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Dark Reckoning Custom Set Finished Masterpiece!!!!!! Please Comment! Options
brennan
Posted: Wednesday, September 8, 2010 2:44:30 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/21/2009
Posts: 268
Dark Reckoning:
Almost every character in the set is dark or has a dark theme. Its time for some of the old baddies to get some revamped and better characters!

Sith

Darth Zannah VR
Lord Kas`im VR
Lord Kaan VR
Dessel VR
Darth Bane Sith Master R
Sith Spirit UC
Sith Holocron UC
Sith Blademaster UC
Lord of Darkness UC
Sith Mercenary C
Gloom Walker C
Sith Enforcer C

Old Republic

The Revanchist VR
Valenthyne Farfalla R
Jedi Mando Hunter C


Republic

Master Dooku R
Antarian Ranger Capt. UC aff
Jedi Ambasador C aff


Separatist

Lord Maul VR
Tactics Droid UC
AAT UC


Empire

Darth Vader, Emperor's Servant VR
501st Captain UC


Rebels

Rebel Smuggler C


New Republic

Jaina, Sword of the Jedi VR
Ben Skywalker R
GAG soldier C

Vong

nothin bc i dont know to much about the crab boys.


Mandalorians

Mirta R
Demagol R
Beviin R
Mandalorian Blacksmith UC
Mandalorian Neo-crusader C


Fringe

Huntress R
Orbalisk UC
Tarentatek UC
Drexl UC
Tuk`ata C
Bodyguard for-hire C
Senator C

And I will post the stats as soon as theyre done! Tell me what you think of the set list. If you guys think it needs some changing feel free to state your opinion.
















brennan
Posted: Wednesday, September 8, 2010 3:18:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
Darth Zannah 67apx.=approximately

HP:130
DF:21
AT:13
DM:20

Unique, Melee Attack, Twin Attack, Opportunist +4 +10, Soresu Style Mastery.

Force 1 Renewal 1
Force Cloak F2
Sith Sorcery Mastery F3: All enemies within 6 sqs take 10 dm and are activated this round, sv16. at the begining of their next turn make a save 11; on a failure they cannot activate that round and take 10dm. This repeats until the save is made.
Dark Essence F4: Replaces turn; make 2 attacks against target enemy within 12 sqs.


Lord Kaan 55apx

HP:110
DF:20
AT:13
DM:20

Unique, Melee Attack, Double Attack, Booming Voice, Lord of Darkness: Non-unique allies with a Force Rating gain Brotherhood of Darkness(if this character has line-of-sight to an ally whose name contains Darth, than one of your choice is defeated.) and allies with Brotherhood of Darkness gain Synergy(+2at and+2 df) for allies within six squares with Brotherhood of Darkness.

Force 2 Renewal 1

Force Alter F1
Sith Battle Meditation F4: Allied Sith followers gain +2at and +2speed
Thought Bomb F10: When There are a total of 10 force points from this character and allies within six squares, you may use this ability; replaces turn this turn and the following 2. All characters with a force rating on the map are defeated except on of your choice who survives with a save11.

Whenever an allied follower rolls a 1 that character is defeated sv16, and all other followers gain +2 at.


Lord Kas`im 60apx

HP:120
DF:19
AT:12
DM:20

Unique, Melee attack, Double Attack, Lightsaber Duelest, Blademaster:At the begining of every round this character may select any Lightsabe Style or its mastery and retain it until the end of the round.

Force 1 Renewal 1

Lightsaber Assault F1
Lightsaber Defence F2

Allied Followers with Lightsabers gain Lightsaber Duelest.



Dessel 24apx

HP:70
DF:17
AT:9
DM:30

Unique, Force Affinity: At the begining of this characters turn make a sv11 or this character cannot use Force Points this round., Gloom Walker: +2at and +2 df for allies within six squares who have Gloom Walker.

Force 2


Anticipation F1
Blaster Barrage F1

Non-unique Sith Followers gain +2at and +2df if this character is within line of sight.


Darth Bane Sith Master 133apx

HP:170
DF:22
AT:18
DM:30

Unique, Melee Attack, Twin Attack, Double Attack, Greater Mobile Attack, Dark Legacy: This character counts as having avoid defeat as long as an ally with a Force Rating is in play., Blademaster:At the begining of this characters turn select any Lightsaber Style or its mastery, and retain it until this the begining of this characters next turn., Rule of Two:only one other ally with a Force Rating may be in your squad.

