Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 198 Location: Alderaan (What's left of it. Stupid Imperials, it
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1/80 Ben Kenobi Rebel, Medium Base Size, Rare, Cost 52. 120 Hit Points, 20 Defense, +15 Attack, 20 Damage Unique, Melee Attack, Double Attack, Heal 10. Force 2, Force Renewal 1, Force Defense, Force Confuse (Force 2, replaces attacks; all living enemies within 6 squares are moved to a legal space 7 squares away from this character, save 16, and are activated this round, save 11.) Commander Effect: Wounded allies without a Force Rating within 6 squares gain Variable Shielding (Whenever this character takes damage, divide the amount of damage taken by 10. This character can make that number of saves of 11, each reducing the damage dealt by 10.) Allies with special abilities that allow them to avoid damage can choose whether to use this effect or the effect printed on their card when they take damage.
2/80 Chewbacca, Valiant Hero Rebel, Medium Base Size, Very Rare, Cost 45. 100 Hit Points, 17 Defense, +9 Attack, 30 Damage. Unique, Momentum, Speed 8, Hijack (Replaces turn; adjacent enemy with Mounted Weapon joins this character's squad, save 11. If the save fails, remove this character from play. The Hijacked character counts as having its own name in addition to counting as being named Chewbacca, Valiant Hero. When the Hijacked character is defeated, this character is also defeated, save 6. If the save is successful, place this character in a square adjacent to the space formerly occupied by the Hijacked character.)
3/80 Han Solo, Valiant Hero Rebel, Medium Base Size, Rare, Cost 26 80 Hit Points, 19 Defense, +11 Attack, 20 Damage. Unique, Accurate Shot, Evade, Speed 8, Twin Attack, EMP Emitter (Replaces attacks, nonliving enemies within 6 squares are activated this round, svae 16.)
4/80 Luke Skywalker, Valiant Hero Rebel, Medium Base Size, Very Rare, Cost 31. 120 Hit Points, 21 Defense, +12 Attack, 20 Damage. Unique, Melee Attack, Double Attack. Force 2, Force Renewal 2, Lightsaber Throw 3, Cloaking Field (Force 5, usable only at the start of a phase, this character gains the Cloaked special ability until his next attack.)
5/80 MPTL Rebel, Huge Base Size, Uncommon, Cost 20 70 Hit Points, 13 Defense, +0 Attack, 0 Damage. Heavy Weapon, Missiles 40, Speed 8, Rigid, Mounted Weapon, Damage Reduction 10. Flavor Text: Mobile Proton Torpedo Launchers (MPTLs) were the last thing a squad of stormtroopers ever wanted to find.
6/80 PLEX Missile Trooper Rebel, Medium Base Size, Common, Cost 9. 20 Hit Points, 14 Defense, +0 Attack, 0 Damage. Missiles 20. Flavor Text: If you can't shoot it, then blow it up!
7/80 Rebel Infantry Squad Rebel, Variable Base Size, Rare, Cost 32. 50 Hit Points, 13 Defense, +8 Attack, 50 Damage. Take Cover (Usable only the end or beginning of this squad's turn; gain +2 Defense and Speed 4; this ability can be activated and deactivated on this squad's turn, but this squad cannot activate and deactivate this ability on the same turn.) Squad Formation 5 (This squad takes up 5 squares at the beginning of the skirmish.) Squad (Activating this squad counts as all of your activations this phase.) Casualty Reduction 10,10 (Each time this squad accumulates 10 Damage, it takes up one less square, loses 10 Damage, and enemies can make 1 less save for Staggered Fire.) Staggered Fire 5,10 (When this squad hits an enemy, that enemy can make 5 saves of 14. For each successful save, reduce the damage dealt by 10.)
8/80 Rebel Infiltrator Rebel, Medium Base Size, Uncommon, Cost 24. 50 Hit Points, 17 Defense, +7 Attack, 20 Damage. Accurate Shot Careful Shot +4 Deadeye Penetration 10 Stealth Twin Attack Thermal Detonator 40 (Replaces attacks; at the end of the round, all characters within 4 squares of this character's current square (you can move after using this ability, but remember where you were) take 40 Damage, save 11.) Rebel Infiltrators were the elite of the Rebel Alliance's elite.
9/80 Rebel PLEX Company Rebel, Variable Base Size, Uncommon, Cost 23. 60 Hit Points, 13 Defense, +6 Attack, 90 Damage. Casualty Reduction 20, 30 (Each time this squad accumulates 20 damage, it takes up one less square, loses 30 damage, and enemies can make 1 less save for Staggered Fire.) Squad (See 7/80 Rebel Infantry Squad for definition) Squad Formation 3 (This squad takes up 3 squares at the beginning of a skirmish.) Staggered Fire 3, 30 (When this squad hits an enemy, that enemy can make 3 saves of 14. For each successful save, reduce the damage dealt by 30.) Take Cover (See 7/80 Rebel Infantry Squad for definition.)
