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Variable Cost Booster League (Rules and Map List) Options
TheStarkiller
Posted: Thursday, July 8, 2010 1:07:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/3/2008
Posts: 271
NOTE: Week 4, 5, and 6 will be 200 point teams

Final Map List

Mos Eisley
Nightclub
Power Regulation Chamber
Freight Transit Station
Rattatak Arena
Commerce Plaza
Christophsis
Coruscant Streets
Swamp Caves
Desert Sanctum
Exodus Class Heavy Courier
Offworld Shipping Center
Nar Shadda
Geonosis Sith Hanger
Jedi Temple
Smuggler's Base
MP2 Abandoned Casino
MP2 Anchorhead
MP2 Blackpit Slums
MP2 Dantooine
MP2 Kashyyyk
MP2 Korriban
MP2 Mustafar
MP2 Ugnaught Mines

Total # Players: 13
TheStarkiller
Posted: Thursday, July 8, 2010 1:07:59 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/3/2008
Posts: 271
Variable Cost Booster League (VCBL) Rules and Regulations.

The variable cost booster league (VCBL) is a Bloomilk league where the cost of the boosters varies based on popularity. The more a certain booster is purchased, the more that booster costs.

VCBL will follow the regular sealed tournament rules(unique is ignored). [EDIT: weeks 1, 2, and 3] will be 150 point construction based on what you have received from the boosters you have purchased. [ EDIT: Weeks 4, 5, and 6 will be 200 point construction based on what you have received from the boosters you have purchased]

VCBL will follow the newest DCI tournament rules http://www.wizards.com/dci/downloads/SWM_FLR_26Jan10_EN.pdf except as follows:
1.Map selection: the map selection will be different than the normal restricted map list from the DCI rules. It will be defined by the players as is described below under “Maps”
2.80 minute time limit. The regular 60 minute time limit is extended for Vassal. If both players agree, game may be played out until other victory conditions are met.
3.Victory will score 1 point, loss will score 0 pts, bye will score 1 point.

The season will be 6 weeks, with a finals lasting up to 3 weeks to break any ties that have occurred (no boosters will be scored during the finals weeks).

Booster Points: The first week, each player will receive booster points equal to the number of players.
For example: If there are 8 players, each player will receive 8 booster points.
In the first week, every booster will cost exactly half the number of players (rounded down). Following the example, 8 players would mean that every booster pack costs 4 booster points. Starters cannot be purchased.
Each week, the players earn points based on whether they won or lost. Winners get booster points equal to the number of players. Losers get booster points equal to the number of players minus 2. Those who did not make a scheduled game get booster points equal to the number of players minus 4. Byes get booster points equal to the number of players.
Each week, the boosters will change in price because of the previous week's purchase. For every booster that was purchased from a particular set, that booster increases by cost of 1. If a booster was not purchased in any given week, that booster decreases by cost of 1. For example: our example means that for 8 players, Imperial Enganglements(IE) costs 4 booster points the first week. If 3 boosters of Imperial Entanglements were purchased, the price for week two is 7 booster points. If no boosters of Imperial Entanglements were purchased, the price for week two is 3 booster points.
[Exeption: The cost of a booster will never be more than the amount of players.]

Maps: The map list is as follows FINAL MAP LIST

Mos Eisley
Nightclub
Power Regulation Chamber
Freight Transit Station
Rattatak Arena
Commerce Plaza
Christophsis
Coruscant Streets
Swamp Caves
Desert Sanctum
Exodus Class Heavy Courier
Offworld Shipping Center
Nar Shadda
Geonosis Sith Hanger
Jedi Temple
Smuggler's Base
MP2 Abandoned Casino
MP2 Anchorhead
MP2 Blackpit Slums
MP2 Dantooine
MP2 Kashyyyk
MP2 Korriban
MP2 Mustafar
MP2 Ugnaught Mines

All of these maps are in the SWMinis mod of Vassal version 10.0, and it is expected for each player to have that mod to be able to play in this league.

Weekly Matches: Each player will be playing 1 weekly match (unless they have a bye, of which they will only have once). The players will be assigned randomly to their opponents, but they will only play each person once at most. At the end of the 6 week period of the booster league, the finals will begin for any amount of players with the best record.
Results must be posted in the appropriate thread in the Bloo Milk forums.
Results must be in this form: Winner name (final score) vs Loser name (final score) on Map name
You can follow with any notes you wish to post. If the winner's final score was less than 150 points, it will be assumed that time was called after 80 minutes.
There will be no make-up matches. If you haven't posted your match by Friday morning, you will receive booster points based on not playing. (total players minus 4)
If any player misses two matches, they will be dropped from the season, and their previous opponents will receive Byes (along with the difference in booster points)

First Week Schedule:

Friday, July 16th : Each person interested in playing should express that interest, as well as posting which 2 boosters they are purchasing for the first week, and which map they would like to veto.
Saturday, July 17th : Each player will receive their first two boosters, along with their opponent for the week (to be played by Thursday, July 23rd

Weekly Schedule after first week:

Thursday - All matches must be played and reported by Thursday night.
Friday - Booster prices are posted as well as booster point totals for every person before or on Friday morning. Each player is responsible for posting their desired booster purchases in the appropriate thread in the Bloo Milk forums on Friday.
Saturday – Booster pulls will be sent to each player through Bloo Mail Saturday morning.
TheStarkiller
Posted: Thursday, July 8, 2010 1:11:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/3/2008
Posts: 271
I want to play!