Force 2 Renewal 3 Master of the Force 3

Transfer Essence F1
Dark Aura F4:living characters within 6 sqs take 40 dm and for every character that is killed by this ability, add 1 fp to this character.
Force Visions F3 only usable on this characters turn; you determine next initiative unless your opponent rolls a 20.
Force Repulse 5 F5

Allies with a Force Rating gain Extra Attack and +1 Force at the begining of every round.

This is a representation of Bane at the end of his life(as Bane at least, haha). I think here he is at his most powerful of Transfer Essence. The cool thing is Zannah is 67. This guy is 133. The coolest part: 133+67=200.BigGrin I think they synergize perfect.


Sith Spirit 15

HP:-
DF:-
AT:-
DM:-

Unique, Sith Spirit: Same as light spirit for moving and restrictions, and the defeat of this character. At the begining of the skirmish, choose one Sith ally with a Force Rating, that character gains +8 force and Sith Rage.

Force 1 Renewal 1

Sith Sorcery F1
Force Alter F1

Sith Allies gain Deadly Attack and Viscious Attack


Sith Holocron 25+

HP:X
DF:X
AT:X
DM., EMPLACEMENT, Sith Holocron: After your set up select an allied Sith character, roll a dice; If a 1-7 the character gains +4 force, +2at and +2df, and Transfer Essence. If a 8-14 they gain +6 Force, +3at and +3df, and Dark Master. If a 15-20 they gain +1 Force at the begining of every round, +4 At and +4df, and Merciless +10. This character is defeated if an adjacent enemy character attacks this charater and makes a Sv11.

Allied Followers within 6 sqs gain Sith Rage


Sith Blademaster 25

HP:110
DF:19
AT:12
DM:20

Melee Attack, Double Attack, Lightsaber Duelest.

Force 3
Lightsaber Assault F1
Lightsaber Block F1
Lightsaber Deflect F1
Sith Rage F1


Lord of Darkness 18

HP:80
DF:18
AT:10
DM:20

Melee Attack, Double Attack, Brotherhood of Darkness, Synergy(+2at and +2df for allies with Brotherhood of Darkness)

Force 3
Sith Rage F1
Force Alter F1
Force Choke F2 Sight; 12 squares, 20 dm.


Sith Mercenary 11

HP:30
DF:15
AT:6
DM:10

Twin Attack, Hired Merc: this character has th Mercenary ability unless he has line-of-sight to a unique ally., Cunning Attack +4 +10., Stealth.


Gloom walker 14

HP:40
DF:16
AT:8
DM:20

Double Attack, Evade, Mobile Attack, Gloom Walker: +2at and +2dm when an ally with Gloom Walker is within 6 sqs.


Sith Enforcer 10

HP:40
DF:14
AT:6
DM:10

Bodyguard, Speed 8, Jolt.



OLD REPUBLIC


The Revanchist 51

HP:100
DF19
AT:12
DM:20

Unique, Melee Attack, Double Attack, Tactician: you may choose to activate between 1-3 character per phase., Merciless +10, Affinity(Sith)

Force 1 Renewal 1

Force Repulse 3
Force Alter F1
Lightsaber Deflect F1

Allied followers within 6 squares gain Mandalorian Hunter.


Valenthyne Farfalla 38

HP:100
DF:20
AT:12
DM:20

Unique, Melee Attack, Double Attack, Disruptive.

Force 2 Renewal 1
Stasis F2: Usable only on this characters turn; Target one enemy within 6 sqs; target is activated, sv16.
Lightsaber Deflect F1
Knight Speed F1


Jedi Mandalorian Hunter 19

HP:60
DF:16
AT:6
DM:10

Melee Attack, twin attack, Mandalorian hunter.,Synergy:this character gains +3at and +3 df when an ally whose name contains Revan or Malak is within line of sight., Affinity: may be in any squad that contains Revan or Malak.

Force 2

Force Stun F1
Lightsaber Deflect F1


Master Dooku 40

HP:100
DF:20
AT:12
DM:20

Unique, Melee Attack, Double Attack, Makashi Style: When this character is hit by a melee attack make a sv 11 for no dm. Other styles(excluding style Masteries) may not be used against this character., Dark Affinity: If this character targets an enemy with a force rating he must make a sv 6 or he joins their squad for the remainder of the skirmish.

Force 4
Lightsaber Block F1
Riposte F1
Force push 2: 6 sqs target enemy 20 dm and pushed back 2 sqs.


