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EMPIRES AT WAR Custom Set Options
Doogle126
Posted: Friday, July 2, 2010 6:56:39 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/21/2009
Posts: 406
EMPIRES AT WAR
Old Republic:
1/40 VR Revan, Redeemed Hero
2/40 UC Selkath Healer
3/40 VR Vandar Tokare, Jedi Master
4/40 C Selkath Guard
5/40 C Old Republic Battlemaster
6/40 VR Jedi Master Kavar
7/40 R Council Member Vrook Lamar

Sith:
8/40 VR Revan, Dark Lord of the Sith
9/40 R Darth Malak, Sith Apprentice
10/40 UC Sith Inquisitor
11/40 C Sorcerer of Tund
12/40 VR King Adas, Sith’ari
13/40 C Massasi Elite Warrior
14/40 C Sith Adept
15/40 UC Kissai Priest
16/40 R Uthar Wynn
17/40 C Sith Commando

Republic
18/40 UC Null Arc Trooper
19/40 UC Arc Trooper Commander
20/40 UC Clone Commando

Seperatist:
21/40 R Nimbus commando
22/40 R Darth Maul, Apprentice

Imperial:
23/40 C Imperial Red Guard
24/40 UC Imperial Sun Guard
25/40 VR Lord Sidious
26/40 UC C.O.M.P.N.O.R. Recruiter
27/40 VR Gilad Pellaeon
28/40 C Imperial Clonetrooper
29/40 C Imperial Surveillance Trooper
30/40 UC Imperial Assassin
31/40 UC Imperial Intelligence Agen

Fringe
32/40 R General Vaklu
33/40 C Cannok
34/40 UC Zakkeg

New Republic:
35/40 R Ben Skywalker
36/40 C New Republic Commando
37/40 C Galactic Alliance Strike Troop

Mandalorian:
38/40 VR Mandalore the Preserver
39/40 R Bendak Starkiller
40/40 UC Mandalorian Recruiter

I will upload stats for each faction every day until completed.
darthsithis
Posted: Friday, July 2, 2010 10:43:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/21/2009
Posts: 85
they all look good, but why is darth maul an imperial
Doogle126
Posted: Saturday, July 3, 2010 11:45:57 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/21/2009
Posts: 406
Custom Abilities are Highlighted
OLD REPUBLIC
1/40 VR Revan, Redeemed Hero
Cost: 75
Faction: Old Republic
HP: 150
DEF: 21
ATK: 15
DMG: 20
Special Abilities:
Unique, Lightsaber Duelist, Master Tactician, Melee attack, Triple attack, Intuition
Force Powers:
Force 2, Force Renewal 2
Mass Force Heal 20 (Force 4: replaces attacks; range 6, this character and up to 2 unique allied characters may remove 20 damage from themselves.)
Force Repulse 5
Force Defense, Lightsaber Defense
Commander Effect:
Allied characters within 6 squares get +4 attack and gain Mobile attack

2/40 UC Selkath Healer
Cost: 25
Faction: Old Republic
HP: 40
DEF: 18
ATK: 7
DMG: 10
Special Abilities:
Affinity: May be in a Sith Squad
Heal 20
Kolto Supplier (replaces turn; adjacent allies may remove 20 damage from themselves)
Most Selkath on Mannan are neutral; however, there are sympathizers to both factions in the war.

3/40 VR Vandar Tokare, Jedi Master
Cost: 45
Faction: Old Republic
HP: 110
DEF: 20
ATK: 12
DMG: 20
Special Abilities:
Unique, Ataru style, Twin attack, Mobile attack
Needless Bickering (If any character named Vrook Lamar is within 6 squares; this character gets -2 attack and -2 defense)
Force Powers:
Force 2, Force renewal 1
Sever Force, Jedi Mind Trick,
Master Force Leap (Force 1: this character is considered to have flight until the end of its turn.)
Force Suppression (Force 2: Replaces attacks; Target adjacent character is considered to not have its first listed force power [other than renewal and starting force points] for the rest of the skirmish.)

