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Wednesday night Dejarik at GenCon! Options
TimmerB123
Posted: Thursday, July 29, 2010 6:04:43 AM
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Location: Chicago
If anyone wants to play Dejarik at GenCon let me know. I'll have my sweet, hand-made light-up board that Bob S from OH (Squid89) made with me, along with the figs. I'll want to play Wed night - Let me know if you're up for it!
engineer
Posted: Thursday, July 29, 2010 11:57:03 AM
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Location: Kalamazoo, MI
Time and location? How long does a game take? What rules set?
Sithborg
Posted: Thursday, July 29, 2010 12:54:40 PM
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Sounds cool.
TimmerB123
Posted: Thursday, July 29, 2010 2:13:10 PM
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Location: Chicago
engineer wrote:
Time and location? How long does a game take? What rules set?


-7pm - ???

-in the Lobby of
Crowne Plaza at Historic Union Station
123 West Louisiana Street,
Indianapolis, IN 46225
(Just across the street on the east side of the convention center)


All I know is I have a sweet Dejarik board that needs to be used. I printed out one rule set (The "original", which uses a bunch of D-6s). Eric - if you want to suggest a specific rule set I am willing to listen. It will all be new to me as well - so . . . who's willing to learn with me?
Crashh Niner
Posted: Thursday, July 29, 2010 5:55:13 PM
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I wish I was going. Uber Jealous
Squid89
Posted: Friday, July 30, 2010 12:35:18 AM
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Joined: 3/28/2008
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Location: Newark, OH, USA
I would recommend the basic rules set for introducing players to the game. It takes about ten minutes to play. I put together a cheat card for choosing pieces and to remember the basic stats. You need is eight d6 dice for each player.

Basic rules.
- choose pieces and set-up (I like to deal out the cards from the printout below. I put mine in sleeves after printing.) Roll for set-up and each player takes turns placing one piece in any of the four spaces closest to him.
- each turn. You must take two actions. An action is either move a piece or attack. Any combination is possible each turn. (the trick is to remember you do not have to activate all pieces before going with the same piece again unlike minis)
- Movement. Must move full speed into any adjacent space. May not move diagonally or into occupied spaces.
- Attack adjacent characters. Roll the number of d6 (for attack or defense as appropriate) and add all together. Result chart is one the graphic below. A push or counter-push is moving the piece one square (if possible) following movement rules.
- Sudden Death. If each player only has one piece remaining, both pieces are placed in center circle. Choose one of the power ratings (attack OR defense) and roll until one piece is defeated (loses by 7 or more on the dice)

DalsianDon has a nice set of alternative dice rolls, if you want some variety and better balance after trying the basics. Both rules have merit, but I believe the d6 is the simplest. Have fun!


Original image link

Detailed rules
DarthJak
Posted: Friday, July 30, 2010 1:09:05 AM
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Location: Stow Ohio, just north of Dantooine (vacay on Ando)
Confused what do we need to bring to play?
TimmerB123
Posted: Friday, July 30, 2010 2:59:40 AM
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Joined: 7/9/2008
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Location: Chicago
DarthJak wrote:
Confused what do we need to bring to play?


I will have 2 full sets of pieces, and 1 board (if need be we can do a quick paper board). Others are bringing more too. A handful of D-6s would always help, but even if you show up with nothing we can make sure you play.
TimmerB123
Posted: Friday, July 30, 2010 3:07:13 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/9/2008
Posts: 4,729
Location: Chicago
Squid89 wrote:
I would recommend the basic rules set for introducing players to the game. It takes about ten minutes to play. I put together a cheat card for choosing pieces and to remember the basic stats. You need is eight d6 dice for each player.

Basic rules.
- choose pieces and set-up (I like to deal out the cards from the printout below. I put mine in sleeves after printing.) Roll for set-up and each player takes turns placing one piece in any of the four spaces closest to him.
- each turn. You must take two actions. An action is either move a piece or attack. Any combination is possible each turn. (the trick is to remember you do not have to activate all pieces before going with the same piece again unlike minis)
- Movement. Must move full speed into any adjacent space. May not move diagonally or into occupied spaces.
- Attack adjacent characters. Roll the number of d6 (for attack or defense as appropriate) and add all together. Result chart is one the graphic below. A push or counter-push is moving the piece one square (if possible) following movement rules.
- Sudden Death. If each player only has one piece remaining, both pieces are placed in center circle. Choose one of the power ratings (attack OR defense) and roll until one piece is defeated (loses by 7 or more on the dice)

DalsianDon has a nice set of alternative dice rolls, if you want some variety and better balance after trying the basics. Both rules have merit, but I believe the d6 is the simplest. Have fun!


Original image link

Detailed rules
Thanks!

Super helpful. :)

Can't wait to see all the impressed and jealous faces when they see your handiwork!
TimmerB123
Posted: Monday, August 2, 2010 10:34:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/9/2008
Posts: 4,729
Location: Chicago
My cell phone - (773) 485-2605

Anyone can give me a text Wed night if you are running late and want to see if we're still playing. :)
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