Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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I came up with some customs from the force unleashed some time ago. Tell me what you think.
Imperial Jumptrooper Cost:? Faction:Imperial
HP:60 Def:17 Attack:8 Damage:20
Special abilities
flight flamethrower 20 mobile attack twin attack accurate shot
Imperial Medic Cost:? Faction:Imperial
HP:30 Def:14 Attack:5 Damage:10
Special abilities
Healing Aura( whenever an ally ends it's turn within 3 squares of this character, remove 20 damage from it at the end of it's turn)
Imperial Heavy trooper Cost:? Facion:Imperial
HP:60 Def:18 Attack:9 Damage:20
Special abilities
Melee attack lightsaber resistance lightning 10(replaces attacks, 10 damage to one target emeny within 6 squares)
I do need some help costing all of these.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Imperial Jump Troopers have flame throwers? Never noticed that.
Generally, I don't see them as squad troopers, nor being aggressive. But having accurate shot since I would imagine they would be mobile enough to get a good view of the battle field. If you took the flamethrower off, I could see them going for 20/22/24 points a piece. Since they are pretty beefy all round and easily boosted.
Imperial medic is very powerful and could probably easily be 25, perhaps above. None existant defence but unperieled healing capabities make it really powerful. The aura can probably be reduced as most healers work on contact.
I assume the heavy troomers are the lightsaber resistant Plague troopers?
I would probably make them droids, give them triple attack and give them 90 health or above with Damage reduction. Probably give them missles 20/30. As he is, can't justify making him more then 16/18, mainly due to the ways they can be boosted by commander effects, which does not seem right as they are droids to my knowledge.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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No, I mean the imperial Heavy troopers. the ones with the wierd rods that can shoot lightning out of them, and I'll change the Jump trooper. I'll also lower healing aura to 3 squares instead of 6.
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