FlyingArrow wrote:I don't get it.
Why require unique pieces?.
That's just been a main emphasis of the Leaguess I've run in the past.
I should note players are
encouraged to use different Uniques from match to match. I haven't put anything concrete to police this but that may change.
Most players don't typically have an issue with this.
FlyingArrow wrote:
Points are scored for kills, so if two people just play each other repeatedly their two teams will skyrocket to 1st and 2nd place regardless of which one wins?
That's a potential outcome, sure. So if I'm on-line all the time playing against Player B and we always play 300 point games, you might run into that sure. This has only ever come into question once in 4 seasons. Also, bear in mind the more people that play the more that this chance starts to shrink.
FlyingArrow wrote:
Why randomly remove sets from use?
This element was included to try and mix-up the potential squads as the season went along. This will allow for some creative thought in squad building and should deter people running the same squad over and over again as pieces available are constantly changing.
FlyingArrow wrote:
Not trying to criticize - I'm just curious as to the motivation
Yup. No sweat :)
Bear in mind I tried to come up with some creative, interesting and simple that would cater to both competitive and casual players. I also wanted something that would see a significant amount of changes as the season went on so that there would always be a level of interest. Sure, you can do that with starting with say 4 sets and adding sets (my original thought) but I thought it was a little more creative to remove sets as the season wore on. That way it just adds the element of "here today, gone tomorrow" that I think players will enjoy as the meta changes especially if they struggle to beat a squad or a specific miniature and then in a week that piece (or the core mechanic of the squad) is removed.
EDIT: Thanks to the SquelchDog for the link and posting this.