10/80 Snowspeeder Rebel, Huge Base Size, Uncommon, Cost 29. 70 Hit Points, 18 Defense, +6 Attack, 20 Damage. Flight Harpoon Gun Mobile Attack Speed 12 Twin Attack High Flight (Cannot be attacked by enemies with Melee Attack, or special abilities with a range.)
11/80 Rebel Raider Rebel, Medium Base Size, Common, Cost 6 10 Hit Points, 14 Defense, +6 Attack, 10 Damage.
12/80 R2-D2 and C-3PO, Agents of the Rebellion Rebel, Medium Base Size, Rare, Cost 19. 60 Hit Points, 15 Defense, +0 Attack, 0 Damage. Unique (Counts as both R2-D2 and C-3PO) Droid Hijack (See 2/80 Chewbacca, Valiant Hero for definition.) Repair 20 Sabotage Override
13/80 T4-B Rebel, Huge Base Size, Rare, Cost 47. 110 Hit Points, 15 Defense, +9 Attack, 30 Damage. Damage Reduction 10 Heavy Missiles 50 (Replaces turn; sight; 50 damage to target and adjacent characters, save 8.) Speed 10 Mounted Weapon Rigid
14/80 The Gargantuan Rebel, Very Huge Base Size, Very Rare, Cost 114. 200 Hit Points, 16 Defense, +12 Attack, 30 Damage. Unique (Counts as Garm Bel-Iblis) Collateral Damage (When this character has 150 Hit Points left, he loses Rapid Fire Cannon. When this character has 100 Hit Points left, he loses Quadruple Attack and instead gains Triple Attack. When this character has 50 Hit Points left, he loses Triple Attack and instead gains Double Attack.) Deflector Shields 20 (When this character takes 20 Damage or less, he can avoid it with a save of 11.) Repulsorlifts (This character's movement is not slowed by difficult terrain or low objects. This character can move through Medium or smaller enemies.) Mounted Weapon Quadruple Attack Rapid Fire Cannon (Replaces turn; choose a target enemy. Attack that enemy until that enemy is defeated, this character misses an attack, or this character rolls a natural 20 on an attack roll.) Rigid EMP Emitter (See 3/80 Han Solo, Valiant Hero for definition.) Very Huge (This character only gets +2 Defense from cover, and has a base size of 4 squares by 4 squares.) Speed 10 Twin Attack The Gargantuan Battle Platform, stolen from an Imperial research base by Garm Bel-Iblis, is one of three identical mammoth machines of war.
15/80 T2-B Rebel, Huge Base Size, Uncommon, Cost 36. 90 Hit Points, 14 Defense, +5 Attack, 10 Damage. Repulsorlifts (See 14/80 The Gargantuan for definition.) Speed 8 Double Attack Quad Attack (When this character makes an attack, it can make an additional 3 attacks against the same target.) Squad Firepower Shields 1 Mounted Weapon Greater Mobile Attack
16/80 Yoda, Rebel Hero Rebel, Small Base Size, Very Rare, Cost 98. 160 Hit Points, 21 Defense, +14 Attack, 20 Damage. Unique Melee Attack Triple Attack Cleave Disruptive Flurry Attack Superior Evade (When this character takes Damage from an attack, he can avoid it with a save of 11. When this character takes damage from a special ability, Force Power, or Commander Effect, he can avoid it with a save of 16.) Lethal Attack (When this character rolls a natural 20 on an attack, he deals an extra 10 damage, even if the target is not normally subject to critical hits. Force 3, Force Renewal 3 Lightsaber Assault Lightsaber Riposte Lightsaber Sweep Master of the Force 2 Force Sight (Force 3; usable only on this character's turn; enemies with Stealth and Cloaked lose those abilities for the rest of the round.) Vortex Attack (Force 5; replaces turn; attack each enemy within 4 squares twice. Each enemy can make two attacks of opportunity against this character with -2 Attack.)
17/80 AT-ST Patrol Imperial, Variable Base Size, Very Rare, Cost 200 360 Hit Points, 14 Defense, +10 Attack, 90 Damage. Squad Formation 27 (This squad takes up 27 squares at the beginning of the skirmish.) Squad (Activating this squad takes up all of your activations this phase.) Staggered Fire 3,30 (When this squad hits an enemy, the enemy can make 3 saves of 14. For each successful save, reduce the damage dealt by 30.) Casualty Reduction 120, 30 (When this squad accumulates 120 Damage, it loses 30 Damage, takes up 9 less squares, and enemies can make one less save for Staggered Fire.) Damage Reduction 10 Mounted Weapon Speed 8 Trample (This squad can move through Medium or smaller enemies. If an enemy that this character moves through has a starting Hit Points of 40 or less, they are defeated, save 6.) When stormtroopers can't solve the problem, the Empire has found that using a lot of big guns usually helps.
