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DarthBane53's Custom Set II! 'Forgotten Heros' [Compleated!] Options
Darthbane53
Posted: Saturday, September 4, 2010 3:34:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
Hey yall! Time for a second custom set? If you guys arent already annoyed to heck with me and my stats I would love to get some criticism!

Separatist:
1: AAT-1 Repulsor Tank (UC)
2: OOM Pilot Battle Droid (C)
3: Poggle the Lesser (VR)
4: Shu Mai (R)
5: Geonosian Sonic Turret (UC)
6: Decimator (VR)
7: Sev'rance Tann (R)

Republic:
8: Cordé (R)
9: Yarael Poof (VR)
10: Oppo Rancisis (R)
11: Yaddle (R)
12: AT-TE (VR)
13: Taun we (R)
14: Shield Generator Fambaa (UC)
15: AT-PT (UC)
16: Droid Saboteur Wookiee (C)
17: Jet Pack EMP Trooper (C)

New Republic:
18: Rouge Squadron Pilot (C)
19: Lar Le'Ung (R)

Yuuzhan Vong:
20: Villip (UC)
21: Tu-Scart (UC)
22: Sgauru (UC)
23: Blorash jelly (C)
24: Perfect Da'Gara (VR)

Sith:
25: Ajunta Pall Force Spirit (R)
26: Darth Wyyrlok (VR)

Fringe:
27: Ex-Gal 4 Scientist (C)
28: Clawdite Bounty Hunter (C)
29: Salacious B. Crumb (VR)
30: DUM-series pit droid (C)
31: R1-series astromech droid (UC)
32: Gamorrean Brute (C)
33: Bith Strategist (C)
34: Gundark Den Mother (UC)
35: Holocron (UC)
36: Felucian Chieftain (UC)
37: Felucian shaman (C)

Empire:
38: IT-O Interrogator droid (C)
39: Purge Trooper (UC)
40: Lord Star Killer (VR)

________________________________________________________________________
Stats!

Separatist:

1: AAT-1 Repulsor Tank
Base: Huge
Cost: 57
HP: 100
DEF: 14
ATK:+ 8
DMG: 20

Special Ability's:
Mounted Weapon
Speed 8
Rigid
Droid
Damage Reduction 10
Pulse Cannon: (Replaces turn, 30 damage to target and splash 30)
Reload: (Can only shoot once every two rounds)

2: OOM Pilot Battle Droid
Cost: 8
HP: 10
DEF: 10
ATK:+ 2
DMG: 10

Special Abilities:
Gunner
Droid
Ground Pilot +1 (Allies with Mounted Weapon who start their moves adjacent to this character get +1 Speed)

3: Poggle the Lesser
Cost: 25
HP:70
DEF: 13
ATK:+ 8
DMG: 10

Special Abilities:
Flight
Unique
Melee Attack
Geonosain: (This character counts as a geonosian)
Immediate Droid Reserves 20 (If you roll exactly 1 or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)

Commander Effect:. All Geonosian allies gain Squad Assault, Squad Defense and Squad Firepower


4: Shu Mai
Cost: 20
HP: 30
DEF: 11
ATK:+ 0
DMG: 10

Special Abilities:
Unique
Immediate Droid Reserves 20 (If you roll exactly 10 or 15 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)

Commander Effect: Characters in your squad (including this character) get +10 Damage against enemies with Stealth.

5: Geonosian Sonic Turret
Base: Large
Cost: 22
HP: 60
DEF: 11
ATK:+ 4
DMG: 20

Special Abilities:
Double Attack
Emplacement
Splash 10
Improved Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of that round)

6: Decimator
Base: Large
Cost:43
HP: 100
DEF: 14
ATK:+ 6
DMG: 30

Special Abilities:
Droid
Ridged
Speed 4
Improved Disintegration (If this character rolls a natural 18, 19 or 20 on an attack, the target is defeated)
Molecular Shielding

7: Sev'rance Tann
Cost: 45
HP: 100
DEF: 19
ATK:+ 8
DMG: 20

Special Abilities:
Vicious Mockery (Choose one enemy at the start of the skirmish, that character has
-4 attack against this character for the rest of the game.)
Melee Attack
Double Attack
Unique
Rapport (Decimators cost 4 points less when in a squad with this character)

Force Powers:
Force 3
Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Commander Effect:
Droids are subject to this commander effect. All droid allies with in 6 squares gain squad assault.


