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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Thanks for looking at this set!
Now if you looked at my past set (Invasion), you will see some of the same figures. This is entered in DarthBane's unofficial contest so he has some competition.
Feel Free to critique!
The Unifying Force Custom Set
VR 8 R 8 UC 12 C 12
Sith 1. Sith Saboteur C 2. Darth Vader, Legacy of the Dark Side VR 3. Sith Blademaster UC
New Republic 4. New Republic Senator C 5. Borsk Fey’lya R 6. Tesar Sebatyne R 7. Saba Sebatyne VR 8. YVH Droid UC 9. Lowbacca R 10. New Republic Scientist C 11. Corran Horn, Rouge Pilot R 12. Tycho Chelu VR 13. Rogue Squadron Pilot UC 14. New Republic Intel Officer C 15. Galactic Alliance Infiltrator UC 16. Jaina Solo, Yun-Harla VR 17. Elite New Republic Commando UC 18. Noghri Bodyguard C
Yuuzhan Vong 19. Supreme Overlord Shimrra VR 20. Shedao Shai R 21. Shamed One C 22. Yuuzhan Vong Commander UC 23. Yuuzhan Vong Brute C 24. Yuuzhan Vong Infiltrator UC 25. Malik Carr, Yuuzhan Vong Commander VR 26. Chazrach C 27. Vergere VR 28. Dovin Basal UC 29. Voxyn R 30. Yuuzhan Vong Master Shaper UC 31. Yammosk UC 32. Warmaster Nas Choka R
Mandalorian 33. Mandalorian Jet Trooper C 34. Mandalorian Protector C
Fringe 35. Peace Brigade Commader UC 36. Droma R 37. Chiss Military Officer UC 38. Ryn C 39. Jacen Solo, Jedi in Denial VR 40. Center-point Security Guard C
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Sith
1) Sith Saboteur
Cost: 8 Hit Points: 10 Defense: 15 Attack: 4 Damage: 10
Special Abilities Trooper Door Sabotage (replaces attacks: this character designates one adjacent door as open or closed, it cannot be opened or closed for the remainder of the skirmish. Satchel Charge and Shatter Beam replace this special ability.)
2) Darth Vader, Legacy of the Dark Side
Cost: 73 Hit Points: 140 Defense: 23 Attack: 14 Damage: 20
Special Abilities Unique Melee Attack Triple Attack Dark Armor Djem So Style
Force Powers Force 2 Force Renewal 1 Lightsaber Assault Lightsaber Throw 2 Lightsaber Block Sith Rage Overwhelming Force Master of the Force 2
3) Sith Blademaster
Cost: 29 Hit Points: 90 Defense: 18 Attack: 14 Damage: 20
Special Abilities Melee Attack Double Attack Lightsaber Duelist
Force Powers Force 5 Lightsaber Defense Lightsaber Assault Sith Rage
New Republic
4) New Republic Senator
Cost: 10 Hit Points: 20 Defense: 12 Attack: 0 Damage: 0
Special Abilities Diplomat Disruptive
5) Borsk Fey'lya
Cost: 28 Hit Points: 60 Defense: 16 Attack: 6 Damage: 10
Special Abilities Unique Bothan Affinity (Bothan characters from any faction can be used in this character's squad) Rapport (Bothan characters cost 1 point less while in this character's squad) Diplomat Disruptive
Commander Effect Adjacent characters gain bodyguard
6) Tesar Sebatyne
Cost: 32 Hit Points: 100 Defense: 20 Attack: 11 Damage: 20
Special Abilities Unique Barbel Pilot Melee Attack Double Attack Synergy (+4 attack while an allied character named Saba Sebatyne is within 6 squares)
Force Powers Force 2 Force Renewal 1 Lightsaber Defense Force Push 2
7) Seba Sebatyne
Cost: 49 Hit Points: 120 Defense: 21 Attack: 13 Damage: 20
