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Force Defense vs. FP move Options
wannabe mexican
Posted: Tuesday, July 27, 2010 11:04:53 AM
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Joined: 1/10/2010
Posts: 1,153
Just wondering if Force defense works to cancel the ability to move an extra 2 squares by spending a force point?

If so, does that mean my mini has to stop at 6 squares?
Sithborg
Posted: Tuesday, July 27, 2010 11:15:02 AM
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Yes, just like any Force Power. However, you have to be within 6 of the character when they use the Force Point before they move, you can't cancel it after it has been declared and they have started their move.
wannabe mexican
Posted: Tuesday, July 27, 2010 8:37:29 PM
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Joined: 1/10/2010
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If my minis is within six from Hoda of Dagobah and I want to move 8 away from him to attack someone else can he cancel it after I declare I plan on doing that?
billiv15
Posted: Tuesday, July 27, 2010 10:36:00 PM
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Joined: 4/4/2008
Posts: 1,441
wannabe mexican wrote:
If my minis is within six from Hoda of Dagobah and I want to move 8 away from him to attack someone else can he cancel it after I declare I plan on doing that?


Yep. The wise thing to do is not reveal where you are going. Say, "I will use FP to move faster." Then stop, ask your opponent if he wants to cancel it, wait for his response, and move accordingly.

The rules require that you give him time to decide and cannot just gloss over the step. So by jumping to ,"I'm moving here with a FP" is technically skipping a step and therefore creating an incorrect game situation, your opponent has the right to say, "You know what, I don't want you to hit that guy, so I'm going to cancel it".

It's the same as people who roll multiple die for twin/double all at once and then get mad when their opponent chooses to block/deflect the crit.
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