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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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Mandalore the Preserver, 65 Mandalorian
HP: 120 Def: 19 Att: 12 Dmg: 30
Unique (counts as Canderous Ordo) It's a Trap! Armor of Mandalore: (When hit by an attack make a save of 11, if sucessful reduce damage by 10. Whenever this character rolls 17 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.) Triple Attack Advantageous Cover Regeneration 10 Return of the Basilisk: (While determining the initiative of a skirmish if you roll a 20 add a character named Basilisk War Droid to your squad, this special ability can only be used once per skirmish.) Mandalorian Reinforcements 30 Mandalorian Reserves 20
CE: Mandalorian allies gain +4 defense and Squad Assault
Canderous Ordo on Basilisk Droid, 55 Mandalorian
HP: 120 Def: 19 Att: 10 Dmg: 30
Unique Triple Attack Strafe Attack Mounted Weapon Flight regeneration 10 Damage Reduction 10 speed 10
Mandalorian Conscript, 5 Mandalorian
HP: 10 Def: 15 Att: 4 Dmg: 10
Quick Reactions
Mandalorian Neo-Crusader, 10 Mandalorian
HP: 20 Def: 11 Att: 6 Dmg: 10
Cloaked Flight
Mandalorian Drill Sergeant, 30 Mandalorian
HP: 70 Def: 17 Att: 8 Dmg: 30
Melee Attack Parry Booming Voice
CE: Mandalorian followers within 6 squares gain Gregarious
Force Sensitive Mandalorian Commando, 20 Mandalorian
HP: 40 Def: 17 Att: 10 Dmg: 10
Opportunist Stealth satchel charge
FP: Force 2, Blaster barrage
Mandalorian Mercenary Captain, 26 Fringe
HP: 50 Def: 17 Att: 10 Dmg: 20
mandalorian (counts as a mandalorian) Sniper Accurate Shot Mandalorian Reserves 20
CE: This squad may include non-unique Mandalorian characters
Mandaloran Rouge, 15 Fringe
HP: 40 Def: 18 Att: 11 Dmg: 20
Mandalorian (counts as a mandalorian) Melee attack Cloaked
Mandalorian Recruit, 8 Mandalorian
HP: 10 Def: 15 Att: 4 Dmg: 10
Cunning attack Advantageous Cover
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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Feedback would be greatly appreciated
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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I like them all!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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Mandalorian Sharpshooter, 18 Mandalorian
HP: 40 Def: 17 Att: 8 Dmg: 30
Cloaked Sniper Heavy Weapon
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
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these are awesome
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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if there is anyone who can help me make cards or point me in the right direction that would be great.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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updated Mandalore the Preserver. gave him mando steel armor. tell me what you think, if bad i'll just take it back off
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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I think the Mandalorian Recruit is way too powerful for 5 points. No other 5 pointer can do 20 damage, let alone at 8 attack. I'd recost him to 7 points personally, as that seems about right for a 20-damage shooter :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I'd say 8-9 points for the recruit personally as comparing him to the Security BD he's a bit better (less HP, but higher defense and attack) and it costs 8.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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My objective is to create lower costing mandos and mandos with a wider point spread that way you can have a more flexible squad.
i just gave him "quick reactions" like the sith guard cuz i really want a 5pt mando for filler, unless you have a better option for him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Aye, to be honest though, I really doubt that the Mando Recuit will be dominating any meta though. It can't really soak up any fire, it does 10 damage. I think it's fine considering the fact that I feel that the quaility of Mando stock will have degraded when they started to take aboard practically any person. Same with the Neo Crusiaders, interesting figure, but ulitmalely, can it do more then a scout? Unlikely. So they are fine, probably to repersent the amount of cannon fodder they had in that war.
Some call stuff though. The 30 point commander looks pretty awesome. The only note is that I would give most of the none commander mandos 50 hp (except the cheap guys) and commanders around 70. These guys pride themselves on battlefield achievements, so I imagine the toughest guys would be in postions of command.
I don't like the preserver having a form of parry though. I don't really see the Mandolore being that proficent at close combat. He's pretty much always been the guy with the really big guns. The resistance to most form of damage is pretty fluffy, just it's not really steel he's coated in to my knowledge, Mandolore armour tend to be constructed from rarer materials, resitant to lightsabers but not capable of disabling them.
Typically, I think the fact he's very bulky and basically only costs 36 points with renforcements probably makes him good enough with triple and built in resistance and perhaps the addition of regenration to show how hardy he really is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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Good idea with the drill sarge. I also came up with another mando that Kotor players will remember
Bendak Starkiller, Mandalorian Gladiator 45pts Fringe
HP: 120 Def: 20 Att: 11 Dmg: 20
Unique Mandalorian Melee Attack Double Attack Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.) Bounty Hunter +4 Charging assault +20 Greater Mobile Attack Blaster 20 Parry
Gorse Bendak, Neo-Crusader Field Marshall, 51pts Mandalorian
HP: 120 Def: 19 Att: 12 Dmg: 20
Unique cloaked Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.) Mobile Attack Opportunist Twin Attack Sniper
CE: Mandalorian followers within 6 squares gain Sniper
Cassus Fett, Field Marshall of the Crusade, 55pts Mandalorian
HP: 130 Def: 21 Att: 12 Dmg: 20
Unique Rapport -2 when in a squad with Mandalore the Ultimate. Double attack Greater mobile Attack Stealth Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.) Final Shot
CE: Mandalorian followers within 6 squares gain Mandalorian Steel Armor 19: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 19 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.)