18/80 Boba Fett, Imperial Bounty Hunter Imperial, Medium Base Size, Rare, Cost 26. 100 Hit Points, 19 Defense, +13 Attack, 30 Damage. Unique Accurate Shot Bounty Hunter +4 Flight Flamethrower 30
19/80 Citizen of Korriban Imperial, Medium Base Size, Uncommon, Cost 16. 40 Hit Points, 15 Defense, +6 Attack, 10 Damage. Force Attuned Armor Affinity (This character can be in a Sith squad.) Synergy (This character gets +4 Attack and +4 Defense if an Imperial or Sith ally with a Force rating is within 6 squares.) Force 2 Force Alter
20/80 Dark Force Adept Imperial, Medium Base Size, Uncommon, Cost 27. 80 Hit Points, 20 Defense, +10 Attack, 20 Damage. Melee Attack Double Attack Stealth Force 3 Lightsaber Defense Force Teleportation (Force 3, usable only at the beginning of a phase, this character can move 4 squares without provoking attacks of opportunity.)
21/80 Dark Trooper Mark I Imperial, Medium Base Size, Common, Cost 23. 50 Hit Points, 15 Defense, +8 Attack, 20 Damage. Droid Melee Attack Cleave Speed 8 The first of a series of three droids, the Dark Trooper Phase I was the first attempt by the Empire to remove human error from combat by putting droids in their place.
22/80 Dark Trooper Mark II Imperial, Medium Base Size, Uncommon, Cost 31. 70 Hit Points, 17 Attack, +10 Attack, 30 Damage. Droid Flight Triple Attack Twin Attack
23/80 Dark Trooper Mark III Imperial, Large Base Size, Rare, Cost 41. 100 Hit Points, 13 Defense, +13 Attack, 30 Damage. Droid Flight Heavy Missiles 40 (Replaces turn; sight; target enemy and all adjacent characters take 40 damage, save 6.) Speed 4 Quadruple Attack Twin Attack
24/80 Darth Vader, Imperial Hero Imperial, Medium Base Size, Rare, Cost 57 140 Hit Points, 22 Defense, +15 Attack, 20 Damage. Unique, Melee Attack, Triple Attack Dark Armor Force 3, Force Renewal 1 Force Push 4 Force Repulse 2 Force Storm Force Strike 30
25/80 Imperial AT-ST Imperial, Huge Base Size, Rare, Cost 69. 120 Hit Points, 15 Defense, +9 Attack, 30 Damage. Damage Reduction 10 Mounted Weapon Rigid Speed 10 Furious Assault Triple Attack Trample (This character can move through Medium or smaller enemies. If an enemy that this character moves through has a starting Hit Points of 40 or less, they are defeated, save 6.)
26/80 Imperial Scout Trooper Imperial, Large Base Size, Uncommon, Cost 20. 60 Hit Points, 17 Defense, +6 Attack, 20 Damage. Accelerate Flight Thermal Detonator 30 (See 8/80 Rebel Infiltrator for definition; this ability deals 30 damage to characters within 3 squares instead of 40 damage to characters within 4 squares.)
27/80 Lancet Wing Imperial, Huge Base Size, Uncommon, Cost 32. Flight High Flight (This character cannot be targeted with melee attack or ranged special abilities or Force powers.) Rigid Speed 8 Proton Beam (Range 12; this ability must be engaged to be used; engaging and disengaging replaces attacks; 20 damage to target enemy every time this character activates; this character can move while this ability is engaged, but the target must stay within 12 squares and sight, or this ability becomes disengaged. This ability counts as being engaged until the target is no longer within 12 squares or sight, or until you choose to disengage it, and the target must stay the same target until this ability is disengaged.)
28/80 Noghri Death Squad Imperial, Variable Base Size, Rare, Cost 95. 150 Hit Points, 16 Defense, +11 Attack, 300 Damage. Casualty Reduction 30, 60 (Each time this squad accumulates 30 Damage, it takes up one less square, loses 60 Damage, and enemies can make 2 less saves for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 5 (This squad takes up 5 squares at the beginning of the skirmish.) Staggered Fire 10, 30 (When this squad hits an enemy, they can make 10 saves of 14. For each successful save, reduce the damage dealt by 30.) Traps Advantageous Cover
29/80 Noghri Supercommando Imperial, Medium Base Size, Common, Cost 19. 30 Hit Points, 17 Defense, +9 Attack, 30 Damage. Stealth Traps Twin Attack
30/80 Redrobe Imperial, Medium Base Size, Uncommon, Cost 14. 60 Hit Points, 16 Defense, +7 Attack, 20 Damage. Melee Attack
31/80 Redrobe Garrison Imperial, Variable Base Size, Uncommon, Cost 72. 300 Hit Points, 15 Defense, +9 Attack, 100 Damage. Casualty Reduction 60, 20 (Whenever this squad accumulates 60 damage, it takes up one less square, loses 20 Damage, and enemies can make 1 less save for Staggered Fire.) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 5 (This squad takes up 5 squares at the beginning of the skirmish.) Staggered Fire 5, 20 (Whenever this squad hits an enemy, it can make 5 saves of 14. For each successful save, reduce the damage dealt by 20.) Melee Attack
32/80 Imperial Trooper Imperial, Medium Base Size, Common, Cost 6. 10 Hit Points, 15 Defense, +6 Attack, 10 Damage.
