Darth Zannah 67apx.=approximately
HP:130
DF:21
AT:13
DM:20
Unique, Melee Attack, Twin Attack, Opportunist +4 +10, Soresu Style Mastery.
Force 1 Renewal 1
Force Cloak F2
Sith Sorcery Mastery F3: All enemies within 6 sqs take 10 dm and are activated this round, sv16. at the begining of their next turn make a save 11; on a failure they cannot activate that round and take 10dm. This repeats until the save is made.
Dark Essence F4: Replaces turn; make 2 attacks against target enemy within 12 sqs.
Lord Kaan 55apx
HP:110
DF:20
AT:13
DM:20
Unique, Melee Attack, Double Attack, Booming Voice, Lord of Darkness: Non-unique allies with a Force Rating gain Brotherhood of Darkness(if this character has line-of-sight to an ally whose name contains Darth, than one of your choice is defeated.) and allies with Brotherhood of Darkness gain Synergy(+2at and+2 df) for allies within six squares with Brotherhood of Darkness.
Force 2 Renewal 1
Force Alter F1
Sith Battle Meditation F4: Allied Sith followers gain +2at and +2speed
Thought Bomb F10: When There are a total of 10 force points from this character and allies within six squares, you may use this ability; replaces turn this turn and the following 2. All characters with a force rating on the map are defeated except on of your choice who survives with a save11.
Whenever an allied follower rolls a 1 that character is defeated sv16, and all other followers gain +2 at.
Lord Kas`im 60apx
HP:120
DF:19
AT:12
DM:20
Unique, Melee attack, Double Attack, Lightsaber Duelest, Blademaster:At the begining of every round this character may select any Lightsabe Style or its mastery and retain it until the end of the round.
Force 1 Renewal 1
Lightsaber Assault F1
Lightsaber Defence F2
Allied Followers with Lightsabers gain Lightsaber Duelest.
Dessel 24apx
HP:70
DF:17
AT:9
DM:30
Unique, Force Affinity: At the begining of this characters turn make a sv11 or this character cannot use Force Points this round., Gloom Walker: +2at and +2 df for allies within six squares who have Gloom Walker.
Force 2
Anticipation F1
Blaster Barrage F1
Non-unique Sith Followers gain +2at and +2df if this character is within line of sight.
Darth Bane Sith Master 133apx
HP:170
DF:22
AT:18
DM:30
Unique, Melee Attack, Twin Attack, Double Attack, Greater Mobile Attack, Dark Legacy: This character counts as having avoid defeat as long as an ally with a Force Rating is in play., Blademaster:At the begining of this characters turn select any Lightsaber Style or its mastery, and retain it until this the begining of this characters next turn., Rule of Two:only one other ally with a Force Rating may be in your squad.
Force 2 Renewal 3 Master of the Force 3
Transfer Essence F1
Dark Aura F4:living characters within 6 sqs take 40 dm and for every character that is killed by this ability, add 1 fp to this character.
Force Visions F3 only usable on this characters turn; you determine next initiative unless your opponent rolls a 20.
Force Repulse 5 F5
Allies with a Force Rating gain Extra Attack and +1 Force at the begining of every round.
This is a representation of Bane at the end of his life(as Bane at least, haha). I think here he is at his most powerful of Transfer Essence. The cool thing is Zannah is 67. This guy is 133. The coolest part: 133+67=200.
I think they synergize perfect.
Sith Spirit 15
HP:-
DF:-
AT:-
DM:-
Unique, Sith Spirit: Same as light spirit for moving and restrictions, and the defeat of this character. At the begining of the skirmish, choose one Sith ally with a Force Rating, that character gains +8 force and Sith Rage.
Force 1 Renewal 1
Sith Sorcery F1
Force Alter F1
Sith Allies gain Deadly Attack and Viscious Attack
Sith Holocron 25+
HP:X
DF:X
AT:X
DM., EMPLACEMENT, Sith Holocron: After your set up select an allied Sith character, roll a dice; If a 1-7 the character gains +4 force, +2at and +2df, and Transfer Essence. If a 8-14 they gain +6 Force, +3at and +3df, and Dark Master. If a 15-20 they gain +1 Force at the begining of every round, +4 At and +4df, and Merciless +10. This character is defeated if an adjacent enemy character attacks this charater and makes a Sv11.
Allied Followers within 6 sqs gain Sith Rage
Sith Blademaster 25
HP:110
DF:19
AT:12
DM:20
Melee Attack, Double Attack, Lightsaber Duelest.
Force 3
Lightsaber Assault F1
Lightsaber Block F1
Lightsaber Deflect F1
Sith Rage F1
Lord of Darkness 18
HP:80
DF:18
AT:10
DM:20
Melee Attack, Double Attack, Brotherhood of Darkness, Synergy(+2at and +2df for allies with Brotherhood of Darkness)
Force 3
Sith Rage F1
Force Alter F1
Force Choke F2 Sight; 12 squares, 20 dm.