Special Abilities Unique Barbel Pilot Melee Attack Triple Attack Protective 10 (Tesar Sebatyne) Impulsive Savagery (When a character in your squad named Tesar Sebatyne is defeated, this character gains Savage for the remainder of the skirmish)
Force Powers Force 2 Force Renewal 1 Lightsaber Defense Force Push 3 Lightsaber Precision Master of the Force 2
8) YVH Droid
Cost: 29 Hit Points: 80 Defense: 19 Attack: 8 Damage: 20
Special Abilities Droid Yuuzhan Vong Hunter (+4 Attack and +10 damage against Yuuzhan Vong enemies) Double Attack Missles 20 Damage Reduction 10 Auto Repair (When this character activates, remove 10 damage from it) Photoreceptors (This character can target enemies with stealth up to 12 squares away)
9) Lowbacca
Cost: 25 Hit Points: 90 Defense: 18 Attack: 11 Damage: 20
Special Abilities Unique Wookiee Melee Attack Double Attack Mighty Swing Repair 20 Industrial Repair 20
Force Powers Force 4 Lightsaber Defense Lightsaber Assault
10) New Republic Scientist
Cost: 12 Hit Points: 10 Defense: 15 Attack: 3 Damage: 10
Special Abilities Alpha Red: Bio-engineered Plague – replaces turn – (target 1 character within 6 squares, that character takes 20 damage. Every time the targeted character activates it takes 20 damage, save 11. If the save is made the character is no longer infected. If the save is failed, one enemy character who is not infected within 6 squares becomes infected; save 11.)
11) Corran Horn, Rogue Squadron Pilot
Cost: 36 Hit Points: 110 Defense: 18 Attack: 10 Damage: 20
Special Abilities Unique Pilot Melee Attack Double Attack Melee Reach 2 Blaster 10 (replaces attacks; this character can make an attack at +10 attack and 10 damage against a non adjacent enemy)
Force Powers Force 2 Force Renewal 1 Lightsaber Defense Jedi Mind Trick Illusion
12) Tycho Chelu
Cost: 20 Hit Points: 50 Defense: 16 Attack: 7 Damage: 10
Special Abilities Unique Pilot Deadeye Avoid Defeat
Commander Effect Rogue Squadron Pilots gain Opportunist
13) Rogue Squadron Pilot
Cost: 15 Hit Points: 50 Defense: 17 Attack: 8 Damage: 20
Special Abilities Pilot Grenades 20 Affinity (Rebels) Squad Assault
14) New Republic Intel Officer
Cost: 19 Hit Points: 60 Defense: 17 Attack: 10 Damage: 10
Special Abilities Twin Attack Stealth Cunning Attack Recon
Commander Effect New Republic Troopers gain Deadeye
15) Galactic Alliance Infiltrator
Cost: 15 Hit Points: 30 Defense: 15 Attack: 6 Damage: 10
Special Abilities Cunning Attack +10 Twin Attack Stealth
16) Jaina Solo, Yun-Harla
Cost: 32
Hit Points: 80 Defense: 19 Attack: 10 Damage: 20
Special Abilities Unique Melee Attack Double Attack Twin Attack Deceptive
Force Powers Force 2, Force Renewal 1 Lightsaber Defense Force Push 2 Force Leap
17) Elite New Republic Commando
Cost: 18 Hit Points: 50 Defense: 17 Attack: 6 Damage: 10
Special Abilities Stealth Twin Attack Cunning Attack Override Grenades 20
18) Noghri Bodyguard
Cost: 14 Hit Points: 60 Defense: 16 Attack: 6 Damage: 10
Special Abilities Melee Attack Solo Bodyguard (Gains Bodyguard while adjacent to a character whose name contains ‘Solo’.) Protective +10 (+10 damage while a wounded character whose name contains ‘Solo’ is adjacent to this character.)