33/80 Stormtrooper Squad Imperial, Variable Base Size, Uncommon, Cost 56. 90 Hit Points, 14 Defense, +8 Attack, 90 Damage. Casualty Reduction 10, 10 (Whenever this squad accumulates 10 damage, it takes up one less square, loses 10 Damage, and enemies can make 1 less save for Staggered Fire.) Squad(Activating this squad counts as all of your activations this phase.) Squad Formation 9 (This squad takes up 9 squares at the beginning of the skirmish.) Staggered Fire 9, 10 (Whenever this squad hits an enemy, it can make 9 saves of 14. For each successful save, reduce the damage dealt by 10.) Take Cover (See 7/80 Rebel Infantry Squad for definition.)
34/80 The Emperor Imperial, Medium Base Size, Uncommon, Cost 36. 120 Hit Points, 19 Defense, +16 Attack, 20 Damage. Unique Melee Attack Triple Attack Force 2,Force Renewal 1 Force Lightning 2 Superior Deception (Force 3; replaces turn; touch; adjacent living non-Unique enemy character joins your squad for the rest of the skirmish, save 11.)
35/80 TIE Mauler Imperial, Huge Base Size, Rare, Cost 39. 120 Hit Points, 13 Defense, +9 Attack, 20 Damage. Damage Reduction 10 Mounted Weapon Rigid Self-Destruct 30 Speed 10 Twin Attack Trample (This character can move through Medium or smaller enemies. If an enemy that this character moves through has a starting Hit Points of 40 or less, they are defeated, save 6.)
36/80 2-M Tank Imperial, Huge Base Size, Uncommon, Cost 43. 140 Hit Points, 14 Defense, +11 Attack, 20 Damage. Mounted Weapon Flight Rigid Double Attack Twin Attack Mobile Attack Trample (This character can move through Medium or smaller enemies. If an enemy that this character moves through has a starting Hit Points of 40 or less, they are defeated, save 6.) Boost Weapons (Replaces turn; make 5 attacks at +12 Attack and 30 Damage; lose the Variable Shields special ability until this character's next turn.) Variable Shields (See 1/80 Ben Kenobi for definition.) "You may start your advance momentarily."
37/80 Bossk, Consortium Bounty Hunter Fringe, Medium Base Size, Rare, Cost 32. 90 Hit Points, 18 Defense, +9 Attack, 20 Damage. Unique Bounty Hunter +4 Evade Double Attack Grenades 30 Flamethrower 20 Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
38/80 Bothan Civilian Fringe, Medium Base Size, Common, Cost 8. 10 Hit Points, 17 Defense, +2 Attack, 10 Damage. Intuition Rebel Collaborator (Rebel allies get +1 Attack for each character with Rebel Collaborator within 4 squares of their target.)
39/80 Chanderous Assault Tank Fringe, Huge Base Size, Rare, Cost 39. 110 Hit Points, 16 Defense, +7 Attack, 30 Damage. Accelerate Draw Fire Penetration 20 Twin Attack Mounted Weapon Damage Reduction 10 Variable Shields (See 1/80 Ben Kenobi for definition.) Bypass Shields (This character's attacks ignore special abilities whose names contain Shield or Shields.) Repulsorlifts (See 14/80 The Gargantuan for definition.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) "What do I get to blow up?"
40/80 Consortium Grenadier Fringe, Medium Base Size, Common, Cost 9. 30 Hit Points, 15 Defense, +2 Attack, 10 Damage. Grenades 30 Squad Assault Proximity Mines 20 (Whenever an enemy character moves within 3 squares of this character, it takes 20 Damage, save 11. Enemies with Flight or Repulsorlifts ignore this ability.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) The soldiers of the Zann Consortium often had their officers complaining of apathy, insubordination, and a constant demand for a pay raise.
41/80 Defiler Fringe, Medium Base Size, Uncommon, Cost 31. 60 Hit Points, 21 Defense, +9 Attack, 10 Damage. Cunning Attack +20 Disruptive Doctrine of Fear Grenades 50 Trooper Sabotage Satchel Charge Demolition Charge Stealth Corruption (Replaces turn; touch; adjacent non-Unique living enemy character joins your squad for the rest of the round, save 6. If the save is made, that enemy cannot attack characters with Zann Consortium until this character's next turn, save 16.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) Often, the last thing that an enemy of the Zann Consortium hears is a Defiler rasping "I've got a thermal detonator for you." Often, the last thing that an enemy of the Zann Consortium feels is a detonation disintegrating each molecule in their bodies, reducing them into a pile of dust. And that's just the way Tyber Zann likes it.