Republic:

8: Cordé
Cost: 6
HP: 30
DEF: 13
ATK:+ 4
DMG:10

Special Abilities:
Draw Fire
Body Guard
Rapport (This character cost 2 less when in a squad with any character whose name contains Padmé Amidala)

9: Yarael Poof
Cost: 32
HP: 90
DEF: 17
ATK:+8
DMG: 20

Special Abilities:
Melee Attack
Unique

Force Powers:
Force 4
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)

Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)

10: Oppo Rancisis
Cost: 53
HP: 140
DEF: 22
ATK:+ 13
DMG: 20

Special Abilities:
Melee Attack
Triple Attack
Melee Reach 2

Force Powers:
Force 4

Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)

Malacia (Force 2, usable only on this character's turn: range 2; target living enemy is considered activated this round and takes 20 damage and cannot make attacks of opportunity this turn; save 16)

11: Yaddle
Cost:
HP: 130
DEF: 21
ATK:+ 13
DMG: 20

Special Abilities:
Melee Attack
Unique

Force Powers:
Force 3
Force Renewal 1
Morichro ( Force 3, replaces attacks: range 6, non-Droids only; 10 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage and can not activate that round. On a success, that character is no longer corrupted.)
Force Light: (Force 3. Range 6; Replaces Turn, Target enemy loses two force point's Save 16, on a failure target enemy cannot benefit from Force Renewal on it's next turn.)

12: AT-TE
Base: Huge
Cost: 120
HP: 220
DEF: 15
ATK:+ 8
DMG: 40

Special Abilities:
Weak Spots 10 (This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies)
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability)
Speed 4
Double Attack
Massive (Characters who would have cover being provided from this character cannot be targeted and are not legal targets)
Splash 20

13: Taun we
Cost: 19
HP: 20
DEF: 14
ATK: -
DMG: -

Special Abilities:
Unique
Heal 30
Immediate Clone Reserves 30 (If this character rolls exactly a 6 or 16 for initative you may immediately add up to 30 points of characters to your squad who have the ability order 66)

14: Shield Generator Fambaa
Base: Huge
Cost: 41
HP: 100
DEF: 12
ATK: -
DMG: -

Special Abilities:
Shield Generator (Characters within 6 cannot target enemies or be targeted by enemies farther than 6 squares away from this character)

15: AT-PT
Base: Huge
Cost: 21
HP: 80
DEF: 20
ATK:+ 7
DMG: 20

Special Abilities:
Mounted Weapon
Ridged
Grenades 20
Personally Transport (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6)

16: Droid Saboteur Wookiee
Cost: 26
HP: 70
DEF: 14
ATK:+ 9
DMG: 10

Special Abilities:
Ion Gun +20 (+20 Damage against nonliving characters)
Bow Caster +10 (+10 Damage against characters with in 6 squares)

17: Jet Pack EMP Trooper
Cost: 18
HP: 50
DEF: 16
ATK:+ 9
DMG: 20

Special Abilities:
Flight
Evade
Accurate Shot
Mobile Attack
Order 66
EMP Grenades (A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect)
Grenades 20

New Republic

18: Rouge Squadron Pilot
Cost: 10
HP: 20
DEF: 12
ATK:+ 12
DMG: 10

Special Abilities:
Rouge Squadron Pilot
Pilot
Spotter +10

19:Lar Le'Ung
Cost: 23
HP: 60
DEF: 18
ATK:+11
DMG: 20

Special Abilities:
Melee Attack
Double Attack
Unique

Force Powers:
Force 4
Force Spirit 2
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)

Commander Effect: At the end of this character's turn, 1 follower within 6 squares can make an immediate attack.

Yuuzhan Vong

20: Villip
Base: Small
Cost:10
HP: 10
DEF: 11
ATK:+ -
DMG: -

Special Abilities:
Stealth
Villip (As long as a villip is in your squad all Yuuzhan Vong followers gain the Special Ability "Choir Villip"(Any commander effect that would effect this character has the range of the effect doubled.))

