: 585 Location: New York City
|
I agree these defenses are abnormally low for the cost and even the Hit points but the abilities are nice and the ideas I would just up the D and the hp on most of these.
|
|
Rank: Human Bodyguard Groups: Member
Joined: 5/29/2009 Posts: 11 Location: Bryn Mawr
|
I would probably lower the cost of jedi militia master, it's a little over priced. Or maybe give it another force points and some abilities? Tie mauler's pretty interesting, especially because you can field multiples like in Empire at War I think its about time Grievous got twin, since he always seemed to run up and strike quickly. Don't constrain yourself to existing abilities. Feel free to make your own abilities (which you are already pretty good at), instead of using galloping attack or bounty hunter to get the desired effect
|
|
Rank: Ewok Groups: Member
Joined: 6/13/2010 Posts: 2
|
All right, thanks for the help. I changed the characters as suggested. If I could get a little more help with balance, I also had a few stranger ideas.
Shield Generator Fringe Cost 30 HP 100 Def 0 Atk 0 Dmg 0 Shields 3, Emplacement CE: Allies within 6 squares gain shields 2
Sarlaac Fringe Cost 15 HP 40 Def 18 Atk 12 Dmg 20 Emplacement, Melee, Devour- If this character rolls a natural 20 or an adjacent enemy rolls a natural 1, defeat all adjacent enemies
Colonel Dac Axfow Imperial Cost 20 HP 50 Def 17 Atk 7 Dmg 10 Unique CE: Followers gain Intuition and Speed 3
Bothan Spy Fringe Cost 7 HP 10 Def 12 Atk 7 Dmg 10 Stealth, Phasing fire- This character can fire through doors
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
|
BlueLotus wrote: General Grievous, the Relentless Separatist Cost 50 HP 100 Def 19 Atk 10 Dmg 20 Unique, Cyborg, Rolling cleave, Twin attack, Melee attack, Momentum Force 3 Relentless assault- Force 1, Whenever this character misses with an attack, he can make an extra attack Knight speed Master of the force 2
The issue I have with this piece is the Force powers. The original Grievous characters had a Force point because I suspect the designers wanted him to be a little more versatile. They later realized that they could do that through the use of Special Abilities. Quote: Han, Master Bounty Hunter Fringe Cost 43 HP 80 Def 16 Atk 10 Dmg 20 Unique, Cunning attack, Bounty hunter +4, Han shot first- During setup, after seeing all squads, this character can attack one unit in line of sight
Another puzzler as I don't remember Han being a bounty hunter to begin with, let alone a master bounty hunter. As is, I'd say he's still over costed by about 15 points with only one attack and no Accurate Shot. Compare to Han RH to see what I mean. Quote: Jedi Militia Master Old Republic Cost 37 HP 60 Def 17 Atk 8 Dmg 20 Melee, Stealth Force 2 Lightsaber Deflect CE: Allied characters without a force rating gain Lightsaber
Bit confused by this piece. Is it Lightsaber +10 this character is giving out? Why to non-force users? Also, 1 attack, minimal force powers and poor stats for 37 points? Not likely that many people would play this piece. Compare to Jedi Consular who costs 16 Points.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
|
BlueLotus wrote:All right, thanks for the help. I changed the characters as suggested. If I could get a little more help with balance, I also had a few stranger ideas.
Shield Generator Fringe Cost 30 HP 100 Def 0 Atk 0 Dmg 0 Shields 3, Emplacement CE: Allies within 6 squares gain shields 2
Sarlaac Fringe Cost 15 HP 40 Def 18 Atk 12 Dmg 20 Emplacement, Melee, Devour- If this character rolls a natural 20 or an adjacent enemy rolls a natural 1, defeat all adjacent enemies
Colonel Dac Axfow Imperial Cost 20 HP 50 Def 17 Atk 7 Dmg 10 Unique CE: Followers gain Intuition and Speed 3
Bothan Spy Fringe Cost 7 HP 10 Def 12 Atk 7 Dmg 10 Stealth, Phasing fire- This character can fire through doors Sheild generator needs a Defense rating...I would do something like this Defense - 20 and shields 2 (only for non adjacent enemies) Sarlaac is really a neat idea. Might want to give it something else that possibly does what AT-AT does and activates a few times in a round. This will drive the cost up though. Axfow is way undercosted if he gives out intuition. Going back to the originals, the need somee beefy-ness to them. Han is lacking still even with the Defense boost. try something like this: Han, Master Bounty Hunter Fringe Cost 43 HP 80 Def 18 Atk 10 Dmg 20 Unique, Accurate Shot, Cunning attack, Bounty hunter +4, Evade, Han shot first (This character may attack one unique enemy within line of sight immediately after setup or after the first round is completed, whichever comes first. This ability can only be used once.)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
|
cicrush13 wrote:Han shot first (This character may attack one unique enemy within line of sight immediately after setup or after the first round is completed, whichever comes first. This ability can only be used once.)
How about Simplifying it to (once per skirmish, before initiative is rolled this character may make an immediate attack against a unique enemy within line of sight) sure it's not limited to the first round, but it's still limited to one time use.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
|
Lord_Ball wrote:cicrush13 wrote:Han shot first (This character may attack one unique enemy within line of sight immediately after setup or after the first round is completed, whichever comes first. This ability can only be used once.)
How about Simplifying it to (once per skirmish, before initiative is rolled this character may make an immediate attack against a unique enemy within line of sight) Yea that sounds good. I couldn't think of the right wording for it.
|
|
Guest |