42/80 Droideka Mark 2 Fringe, Medium Base Size, Uncommon, Cost 27. 70 Hit Points, 18 Defense, +9 Attack, 20 Damage. Droid Charging Fire Speed 9 Twin Attack Variable Shields (See 1/80 Ben Kenobi for definition) Ion Burst (Replaces attacks; make a normal attack against a Large or larger nonliving enemy; if the attack hits, the target takes no damage and gets -2 Defense for the rest of the round against allies without the Melee Attack special ability.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
43/80 Droideka Platoon Fringe, Variable Base Size, Very Rare, Cost 83. 210 Hit Points, 17 Defense, +11 Attack, 120 Damage. Droid Speed 8 Casualty Reduction 70, 40 (Each time this squad accumulates 70 Damage, it takes up one less square, loses 40 Damage, and enemies can make 2 less saves for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 3 (This squad takes up 3 squares at the beginning of the skirmish.) Staggered Fire 6, 20 (When this squad hits an enemy, they can make 6 saves of 14. For each successful save, reduce the damage dealt by 20.) Variable Shielding (See 1/80 Ben Kenobi for definition) Ion Burst (Replaces attacks; make a normal attack against a Large or larger nonliving enemy; if the attack hits, the target takes no damage and gets -2 Defense for the rest of the round against allies without the Melee Attack special ability.) Fighting one droideka is dangerous. Fighting three is suicide.
44/80 Ewok Handler Fringe, Medium Base Size, Uncommon, Cost 17. 60 Hit Points, 15 Defense, +3 Attack, 10 Damage. Melee Attack Ewok Kamikaze (Replaces attacks; range 12; at the end of the round, characters in and within 3 squares of target square take 30 Damage, save 11.) Whole Bag Full of Trouble (When this character is defeated, your opponent gains 4 characters named Ewok Slave adjacent to this character's square.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) "I've got a whole bag full of trouble!"
45/80 FZ-9 Cloaking Transport Fringe, Huge Base Base Size, Uncommon, Cost 28 70 Hit Points, 13 Defense, +0 Attack, 0 Damage. Flight Invisibility Machinery Speed 10 Rigid Transport (This character can transport one of the following combinations: 5 Medium or Smalls, 2 Larges, or 1 Large and 2 Small or Mediums. These allies end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
46/80 Geonosian Civilian Fringe, Medium Base Size, Common, Cost 9. 30 Hit Points, 14 Defense, +5 Attack, 20 Damage. Flight Speed 8 Swarm +2 Rebel Collaborator (Rebel allies get +1 Attack for each character with Rebel Collaborator within 4 squares of their target.)
47/80 Geonosian Swarm Fringe, Variable Base Size, Very Rare, Cost 185. 600 Hit Points, +7 Attack, 400 Damage. Flight Casualty Reduction 30, 20 (Each time this squad accumulates 30 Damage, it takes up one less square, loses 20 Damage, and enemies can make 1 less saves for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 5 (This squad takes up 20 squares at the beginning of the skirmish.) Staggered Fire 20, 20 (When this squad hits an enemy, they can make 20 saves of 14. For each successful save, reduce the damage dealt by 20.) Masses (+2 Attack and -2 Defense when at half Hit Points or higher.) If one Geonosian gets in your way, shoot it. When twenty get in your way, run for your life.
48/80 Grenadier Squad Fringe, Variable Base Size, Uncommon, Cost 47. 150 Hit Points, 14 Defense, +8 Attack, 150 Damage. Casualty Reduction 30, 30 (Each time this squad accumulates 30 Damage, it takes up one less square, loses 30 Damage, and enemies can make 1 less saves for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 5 (This squad takes up 5 squares at the beginning of the skirmish.) Staggered Fire 5, 30 (When this squad hits an enemy, they can make 5 saves of 14. For each successful save, reduce the damage dealt by 30.) Proximity Mines 30 (Whenever an enemy character moves within 3 squares of this character, it takes 20 Damage, save 11. Enemies with Flight or Repulsorlifts ignore this ability.) Stim Pack (Usable at the start of this squad's turn; 10 Damage to this squad, and this squad takes an extra 10 damage when damaged until the end of this squad's next turn. This squad gains Speed 10 and +30 Damage until the end of this squad's next turn.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
49/80 Ewok Slave Fringe, Small Base Size, Common, Cost 3 10 Hit Points, 13 Defense, +3 Attack, 10 Damage Melee Attack Self Destruct 30 Swarm+3
50/80 Hutt Civilian Fringe, Large Base Size, Common, Cost 5 30 Hit Points, 10 Defense, +6 Attack, 10 Damage. Speed 4 Advantageous Attack
51/80 Hutt Field Commander Fringe, Huge Base Size, Uncommon, Cost 14. 50 Hit Points, 13 Defense, +7 Attack, 20 Damage. Cunning Attack Evade Speed 4 Commander Effect Non-Unique followers within 6 squares gain Double Attack. You can always tell who the most important Hutt in the area is; they always are the fattest, most rancid-smelling of their species.
