Hi all,
I'm new to the game, and would like to do some HC mods. No idea where to begin costing. Any feedback is appreciated.
Invisible GirlPoints: 10
HP: 50
Attack: 4
Defense: 18
Damage: 10
Special Abilities
Unique
Invisibility: This character can be targeted only by attacks from adjacent creatures. It never counts as the nearest enemy.
Shields 2: When this character would take damage from any source, make 2 saves, each needing 11 to succeed. For each successful save, reduce the damage dealt by 10.
Force Powers
Force 1
Force 1. Adjacent allies gain Shields 2 for the rest of the round.
SpidermanPoints: 55
HP: 120
Attack: 12
Defense: 22
Damage: 20
Unique
Melee Attack
Triple Attack
Spider sense. When this character is hit by an attack, it takes no damage with a save of 11.
Wall climber. This character ignores difficult terrain, enemy characters, low obstacles, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall.
Web swing: Instead of taking its normal turn, this character may select an adjacent allied Medium or smaller character. This character and any selected character then move up to 12 squares, and both have the Flight special ability for the duration of their movement. The ally must end its move adjacent to this character.
Webbing: Range 6. Stuns target and adjacent. Save 11. No effect on huge+.
StormPoints:
HP: 30
Attack: 12
Defense: 17
Damage: 30
Unique
Flight
Force Powers
Force 1
Force Renewal 1.
Fog. (Force 1, replaces attacks) All squares within 6 squares provide cover for the rest of the round. Line of sight passing through these squares provides a defender Advantageous Cover (+8 Defense).
Force Push 3: (Force 3, range 6, replaces turn) Target and characters adjacent to it take 30 damage. Huge and smaller characters are pushed 3 squares away from the acting character.
Force Lightning 5: (Force 5, range 6, Replaces turn) 60 damage to one target enemy and two characters adjacent to that target. Stuns Huge or smaller; save 16.
Abby ChasePoints: 25
HP: 70
Attack: 10
Defense: 17
Damage: 20
Unique
Stealth
Mobile Attack: This character can move both before and after attacking.
Opportunist: This character gets a +4 bonus to Attack and a +10 bonus to Damage against an enemy who has activated this round.
It’s a Trap!: Enemies with Stealth within 6 squares are treated as if they did not have that special ability.
Silver SablePoints: ??
HP: 100
Attack: 10
Defense: 17
Damage: 20
Unique
Triple Attack
Furious Assault: Replaces turn. This character can move at double speed then attack every legal target once.
Grenades 10: Replaces attacks; range 6; 10 damage to target and to each character adjacent to that target; save 11.
Commander Effect
Followers with mercenary gain Furious Assault.