|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
|
This is pricey... and probably not worth the points, but would this work?
Place two bacta tanks adjacent to eachother. Then use a Rodian trader to give each of them heal 10. They can each then heal 20?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Yes, but the tanks cannot heal each other (due to the Machinery SA)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
i dont believe that machinery makes them nonliving does it?
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
swinefeld wrote:Yes, but the tanks cannot heal each other (due to the Machinery SA) That is incorrect. Machinery does not affect whether a figure is living or not. The defination of a living character has not changed.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Sithborg wrote:swinefeld wrote:Yes, but the tanks cannot heal each other (due to the Machinery SA) That is incorrect. Machinery does not affect whether a figure is living or not. The defination of a living character has not changed. Oh, right. My bad for not checking before posting.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
|
Hmmm, the Bacta Tank would make for an interesting figure review for a podcast to do. Oh, wait. Check out Episode #24 (in the Podcast forum here) that released this past Wednesday.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 198 Location: Alderaan (What's left of it. Stupid Imperials, it
|
swinefeld wrote:Sithborg wrote:swinefeld wrote:Yes, but the tanks cannot heal each other (due to the Machinery SA) That is incorrect. Machinery does not affect whether a figure is living or not. The defination of a living character has not changed. Oh, right. My bad for not checking before posting. I think that it doesn't really make any sense that Machinery doesn't make the character nonliving. After all, how is a machine going to have any semblance of being alive? BTW, adamb0nd, give them Grenades 10 as well from the Rodian for some strangely powerful bacta tanks!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/6/2010 Posts: 198 Location: Springfield (I am Bart's son)
|
Great... Now my Bacta can heal itself as well as others >:D
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 123
|
on related note, would 2 adjacent bacta tanks effectively give barris offee force heal 80? (20 base, double to 40 from one tank, then double that to 80 from the last tank?)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/6/2010 Posts: 198 Location: Springfield (I am Bart's son)
|
Durge4-LOM wrote:on related note, would 2 adjacent bacta tanks effectively give barris offee force heal 80? (20 base, double to 40 from one tank, then double that to 80 from the last tank?) If that is true, then would the 2 Bactas with heal 10 would then have heal 40?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
|
No. Bonuses do not stack. (Except for those that do)
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
Minkzx wrote:Durge4-LOM wrote:on related note, would 2 adjacent bacta tanks effectively give barris offee force heal 80? (20 base, double to 40 from one tank, then double that to 80 from the last tank?) If that is true, then would the 2 Bactas with heal 10 would then have heal 40? 1. Augment Healing does not affect the character with it. 2. Augment Healing does not stack. Abilities that stack state that they do.
|
|
Rank: TIE Crawler Groups: Member
Joined: 3/15/2010 Posts: 43
|
I made a Bacta tank team, and it works great. Use Barris Offee with heal 20, bacta makes it heal 40. Add Capt Tarpals and she can heal 40 twice. Thats how you pull off heal 80. She saved my Boba Bounty from certain death. I healed Boba 2 times that game, healing him for a total of 160 damage. Thats HOT!!!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
C3P01971 wrote:I made a Bacta tank team, and it works great. Use Barris Offee with heal 20, bacta makes it heal 40. Add Capt Tarpals and she can heal 40 twice. Thats how you pull off heal 80. She saved my Boba Bounty from certain death. I healed Boba 2 times that game, healing him for a total of 160 damage. Thats HOT!!! Um not to burst your bubble, but bariss does not have Master Of the Force 2. So you wouldnt be able to do heal (40) twice, but you could still do it once.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
|
countrydude82487 wrote:C3P01971 wrote:I made a Bacta tank team, and it works great. Use Barris Offee with heal 20, bacta makes it heal 40. Add Capt Tarpals and she can heal 40 twice. Thats how you pull off heal 80. She saved my Boba Bounty from certain death. I healed Boba 2 times that game, healing him for a total of 160 damage. Thats HOT!!! Um not to burst your bubble, but bariss does not have Master Of the Force 2. So you wouldnt be able to do heal (40) twice, but you could still do it once. Qui-gon Jedi Master (Force Spirit 6), can fix that.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
Lord_Ball wrote:countrydude82487 wrote:C3P01971 wrote:I made a Bacta tank team, and it works great. Use Barris Offee with heal 20, bacta makes it heal 40. Add Capt Tarpals and she can heal 40 twice. Thats how you pull off heal 80. She saved my Boba Bounty from certain death. I healed Boba 2 times that game, healing him for a total of 160 damage. Thats HOT!!! Um not to burst your bubble, but bariss does not have Master Of the Force 2. So you wouldnt be able to do heal (40) twice, but you could still do it once. Qui-gon Jedi Master (Force Spirit 6), can fix that. Very True. Plus he is a fun piece to play on his own.
|
|
Rank: TIE Crawler Groups: Member
Joined: 3/15/2010 Posts: 43
|
Im confused, if Tarpals gives followers the ability to do actions that replace attacks twice, why then can she not heal twice? Why does she need to be a master? dosent the commander effect give her that power?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
|
Because you are still limited by being able to only spend Force Points one time per turn unless you have Master of the Force or have been the target of Force Spirit 4/6/8. Tarpals gives you the ability to ignore the "Replaces Attacks" portion of the ability, but not the normal part of only being able to spend FPs once per turn. Gotta have something else to make that leap.
|
|
Rank: TIE Crawler Groups: Member
Joined: 3/15/2010 Posts: 43
|
Ahhh thanks Lobo, understood. Any ideas as to who i could use that heals 20 that i can use with the bacta tank, and get the tarpals double whammy?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
|
LoboStele wrote: Tarpals gives you the ability to ignore the "Replaces Attacks" portion of the ability Just to clarify so that others are not confused this isn't actually the case. Tarpals allows you to use any two abilities that replace attacks (doesn't have to be the same ability), instead of the normal one. Attacks are still replaced (that portion isn't actually ignored - so you CANNOT use one replace attacks ability and still make your normal attacks), it's just you get to replace them twice if you choose to do so.
|
|
Guest |