52/80 IG-88, Consortium Bounty Hunter Fringe, Medium Base Size, Rare, Cost 35. 100 Hit Points, 19 Defense, +10 Attack, 20 Damage. Unique Droid Bounty Hunter +4 Twin Attack Infection (Range 12; replaces attacks; 30 damage to living target and all living characters within 3 squares of the target, save 11. Each time the infected characters activate, they take 10 Damage, save 11. On a success, they are no longer infected.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
53/80 MAL Fringe, Huge Base Size, Uncommon, Cost 24 90 Hit Points, 14 Defense, +0 Attack, 0 Damage. Flight Heavy Weapon Missiles 50 Rigid Mounted Weapon Damage Reduction 10 Variable Shielding (See 1/80 Ben Kenobi for definition) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
54/80 Mass Driver Turret Fringe, Large Base Size, Very Rare, Cost 42. 130 Hit Points, 11 Defense, +12 Attack, 30 Damage. Emplacement Mounted Weapon Variable Shielding (See 1/80 Ben Kenobi for definition) Bypass Shields (This character's attacks ignore special abilities whose names contain Shield or Shields.) Rapid Fire Cannon (See 14/80 The Gargantuan for definition.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) The operators of the hulking mass driver cannons of the Zann Consortium are unusually violent, and have disturbingly accurate aim. Eventually, the stormtroopers just learned to avoid them, or die.
55/80 MDU Fringe, Huge Base Size, Common, Cost 29. 100 Hit Points, 14 Defense, +7 Attack, 40 Damage. Mounted Weapon Ysalamiri Missiles 20 Shields 3 Rigid Tactical Deployment (This character cannot attack if it isn't deployed. To deploy, this character must skip a turn after it decides to Deploy. This character can attack, and gains the Emplacement special ability while Deployed. This character can Undeploy by skipping a turn after it declares that it is undeploying. Deploying replaces attacks, and Undeployment replaces movement.) Mobile Defense Units, or MDUs, hosted a nightmare of weapons, all designed to reduce anything that got too close into carbon scoring.
56/80 Merc Assault Squad Fringe, Variable Base Size, Rare, Cost 35. 120 Hit Points, 16 Defense, +9 Attack, 60 Damage. Disintegration Casualty Reduction 40, 20 (Each time this squad accumulates 40 Damage, it takes up one less square, loses 20 Damage, and enemies can make 1 less save for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 3 (This squad takes up squares at the beginning of the skirmish.) Staggered Fire 3, 20 (When this squad hits an enemy, they can make 3 saves of 14. For each successful save, reduce the damage dealt by 20.) Stim Pack (Usable at the start of this squad's turn; 10 Damage to this squad, and this squad takes an extra 10 damage when damaged until the end of this squad's next turn. This squad gains Speed 10 and +30 Damage until the end of this squad's next turn.) If the price is right, even the laziest of intergalactic mercenaries can get motivated to fight. If the price is right.
57/80 Merc Assault Trooper Fringe, Medium Base Size, Common, Cost 11. 40 Hit Points, 17 Defense, +7 Attack, 20 Damage. Double Attack Disintegration Squad Assault Disruptor (+20 Damage against Large or Smaller enemies on an attack roll of a 17 or higher.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) "Keep the credits if we have to assist these bums!" is a demand heard only too often by the superior officers in the Consortium's barracks near the combat zone.
58/80 Mon Calamari Civilian Fringe, Medium Base Size, Uncommon, Cost 8. 30 Hit Points, 13 Defense, +4 Attack, 10 Damage. Rebel Collaborator (Rebel allies get +1 Attack for each character with Rebel Collaborator within 4 squares of their target.)
59/80 Nightsister on Rancor Fringe, Huge Base Size, Very Rare, Cost 52. 150 Hit Points, 19 Defense, +12 Attack, 30 Damage. Cleave Deadly Attack Demolish Melee Attack Melee Reach 3 Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) Force 2, Force Renewal 1 Overwhelming Force Force Lightning 2 Drain Life 4 (Force 4; replaces turn; 30 Damage to target enemy and all enemies within 6 squares of that enemy; each can avoid this effect with a save of 11. Remove damage from this character equal to the damage dealt. Affected enemies are also activated this round, save 6.) Rancor are dangerous. Nightsisters are dangerous. Nightsisters and Rancor are a nightmare.
60/80 Pirate Mob Fringe, Variable Base Size, Uncommon, Cost 50. 150 Hit Points, 14 Defense, +9 Attack, 50 Damage. Casualty Reduction 30, 10 (Each time this squad accumulates 30 Damage, it takes up one less square, loses 10 Damage, and enemies can make 1 less save for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 5 (This squad takes up 5 squares at the beginning of the skirmish.) Staggered Fire 5, 10 (When this squad hits an enemy, they can make 5 saves of 14. For each successful save, reduce the damage dealt by 10.) Take Cover (See 7/80 Rebel Infantry Squad for definition.) Black Sun
61/80 Pirate Plex Squad Fringe, Variable Base Size, Uncommon, Cost 35. 90 Hit Points, 13 Defense, +7 Attack, 90 Damage. Casualty Reduction 30, 30 (Each time this squad accumulates 30 Damage, it takes up one less square, loses 30 Damage, and enemies can make 1 less save for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 3 (This squad takes up 3 squares at the beginning of the skirmish.) Staggered Fire 3, 30 (When this squad hits an enemy, they can make 3 saves of 14. For each successful save, reduce the damage dealt by 30.) Take Cover (See 7/80 Rebel Infantry Squad for definition.) Black Sun
62/80 Pirate PLEX Trooper Fringe, Medium Base Size, Common, Cost 11. 30 Hit Points, 14 Defense, +0 Attack, 0 Damage. Black Sun Advantageous Attack Missiles 30 Squad Cover
63/80 Pirate Trooper Fringe, Medium Base Size, Common, Cost 10. 30 Hit Points, 15 Defense, +7 Attack, 10 Damage. Black Sun Squad Assault Squad Cover Squad Firepower
64/80 Pirate Skiff Fringe, Large Base Size, Uncommon, Cost 21. 70 Hit Points, 13 Defense, +5 Attack, 30 Damage. Flight Mobile Attack Mounted Weapon Rigid Speed 10 Twin Attack Black Sun Alliance (+2 Attack and +2 Defense if an ally's name contains Xizor or Vigo.)
