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We need more Mandalorians Options
darthsithis
Posted: Monday, June 14, 2010 9:56:08 AM
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Joined: 8/21/2009
Posts: 85
Mandalore the Preserver, 65 Mandalorian

HP: 120
Def: 19
Att: 12
Dmg: 30

Unique (counts as Canderous Ordo)
It's a Trap!
Armor of Mandalore:
(When hit by an attack make a save of 11, if sucessful reduce damage by 10. Whenever this character rolls 17 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.)
Triple Attack
Advantageous Cover
Regeneration 10
Return of the Basilisk: (While determining the initiative of a skirmish if you roll a 20 add a character named Basilisk War Droid to your squad, this special ability can only be used once per skirmish.)
Mandalorian Reinforcements 30
Mandalorian Reserves 20


CE: Mandalorian allies gain +4 defense and Squad Assault


Canderous Ordo on Basilisk Droid, 55 Mandalorian

HP: 120
Def: 19
Att: 10
Dmg: 30

Unique
Triple Attack
Strafe Attack
Mounted Weapon
Flight
regeneration 10
Damage Reduction 10
speed 10


Mandalorian Conscript, 5 Mandalorian

HP: 10
Def: 15
Att: 4
Dmg: 10

Quick Reactions


Mandalorian Neo-Crusader, 10 Mandalorian

HP: 20
Def: 11
Att: 6
Dmg: 10

Cloaked
Flight


Mandalorian Drill Sergeant, 30 Mandalorian

HP: 70
Def: 17
Att: 8
Dmg: 30

Melee Attack
Parry
Booming Voice

CE:
Mandalorian followers within 6 squares gain Gregarious


Force Sensitive Mandalorian Commando, 20 Mandalorian

HP: 40
Def: 17
Att: 10
Dmg: 10

Opportunist
Stealth
satchel charge

FP:
Force 2, Blaster barrage


Mandalorian Mercenary Captain, 26 Fringe

HP: 50
Def: 17
Att: 10
Dmg: 20

mandalorian (counts as a mandalorian)
Sniper
Accurate Shot
Mandalorian Reserves 20

CE:
This squad may include non-unique Mandalorian characters


Mandaloran Rouge, 15 Fringe

HP: 40
Def: 18
Att: 11
Dmg: 20

Mandalorian (counts as a mandalorian)
Melee attack
Cloaked



Mandalorian Recruit, 8 Mandalorian

HP: 10
Def: 15
Att: 4
Dmg: 10

Cunning attack
Advantageous Cover


darthsithis
Posted: Tuesday, June 15, 2010 12:34:10 AM
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Joined: 8/21/2009
Posts: 85
Feedback would be greatly appreciated
cicrush13
Posted: Tuesday, June 15, 2010 12:52:20 AM
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Joined: 3/15/2009
Posts: 909
Location: Michigan
I like them all!
darthsithis
Posted: Monday, June 28, 2010 2:56:03 AM
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Joined: 8/21/2009
Posts: 85
Mandalorian Sharpshooter, 18 Mandalorian

HP: 40
Def: 17
Att: 8
Dmg: 30

Cloaked
Sniper
Heavy Weapon
Durge Dude
Posted: Monday, June 28, 2010 4:16:50 AM
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Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
these are awesome
darthsithis
Posted: Monday, June 28, 2010 8:13:55 AM
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Posts: 85
if there is anyone who can help me make cards or point me in the right direction that would be great.
darthsithis
Posted: Monday, June 28, 2010 12:39:28 PM
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Posts: 85
updated Mandalore the Preserver. gave him mando steel armor. tell me what you think, if bad i'll just take it back off
Darth O
Posted: Monday, June 28, 2010 1:12:23 PM
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Posts: 1,389
Location: New Zealand ( kind of by Australia)
I think the Mandalorian Recruit is way too powerful for 5 points. No other 5 pointer can do 20 damage, let alone at 8 attack. I'd recost him to 7 points personally, as that seems about right for a 20-damage shooter :)
Lord_Ball
Posted: Monday, June 28, 2010 9:37:36 PM
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Posts: 1,029
I'd say 8-9 points for the recruit personally as comparing him to the Security BD he's a bit better (less HP, but higher defense and attack) and it costs 8.
darthsithis
Posted: Monday, June 28, 2010 10:42:34 PM
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My objective is to create lower costing mandos and mandos with a wider point spread that way you can have a more flexible squad.