Yuuzhan Vong
19) Supreme Overlord Shimrra
Cost: 89 Hit Points: 200 Defense: 19 Attack: 14 Damage: 20
Special Abilities: Unique Yuuzhan Vong Force Immunity Melee Attack Melee Reach 2 Double Attack Twin Attack Momentum Vonduun Crab Armor 6 Booming Voice Immediate Yuuzhan Vong Reserves 20 (If your initiative roll is exactly 5, 10, 15 or 20 add upto 20 points of Yuuzhan Vong characters (this includes any character with Peace Brigade in their name) adjacent to this character before your first activation of the round)
Commander Effect: If an allied character rolls a 1 on an attack, that character is defeated. All other characters in your squad get +2 attack. (This bonus stacks). Adjacent Yuuzhan Vong characters gain Bodyguard.
20) Sheedao Shai
Cost: 46 Hit Points: 100 Defense: 20 Attack: 13 Damage: 10
Special Abilities Unique Yuuzhan Vong Force Immunity Jedi Hunter Melee Attack Twin Attack Merciless 20 Vicious Attack Vondunn Crab Armor 6
Commander Effect Allied Yuuzhan Vong characters within 6 squares gain Merciless 10 and Vicious Attack
21) Shamed One
Cost: 5 Hit points: 10 Defense: 14 Attack: 4 Damage: 10
Special Abilities Yuuzhan Vong Force Immunity Melee Attack Razor Bug Internal Strife
22) Yuuzhan Vong Commander
Cost: 22 Hit Points: 70 Defense: 18 Attack: 9 Damage: 10
Special abilities Yuuzhan Vong Force Immunity Melee Attack Twin Attack Thud Bug Bloodthirsty Vonduun Crab Armor 11
Commander Effect Non-unique Yuuzhan Vong characters gain Bloodthirsty
23) Yuuzhan Vong Brute Cost: 10 Hit Points: 30 Defense: 14 Attack: 6 Damage: 10
Special Abilities: Yuuzhan Vong Force Immunity Melee Attack Thud Bug Twin Attack
24) Yuuzhan Vong Infiltrator
Cost: 25 Hit Points: 80 Defense: 17 Attack: 8 Damage: 10
Special abilities Yuuzhan Vong Force Immunity Melee Attack Twin Attack Thud Bug Stealth Cunning Attack Door Sabotage (replaces attacks: this character designates one adjacent door as open or closed, it cannot be opened or closed for the remainder of the skirmish. Satchel Charge replaces this special ability.)
25) Malik Carr, Yuuzhan Vong Commander
Cost: 55 Hit Points: 120 Defense: 19 Attack: 11 Damage: 10
Special abilities Unique Yuuzhan Vong Force Immunity Melee Attack Double Attack Twin Attack Vicious Attack Master Tactician Vonduun Crab Armor 6
Commander Effect At the end of this characters turn, one Yuuzhan Vong Ally within 6 squares may make 1 immediate attack.
26) Chazrach
Cost: 3 Hit Points: 20 Defense: 15 Attack: 3 Damage: 10
Special abilities Melee Attack Savage Vonduun Crab Armor 11
27) Vergere
Cost: 31 Hit Points: 90 Defense: 18 Attack: 9 Damage: 20
Special abilities Unique Melee Attack Double Attack Deceptive Stealth Affinity (Jacen Solo/Caedus)
Force Powers Force 3 Force Renewal 1 Force Alter Force Cloak Force Withdraw (force 2; this character is unaffected by force powers for the remainder of the round, characters cannot spend force points to reroll against this character)
28) Dovin Basal
Cost: 22 Hit Points: 80 Defense: 16 Attack: 2 Damage: 10 Base: Large
Special Abilities Yuuzhan Vong Force Immunity Melee Attack Emplacement Dissipate (When hit by a non-melee attack (includes missiles) from a non-adjacent enemy, this character takes no damage with a save of 6) Drain Sheilds (Any Enemy character who has the special ability “Shields” loses that special ability while within 8 squares of this character.)