Antarian Ranger Captain apx 22

HP:40
DF:17
AT:7
DM:20

Affinity( may be in a NR or OR squad), Double Attack, Synergy(same as ranger), Stealth.

Allies within 6 sqs whose name contains Antarian gain extra attack if they have line of sight to an ally with a force rating. They also cannot be targeted if they are in cover and this character is within 6 sqs.


Jedi Ambassador Apx 18

HP:60
DF:17
AT:8
DM:20

Melee Attack, Jedi Diplomat: This character may not attack an enemy until he no longer has diplomat. this character counts as having diplomat until they have line of sight to an enemy with a force rating or they take dm., Affinity(OR and NR)., Jedi Hunter +4 +10.


Force 2

Force alter
Jedi mind trick



SEPARATIST


Lord Maul 61apx

HP:150
DF:22
AT:15
DM:20

Unique, melee attack, Twin Attack, Affinity:sith, Roling Cleave, Juyo Style: If this character has line-of-sight to a unique enemy or an enemy with a force rating than this character gains extra attack; this character takes and additional +10dm from Force abilities that deal damage.

Force 1 Renewal 1

Sith Rage f1
Lightsaber Block f1
Force push 3 f3

This is the maul we need. Accurately representing the character and not making him a weeny and u dont have to run loathsome or Sidious with him for him to be good.


Tactics Droid 27

HP:70
DF:18
AT:8
DM:20

Droid tactician: You determine initiative unless your opponent rolls an 11 or higher
Brutal: non-unique droid allies within 6 sqs -2df and +2 at.,
Damage Reduction 10

Allied droids gain avoid defeat and Jedi Hunter.


AAT 42

HP:100
DF:17
AT:10
DM:20

Twin Attack, Turret Attack: Replaces attacks; you may make one attack(regardless of Twin) against an enemy within line of sight. The attack is at 30dm and 14 at.,
Damage Reduction 10, Penetration 10, Missiles 30, Speed 4.


EMPIRE

Darth Vader, Emperors Servant 80

HP:170
DF:22
AT:16
DM:20

Unique, Melee Attack, Double Attack, Twin Attack, Affinity(Sith), Djem So Style, Dark Armour.

Force 2 Renewal 1 Master of the Force 2

Lightsaber Throw 3 F3
Lightsaber Block F1
Sith Grip F2
Sith Rage F1

Allied Followers within 6 sqs gain Jedi Hunter.


501st Captain 15

HP:30
DF:16
AT:7
DM:20

Double Attack, Affinity:may be in any squad with a character whose name contains Anakin Skywalker,

Allies with 501st within 6 sqs. gain Twin Attack and Deadly Attack.



REBELS

Alliance Smuggler 14

HP:20
DF:17
AT:7
DM:20

Splash 10, Stealth, Medical Supplies, Munitions Suplies, Demolitionist.


NEW REPUBLIC

Jaina, Sword of the Jedi 56

HP:120
DF:22
AT:14
DM:20

Unique, Melee Attack, Twin Attack, Cunning Attack, Affinity:May be in a Squad with a character whose name contains Boba Mercenary Commander., Jedi Assassin: Enemies with a Force Rating -2 df if this character is within 6 sqs.

Force 2 Renewal 1

Lightsaber Assault F1
Force Push 3 f3
Surprise Move F1


Ben Skywalker 28

HP:90
DF:19
AT:10
DM:10

Unique, Twin Attack, Lightsaber +10, Affinity:may be in any squad with a character whose name contains Caedus or Jacen., Betrayal.

Force 4
Force Cloak
Force Push 2
Lightsaber Deflect

Trooper Followers within six squares gain Jedi Hunter, and Extra Attack


GAG Trooper 14

HP:30
DF:17
AT:8
DM:20

Affinity: May be in any squad with characters whose names contain Ben Skywalker or Caedus., Bodyguard, Grenades 10, Squad Assault.


MANDALORIANS

Mirta Gev 30

HP:90
DF:18
AT:10
DM:20

Unique Twin Attack, Flight, Evade, Synergy: +2at and+2df if an ally whose name contains Boba Fett is within 6 sqs.


Mandalorian Allies within 6 sqs gain Deadly Attack


Demagol 34

HP:100
DF:19
AT:12
DM:20

Unique, Double Attack, Mobile Attack, Betrayal, Impulsive Force Renewal, Heal 30.