21: Tu-Scart
Base: Huge
Cost: 55
HP: 110
DEF: 18
ATK:+ 10
DMG: 20

Special Abilities:
Synergy +4: Sgauru
Speed 8
Clamp
Aura Of Fear: All adjacent enemys gain -2 attack and defense
Melee Attack
Melee Reach 3
Tamed: This character gains savage if there aren't at least 2 Yuuzhan Vong allies adjacent to it.
Crowd Fighting

22: Sgauru
Base: Huge
Cost: 45
HP:100
DEF: 21
ATK:+ 9
DMG:20

Special Abilities:
Synergy +4: Tu-Scurt
Melee Attack
Tail Sweep: (Replaces Attacks This character can attack all adjacent enemys once)

23: Blorash jelly
Cost: 24
HP: 60
DEF: 9
ATK: -
DMG: -

Special Abilities:
Invisibility (Cannot be targeted by nonadjacent enemies)
Jelly: An enemy who is adjacent to this character can not move until this character is dead.

24: Perfect Da'Gara
Cost: 30
HP: 90
DEF: 19
ATK:+ 11
DMG: 20

Special Abilities:
Melee Attack
Spit Poison 30
Vonduun Crab Armor 6

Commander Effect: All Yuuzhanvong Allys gain +2 attack and +2 defense

Sith

25: Ajunta Pall Force Spirit
Cost: 14
HP:-
DEF: -
ATK:-
DMG: -

Special Abilities:
Force Spirit 6
Affinity: Old Republic
Dark Spirit: Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Mettle and 3 force points. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks

26: Darth Wyyrlok
Cost:81
HP: 150
DEF: 20
ATK:+ 14
DMG: 20

Special Abilities:
Melee Attack
Unique
Double Attack
Improved synergy: (+4 attack and +10 damage when with in a squad with Darth Kryat and within 6 squares of him)


Force Powers:
Force 6
Force Renewal 1
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage)
Telekinesis 2 (Force 2, replaces attacks: Move 1 Small, Medium or large ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity)
Force Lightning Reflect (Force 2,when this character is targeted by an ability that contains the word lightning this character takes no damage and the attacking character takes damage equal to the damage that would have been dealt to this character ; save 6)


Fringe

27: Ex-Gal 4 Scientist
Cost:
HP: 20
DEF: 14
ATK:+4
DMG: 10

Special Abilities:
Spotter +10
Breath Mask Not affected by abilities or Force powers whose name contains Poison
Commander Effect:
All allies gain +2 attack against yuuzhan vong with in 6 squares of this character

28: Clawdite Bounty Hunter
Cost: 8
HP: 20
DEF: 14
ATK:+ 6
DMG: 20

Special Abilities:
Bounty Hunter +2
Stealth
Shape Shifter (This character can count as any other type of character for the purpose of commander effects and abilities but only if the player chooses so[Ugnaught,wookiee ect.])

29: Salacious B. Crumb
Base: Small
Cost: 12
HP: 10
DEF: 6
ATK:-
DMG:-

Sepcial Abilities:
Unique
Rapport 1 (Costs 1 less when within a squad who contains a character that counts as Jabba)
Prankster: (Replaces attacks; The player chooese one adjacent enemy roll a D20 and that character is subject to one of the following effects
On results of (X) this is the effect:
1: A droid character gains speed 4 for 2 rounds
2: A living character gains speed 4 for 2 rounds
3: Character gains -2 to all attack rolls for 2 rounds
4: Character gains -2 defence for 2 rounds
5: Character takes 10 damage
6: Character looses 10 damage until the end of the round
7-15: No effect
16: Character gains melee attack for 2 rounds
17: When making saving throws effected character must make the Save +2
18: Characters commander effect range is 6 it becomes 3
19: If that character rolls a 1 any time though the game you may add up to 50 points worth of characters to your squad whos name contain jabba the hutt
20: Roll twice and both die rolls go in to effect (Repeats if you get another 20
Not-A-'Real'-Threat: (If an attacker has line of sight to any enemies without Not-A-'Real'-Threat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)

All day, every day, Hutt say 'Crumb, Salacious Crumb,' he say, 'Salacious Crumb, make me laugh now or I eat you!'