29) Voxyn
Cost: 29 Hit Points: 90 Defense: 17 Attack: 8 Damage: 20 Base: Large
Special abilities Melee Attack Double Attack Jedi Hunter Savage Speed 8 Ambush Spit Poison 20 (replaces attacks: range 6, 20 damage, save 11 negates)
30) Yuuzhan Vong Master Shaper
Cost: 39 Hit Points: 60 Defense: 16 Attack: 8 Damage: 10
Special abilities Yuuzhan Vong Force Immunity Melee Attack Plaeyrin Bol 30 (replaces turn: target 1 adjacent enemy, that character takes 30 damage, they can avoid this effect with a save 11. This save cannot be rerolled) Shaper 20
31) Yammosk
Cost: 22 Hit Points: 70 Defense: 17 Attack: 0 Damage: 0
Special Abilities Yuuzhan Vong Force Immunity Emplacement
Commander Effect: Yuuzhan Vong Followers gain +4 Defense and gain Evade. Once per round after initiative is determined, you may move 1 allied character up to its speed before any other character activates (this does not count as activating that character).
32) Warmaster Nas Choka
Cost: 44 Hit Points: 130 Defense: 19 Attack: 9 Damage: 10
Special Abilities: Unique Yuuzhan Vong Force Immunity Vonduun Crab Armor 6 Melee Attack Double Attack Thud Bug
Commander Effect: Followers within 6 squares may re-roll a failed save once.
Mandalorian
33) Mandalorian Jet Trooper
Cost: 20 Hit Points: 50 Defense: 16 Attack: 9 Damage: 20
Special Abilities Flight Double Attack Greater Mobile Attack Cunning Attack
34) Mandalorian Protector
Cost: 27 Hit Points: 70 Defense: 17 Attack: 10 Damage: 20
Special Abilities Flight Evade Missiles 20 Double Attack Cunning Attack
Fringe
35) Peace Brigade Commander
Cost: 16 Hit Points: 50 Defense: 18 Attack: 8 Damage: 10
Special Abilities Jedi Hunter Yuuzhan Vong Collaborator
Commander Effect Peace Brigade followers gain Squad Assault
36) Droma
Cost:19 Hit Points: 50 Defense: 16 Attack: 6 Damage: 10
Special Abilities Unique Ryn Pilot Cunning Attack Synergy (Ryn +4 Attack)
Commander Effect Ryn allies gain Relay Orders.
37) Chiss Military Officer
Cost:18 Hit Points: 50 Defense: 17 Attack: 6 Damage: 10
Special Abilities Chiss Opportunist Twin Attack
Commander Effect Chiss Followers with 6 squares of this character can move an extra 2 squares at the end of their turn. Followers gain Squad Assault.
38) Ryn
Cost:5 Hit Points: 20 Defense: 14 Attack: 2 Damage: 10
Special Abilities Ryn Impulsive Twin Attack (If an allied Ryn is defeated, for the remainder of the skirmish this character gains Twin Attack)
39) Jacen Solo, Jedi in Denial
Cost:36 Hit Points: 80 Defense: 18 Attack: 10 Damage: 10
Special Abilities Unique Lightsaber +10 Twin Attack Protective +20 (when an wounded allied character with the name 'Solo' is within 6 squares this character gets +20 damage on his attacks) Affinity (Cannot be used in a squad that contains Anakin Solo)
Force Powers Force 5 Lightsaber Block Unleash the Force 4 (40 damage to all characters within 6 squares of this character; save 11 to reduce to 20)
40) Center-Point Security Guard
Cost: 8 Hit Points: 10 Defense: 14 Attack: 3 Damage: 10
Special Abilities Override Squad Cover
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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OK first just as some critique. First off the New Republic Scientist, I think an auto 20 damage to vong is to strong for 12 points. I would put save 11 on it.
Rogue Squadron Pilot seems like 3-4 points over costed
Noghri Bodyguard's Solo Bodyguard and Protective +10 should be for characters named liea.
Malik Carr, Yuuzhan Vong Commander's commander's effect should say non unique allys
Again, just all suggestions of my opinion! I like it a lot thoguh. Just started reading the new jedi order series with the vong so I cant relate a lot to them but looks pretty cool! And thanks for entering the contest!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Darthbane53 wrote:OK first just as some critique. First off the New Republic Scientist, I think an auto 20 damage to vong is to strong for 12 points. I would put save 11 on it.