Force 1

Force Push 2
Force Alter f1

Mandalorian Allies gain Viscious Attack


Goran Beviin 38

HP:90
DF:20
AT:11
DM:20

Unique, Twin Attack, Beskar gam: When this character takes damage from an attack, reduce dm. by 10 with a save of 6., Crushgauntlets: 10dm against ajacent enemies. Enemies with melee attack; -10 dm for an adjacnet enemy if they make an attack roll of 1 against this character., Parry.

You may choose to activate one ally every round if they are Mandalorian. If you pick a character that is not mandalorian than revert to normal activation rules.


Mandalorian Smith 25

HP:50
DF:18
AT:8
DM:20

Melee Attack, Beskar Forging: Replaces turn; adjacent Mandalorian ally gains Beskar Gam: When this character would take damage from an attack make a save of 6 and reeduce the damage by 10.,

Allies with melee attack within 6 sqs gain +2at and +2df.


Mandalorian Neo-crusader 15

HP:50
DF:19
AT:10
DM:20

Double Attack, Grenades 20, Accurate Shot, Disciplined: this characters DF, AT, and DM, cannot be reduced by enemies.,

Whenever this character defeats an adjacent non-unique enemy, that enemy makes a sv 6; on a failure, replace that character with a Mandalorian Neo-crusader with an attack of 9 and a defense of 18.



FRINGE


Huntress apx35

HP:100
DF:21
AT:11
DM:20

Unique, Twin Attack, Senflax: a character hit by this characters melee attacks is activated next round, save 16., Force Bubble: Enemies may not spend force points within 6 sqs of this character., Dark Affinity: May not be in a Light Side squad., Jedi Hunter, Synergy: +4 at when an Dark Side ally with a Force Rating is within 6 sqs.

Force 3
Force Cloak F2
Master Speed F1


Orbalisk 24apx

HP:30
DF:18
AT:0
DM:X

Melee Attack, Orbalisk Infestation: Replaces turn; adjacent character with a Force Rating makes a save 11. on a failure that Character gains Force Renewal +1(added to previous renewal), Overwhelming Force, and Orbalisk Armour:When this character would take damage, make a save 11 on a success reduce damage by 20, on a failure reduce damage by 10 and that character gains Savage until the end of the round. When the character is hit by this ability -40 hp. They also lose any Mastery of the Force abilities., Chitinous Shells: This character does not take damage from an attack unless they roll a critical hit or they use an ability thats name contains Elec, shock, or Lightning., Dark Affinity: may not be in a Light Side squad.


Taretatek 40apx

HP:100
DF:18
AT:10
DM:30

Double Attack, Savage, Poison +10: +10dm against adjacent living enemies, sv 11.


Drexl 32apx

HP:90
DF:17
AT:9
DM:20

Melee Attack, Savage, Charging Assault +10, Flight, Speed 10, Mobile Attack.


Tuk'ata apx 12

HP:30
DF:17
AT:8
DM:20

Jedi Hunter, Double Attack, Ambush, Savage.


Bodyguard-for-Hire 13

HP:30
DF:16
AT:8
DM:10

Twin Attack, Stealth, Grenades 10, Bodyguard, Hired gun: If this character is tageted and damaged by an enemy character, than make a save 11 or this character is defeated.


Senator 10

HP:30
DF:12
AT:-
DM:-

Diplomat, Negotiate: If an enemy character tries to melee attack an adjacent character, than make a save 11. On a success they may not target that character for this round., Peacekeeper: after this character has been targetted by an enemy character, you may choose on this characters turn for it to lose Diplomat and gain a 4 attack and 10 damage.















CerousMutor
Posted: Wednesday, September 8, 2010 6:42:38 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
Dessel is to powerful in the force.
He was just a noob in he force, he wasnt really skilled. Force Alter is WAY too big an ability on him.
Basically he was an uber grunt booster. Think of him like a General Rieekan or General Wedge except able to fight, and not broken.
brennan
Posted: Wednesday, September 8, 2010 10:30:10 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/21/2009
Posts: 268
CerousMutor wrote:
Dessel is to powerful in the force.
He was just a noob in he force, he wasnt really skilled. Force Alter is WAY too big an ability on him.
Basically he was an uber grunt booster. Think of him like a General Rieekan or General Wedge except able to fight, and not broken.


Point taken. I revised him
Lord_Ball
Posted: Wednesday, September 8, 2010 9:47:46 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/19/2010
Posts: 1,029
Personally I find many oif your new abilities are over complicating things.