i just gave him "quick reactions" like the sith guard cuz i really want a 5pt mando for filler, unless you have a better option for him.
Wysten
Posted: Monday, June 28, 2010 10:55:43 PM
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Posts: 390
Aye, to be honest though, I really doubt that the Mando Recuit will be dominating any meta though. It can't really soak up any fire, it does 10 damage. I think it's fine considering the fact that I feel that the quaility of Mando stock will have degraded when they started to take aboard practically any person. Same with the Neo Crusiaders, interesting figure, but ulitmalely, can it do more then a scout? Unlikely. So they are fine, probably to repersent the amount of cannon fodder they had in that war.

Some call stuff though. The 30 point commander looks pretty awesome. The only note is that I would give most of the none commander mandos 50 hp (except the cheap guys) and commanders around 70. These guys pride themselves on battlefield achievements, so I imagine the toughest guys would be in postions of command.


I don't like the preserver having a form of parry though. I don't really see the Mandolore being that proficent at close combat. He's pretty much always been the guy with the really big guns. The resistance to most form of damage is pretty fluffy, just it's not really steel he's coated in to my knowledge, Mandolore armour tend to be constructed from rarer materials, resitant to lightsabers but not capable of disabling them.

Typically, I think the fact he's very bulky and basically only costs 36 points with renforcements probably makes him good enough with triple and built in resistance and perhaps the addition of regenration to show how hardy he really is.
darthsithis
Posted: Monday, June 28, 2010 11:10:50 PM
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Good idea with the drill sarge. I also came up with another mando that Kotor players will remember

Bendak Starkiller, Mandalorian Gladiator 45pts Fringe

HP: 120
Def: 20
Att: 11
Dmg: 20

Unique
Mandalorian
Melee Attack
Double Attack
Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.)
Bounty Hunter +4
Charging assault +20
Greater Mobile Attack
Blaster 20
Parry


Gorse Bendak, Neo-Crusader Field Marshall, 51pts Mandalorian

HP: 120
Def: 19
Att: 12
Dmg: 20

Unique
cloaked
Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.)
Mobile Attack
Opportunist
Twin Attack
Sniper

CE: Mandalorian followers within 6 squares gain Sniper


Cassus Fett, Field Marshall of the Crusade, 55pts Mandalorian

HP: 130
Def: 21
Att: 12
Dmg: 20

Unique
Rapport -2 when in a squad with Mandalore the Ultimate.
Double attack
Greater mobile Attack
Stealth
Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.)
Final Shot

CE: Mandalorian followers within 6 squares gain Mandalorian Steel Armor 19: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 19 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.)

"Fett spearheaded the promotion of the Neo-Crusader movement, a sect of Mandalorian society with a more regimented structure and standardized armor than the hitherto dominant Mandalorian Crusaders."
darthsithis
Posted: Monday, June 28, 2010 11:54:49 PM
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Posts: 85
updated. now made mando steel armor to make a little more sense and gave mandalore the preserver a different style of armor. also, created mandalorian conscript which replaced mando recruit, which is now an entirely different entity. let me know what you think, especially bendak and cassus.

with Return of the basilisk do you think that i should keep it the same or make it available for every initiative, i think that would make him worth the points, but i don't want to make it too much, but when mandos always go against force powers i think it is fair to have a big boost like that especially since he used it to fight in kotor 2 and he loves them sooooo much.
SquelchDog
Posted: Friday, July 2, 2010 3:21:33 AM
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Joined: 12/2/2009
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Location: New York, Albany Just south of Darth Maul's House
Sweet, I always love to see Mando stat's. Nice job darthsithis! Woot
darthsithis
Posted: Friday, July 2, 2010 9:15:53 AM
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Joined: 8/21/2009
Posts: 85
for some of The Old Republic fans here is a good character for you.