"Fett spearheaded the promotion of the Neo-Crusader movement, a sect of Mandalorian society with a more regimented structure and standardized armor than the hitherto dominant Mandalorian Crusaders."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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updated. now made mando steel armor to make a little more sense and gave mandalore the preserver a different style of armor. also, created mandalorian conscript which replaced mando recruit, which is now an entirely different entity. let me know what you think, especially bendak and cassus.
with Return of the basilisk do you think that i should keep it the same or make it available for every initiative, i think that would make him worth the points, but i don't want to make it too much, but when mandos always go against force powers i think it is fair to have a big boost like that especially since he used it to fight in kotor 2 and he loves them sooooo much.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Sweet, I always love to see Mando stat's. Nice job darthsithis!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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for some of The Old Republic fans here is a good character for you.
Shae Vizla, Bounty Hunter, 58pts Fringe
HP: 110 Def: 19 Att: 8 Dmg: 10
Unique Mandalorian Bounty Hunter +4 Flamethrower 20 Missiles 20 Quick Draw: (Can use a special ability that replaces attacks twice in one turn) Flight Greater Mobile Attack Double Attack
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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Lots of more mandos for everyone!
Basiliskan Rider, 35 Mandalorian
HP: 100 Def: 18 Att: 8 Dmg: 30
Flight Damage reduction 10 Double Claw Attack Rend +20 Speed 10
Mandallian Giant, 23 Fringe
HP: 90 Def: 17 Att: 8 Dmg: 30
Melee Attack Affinity 2 (If in a Mandalorian Squad this character can come under Mandalorian Commander effects.) speed 4 Warrior Training: (If hit by an attack by an adjacent enemy, make a save of 11, if successful this character may make an immediate attack.) Deadly attack Damage Reduction 10
Neo-Crusader Shock Trooper, 25 Mandalorian
HP: 50 Def: 18 Att: 8 Dmg: 20
Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.) Blast Cannon +20: (+20 Damage against targets within 6 squares) Squad Cover
Jiang, Mandalorian Training Master, 38 Mandalorian
HP: 110 Def: 19 Att: 10 Dmg: 30
Unique Star Pupil: (At the start of the skirmish, select an allied character. That character gains Evade, Parry, and +3 Attack, which stacks on top of additional commander effects, for the remainder of the skirmish or until it is defeated. If defeated select another ally to benefit from this special ability.) Double attack Parry Evade
CE: Non-unique Mandalorian followers within 6 squares gain +3 Def and Squad Firepower
Death Watch Captain, 25 Mandalorian
HP: 70 Def: 18 Att: 10 Dmg: 20
Flight Greater Mobile Attack Strict discipline: (Followers within 6 squares whose name contains Death Watch lose Internal Strife and gain Double attack.)
CE: Mandalorian followers within 6 squares who have double attack gain Greater Mobile Attack
Jaina Solo, Mandalorian-in-Training, 44 Mandalorian
HP: 110 Def: 20 Att: 11 Dmg: 20
Unique Pilot Double Attack Cunning Attack Jedi Hunter Sith Hunter Blaster 20
FP: Force 4, Lightsaber Block, Lightsaber deflect, Jedi Mind Trick
Togorian Mandalorian Commando, 14 Mandalorian
HP: 30 Def: 17 Att: 8 Dmg: 20
Stealth Bravado
Mandalorian Protectors, 25 Mandalorian
HP: 50 Def: 18 Att: 10 Dmg: 20
Sniper Missiles 20 Flight Recon
Mandalorian Yuuzhan Vong Hunter, 20 Mandalorian
HP: 40 Def: 18 Att: 10 Dmg: 20
Cloaked Yuuzhan Vong Hunter: (+4 Attack and +10 against an enemy who has Force Immunity.) Accurate Shot Trained Senses: (If there is an enemy that has stealth or cannot be targeted by an adjacent enemy within 8 squares that character can be targeted by this character's attacks.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/27/2008 Posts: 214
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Man I wish most of these existed...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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you're tellin' me lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/6/2009 Posts: 61
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Oh man. Basilisk War Droids strafing with twin and 30 damage a pop due to Booming Voice? And the only defense against it is Lightsaber Deflect? Nerfs the IG Lancers a bit, although the IGs still cost less. Overall, it does put the Mandos on the map.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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I like it. maybe a little over the top , but the Mandos need something to be competitive.
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