Darth Zannah - Dark Essense: Having to keep track of "permanent damage" seems a bit ridiculous, and considering she has twin that means Zannah gets 8 unavoidable attacks against any valid target within 12, seems a bit over the top especially for only 67 points... personally I'd scrap this ability all together. Perhaps one of the advanced LS Throws or LS Assault would work instead.

Lord Kaan - Lord of Darkness and his CE essentially do the same thing the only difference is one affects those without a Force rating (since all Darths in the game are Unique). I'd suggest dropping Crazed and the CE for a CE like Darth Vader, Dark Jedi it's close enough in effect. Thought Bomb - why the choice for a survivor?

Darth Bane Sith Master - That'd be extremely tiny text on a card, some things should really be cut(your choice) - I would also suggest an SA Rule of Two (Your squad may contain only one other character with a force rating) instead of it being part of the CE

Sith Spirit - +8 force? While there isn't anything wrong with the +8 force Force Renewal just seems like the more natural choice... then again there's not supposed to be anything "natural" about the dark side.

Sith Holocron - I'd drop Semi-unique all together, maybe give it emplacement or a rescue scenario (maybe granting the rescuer 4 force points) type thing and have it allow allies within so many squares to use force points one additional time each turn. (obviously adjust costs accordingly)

brennan
Posted: Wednesday, September 8, 2010 10:50:58 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/21/2009
Posts: 268
Lord_Ball wrote:
Personally I find many oif your new abilities are over complicating things.

Darth Zannah - Dark Essense: Having to keep track of "permanent damage" seems a bit ridiculous, and considering she has twin that means Zannah gets 8 unavoidable attacks against any valid target within 12, seems a bit over the top especially for only 67 points... personally I'd scrap this ability all together. Perhaps one of the advanced LS Throws or LS Assault would work instead.

Lord Kaan - Lord of Darkness and his CE essentially do the same thing the only difference is one affects those without a Force rating (since all Darths in the game are Unique). I'd suggest dropping Crazed and the CE for a CE like Darth Vader, Dark Jedi it's close enough in effect. Thought Bomb - why the choice for a survivor?

Darth Bane Sith Master - That'd be extremely tiny text on a card, some things should really be cut(your choice) - I would also suggest an SA Rule of Two (Your squad may contain only one other character with a force rating) instead of it being part of the CE

Sith Spirit - +8 force? While there isn't anything wrong with the +8 force Force Renewal just seems like the more natural choice... then again there's not supposed to be anything "natural" about the dark side.

Sith Holocron - I'd drop Semi-unique all together, maybe give it emplacement or a rescue scenario (maybe granting the rescuer 4 force points) type thing and have it allow allies within so many squares to use force points one additional time each turn. (obviously adjust costs accordingly)



I see what you mean. Revisions in progress.(also the zannah four attack wasnt supposed to be multiplied by Twin, it was just bad wording)
cicrush13
Posted: Thursday, September 9, 2010 4:10:32 AM
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Joined: 3/15/2009
Posts: 909
Location: Michigan
Like the idea of the ability Blademaster. You might have to have a list of the current list of the styles/masteries. Might suggest you pick one at the beginning of the skirmish and it stays the same?
brennan
Posted: Thursday, September 9, 2010 11:15:50 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/21/2009
Posts: 268
cicrush13 wrote:
Like the idea of the ability Blademaster. You might have to have a list of the current list of the styles/masteries. Might suggest you pick one at the beginning of the skirmish and it stays the same?


The list of the current styles and masteries would be included in the little pamphlets you get when you buy a pack. Thanks for reminding me. Also I thought about the begining of the skirmish, but then i would need to bump his point cost down,(and he and Zannah make the perfect 200pt squad), and also you might notice, hist stats are a little low. This is so he has to make choices about what style to use. The choosing of the style every round though can either reap great rewards or it can be his bane. Overall I think it makes the character more interesting and fun to play with. Thanks for the suggestion though, I can see where your coming from.
brennan
Posted: Monday, September 13, 2010 11:55:08 PM
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Joined: 7/21/2009
Posts: 268
Im Still workin away! hope to be finished soon!
brennan
Posted: Friday, September 17, 2010 2:54:37 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/21/2009
Posts: 268
I finally Finished!!!! Please offer any comments, constructive criticizm, and congrats!ThumpUp
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