Sith Mercenary 11
HP:30
DF:15
AT:6
DM:10
Twin Attack, Hired Merc: this character has th Mercenary ability unless he has line-of-sight to a unique ally., Cunning Attack +4 +10., Stealth.
Gloom walker 14
HP:40
DF:16
AT:8
DM:20
Double Attack, Evade, Mobile Attack, Gloom Walker: +2at and +2dm when an ally with Gloom Walker is within 6 sqs.
Sith Enforcer 10
HP:40
DF:14
AT:6
DM:10
Bodyguard, Speed 8, Jolt.
OLD REPUBLIC
The Revanchist 51
HP:100
DF19
AT:12
DM:20
Unique, Melee Attack, Double Attack, Tactician: you may choose to activate between 1-3 character per phase., Merciless +10, Affinity(Sith)
Force 1 Renewal 1
Force Repulse 3
Force Alter F1
Lightsaber Deflect F1
Allied followers within 6 squares gain Mandalorian Hunter.
Valenthyne Farfalla 38
HP:100
DF:20
AT:12
DM:20
Unique, Melee Attack, Double Attack, Disruptive.
Force 2 Renewal 1
Stasis F2: Usable only on this characters turn; Target one enemy within 6 sqs; target is activated, sv16.
Lightsaber Deflect F1
Knight Speed F1
Jedi Mandalorian Hunter 19
HP:60
DF:16
AT:6
DM:10
Melee Attack, twin attack, Mandalorian hunter.,Synergy:this character gains +3at and +3 df when an ally whose name contains Revan or Malak is within line of sight., Affinity: may be in any squad that contains Revan or Malak.
Force 2
Force Stun F1
Lightsaber Deflect F1
Master Dooku 40
HP:100
DF:20
AT:12
DM:20
Unique, Melee Attack, Double Attack, Makashi Style: When this character is hit by a melee attack make a sv 11 for no dm. Other styles(excluding style Masteries) may not be used against this character., Dark Affinity: If this character targets an enemy with a force rating he must make a sv 6 or he joins their squad for the remainder of the skirmish.
Force 4
Lightsaber Block F1
Riposte F1
Force push 2: 6 sqs target enemy 20 dm and pushed back 2 sqs.
Antarian Ranger Captain apx 22
HP:40
DF:17
AT:7
DM:20
Affinity( may be in a NR or OR squad), Double Attack, Synergy(same as ranger), Stealth.
Allies within 6 sqs whose name contains Antarian gain extra attack if they have line of sight to an ally with a force rating. They also cannot be targeted if they are in cover and this character is within 6 sqs.
Jedi Ambassador Apx 18
HP:60
DF:17
AT:8
DM:20
Melee Attack, Jedi Diplomat: This character may not attack an enemy until he no longer has diplomat. this character counts as having diplomat until they have line of sight to an enemy with a force rating or they take dm., Affinity(OR and NR)., Jedi Hunter +4 +10.
Force 2
Force alter
Jedi mind trick
SEPARATIST
Lord Maul 61apx
HP:150
DF:22
AT:15
DM:20
Unique, melee attack, Twin Attack, Affinity:sith, Roling Cleave, Juyo Style: If this character has line-of-sight to a unique enemy or an enemy with a force rating than this character gains extra attack; this character takes and additional +10dm from Force abilities that deal damage.
Force 1 Renewal 1
Sith Rage f1
Lightsaber Block f1
Force push 3 f3
This is the maul we need. Accurately representing the character and not making him a weeny and u dont have to run loathsome or Sidious with him for him to be good.
Tactics Droid 27
HP:70
DF:18
AT:8
DM:20
Droid tactician: You determine initiative unless your opponent rolls an 11 or higher
Brutal: non-unique droid allies within 6 sqs -2df and +2 at.,
Damage Reduction 10
Allied droids gain avoid defeat and Jedi Hunter.
AAT 42
HP:100
DF:17
AT:10
DM:20
Twin Attack, Turret Attack: Replaces attacks; you may make one attack(regardless of Twin) against an enemy within line of sight. The attack is at 30dm and 14 at.,
Damage Reduction 10, Penetration 10, Missiles 30, Speed 4.
EMPIRE
Darth Vader, Emperors Servant 80
HP:170
DF:22
AT:16
DM:20
Unique, Melee Attack, Double Attack, Twin Attack, Affinity(Sith), Djem So Style, Dark Armour.
Force 2 Renewal 1 Master of the Force 2
Lightsaber Throw 3 F3
Lightsaber Block F1
Sith Grip F2
Sith Rage F1
Allied Followers within 6 sqs gain Jedi Hunter.
501st Captain 15
HP:30
DF:16
AT:7
DM:20
Double Attack, Affinity:may be in any squad with a character whose name contains Anakin Skywalker,
Allies with 501st within 6 sqs. gain Twin Attack and Deadly Attack.
REBELS
Alliance Smuggler 14
HP:20
DF:17
AT:7
DM:20
Splash 10, Stealth, Medical Supplies, Munitions Suplies, Demolitionist.