4/40 C Selkath Guard
Cost: 15
Faction: Old Republic
HP: 30
DEF: 15
ATK: 6
DMG: 10
Special Abilities:
Double attack, Diplomatic Immunity (This character gains Diplomat as long as he has not shot this round. Savage characters ignore this ability)

5/40 C Old Republic Battlemaster
Cost: 26
Faction: Old Republic
HP: 80
DEF: 18
ATK: 13
DMG: 20
Special Abilities:
Melee Duelist (+4 defense against any melee attack)
Double Attack, Melee Attack, Parry

6/40 VR Jedi Master Kavar
Cost: 65
Faction: Old Republic
HP: 130
DEF: 20
ATK: 16
DMG: 20
Special Abilities:
Unique, Melee Attack, Triple Attack
Lightsaber Duelist, Greater Mobile Attack
Objective thinking (this character counts as a follower for effects that contain the word follower)
Force Powers:
Force 2, Force Renewal 1
Force Defense
Mass Force Stun (Force 4: Replaces turn; All enemies within 6 squares are considered activated, save 11. If an enemy is under 20 points, it makes a save of 16 instead .)
Commander Effect:
Non-unique followers within 6 squares with a force rating gain Lightsaber duelist.
"The Force works in mysterious ways, it seems. There are times I'm not convinced it doesn't have a sense of humor."

7/40 R Council Member Vrook Lamar
Cost: 32
Faction: Old Republic
HP: 100
DEF: 19
ATK: 14
DMG: 20
Special Abilities:
Unique, Melee Attack, mettle
Shien Style Mastery (When hit by an attack from a nonadjacent enemy, make a save of 11. On success this character takes no damage and the attacker takes damage equal to the prevented damage.)
Needless Bickering (If any character named Vandar Tokare is within 6 squares; this character gets -2 attack and -2 defense)
Force Powers:
Force 1, Force Renewal 1
Force Heal 40
Force Lightning 2
Force Stun
Force Paralyze (Force 2, replaces attacks. Target enemy within 6 squares cannot move this round and is immobile. An immobile character may still make attacks and use abilities that replace attacks as normal; but may not move at all during its turn. Each time the immobile character activates, it must attempt a save of 11. On a failure, that character is still imobilized. On a success, that character can move as normal.)
"If you find me overly critical, perhaps it is because you do not fully understand what is at stake."
Any suggestions on altering costs/other suggests would be very helpful before i put them on cards. Thanks!
Doogle126
Posted: Saturday, July 3, 2010 4:10:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/21/2009
Posts: 406
SITH
8/40 VR Revan, Dark Lord of the Sith
Cost: 90
Faction: Sith
HP: 150
DEF: 21
ATK: 16
DMG: 20
Special Abilities: Unique
Melee attack, Triple attack, Parry,
Dark Armor, Master Tactician, Betrayal
Affinity (non-unique Jedi of the Old Republic faction may be in your squad regardless of faction. This character cannot be on an Old Republic team.)
Force Powers:
Force 3, Force Renewal 1
Force Alter, Force Defense, Lightsaber Defense.
Force Storm 5 (Force 5: replaces turn; 50 damage to all adjacent characters [this damage is unavoidable and cannot be redirected or reduced] Huge or smaller characters are considered activated this round; save 16.)
Force Kill (Force 7: replaces turn; target 1 enemy within 6 squares under 50 points. That character is defeated, save of 16. If the save is made, target instead takes damage equal to half of its printed hitpoints.)
Commander Effect: Sith followers within 6 squares get +3 attack and +3 defense. Once per turn, before initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.


