--Uggernaught Juggernaughts--
37 Aurra Sing
68 Uggernaught x2
32 Thrawn (Mitth'raw'nuruodo)
21 General Veers
11 Admiral Ozzel
8 Mas Amedda
8 R7 Astromech Droid
5 Caamasi Noble
4 Gran Raider
6 Ugnaught Demolitionist x2
(200pts. 12 activations)
http://www.bloomilk.com/Squad/Details/93008Veers giving the Uggers Accurate Shot makes almost everyone (sans SS and Cloaked) a Legal Target after he Furious Assaults. Having 2 of them really makes the squad painful, because Master Tactician allows me to get another Furious off in the beginning of the second round.
I ran this against a Rebel Dodonna/Rieekan squad yesterday, and by the end of the 2nd Initiative, the Game was pretty much over after I locked the Speeder in a room.
Its mostly a fun squad, but it does alot of Damage.
Aurra is basically a cleanup piece, being that she has accurate as well, its easier for her to finish a pesky Commander.
The original concept was to have a Blizzard Scout as the swap Bait with the Ugger, but with 2 Ugger doing copious amounts of Damage, I ditched the Blizz (he only has Charging assault and a Twin, respectfully)