65/80 Pod Walker Fringe, Huge Base Size, Uncommon, Cost 17. 80 Hit Points, 13 Defense, +7 Attack, 30 Damage. Heavy Weapon Mounted Weapon Speed 5
66/80 Pulse Cannon Fringe, Huge Base Size, Uncommon, Cost 24. 130 Hit Points, 15 Defense, +6 Attack, 30 Damage. Mounted Weapon Penetration 10 Rigid Self Destruct 40 Speed 4 Splash 20 Variable Shields (See 1/80 Ben Kenobi for definition.) Rapid Advance (This character can move 12 squares on its turn if it doesn't attack.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
67/80 Silri Fringe, Medium Base Size, Very Rare, Cost 51. 100 Hit Points, 23 Defense, +16 Attack, 30 Damage. Unique Evade Melee Attack Melee Reach 3 Twin Attack Opportunist Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) Force 3, Force Renewal 2 Force Lightning 4 Lightsaber Sweep Whirlwind Attack Drain Life 5 (Force 5; replaces turn; 20 Damage to all characters within 6 squares. Enemies can avoid this effect with a save of 16. Allies can avoid this effect with a save of 6. Remove damage equal to the amount dealt from this character. Enemies who take damage are also activated this round, save 16.) Summon Rancor (Force 10; replaces turn; place a character named Cuddles adjacent to this character. This character is part of your squad for the rest of the skirmish, and counts as if he were in your original squad. He cannot activate this round.)
68/80 Spotter Droid Fringe, Small Base Size, Common, Cost 13. 10 Hit Points, 19 Defense, +0 Attack, 0 Damage. Droid Flight It's A Trap! Traps
69/80 Sullustan Civilian Fringe, Medium Base Size, Common, Cost 5. 10 Hit Points, 14 Defense, +1 Attack, 10 Damage. Advanced Sense of Direction (This character scores 1 extra point for occupying certain areas in the terrain map, and this character can be up to 1 square away from a certain area and still count as being in that area. These effects only apply in games where victory points are scored for being in a specific area.)
70/80 Swamp Speeder Fringe, Huge Base Size, Uncommon, Cost 20. 50 Hit Points, 15 Defense, +5 Attack, 20 Damage. Flight Greater Mobile Attack Mounted Weapon Speed 8 Triple Attack Twin Attack
71/80 Twi'lek Attack Force Fringe, Variable Base Size, Uncommon, Cost 60. 200 Hit Points, 18 Defense, +12 Attack, 100 Damage. Cloaking Field (Does not count as the nearest enemy unless the attacker is within 6 squares.) Casualty Reduction 40, 20 (Each time this squad accumulates 40 Damage, it takes up one less square, loses 20 Damage, and enemies can make 1 less save for Staggered Fire) Squad (Activating this squad counts as all of your activations this phase.) Squad Formation 5 (This squad takes up 5 squares at the beginning of the skirmish.) Staggered Fire 5, 20 (When this squad hits an enemy, they can make 5 saves of 14. For each successful save, reduce the damage dealt by 20.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
72/80 Twi'lek Commando Fringe, Medium Base Size, Common, Cost 12. 40 Hit Points, 19 Defense, +10 Attack, 20 Damage. Cloaked Squad Assault Trooper Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
73/80 Tyber Zann Fringe, Medium Base Size, Very Rare, Cost 60. 110 Hit Points, 21 Defense, +14 Attack, 30 Damage. Unique Avoid Defeat Betrayal Cunning Attack Evade Splash 10 Rapport (Allies with the Zann Consortium special ability cost 2 points less.) Unknown Talent (This character does not count as having a Force rating.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) Force 0, Force Renewal 1 Force Ascetic Cloaking Field (See 4/80 Luke Skywalker, Valiant Hero for definition.) Commander Effect Droids are subject to this effect: Huge allies without the High Flight special ability and who do not count as having the High Flight special ability gain Trample (This character can move through Medium or smaller enemies. If an enemy that this character moves through has a starting Hit Points of 40 or less, they are defeated, save 6.). Trooper allies gain Deceptive and Shields 1. Tyber Zann, the dangerous overlord of the Zann Consortium, is enemy number one for the Empire, Jabba the Hutt, and the Rebellion. Consequently, he terrorizes planets controlled by these warring factions on a nearly daily basis.
