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A question about the Endor map Options
Desslok
Posted: Wednesday, October 20, 2010 1:25:41 PM
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Forgive me if this is an obvious answer, but I'm new and still learning my way around the game. . . .

So I picked up the Attack on Endor pack the other day, and took it out for a spin with my main opponent. We played a couple of rounds, swapping sides between the two of us, and when I was playing Imperials - he managed to crack my bunker pretty fast and send his boys in to blow up my digs.

Now I know that Walker scale figures cant move past a normal figure in the way - I figured that out later after the fact. But that mistake aside, could my AT-ST go inside the bunker? The doors and main hallway is JUST wide enough to fit him inside.

Now of course, if we use the movie as a guide, the roof of the bunker came up to the walker's bottom, so logically it wouldn't have fit. However, going -strictly- by what's on the map, I see no reason it couldn't have.

So, what's the proper ruling? Can my scout walker storm the base?
Mandelmauler
Posted: Wednesday, October 20, 2010 1:29:42 PM
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Huge (3x3) characters can squeeze through 2-wide doors and halls [edit: unless they have rigid], but must end in a 3x3 region. It cannot squeeze when passing opposing characters.

I hope that this helps.
General Ed
Posted: Wednesday, October 20, 2010 1:30:35 PM
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Going completely by the rules the answer is yes. You can make a special ruling against it if you want but that's up to you.
swinefeld
Posted: Wednesday, October 20, 2010 2:02:28 PM
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The AT-ST has the Rigid SA. It may not squeeze into the bunker.

As has been stated, you could make your own ruling on this for your games, so long as both players agree. :)
General Ed
Posted: Wednesday, October 20, 2010 2:07:11 PM
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I thought they errata-ed all huge characters to get rid of the Rigid special ability.
bigphesta
Posted: Wednesday, October 20, 2010 2:22:17 PM
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General Ed wrote:
I thought they errata-ed all huge characters to get rid of the Rigid special ability.
for official DCI games, they did. But home games its up to the house rules.
swinefeld
Posted: Wednesday, October 20, 2010 2:33:20 PM
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General Ed wrote:
I thought they errata-ed all huge characters to get rid of the Rigid special ability.


Yes, that was a DCI floor rule addition for competitive play, which I'm pretty certain is being retained going forward. However, the Endor map itself is not a legal "competitive" tournament map under the floor rules, at least not for any major tournaments. That is why I didn't mention the floor ruling.

Again, you are free to modify a rule or use any map as you wish within your local group. We don't use the Rigid ability at our LGS, and I like it that way. ThumpUp
General Ed
Posted: Wednesday, October 20, 2010 2:40:40 PM
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swinefeld wrote:
General Ed wrote:
I thought they errata-ed all huge characters to get rid of the Rigid special ability.

Again, you are free to modify a rule or use any map as you wish within your local group. We don't use the Rigid ability at our LGS, and I like it that way. ThumpUp


I totally agree! Rigid just isn't fun to play with! It is way to restricting
kenred2
Posted: Wednesday, October 20, 2010 3:07:22 PM
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This thread should be moved to the "Rules" section
General Ed
Posted: Wednesday, October 20, 2010 3:15:00 PM
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I did like the idea for concealment for this map. I hope we have been helpful to Desslok.
Desslok
Posted: Wednesday, October 20, 2010 4:44:59 PM
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Naw, you guys were spot on helpful - pretty much confirming what I thought. Thanks a ton.
Disturbed1
Posted: Thursday, October 21, 2010 3:15:39 AM
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Last I checked, and he mentioned it in the op, the doors and hallways in teh bunker are 3sq wide, so the ATST WOULD be able to fit inside the bunker.
swinefeld
Posted: Thursday, October 21, 2010 3:31:56 AM
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Disturbed1 wrote:
Last I checked, and he mentioned it in the op, the doors and hallways in teh bunker are 3sq wide, so the ATST WOULD be able to fit inside the bunker.


Ah, right you are, thanks. I went off track in response to the post that followed the OP about huge characters and squeezing.
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