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Help with Costing Options
PhageLab
Posted: Sunday, October 17, 2010 7:11:31 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/27/2008
Posts: 214
Have a few figs here I could use some help with!

Fringe

Dathcha
Cost: ???
HP: 30
Def: 15
Att: 6
Dmg: 10

Unique, Ion Gun +20, Stealth, Evade
Rapport (Characters whose name contains Jawa cost 1 less when in the same squad as this character)

Commander Effect:
Allied Jawas gain Gregarious


Rebel

Davin Felth
Cost: ???
HP: 40
Def: 16
Att: 8
Dmg: 20

Unique, Accurate Shot
Deep Cover (May not be targeted by Imperial Troopers)
Look Sir, Droids! (Enemy droids within 6 squares may not utilize special abilities)



Derek "Hobbie" Klivian
Cost: ???
HP: 60
Def: 17
Att: 8
Dmg: 10

Unique, Pilot, Double Attack, Avoid Defeat
Clutch Shot (Replaces Attacks; make 1 attack against a non-adjacent enemy within 6 squares at +4 attack and +20 damage)



Zev Senesca
Cost: ???
HP: 50
Def: 16
Att: 6
Dmg: 10

Unique, Pilot, Grenades, Bodyguard
I've Found Them! (When this character activates, if you have 2 or fewer allies with no other allies within 6 squares of them, you may place this character in an adjacent square to that ally)



Imperial

Sgt. Major Bursk

Cost: ???
HP: 70
Def: 18
Att: 8
Dmg: 20

Unique, Cunning Attack

Commander Effect:
Allied Snowtroopers gain Squad Assault and Squad Firepower



Sith

Darth Vader, Bringer of Balance
Cost: ???
HP: 120
Def: 21
Att: 14
Dmg: 20

Unique, Melee Attack, Double Attack, Dark Armor, Jedi Hunter, Djem So Style

Force Points - 4
Sith Grip
Lightsaber Deflect

Commander Effect:
Followers within 6 squares gain Extra Attack



Sith Engineer
Cost: ???
HP: 10
Def: 15
Att: 4
Dmg: 10

Grenades 20, Door Gimmick, Repair 10



Sith Trooper Sniper
Cost: ???
HP: 10
Def: 15
Att: 6
Dmg: 30

Stealth, Accurate Shot, Sniper, Heavy Weapon



Any help here is greatly appreciated!
Human Black Sun Vigo
Posted: Sunday, October 17, 2010 10:02:41 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/18/2010
Posts: 198
Location: Alderaan (What's left of it. Stupid Imperials, it
Dathca- About 15-21 points, I think
Davin Felth-Might want to reword Look Sir, Droids!...As is, it can actually help the droids, because they'd then lose Unique (no Bounty Hunting), Heavy Weapon, Melee Attack, Speed penalties, and a few other abilities that I wouldn't want my enemy droids to lose. As is, though, I'd cost him in the 24-36 point range.
Klivian-I'd say about 29 points.
Zev-price depends on the Grenades damage value. If G10, I would think 23 points, 25 if G20, 28 if G30, and 31 if G40.
Bursk-about 25 points
Vader- 53-61 points
Engineer- 9-14 pts
Sniper-13-17 pts
PhageLab
Posted: Sunday, October 17, 2010 11:45:45 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/27/2008
Posts: 214
I meant G10 for Zev. On Felth, would changing 'utilize' to 'activate' change anything?
Minkzx
Posted: Sunday, October 17, 2010 11:47:07 AM
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Joined: 9/6/2010
Posts: 198
Location: Springfield (I am Bart's son)
For "Hobbie",
Does it mean he is at +12 for 30 damage overall?
Lord_Ball
Posted: Sunday, October 17, 2010 9:34:46 PM
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Joined: 4/19/2010
Posts: 1,029
Human Black Sun Vigo wrote:
because they'd then lose Unique (no Bounty Hunting)

They don't lose the ability so they are still ususceptible to Bounty Hunter, though it could be argued that if they are within 6 and the player gets a reserves roll it's possible that since Unique can't be utilized that you could argue that bringing in another of that unique is ok.