Rogue Squadron Pilot seems like 3-4 points over costed
Noghri Bodyguard's Solo Bodyguard and Protective +10 should be for characters named liea.
Malik Carr, Yuuzhan Vong Commander's commander's effect should say non unique allys
Again, just all suggestions of my opinion! I like it a lot thoguh. Just started reading the new jedi order series with the vong so I cant relate a lot to them but looks pretty cool! And thanks for entering the contest!
Alpha red was misworded, that was version 1. I have made that change. Rogue Pilot cost decreased to 15 Malik Carr CE changed. Noghri stays the same since they served the solo family, not just leia.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/6/2010 Posts: 198 Location: Springfield (I am Bart's son)
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No Onimi?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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I like the set man, keep it up.
Saba is undercosted (or overdone I think). She has potential for triple momentum with +10 dm from protective, with great stats Repulse 3 and Master of the force 2? I like the character idea but maybe dial her down some
The Sith Blademaster is almost exactly the same as mine(just proof that everyone knows that sith need that piece.)
Just my opinions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Bump
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Comments anyone?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Anyone???
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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From the looks of it the comments I made on your invasion set apply here as it looks like alot of them are "old versions" (i.e. Borsk Fey'lya needs "regardless of faction"/"from any faction", Tycho Celchu should probably have "Squadron" in his CE, etc.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Noted. I just realized I used the wrong file when I re-used those stats. I believe everyone should be correct now.
Added addition CE to Yammosk.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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bump
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 198 Location: Alderaan (What's left of it. Stupid Imperials, it
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My bad, naming a set the same as this. especially cuz mine has nothing to do w/ the book.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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bump. please comment any and all are welcome before I start play testing this set.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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1) Sith Saboteur *Looks good. One question: how does Door Sabotage differ from Gimmick?
2) Darth Vader, Legacy of the Dark Side *The affinity is interesting. I'm not sure I agree with it, but not sure I disagree either. Everything else looks pretty standard among the existing Vaders. LS Block with MotF2 and Djem So make him a pain to melee enemies. Rage and Overwhelming Force are nasty on the offensive side but he looks to be of an appropriate cost.
3) Sith Blademaster *Is this a nonunique Kas'im? I like it. Simple and effective.
5) Borsk Fey'lya *You've really captured the essence of this character and given the NR another Disruptive option. Very nice work.
6) Tesar Sebatyne *A solid mid-cost piece for the NR. I'll take one!
7) Seba Sebatyne *Ahh, one of my favorite characters. You went a different route than I, but I like your design philosophy. However, I would have liked the inclusion of some movement ability. Other than that, a very solid piece.
8) YVH Droid *Looks good. Some similarities to my version(s). Auto-Repair is a cool and accurate twist on Regenerate.
9) Lowbacca *Again, some strong similarities to my version. Great minds think alike, or so I've heard. Momentum would have been fitting to the species, though not necessary.
10) New Republic Scientist *Alpha Red looks like a combo of Flamethrower and Force Corruption. Though it would be more complicated, it would be cool if you could feasably work in the ability to "infect" characters within 6 squares of the same species. Bring on the plague!
11) Corran Horn, Rogue Squadron Pilot *My favorite character! You've done a good job capturing Corran. The attack is low, but Jag can help in that regard. Worlds better than the WotC version. I'd run this piece. However, Blaster 10 or 20 would be a great additon.
12) Tycho Chelu *The CE alone makes this piece. Corran with Pilot and Opportunist ftw!
13) Rogue Squadron Pilot *Nice!
14) New Republic Intel Officer *Seems a bit spendy or a bit fragile.
16) Jaina Solo, Yun-Harla *Not the typical take on Jaina. I appreciate the inclusion of Decptive. I'm not sold on the Double/Twin combo, though.
17) Elite New Republic Commando *Solid.
18) Noghri Bodyguard *Based on the descriptions of the species and WotC's pieces, I'd bulk this piece up.