9/40 R Darth Malak, Sith Apprentice
Cost: 32
Faction: Sith
HP: 90
DEF: 20
ATK: 11
DMG: 20
Special Abilities: Unique,
Melee Attack, Double attack, Lightsaber Duelist
Force Powers: Force 1, Force Renewal 1
Force Armor (Force 3: The next force power that targets this character is automatically canceled.
Force lightning 2, Lightsaber deflect

10/40 C Sith Inquisitor
Cost: 20
Faction: Sith
HP: 40
DEF: 16
ATK: 5
DMG: 10
Special Abilities:
Melee Attack
Force Powers:
Force 3
Force Choke
Sith Hunger

11/40 C Sorcerer of Tund
Cost: 12
Faction: Sith
HP: 20
DEF:16
ATK: 4
DMG: 10
Special Abilities:
Melee Attack, Invisibility
Force Powers:
Force 2, Illusion

12/40 VR King Adas, Sith’ari
Cost: 60
Faction: Sith
HP: 160
DEF: 18
ATK: 12
DMG: 30
Special Abilities:
Melee attack, Dark Armor, Twin attack
The Weak Shall Perish (+10 damage against figures 20 points or less)
Force Powers: Force 2, Force Renewal 1
Sith Sorcery, Illusion, Force Alter
Commander Effect: Allied Massassi and Kissai characters get +4 attack and +10 damage against pieces 20 points or less


13/40 UC Massasi Elite Warrior
Cost: 24
Faction: Sith
HP: 80
DEF: 18
ATK: 9
DMG: 20
Special Abilities:
Affinity (This piece costs 1 less is a squad containing King Adas)
Melee Attack, Momentum, Charging Assault +10
Force Powers:
Force 1
Sith Rage

14/40 C Sith Adept
Cost: 6
Faction: Sith
HP: 20
DEF: 13
ATK: 2
DMG: 10
Special Abilities: Melee Attack
Force Powers:
Force 1
Force Choke

15/40 UC Kissai Priest
Cost: 15
Faction:
HP: 30
DEF: 15
ATK: 6
DMG: 10
Special Abilities:
Affinity (This piece costs 1 less is a squad containing King Adas)
Sith Alchemy (Replaces turn; target non-unique adjacent character loses 20 hitpoints (these hitpoints cannot be regained) and gains 10 damage. This can only be done once to a character.)
Gregarious
Force Powers:
Force 1
Illusion

16/40 R Uthar Wynn
Cost: 32
Faction: Sith
HP: 100
DEF: 19
ATK: 10
DMG: 20
Special Abilities:
Unique, Melee attack, Double attack, Betrayal
Force Powers: Force 1, Force Renewal 1
Force Choke 2
Drain life 1
Lightsaber block
Commander Effect: Non-unique Sith followers within 6 squares gain Cunning Attack.

17/40 C Sith Commando
Cost: 16
Faction: Sith
HP: 30
DEF: 16
ATK: 8
DMG: 20
Special Abilities:
Sith Trooper
Accurate shot, Twin Attack, Stealth

Doogle126
Posted: Sunday, July 4, 2010 10:17:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/21/2009
Posts: 406
REPUBLIC
18/40 UC Null Arc Trooper
Cost: 24
Faction: Republic
HP: 50
DEF: 18
ATK: 11
DMG: 30
Special Abilities:
Affinity (This character may be in a Mandalorian squad)
Evade
Stealth
Opportunist

19/40 UC Arc Trooper Commander
Cost: 33
Faction: Republic
HP: 60
DEF: 19
ATK: 10
DMG: 20
Special Abilities:
Twin attack
Mobile attack
Commander Effect: Allies within 6 squares whose name contains Arc gain Twin attack

20/40 UC Clone Commando
Cost: 15
Faction: Republic
HP: 30
DEF: 16
ATK: 9
DMG: 20
Special Abilities:
Elite clone trooper
Double attack
Sniper

Seperatist
21/40 R Nimbus commando
Cost: 25
Faction: Seperatist
HP: 50
DEF: 16
ATK: 10
DMG: 20
Special Abilities:
Double attack
Cunning attack
Grenades 20
Flight
Stealth