My two Boosters are:
1. Legacy of the force
2. Jedi Academy

My map veto is:
Korriban
creme_brule
Posted: Thursday, July 8, 2010 1:30:54 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
i want to play (this is my 4th league signing up lol...good expierience =) )
booster picks: LotF, IE
veto map...*thinking it over*
empirejeff
Posted: Thursday, July 8, 2010 3:22:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 439
sign up
Demosthenes
Posted: Thursday, July 8, 2010 9:46:58 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/23/2009
Posts: 1,399
Location: MD
I'd like to play. Perhaps not having to organize and run a Booster League will make it more fn for me lol.

Boosters:
JA and DT
Map Veto: Crystal Caves of Ilum
cicrush13
Posted: Thursday, July 8, 2010 10:15:11 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/15/2009
Posts: 909
Location: Michigan
Count me in!

Booster selections:

GAW
JA

Map Veto:

Ossus Landing Platform
spryguy1981
Posted: Friday, July 9, 2010 12:22:21 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,488
Meh, I guess I will play. THough if my opponents start not showing up I am gonna put a hole through my wall lol.

Edit: after some thinking I want 1 MOTF booster and 1 GaW booster, thanks.
Map Veto: Taris lol, I hate that map.

P.S. I think there should be some sort of deal where everyone gets an Uggo in case ppl pull door control.
TheStarkiller
Posted: Friday, July 9, 2010 3:41:37 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/3/2008
Posts: 271
spryguy1981 wrote:
Meh, I guess I will play. THough if my opponents start not showing up I am gonna put a hole through my wall lol.

Edit: after some thinking I want 1 MOTF booster and 1 GaW booster, thanks.
Map Veto: Taris lol, I hate that map.

P.S. I think there should be some sort of deal where everyone gets an Uggo in case ppl pull door control.


Buy CotF ;)
(they have uggies, Jedi Sentinals, and Scorch)
Weeks
Posted: Friday, July 9, 2010 3:49:29 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
Ill play.

The Force Unleashed and Kotor for me.

Map veto:death star
R5Don4
Posted: Friday, July 9, 2010 12:23:11 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 832
Add me to the list:

Kotor & JA

Veto Mustafar Plateau -that map is bad news
creme_brule
Posted: Friday, July 9, 2010 2:48:08 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
why arent there restricted maps available? Just wondering =)
TheStarkiller
Posted: Friday, July 9, 2010 11:56:04 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/3/2008
Posts: 271
creme_brule wrote:
why arent there restricted maps available? Just wondering =)


I like to see other maps played :)
Demosthenes
Posted: Saturday, July 10, 2010 12:27:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/23/2009
Posts: 1,399
Location: MD
I think that throwing out the 6 most balanced maps in the game is not in the League's best interest. Just a thought. ;-)
FlyingArrow
Posted: Saturday, July 10, 2010 1:21:45 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Demosthenes wrote:
I think that throwing out the 6 most balanced maps in the game is not in the League's best interest. Just a thought. ;-)


I think it's fine. What surprises me is that the most unbalanced maps (e.g. Endor) were kept on the "potential" list.
creme_brule
Posted: Saturday, July 10, 2010 6:28:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
FlyingArrow wrote:
Demosthenes wrote:
I think that throwing out the 6 most balanced maps in the game is not in the League's best interest. Just a thought. ;-)


I think it's fine. What surprises me is that the most unbalanced maps (e.g. Endor) were kept on the "potential" list.


agreed...

@ Starkiller:am i allowed to veto a map before the league starts? b/c you put under my name "veto: none" ...im still trying to decidew hich map im worst at to veto. Flapper
TheStarkiller
Posted: Saturday, July 10, 2010 8:39:31 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/3/2008
Posts: 271
creme_brule wrote:
FlyingArrow wrote:
Demosthenes wrote:
I think that throwing out the 6 most balanced maps in the game is not in the League's best interest. Just a thought. ;-)


I think it's fine. What surprises me is that the most unbalanced maps (e.g. Endor) were kept on the "potential" list.


agreed...

@ Starkiller:am i allowed to veto a map before the league starts? b/c you put under my name "veto: none" ...im still trying to decidew hich map im worst at to veto. Flapper


For sure.

EmpireJeff still has a veto, too :)
creme_brule
Posted: Saturday, July 10, 2010 9:13:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
TheStarkiller wrote:
creme_brule wrote:
FlyingArrow wrote:
Demosthenes wrote:
I think that throwing out the 6 most balanced maps in the game is not in the League's best interest. Just a thought. ;-)


I think it's fine. What surprises me is that the most unbalanced maps (e.g. Endor) were kept on the "potential" list.


agreed...

@ Starkiller:am i allowed to veto a map before the league starts? b/c you put under my name "veto: none" ...im still trying to decidew hich map im worst at to veto. Flapper


For sure.

EmpireJeff still has a veto, too :)


i noticed Wink
curler88j
Posted: Saturday, July 10, 2010 1:35:55 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/22/2008
Posts: 325
Location: wisconsin
Is it too late to sign up?
FlyingArrow
Posted: Sunday, July 11, 2010 4:27:06 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
I'm in. I haven't decided on boosters or map veto yet. Just wanted to reserve my spot if there's a limit on the number of players.

(p.s. With close to 40 maps on the "potential" list, if the league doesn't get much larger than 10, I'd suggest that everyone gets a second map veto. Maybe that's just me, though. Twenty maps to choose from should be plenty.)
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