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Woolywoo
Posted: Thursday, July 22, 2010 11:55:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2010
Posts: 63
Just some characters I wanted to have fun with.

Verpine Commando
Fringe
Cost: 22
Hit Points: 60
Defence: 11
Attack: 7
Damage: 10

Special Abilities:
Stealth
Double Attack
Verpine Shattergun 20: Replaces Attacks, +6 attack, +20 Damage against targets within 6 squares. 10 Damage to all characters adjacent to target, save 11.


Black Sun Arms Dealer
Fringe
Cost: 18
Hit Points: 30
Defence: 7
Attack: 4
Damage: 10

Special Abilities:
Munitions Supplies 20, Replaces turn: choose 1 adjacent ally to gain Grenades 20 for the rest of the skirmish.
Riot Gear, Replaces turn: choose 1 adjacent ally to gain Verpine Shattergun 20 for the rest of the skirmish.


Nick Rostu
Republic
Cost: 26
Hit Points: 80
Defence: 18
Attack: 8
Damage: 10

Special Abilities:
Force 2
Twin Attack
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round
Blaster Barrage Force 1, replaces attacks: Can attack every legal target once
Affinity: This character costs 1 less point when in a squad with Mace Windu

Judder Page
Rebel Alliance
Cost: 24
Hit Points: 60
Defence: 16
Attack: 9
Damage: 20

Special Abilities:
Stealth
Mobile attack
Ambush

Commander Effect
Commandos in your squad gain Ambush, (This character can move and then make all its attacks against 1 enemy who has not activated this round)


Bando Gora Cultist
Fringe
Cost: 14
Hit Points: 30
Defence: 7
Attack: 4
Damage: 10

Special Abilities:
Stealth
Affinity, This character costs 1 less point when in a squad with Komari Vosa.
Death Stick, Replaces turn. This character gains Savage for the rest of the skirmish, Character gains +4 attack and +10 damage for the rest of the skirmish.


Montross
Mandalorian
Cost: 51
Hit Points: 120
Defence: 16
Attack: 10
Damage: 30

Special Abilities:
Double Attack
Brutal Tactics, when an allied character is adjacent to the target, +20 damage against target, If this character's attack hits, all allied characters adjacent to the target take 40 damage, save 11.
Bounty Hunter +4
Disruptive presence, Not subject to commander effect, allies within 6 spaces are not subject to commander effects.
Sniper
qvos
Posted: Thursday, July 22, 2010 12:40:46 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
Verpine Commando looks pretty cool. Would be nice to have more competitive Mando Also. Looks pretty good.
Woolywoo
Posted: Thursday, July 22, 2010 11:16:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2010
Posts: 63
I've always wanted some Wraith Squadron minis....

Lieutenant Kettch
New Republic
Unique (Counts as Wedge Antilles)
Cost: 28
Hit Points: 60
Defence: 16
Attack: 8
Damage: 10

Special Abilities:
Pilot
Evade
Stealth
Twin Attack

Commander Effect:
Yub-Yub, All allied pilots gain twin attack.


Wes Janson
New Republic
Unique
Cost: 20
Hit Points: 60
Defence: 16
Attack: 8
Damage: 20

Special Abilities:
Pilot
Sniper
Careful Shot
Cunning Attack
Pistolero, +4 attack against targets more than 6 spaces away.


Kell Tainer
New Republic
Unique
Cost: 20
Hit Points: 60
Defence: 14
Attack: 8
Damage: 10

Special Abilities:
Hand To Hand Expert +4 attack, +20 damage against adjacent targets
Pilot
Affinity, This character costs 2 extra points when in a squad with Wes Janson
Satchel Charge
Demolish
Grenades 20


Grinder Thri'ag
New Republic
Unique
Cost: 22
Hit Points: 60
Defence: 14
Attack: 8
Damage: 10

Special Abilities:
Override
Pilot
Cunning Attack
Storini Glass Prowler, replaces attacks, 40 damage to 1 target within 12 spaces regardless of line of sight, save 11
qvos
Posted: Friday, July 23, 2010 10:35:38 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
I skipped over Nick Rostu. Great shout out to the Shatterpoint Novels.
I like the Munitions 20 Also on the previous fig. Very Cool!
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