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Rank: Destroyer Droid Groups: Member
Joined: 9/19/2010 Posts: 30
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Hello.. Do anything on the map affect the game at all.. Like the Elevator? What does that do.. These are the two maps I play on.. What should I know?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Only pay attention to the terrain lines themselves. The room's name and artwork are simply decor.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Unless you're playing a scenario with special rules for such "features".
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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I've always wanted to play with 2 maps and have them as 2 different levels, and use the turbo lifts to travel between them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/19/2010 Posts: 86 Location: Springfield Illinois
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My twin brother and my eldest brother played a multiple level game once. We had a big table put three maps together on it, then but a smaller table above on the table with two maps on top of that! Big game, literaly took 18 hours straight, and this is before my twin and I started to get a ton of minis. It was epic! Until my eldest brother based seven of my characters with a strafe from a basalisk war droid.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/15/2010 Posts: 131
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We use the Corosant Streets map a ton and we use special house rules for the windows. If you're in a square adjacent to the window or one back you can shoot out the window and can be shot from outside. You can't shoot in through the window unless you're shooting someone who is adjacent to the window (i.e. can shoot out). we also "modify" some lines when we set two maps side by side if they dont match up perfectly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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bigphesta wrote:We use the Corosant Streets map a ton and we use special house rules for the windows. If you're in a square adjacent to the window or one back you can shoot out the window and can be shot from outside. You can't shoot in through the window unless you're shooting someone who is adjacent to the window (i.e. can shoot out). we also "modify" some lines when we set two maps side by side if they dont match up perfectly. I used to play like that, although you had to be in the one square right adjacent to it, and could get shot from the outside.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/19/2009 Posts: 286
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wow this is the only real advertisement i think i've seen on here and it had to come about by a hoisted photo nice.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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obsidian7788 wrote:wow this is the only real advertisement i think i've seen on here and it had to come about by a hoisted photo nice. The OP was trying to post a thumbnail of the maps that he has. This thread is about terrain rules. No need to be negative.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/19/2009 Posts: 286
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swinefeld wrote:obsidian7788 wrote:wow this is the only real advertisement i think i've seen on here and it had to come about by a hoisted photo nice. The OP was trying to post a thumbnail of the maps that he has. This thread is about terrain rules. No need to be negative. no negativaty intended just an observation.
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