Shae Vizla, Bounty Hunter, 58pts Fringe

HP: 110
Def: 19
Att: 8
Dmg: 10

Unique
Mandalorian
Bounty Hunter +4
Flamethrower 20
Missiles 20
Quick Draw:
(Can use a special ability that replaces attacks twice in one turn)
Flight
Greater Mobile Attack
Double Attack

darthsithis
Posted: Friday, July 2, 2010 12:17:05 PM
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Joined: 8/21/2009
Posts: 85
Lots of more mandos for everyone!


Basiliskan Rider, 35 Mandalorian

HP: 100
Def: 18
Att: 8
Dmg: 30

Flight
Damage reduction 10
Double Claw Attack
Rend +20
Speed 10



Mandallian Giant, 23 Fringe

HP: 90
Def: 17
Att: 8
Dmg: 30

Melee Attack
Affinity 2 (If in a Mandalorian Squad this character can come under Mandalorian Commander effects.)
speed 4
Warrior Training: (If hit by an attack by an adjacent enemy, make a save of 11, if successful this character may make an immediate attack.)
Deadly attack
Damage Reduction 10



Neo-Crusader Shock Trooper, 25 Mandalorian

HP: 50
Def: 18
Att: 8
Dmg: 20

Mandalorian Steel Armor 18: (When hit by an attack make a save of 15, if sucessful reduce damage by 10. Whenever this character rolls 18 or better on a save against an enemy with a melee attack, that enemy's damage is reduced an additional 10.)
Blast Cannon +20: (+20 Damage against targets within 6 squares)
Squad Cover


Jiang, Mandalorian Training Master, 38 Mandalorian

HP: 110
Def: 19
Att: 10
Dmg: 30

Unique
Star Pupil:
(At the start of the skirmish, select an allied character. That character gains Evade, Parry, and +3 Attack, which stacks on top of additional commander effects, for the remainder of the skirmish or until it is defeated. If defeated select another ally to benefit from this special ability.)
Double attack
Parry
Evade


CE: Non-unique Mandalorian followers within 6 squares gain +3 Def and Squad Firepower


Death Watch Captain, 25 Mandalorian

HP: 70
Def: 18
Att: 10
Dmg: 20

Flight
Greater Mobile Attack
Strict discipline:
(Followers within 6 squares whose name contains Death Watch lose Internal Strife and gain Double attack.)

CE: Mandalorian followers within 6 squares who have double attack gain Greater Mobile Attack


Jaina Solo, Mandalorian-in-Training, 44 Mandalorian

HP: 110
Def: 20
Att: 11
Dmg: 20

Unique
Pilot
Double Attack
Cunning Attack
Jedi Hunter
Sith Hunter
Blaster 20


FP: Force 4, Lightsaber Block, Lightsaber deflect, Jedi Mind Trick


Togorian Mandalorian Commando, 14 Mandalorian

HP: 30
Def: 17
Att: 8
Dmg: 20

Stealth
Bravado



Mandalorian Protectors, 25 Mandalorian

HP: 50
Def: 18
Att: 10
Dmg: 20

Sniper
Missiles 20
Flight
Recon



Mandalorian Yuuzhan Vong Hunter, 20 Mandalorian

HP: 40
Def: 18
Att: 10
Dmg: 20

Cloaked
Yuuzhan Vong Hunter:
(+4 Attack and +10 against an enemy who has Force Immunity.)
Accurate Shot
Trained Senses:
(If there is an enemy that has stealth or cannot be targeted by an adjacent enemy within 8 squares that character can be targeted by this character's attacks.)
PhageLab
Posted: Saturday, July 3, 2010 3:46:39 AM
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Joined: 12/27/2008
Posts: 214
Man I wish most of these existed...
darthsithis
Posted: Saturday, July 3, 2010 10:55:55 AM
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Joined: 8/21/2009
Posts: 85
you're tellin' me lol
CrunchBite
Posted: Thursday, July 8, 2010 4:37:18 AM
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Joined: 8/6/2009
Posts: 61
Oh man. Basilisk War Droids strafing with twin and 30 damage a pop due to Booming Voice? And the only defense against it is Lightsaber Deflect? Nerfs the IG Lancers a bit, although the IGs still cost less. Overall, it does put the Mandos on the map.
qvos
Posted: Thursday, July 8, 2010 8:21:46 PM
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
I like it. maybe a little over the top , but the Mandos need something to be competitive.
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