74/80 Urai Fen Fringe, Medium Base Size, Very Rare, Cost 130. 250 Hit Points, 22 Defense, +16 Attack, 30 Damage. Unique Crowd Fighting Cunning Attack Demolish Flurry Attack Melee Attack Quadruple Attack Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) Self-Heal 10 (Remove 10 Damage from this character every time he activates.) Superior Evade (See 16/80 Yoda, Rebel Hero for definition.) Force 2, Force Renewal 2 Cloaking Field (See 4/80 Luke Skywalker, Rebel Hero for definition.) Sonic Stunner (Force 3; usable only on this character's turn; living enemies within 6 squares are considered activated this round, save 16. Huge and larger characters ignore this effect.) Whirlwind Attack Commander Effect Droids are subject to this effect: Once per turn, allies with the Zann Consortium special ability who hit an enemy can make an immediate attack against the same enemy with a +2 bonus to Attack and +10 Damage. "My blades are ready..."
75/80 Vornskr Fringe, Medium Base Size, Common, Cost 43. 80 Hit Points, 16 Defense, +14 Attack, 20 Damage. Melee Attack Double Attack Vicious Attack Flurry Attack Rend +10 Speed 8 Jedi Tracker (This character gets +4 Attack and +20 Damage against enemies with a Force Rating. Allies gain the Accurate Shot and Jedi Hunter special abilities against enemies with a Force rating within 6 squares of this character. This character can move its full speed and attack enemies with a Force rating instead of taking its normal turn.) Species Effect (This character does not count as having a commander effect. This character's commander effect cannot be interrupted by special abilities or Force powers (such as Disruptive).) Commander Effect These effects do not stack. Enemies with a Force rating within 6 squares who do not have Stealth, Cloaked, or Invisibility get -2 Defense. Enemies with a Force rating within 6 squares with Resourceful lose that ability. Enemies with a Force rating within 6 squares with Stealth instead gain Resourceful (This character gets +6 Defense instead of +4 in cover.). Enemies with a Force rating within 6 squares with Cloaked instead gain Stealth. Enemies with a Force rating within 6 squares with Invisibility instead gain Cloaked.
76/80 Rancor of Dathomir Fringe, Huge Base Size, Very Rare, Cost 80. 150 Hit Points, 13 Defense, +10 Attack, 20 Damage. Damage Reduction 10 Melee Attack Melee Reach 3 Quadruple Attack Savage Vicious Strike (Enemies hit by this character's attacks are moved 1 square away from this character, save 6) Trample (This character can move through Medium or smaller enemies. If an enemy that this character moves through has a starting Hit Points of 40 or less, they are defeated, save 6.) Unknown Talent (This character does not count as having a Force rating.) Force 3 Rancor inhabit a multitude of planets, and frequently evolve to become more adapted to their environment. The Rancor of Dathomir appeared to pick up some Force abilities from the natural high concentration of Force energy on Dathomir, and the Nightsisters who ride them.
77/80 Cuddles Fringe, Huge Base Size, Rare, Cost 83. 160 Hit Points, 15 Defense, +12 Attack, 30 Damage. Unique Melee Attack Melee Reach 2 Quintuple Attack (On his turn, this character can make four extra attacks instead of moving.) Damage Reduction 10 Vicious Strike (Enemies hit by this character's attacks are moved 1 square away from this character, save 6) Trample (This character can move through Medium or smaller enemies. If an enemy that this character moves through has a starting Hit Points of 40 or less, they are defeated, save 6.) Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.) Unknown Talent (This character does not count as having a Force rating.) Force 4 Overwhelming Force Cuddles, Silri's pet Rancor, is smaller than most other Dathomir Rancor, but is by no means less savage; quite the opposite is true.
78/80 Anti-Aircraft Turret Fringe, Large Base Size, Uncommon, Cost 26. 70 Hit Points, 14 Defense, +0 Attack, 0 Damage. Accurate Shot Emplacement Damage Reduction 10 Double Attack Twin Attack Penetration 20 Anti-Aircraft (+8 Attack and +20 Damage against enemies with High Flight or who count as having the High Flight ability.)
79/80 Skipray Blastboat Fringe, Very Huge Base Size, Very Rare, Cost 70 120 Hit Points, 8 Defense, +0 Attack, 60 Damage Damage Reduction 20 Flight High Flight (See 10/80 Snowspeeder for definition.) Speed 10 Very Huge (This character only gets +2 Defense from cover, and has a base size of 4 squares by 4 squares.) Very High Flight (Never has cover.) Strafe Attack Splash 30 Zann Consortium (This character does not count as a Fringe character for the purpose of commander effects; costs 10 extra points in a Rebel or Imperial squad.)
80/80 Repair Station Fringe, Large Base Size, Rare, Cost 20. 60 Hit Points, 8 Defense, +0 Attack, 0 Damage. Repair 30 Industrial Repair 30 Repair Supplies (Allies with Repair or Industrial Repair within 6 squares remove 10 extra damage when they use these abilities.)
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