Yuuzhan Vong
19) Supreme Overlord Shimrra *B.E.A.S.T. The CE is great.
20) Sheedao Shai *Looks good.
21) Shamed One *Seems incomplete without either an affinity for NR squad with a force user and/or Internal Strife.
25) Malik Carr, Yuuzhan Vong Commander *Master Tactician!? Yikes. That and the CE would really help this faction. However, given the 2 existing characters with MT, I'd say this piece is under cost, even when taking into account that Revan is over cost. His combination of SA's would likely bump him into the 60's.
26) Chazrach *I might bump the HP to 20 so VCA11 will keep it alive a bit longer and bump the cost accordingly.
27) Vergere *Hmm, interesting.
28) Dovin Basal *This could be rough if "emplaced" in gambit.
29) Voxyn *Looks very much like my interpretation. Solid.
31) Yammosk *Fantastic CE. Very dangerous.
32) Warmaster Nas Choka *This CE makes VCA rediculous!
Mandalorian
33) Mandalorian Jet Trooper *I'll take 2...or 3.
34) Mandalorian Protector *And 2 of these.
Fringe
35) Peace Brigade Commander *Perhaps a point or two over on the cost.
36) Droma *Very cool. Love the CE for a Ryn sub-squad.
37) Chiss Military Officer *Another solid CE.
38) Ryn *Oh yeah. Gotta have!
39) Jacen Solo, Jedi in Denial *Would Force Ascetic be appropriate?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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saber1 wrote:1) Sith Saboteur *Looks good. One question: how does Door Sabotage differ from Gimmick?
2) Darth Vader, Legacy of the Dark Side *The affinity is interesting. I'm not sure I agree with it, but not sure I disagree either. Everything else looks pretty standard among the existing Vaders. LS Block with MotF2 and Djem So make him a pain to melee enemies. Rage and Overwhelming Force are nasty on the offensive side but he looks to be of an appropriate cost.
3) Sith Blademaster *Is this a nonunique Kas'im? I like it. Simple and effective.
5) Borsk Fey'lya *You've really captured the essence of this character and given the NR another Disruptive option. Very nice work.
6) Tesar Sebatyne *A solid mid-cost piece for the NR. I'll take one!
7) Seba Sebatyne *Ahh, one of my favorite characters. You went a different route than I, but I like your design philosophy. However, I would have liked the inclusion of some movement ability. Other than that, a very solid piece.
8) YVH Droid *Looks good. Some similarities to my version(s). Auto-Repair is a cool and accurate twist on Regenerate.
9) Lowbacca *Again, some strong similarities to my version. Great minds think alike, or so I've heard. Momentum would have been fitting to the species, though not necessary.
10) New Republic Scientist *Alpha Red looks like a combo of Flamethrower and Force Corruption. Though it would be more complicated, it would be cool if you could feasably work in the ability to "infect" characters within 6 squares of the same species. Bring on the plague!
11) Corran Horn, Rogue Squadron Pilot *My favorite character! You've done a good job capturing Corran. The attack is low, but Jag can help in that regard. Worlds better than the WotC version. I'd run this piece. However, Blaster 10 or 20 would be a great additon.
12) Tycho Chelu *The CE alone makes this piece. Corran with Pilot and Opportunist ftw!
13) Rogue Squadron Pilot *Nice!
14) New Republic Intel Officer *Seems a bit spendy or a bit fragile.
16) Jaina Solo, Yun-Harla *Not the typical take on Jaina. I appreciate the inclusion of Decptive. I'm not sold on the Double/Twin combo, though.
17) Elite New Republic Commando *Solid.
18) Noghri Bodyguard *Based on the descriptions of the species and WotC's pieces, I'd bulk this piece up.
Yuuzhan Vong
19) Supreme Overlord Shimrra *B.E.A.S.T. The CE is great.
20) Sheedao Shai *Looks good.
21) Shamed One *Seems incomplete without either an affinity for NR squad with a force user and/or Internal Strife.