30: DUM-series Pit Droid
Base: Small
Cost: 10
HP: 10
DEF: 12
ATK:+0
DMG: 10

Special Abilities:
Repair 20

31: R1-series astromech droid
Cost: 10
HP: 20
DEF: 12
ATK: -
DMG: -

Special Abilities:
Advanced Targeting (Until the end of the round, target enemy has -6 Defense
Speed 2
Self Destruct 20
32: Gamorrean Brute
Cost: 16
HP: 50
DEF: 9
ATK: +6
DMG: 30

Special Abilities:
Melee Attack
Savage
Mighty swing


33: Bith Strategist
Cost: 12
HP:30
DEF: 14
ATK: + 3
DMG: 10

Special Abilities:
Micro Vision
Planed Strategy (Replaces turn; all adjacent allies gain +2 attack until they end their next turn)

34: Gundark Den Mother
Base: Huge
Cost: 62
HP: 200
DEF: 15
ATK+11
DMG: 30

Special Abilities:
Melee Attack
Triple Attack
Savage
Den Mother: All gundarks gain +2 attack

35: Holocron
Base:Small
Cost:10
HP:-
DEF:-
ATK:-
DMG:-

Special Abilities:
Holocron: (At the start of the game your enemy choose to place this figure on any one legal square. At any point during the game if on of your characters with a force rating is adjacent to this character it may open this holocron. One adjacent character with a force rating replaces its turn and opens the holocron. When a character opens a holocron it gains +2 force points and this holocron is removed from the skirmish)
Speed 0

36: Felucian Chieftain
Base: Large
Cost: 28
HP: 120
DEF: 17
ATK:+ 13
DMG: 20

Special Abilities:
Melee Reach 2
Melee Attack
Force Ascetic (Cannot spend Force points to reroll or move faster)
Double Attack
Imobilizing Rend
Force Powers:
Force 6
Light Saber Deflect
Force Blast (Force 1 ,Replaces attacks: range 6; 20 damage save 11)

37: Felucian shaman
Cost: 14
HP:60
DEF:15
ATK: +7
DMG:10

Specail Abilities:
Melee Attack
Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)

Force Powers:
Force 3
Light Saber Deflect

Commander Effects:
Felucian Allies gain +3 attack and +4 defence

Empire

38: IT-O Interrogator droid
Base: Small
Cost: 21
HP: 10
DEF: 11
ATK:+ 4
DMG: 10

Special Abilities:
Fligt
Poison +30
Lethal Injection: (Replaces turn Adjacent Living enemy takes 30 damage; save 11 and is activated for that round; save 11)

39: Purge Trooper
Cost: 45
HP: 120
DEF: 18
ATK:+11
DMG: 20

Special Abilities:
Density Projector (Ignores effects that force movement)
Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
Mighty Hit ( An enemy hit by this characters melee attack it is pushed one square back [does not provoke attacks of opportunity])

40: Lord StarKiller
Cost: 120
HP: 160
DEF:21
ATK:+ 15
DMG: 30

Special Abilities:
Unique (Counts as Darth Vaders Apprentice)
Melee Attack
Double Attack

Force Powers:
Force 4
Force Renewal 2
Master of the Force 3
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
Knight Speed Force 1 (This character can move 4 extra squares on his turn as part of his move)
Steal Force (Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point)
Force Burst 4 (Force 4, replaces turn: 40 damage to all other characters within 6 squares)
Lightsaber Throw 4 (Force 4, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and 1 attack to one adjacent enemy)
Force Leap Force 1 (This turn, this character can move through enemy characters without provoking attacks of opportunity)

Please Critsise anything you think should be changed! No Opinions are wrong!
Human Black Sun Vigo
Posted: Saturday, September 4, 2010 10:36:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/18/2010
Posts: 198
Location: Alderaan (What's left of it. Stupid Imperials, it
Can't wait to see the sonic turret or Yaddle. Yaddle is a character that WotC let me down on.
Segastorm
Posted: Sunday, September 5, 2010 12:39:15 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/9/2010
Posts: 658
Location: West Bend, Wisconsin
I'd like to see some characters from fate of the jedi
Lord_Ball
Posted: Monday, September 6, 2010 10:22:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,029
AAT-1 Repulsor Tank - not a fan of Heavy Weapon on this figure, if anything give it a standard 10 damage attack then an SA like Pulse cannon only that replaces turn (and reduced damage to 20)
Poggle the Lesser - If your going to give all geonosians the Squad abilities I'd drop the +4/+10 part of the CE
Geonosian Sonic Turret - I'd probably give it emplacement over heavy weapon and speed 2
Decimator 100 HP Molecular Shielding AND Improved Disintegration for a mere 29 points... sounds way undercosted
Yaddle - I'd probably have Morichro function more similarly to Force Corruption. I'd also change Force Light (Force 3. Range 6; Replaces Turn, Target enemy loses one force point. Save 16, on a failure target enemy cannot benefit from Force Renewal on it's next turn.)
Shield Generator Fambaa - To Simplify Shield Generator(Characters within 6 cannot target enemies or be targetted by enemies farther than 6 squares away from this character), chose 6 as 8 is unusual for SWM
Deus Sol
Posted: Tuesday, September 7, 2010 1:38:17 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/7/2009
Posts: 75
1: AAT-1 Repulsor Tank
Base: Huge
Cost: 57
HP: 100
DEF: 14
ATK:+ 8
DMG: 50