I would actually change utilize to benefit so that it only affects the positive abilities, or "may not use any ability that replaces attacks or replaces turn". depending on which flavor you're going for.
PhageLab
Posted: Sunday, October 17, 2010 11:08:50 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/27/2008
Posts: 214
Minkzx wrote:
For "Hobbie",
Does it mean he is at +12 for 30 damage overall?


If he is adjacent to an enemy, or firing at one more than 6 squares away, than he is at +8 for 10 (with double attack), if he is firing at a non-adjacent enemy within 6 squares, he may make one attack at +12 for 30, and may not use double.
PhageLab
Posted: Sunday, October 17, 2010 11:10:04 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/27/2008
Posts: 214
Lord_Ball wrote:
Human Black Sun Vigo wrote:
because they'd then lose Unique (no Bounty Hunting)

They don't lose the ability so they are still ususceptible to Bounty Hunter, though it could be argued that if they are within 6 and the player gets a reserves roll it's possible that since Unique can't be utilized that you could argue that bringing in another of that unique is ok.


I would actually change utilize to benefit so that it only affects the positive abilities, or "may not use any ability that replaces attacks or replaces turn". depending on which flavor you're going for.


I really wasn't thinking about things like Droid and Unique. The point was to shut down things like Override and Sonic Stunner.
Human Black Sun Vigo
Posted: Monday, October 18, 2010 6:42:52 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/18/2010
Posts: 198
Location: Alderaan (What's left of it. Stupid Imperials, it
I think that "Enemy Droids within 6 squares cannot use abilities that affect their Hit Points, Defense, Attack, Damage, that damage enemy characters, or that benefit allies or itself" would be sufficient clear.
PhageLab
Posted: Monday, October 18, 2010 3:28:25 PM
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Joined: 12/27/2008
Posts: 214
Hmmm...there has to be a better way to word that, maybe a simple "excludes Unique and Droid" tag?
Human Black Sun Vigo
Posted: Tuesday, October 19, 2010 12:30:39 PM
Rank: Advanced Bloo Milk Member
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Joined: 6/18/2010
Posts: 198
Location: Alderaan (What's left of it. Stupid Imperials, it
That would work...HEavy Weapon and speed penalties, as well.
Lord_Ball
Posted: Tuesday, October 19, 2010 9:35:09 PM
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Joined: 4/19/2010
Posts: 1,029
perhaps this is what you're looking for:
Look Sir, Droids! (Enemy droids within 6 squares cannot use any Special Ability that provides an increase to their stats, replaces any portion of their turn or activates at the end of their turn)

This doesn't address Paralysis or Stealth though

If you want to nerf those abilities as well:
Look Sir, Droids! (Enemy droids within 6 squares cannot benefit from special abilities)
is about the simplest way to address that.



PhageLab
Posted: Wednesday, October 20, 2010 9:31:11 AM
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Joined: 12/27/2008
Posts: 214
Interesting. How about costing? Do you agree with HBSV's ranges?
Lord_Ball
Posted: Wednesday, October 20, 2010 9:51:25 PM
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Joined: 4/19/2010
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HBSV's ranges don't look too bad. I'd go for the higher end on the Sith Sniper though - Accurate and Sniper help offset the Heavy Weapon Penalty.
Human Black Sun Vigo
Posted: Thursday, October 21, 2010 5:51:30 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/18/2010
Posts: 198
Location: Alderaan (What's left of it. Stupid Imperials, it
Lord_Ball wrote:
perhaps this is what you're looking for:
Look Sir, Droids! (Enemy droids within 6 squares cannot use any Special Ability that provides an increase to their stats, replaces any portion of their turn or activates at the end of their turn)

This doesn't address Paralysis or Stealth though

If you want to nerf those abilities as well:
Look Sir, Droids! (Enemy droids within 6 squares cannot benefit from special abilities)
is about the simplest way to address that.





I think that Lord Ball's phrasing is perfect, except that adding the phrase "or to affect enemies negatively".
PhageLab
Posted: Thursday, October 21, 2010 10:00:05 AM
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Joined: 12/27/2008
Posts: 214
Thanks guys!
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