22/40 R Darth Maul, Apprentice
Cost: 41
Faction: Seperatist
HP: 80
DEF: 19
ATK: 12
DMG: 10
Special Abilities:
Affinity (This character may be in a Sith squad)
Unique, Quadruple attack, Melee attack
Sith lanvarok (Replaces attacks; range 6, 40 damage, save 16. This ability may not be used again.)
Juyo style mastery (If this character rolls an 18 or higher on any attack, it may immediately make another attack against the same character. Whenever this character is targeted by an opponents force power, it takes 10 damage.)
Greater mobile attack
Stealth
Force Powers:
Force 2
Sith Rage
Doogle126
Posted: Friday, August 6, 2010 8:22:47 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/21/2009
Posts: 406
Bump, probably finish later
COMMENTS APPRECIATED!
Ecthelion
Posted: Sunday, August 8, 2010 6:14:53 AM
Rank: Quarren Assassin
Groups: Member

Joined: 10/15/2008
Posts: 12
Just want to say you have done a great job. Interesting characters and balanced for meta by not going overboard but giving life into the applied factions.
Doogle126
Posted: Sunday, August 8, 2010 11:51:35 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/21/2009
Posts: 406
IMPERIAL
23/40 C Imperial Red Guard
Cost: 22
Faction: Imperial
HP: 60
DEF: 20
ATK: 10
DMG: 20
Special Abilities: Melee attack, Double attack, Electrostaff +10, Palpatine’s bodyguard

24/40 UC Imperial Sun Guard
Cost: 44
Faction: Imperial
HP: 80
DEF: 21
ATK: 12
DMG: 20
Special Abilities: Affinity (Sith) Dark Armor, Melee attack, Twin attack, Parry

Commander Effect: Non-unique followers within 6 squares gain Dark Armor.

25/40 VR Lord Sidious
Cost: 65
Faction: Imperial
HP: 130
DEF: 20
ATK: 15
DMG: 20
Special Abilities: Unique, Melee attack, Triple attack, Master Tactician, Order 66
Force Powers:
Force 2; Force Renewal 1;
Force lighting 4, Force Storm, Pawn of the Dark Side
Commander Effect: Allies within 6 squares gain +2 attack and +2 defense.

26/40 UC C.O.M.P.N.O.R. Recruiter
Cost: 30
Faction: Imperial
HP: 50
DEF: 15
ATK: 6
DMG: 10
Special Abilities:
Imperial Reinforcements 20
Imperial Reserves 20 (on a roll of 6, 11, 16, or 20)


27/40 VR Gilad Pellaeon
Cost: 35
Faction: Imperial
HP:70
DEF: 17
ATK: 10
DMG: 10
Special Abilities: Unique, Affinity (New Republic)
Disruptive Tactics (enemies within 12 squares of this character are not subject to commander effects.),
Battle Tactics (Trooper followers gain +10 damage),
Advanced Tactics (Once per Round, when you roll a natural 1, you may reroll it once.)
Rapport (costs 1 less when in same squad as Thrawn)
Commander Effect: Non-unique characters in your squad cost 1 less when both Gilad Pellaeon and Admiral Thrawn are in your squad)
"We're not equipped for this at all, but I like a challenge. Good for morale when we pull it off."

28/40 C Imperial Clonetrooper

Cost: 11
Faction: Imperial
HP: 30
DEF: 17
ATK: 8
DMG: 10
Special Abilities: Double attack

29/40 C Imperial Surveillance Trooper
Cost: 5
Faction: Imperial
HP: 10
DEF: 13
ATK: 5
DMG: 10
Special Abilities: Recon, Stealth


30/40 UC Imperial Assassin
Cost: 26
Faction: Imperial
HP: 40
DEF: 19
ATK: 12
DMG: 20
Special Abilities: Melee attack, Virulent Poison +20, Twin attack, Stealth

31/40 UC Imperial Intelligence Agent
Cost: 16
Faction: Imperial
HP: 40
DEF: 17
ATK: 7
DMG: 10
Special Abilities:
Imperial Surveillance (At the beginning of the Skirmish, choose an opposing character. that character gets -2 defense until this character is defeated)
Recon, Targeting
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