25) Malik Carr, Yuuzhan Vong Commander *Master Tactician!? Yikes. That and the CE would really help this faction. However, given the 2 existing characters with MT, I'd say this piece is under cost, even when taking into account that Revan is over cost. His combination of SA's would likely bump him into the 60's.
26) Chazrach *I might bump the HP to 20 so VCA11 will keep it alive a bit longer and bump the cost accordingly.
27) Vergere *Hmm, interesting.
28) Dovin Basal *This could be rough if "emplaced" in gambit.
29) Voxyn *Looks very much like my interpretation. Solid.
31) Yammosk *Fantastic CE. Very dangerous.
32) Warmaster Nas Choka *This CE makes VCA rediculous!
Mandalorian
33) Mandalorian Jet Trooper *I'll take 2...or 3.
34) Mandalorian Protector *And 2 of these.
Fringe
35) Peace Brigade Commander *Perhaps a point or two over on the cost.
36) Droma *Very cool. Love the CE for a Ryn sub-squad.
37) Chiss Military Officer *Another solid CE.
38) Ryn *Oh yeah. Gotta have!
39) Jacen Solo, Jedi in Denial *Would Force Ascetic be appropriate? Thanks for the input I really appreciate it! As for the door sabotage ability vs door gimick...it's designed to be a permanent override ability for an adjacent door. The only thing that can stop it is satchel charge. This will really change the game for sith and vong figures since they can just sabotage a door and not have to sit there and worry about it being overrided open the very next turn. Alpha Red- you have made me think about rewording it, but I still don't wanna make it over powering to the degree that it wipes out a whole army in a single turn. Updated Corran Horn with Blaster, he should have that no matter what. Reduced the cost of the NR Intel Officer and beefed up the Noghri BG. Updated Mlik Carr's Cost and the wording of YV Infultrator Door sabotage (miss worded from Sith Saboteur). This really helps me alot. Thank you!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Alpha Red (Replaces turn, range 6: Living enemy takes 20 damage. Every time the targeted character activates it takes 20 damage, save 11. On a failure, it remains infected and one ally of same species within 6 squares becomes infected.)
Something along these lines, though the wording may need to be cleaned up.
The revisions look great. Very nice work, cicrush13. I'm glad my input was helpful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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saber1 wrote:Alpha Red (Replaces turn, range 6: Living enemy takes 20 damage. Every time the targeted character activates it takes 20 damage, save 11. On a failure, it remains infected and one ally of same species within 6 squares becomes infected.)
Something along these lines, though the wording may need to be cleaned up.
The revisions look great. Very nice work, cicrush13. I'm glad my input was helpful.
I'll work on something to make it more like the plague it is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 198 Location: Alderaan (What's left of it. Stupid Imperials, it
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Few things, just looking at the stats: Vader's a bit undercosted. Borsk Fey'lya- That would be called Bothan Reinoforcements, not Reseves. Reserves is for inish. Seba-You spelled Precision wrong Tycho-undercosted by a bit RS Pilot: 40 more HP, 3 more Def, 1 more attack, 10 more damage, Squad Assault, 10 more damage on the Grenades, and Affinity for Rebels, for only 5 more points than the Rebel Pilot? Needs modification. Shimmra-Immediate Yuuzhan Vong Reserves, not Reinforcements. BTW, all of the other Immediate Reserves abilities give 4 #'s to roll; why does Shimmra only get one? Chazrach-undercosted. although their potential is expectedly low from a 3 point YV, CEs can turn him into a tank. Dovin Basal-Dissipate is just sick. too much power for their cost, they're pretty much immortal; no FPs to affect it, and he has a 70% chance of avoiding damage if someone hits his superb Def. Voxyn- love him. Vornskr on steroids with a much more suitable cost. Nas-slightly less powerful than his Warmaster kin, but his CE is phenomenal, so 40 pts is too little. Jacen-Fringe?! Center-point security-cheap override? i like it!
Don't mean to bash, just to help.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Apparently I forgot the right wording on the Dovil Bassal, it's up now.
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