Special Ability's:
Mounted Weapon
Speed 8
Rigid
Droid
Damage Reduction 10
Splash 20
Heavy Weapon
Reload: (Can only shoot once every two rounds)

since rigid doesn't really exist any more, you should probably remove that ability...

3: Poggle the Lesser
Cost: 25
HP:70
DEF: 13
ATK:+ 8
DMG: 10

Special Abilities:
Flight
Unique
Melee Attack
Immediate Droid Reserves 20 (If you roll exactly 1 or 20 for initiative, you can add up to 20 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)

Commander Effect: All Geonosian Allies gain +4 attack and +10 damage. All Geonosian allies gain Squad Assault, Squad Defense and Squad Firepower

shouldn't this guy count as a geonosian??

12: AT-TE
Base: Huge
Cost: 120
HP: 220
DEF: 15
ATK:+ 8
DMG: 40

Special Abilities:
Weak Spots 10 (This character's Damage Reduction is reduced to 10 against attacks from adjacent enemies)
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability)
Speed 4
Double Attack
Massive (Characters who would have cover being provided from this character cannot be targeted and are not legal targets)Splash 20

personally I think that this should be on an at-at sized base (its way bigger than, say an AAT?)
also, IMHO massive should be replaced by the ability that the at-at has, where it does not provide cover and you can shoot through it
other than that i'm a big fan of this one.

15: AT-PT
Base: Huge
Cost: 21
HP: 80
DEF: 20
ATK:+ 7
DMG: 20

Special Abilities:
Mounted Weapon
Ridged
Grenades 20
Personall Transport (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6)

again, i'm probably boring you but rigid is kinda not applicable anymore...

gratz on a great set man... can we see more soon? BigGrin
Darthbane53
Posted: Tuesday, September 7, 2010 7:10:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
Lord Ball- Thanks again, always constructive critisisim! Made every single change you suggested!

Deus Sol- I did take a break for a while but I didnt know ridgid was out of the game? Is it really taken out of the rules? And as for the AT-TE I wanted to make it colssal but I was trying to make the set according to the custom contest thread rules incase it ever gets remade and I can enter these sets! Thanks for the suggestions! And yes you will see more soon!
Lord_Ball
Posted: Tuesday, September 7, 2010 7:29:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,029
As far as I'm aware it hasn't officially been removed from the game (other than in certain tournament settings where its restrictions can be ignored). I don't think they've made any pieces since the Clone Wars Battle scenario that should have the ability.
Darthbane53
Posted: Sunday, September 12, 2010 12:18:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
COMPLEATED! START THE POSTING!ThumbsUp Woot LOL
JediOompaloompa
Posted: Sunday, September 12, 2010 12:24:33 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/28/2010
Posts: 140
This set has by far the most pieces I''ve ever wanted to see in miniature, good job mate, I think you catered a little bit for everyoneBigGrin
Darthbane53
Posted: Monday, September 13, 2010 5:37:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
JediOompaloompa wrote:
This set has by far the most pieces I''ve ever wanted to see in miniature, good job mate, I think you catered a little bit for everyoneBigGrin


Yeah! Thats what I like doing. There are to many lukes and vaders and obies out there, I like to make the minis that were neglected from the series or not widly known just to have some fun ThumbsUp
Darthbane53
Posted: Sunday, January 30, 2011 12:04:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
Bump! Looking for more critiques!
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