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Caamasi Commando Options
Urza Planeswalker Jedi Master
Posted: Thursday, July 22, 2010 11:07:27 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
Caamasi Commando
Rebel 19
HP-50
DEF-15
ATT-0
DAM-0
Special Abilities
Draw Fire, Evade, Pacificist (Whenever an enemy targets this character, that enemy makes a save of 16; on a failure, that enemy is considered activated for the next round), Stealth


I wanted to make a Caamasi anything else and after researching a little on 'The Wook', I came up with Pacifist. You can attack them but at a certain cost. Any input would be greatly appreciated.
qvos
Posted: Sunday, July 25, 2010 10:45:44 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
At 1st I thought the save on the roll for pacifist was too high, But then looking at his attack being zero with 0 damage it might be good. He would stay alive for a while activating pieces but couldn't do a ton of damage. He could get munitions, cunning, or opurtunist also. But that might be ok. Looks pretty cool.
Urza Planeswalker Jedi Master
Posted: Monday, July 26, 2010 2:33:33 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
I thought about making the save 6, but without any sort of attack, I thought this would be better. Thanks.
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