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Question about maps Options
Rookerdesigns
Posted: Wednesday, September 22, 2010 7:00:58 AM
Rank: Destroyer Droid
Groups: Member

Joined: 9/19/2010
Posts: 30
Hello.. Do anything on the map affect the game at all.. Like the Elevator? What does that do..

These are the two maps I play on.. What should I know?

EmporerDragon
Posted: Wednesday, September 22, 2010 7:04:08 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 2,115
Location: Watertown, SD
Only pay attention to the terrain lines themselves. The room's name and artwork are simply decor.
Lord_Ball
Posted: Wednesday, September 22, 2010 11:40:04 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/19/2010
Posts: 1,029
Unless you're playing a scenario with special rules for such "features".
wannabe mexican
Posted: Wednesday, September 22, 2010 11:48:58 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/10/2010
Posts: 1,153
I've always wanted to play with 2 maps and have them as 2 different levels, and use the turbo lifts to travel between them.
Roland Alistair
Posted: Friday, September 24, 2010 6:32:29 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/19/2010
Posts: 86
Location: Springfield Illinois
My twin brother and my eldest brother played a multiple level game once. We had a big table put three maps together on it, then but a smaller table above on the table with two maps on top of that! Big game, literaly took 18 hours straight, and this is before my twin and I started to get a ton of minis. It was epic!ThumbsUp Until my eldest brother based seven of my characters with a strafe from a basalisk war droid.ThumbDown
bigphesta
Posted: Monday, September 27, 2010 3:14:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/15/2010
Posts: 131
We use the Corosant Streets map a ton and we use special house rules for the windows. If you're in a square adjacent to the window or one back you can shoot out the window and can be shot from outside. You can't shoot in through the window unless you're shooting someone who is adjacent to the window (i.e. can shoot out). we also "modify" some lines when we set two maps side by side if they dont match up perfectly.
wannabe mexican
Posted: Monday, September 27, 2010 7:17:29 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/10/2010
Posts: 1,153
bigphesta wrote:
We use the Corosant Streets map a ton and we use special house rules for the windows. If you're in a square adjacent to the window or one back you can shoot out the window and can be shot from outside. You can't shoot in through the window unless you're shooting someone who is adjacent to the window (i.e. can shoot out). we also "modify" some lines when we set two maps side by side if they dont match up perfectly.


I used to play like that, although you had to be in the one square right adjacent to it, and could get shot from the outside.
obsidian7788
Posted: Tuesday, September 28, 2010 2:00:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/19/2009
Posts: 286
wow this is the only real advertisement i think i've seen on here and it had to come about by a hoisted photo nice.
swinefeld
Posted: Tuesday, September 28, 2010 3:08:12 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
obsidian7788 wrote:
wow this is the only real advertisement i think i've seen on here and it had to come about by a hoisted photo nice.


The OP was trying to post a thumbnail of the maps that he has. This thread is about terrain rules. No need to be negative.
obsidian7788
Posted: Tuesday, September 28, 2010 5:51:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/19/2009
Posts: 286
swinefeld wrote:
obsidian7788 wrote:
wow this is the only real advertisement i think i've seen on here and it had to come about by a hoisted photo nice.


The OP was trying to post a thumbnail of the maps that he has. This thread is about terrain rules. No need to be negative.


no negativaty intended just an observation.
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