NEW REPUBLIC
Jaina, Sword of the Jedi 56
HP:120
DF:22
AT:14
DM:20
Unique, Melee Attack, Twin Attack, Cunning Attack, Affinity:May be in a Squad with a character whose name contains Boba Mercenary Commander., Jedi Assassin: Enemies with a Force Rating -2 df if this character is within 6 sqs.
Force 2 Renewal 1
Lightsaber Assault F1
Force Push 3 f3
Surprise Move F1
Ben Skywalker 28
HP:90
DF:19
AT:10
DM:10
Unique, Twin Attack, Lightsaber +10, Affinity:may be in any squad with a character whose name contains Caedus or Jacen., Betrayal.
Force 4
Force Cloak
Force Push 2
Lightsaber Deflect
Trooper Followers within six squares gain Jedi Hunter, and Extra Attack
GAG Trooper 14
HP:30
DF:17
AT:8
DM:20
Affinity: May be in any squad with characters whose names contain Ben Skywalker or Caedus., Bodyguard, Grenades 10, Squad Assault.
MANDALORIANS
Mirta Gev 30
HP:90
DF:18
AT:10
DM:20
Unique Twin Attack, Flight, Evade, Synergy: +2at and+2df if an ally whose name contains Boba Fett is within 6 sqs.
Mandalorian Allies within 6 sqs gain Deadly Attack
Demagol 34
HP:100
DF:19
AT:12
DM:20
Unique, Double Attack, Mobile Attack, Betrayal, Impulsive Force Renewal, Heal 30.
Force 1
Force Push 2
Force Alter f1
Mandalorian Allies gain Viscious Attack
Goran Beviin 38
HP:90
DF:20
AT:11
DM:20
Unique, Twin Attack, Beskar gam: When this character takes damage from an attack, reduce dm. by 10 with a save of 6., Crushgauntlets: 10dm against ajacent enemies. Enemies with melee attack; -10 dm for an adjacnet enemy if they make an attack roll of 1 against this character., Parry.
You may choose to activate one ally every round if they are Mandalorian. If you pick a character that is not mandalorian than revert to normal activation rules.
Mandalorian Smith 25
HP:50
DF:18
AT:8
DM:20
Melee Attack, Beskar Forging: Replaces turn; adjacent Mandalorian ally gains Beskar Gam: When this character would take damage from an attack make a save of 6 and reeduce the damage by 10.,
Allies with melee attack within 6 sqs gain +2at and +2df.
Mandalorian Neo-crusader 15
HP:50
DF:19
AT:10
DM:20
Double Attack, Grenades 20, Accurate Shot, Disciplined: this characters DF, AT, and DM, cannot be reduced by enemies.,
Whenever this character defeats an adjacent non-unique enemy, that enemy makes a sv 6; on a failure, replace that character with a Mandalorian Neo-crusader with an attack of 9 and a defense of 18.
FRINGE
Huntress apx35
HP:100
DF:21
AT:11
DM:20
Unique, Twin Attack, Senflax: a character hit by this characters melee attacks is activated next round, save 16., Force Bubble: Enemies may not spend force points within 6 sqs of this character., Dark Affinity: May not be in a Light Side squad., Jedi Hunter, Synergy: +4 at when an Dark Side ally with a Force Rating is within 6 sqs.
Force 3
Force Cloak F2
Master Speed F1
Orbalisk 24apx
HP:30
DF:18
AT:0
DM:X
Melee Attack, Orbalisk Infestation: Replaces turn; adjacent character with a Force Rating makes a save 11. on a failure that Character gains Force Renewal +1(added to previous renewal), Overwhelming Force, and Orbalisk Armour:When this character would take damage, make a save 11 on a success reduce damage by 20, on a failure reduce damage by 10 and that character gains Savage until the end of the round. When the character is hit by this ability -40 hp. They also lose any Mastery of the Force abilities., Chitinous Shells: This character does not take damage from an attack unless they roll a critical hit or they use an ability thats name contains Elec, shock, or Lightning., Dark Affinity: may not be in a Light Side squad.
Taretatek 40apx
HP:100
DF:18
AT:10
DM:30
Double Attack, Savage, Poison +10: +10dm against adjacent living enemies, sv 11.
Drexl 32apx
HP:90
DF:17
AT:9
DM:20
Melee Attack, Savage, Charging Assault +10, Flight, Speed 10, Mobile Attack.
Tuk'ata apx 12
HP:30
DF:17
AT:8
DM:20
Jedi Hunter, Double Attack, Ambush, Savage.
Bodyguard-for-Hire 13
HP:30
DF:16
AT:8
DM:10
Twin Attack, Stealth, Grenades 10, Bodyguard, Hired gun: If this character is tageted and damaged by an enemy character, than make a save 11 or this character is defeated.
Senator 10
HP:30
DF:12
AT:-
DM:-
Diplomat, Negotiate: If an enemy character tries to melee attack an adjacent character, than make a save 11. On a success they may not target that character for this round., Peacekeeper: after this character has been targetted by an enemy character, you may choose on this characters turn for it to lose Diplomat and gain a 4 attack and 10 damage.