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Darth Andeddu and a lot of Sith Options
darthsithis
Posted: Saturday, June 26, 2010 11:36:16 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
Darth Andeddu, Sith 100pts

HP: 200
Def: 22
Att: 16
Dmg: 20

Unique
Melee attack
Double Attack
Deadly Attack
Jedi Hunter

FP: Force 3, Force Renewal 3, Dark Force spirit 1, Illusion 2 (Force 2, When hit by an attack, this character takes no damage with a save of 6. The attacking enemy character may spend a force point to negate this power.), Levitation 2 (Force 2, replaces attacks: Move 1 Small to Huge ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity), Force Lightning 4, Transfer Essence 2 (Force 2, If this character is defeated make a save of 6, if successful this character may take the place of a chosen ally, that ally is considered defeated and this character has full health instead of being defeated.), Sith Sorcery, Master of the Force 2

CE: Sith allies gain force renewal 1 and Illusion


The Malevolence, Sith Cultist, Sith 20pts

HP: 70
Def: 18
Att: 8
Dmg: 20

Melee Attack

FP: Force 2, Force renewal 1, Force lightning 2, Illusion, Sith Rage


Darth Vitus, Sith 50 pts

HP: 130
Def: 19
Att: 13
Dmg: 20

Unique
Twin Attack
Melee Attack

FP: Force 5, Sith Sorcery, Sith Alchemy (Force 1, Replaces attacks: Allied characters gain savage for the remainder of the round), Illusion

CE: This commander effect includes savage characters: Savage characters gain +4 attack and +4 Defense.


Darth Voren, Sith 48pts

HP: 120
Def: 20
Att: 14
Dmg: 20

Unique
Melee Attack
Triple Attack

FP: Force 2, Force renewal 1, Levitation 1, Force bubble, Sith Rage, Lightsaber Block


Darth Vectivus, Sith 60 Pts

HP: 140
Def: 20
Att: 11
Dmg: 20

Unique
Double Attack
Rapport: Force Phantom -1

FP: Force 5, Dark Force spirit 1, Summon Force phantom (Force 2, Replaces attacks, Place a character named, Force Phantom within 6 squares of this character.) Force Lightning 2

CE: Force Phantom followers within 6 squares gain Force renewal 1 and +3 defense


Force Phantom, Sith 15pts

HP: 20
Def: 17
Att: 5
Dmg: 10

Melee Attack
Translucent: (Character cannot be hit by melee attacks, save 6)

FP: Force 2, Sith lightning 20
darthsithis
Posted: Saturday, June 26, 2010 11:39:12 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
Looking for people's feedback.

Also, should I give Darth Andeddu a commander effect? If I were to I was thinking on "Sith allies gain force renewal 1"
Wysten
Posted: Saturday, June 26, 2010 11:05:52 PM
Rank: Advanced Bloo Milk Member
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Joined: 11/12/2009
Posts: 390
I'm not sure about the first one, he is a overpriced floater pretty much who is burdened by a multide of abilitys he probably won't use due to his cost. His abilitys don't mesh well. I guess he would work in a pretty large game, but he does not have anywhere near enough killing or support power to justify his cost.

I dont know about him anyways, just I am finding it hard to justify a guy who basically does a bit of everything, but too much to ever be useful for any of those roles, except for some incredably costed epic games. He definately needs a massive commander effect of some sort, + 4 attack and renewal for everything? lolz.


Cultist looks cool, though the damage for Lightsaber should always be 20. Since he only has 1 attack per turn, Though he looks too close to Sith Lord with added bells and whistles, and cheaper. Which means effectively the Sith Lords only advantage is double attack, a bit more attack and 20 hp, even then, he's forced to rely on Sid to regenrate force.


Vitus looks awesome personally. 1 melee attack for a Sithlord though? He's a lord of the Sith, I'm sure he needs twin or double to hit be a decent attacker. Pretty unique though and cool. Again, don't know the charcter so this may be off.


Voren: Not sure what to think, he's a figure with all sorts rolled into him. He may have too many toys to use, stun, levitation, Bubble, Block? It's the sort of thing I can only test game really. No commander effect makes him fairly unique though and hard to fit in compared to a pair of Sithlords.


Darth Vectivus and Phantoms: Errmm... I feel this would be a very scary squad to face off against. A guy with a version of renforcements which works all the time with Sidious spirit, with a legion of Sith Lords spamming lightning?

Still, 20 damage each is fair and considering the big guy costs 64 for a force spirit genirator, is probably going to get wailed on competively. Just in causal games, easpically massive games, it could get quite halious. ^^

Still, good choice on not making them force spirits. That would be just evil.
darthsithis
Posted: Saturday, June 26, 2010 11:45:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/21/2009
Posts: 85
updated
CerousMutor
Posted: Sunday, June 27, 2010 7:30:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/27/2008
Posts: 990
Had little think about Vectivus and the current game mechanics.
Seems realy fiddly.
He wasnt a great fighter, he was very clever and good with numbers.

How about this

Darth Vectivus
Sith
60 Pts

HP: 130
Def: 18
Att: 11
Dmg: 20

Unique
Double Attack
Master Tactician You automatically choose who goes first except on a roll of 1
Raport 2 Sith followers -2 points
Dark Phantom If this character is defeated the nearest Allied character gains Force Phantom (This character must make all of its attacks against the nearest living Allied charater or it takes 50 damage and is concidered activated this turn; save 11 this character is concidered an enemy character for the purposes of targeting rules until the end of the round)


Force Points
Force 2, renewal 1

Dark Force spirit 1,
Summon Force phantom (Force 4: Replaces attacks; Sight, Target 1 enemy character. That character gains Force Phantom (This character must make all of its attacks against the nearest living Allied charater or it takes 50 damage and is concidered activated this turn; save 11 this character is concidered an enemy character for the purposes of targeting rules until the end of the round)

Commander Effect
Allies with a Force rating gain +2 on all roles while within 6 squares of this character


This still seems a but tricky but I think it fits what know we of Force Phantoms and Vectivus better.
darthsithis
Posted: Sunday, June 27, 2010 10:43:25 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/21/2009
Posts: 85
i like what you have done with him. I don't know too much about him, and based most of his stats from what i could learn from wookieepedia and some friends. The only thing about yours is that he was known/thought to be able to summon hundreds at a time so i figured create an actual force phantom to use in combat. Thank you for your help, he definitely has a nice use at 60 points.
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