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Rank: Administration Groups: Member
Joined: 3/27/2008 Posts: 12
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I love Jar Jar. So I wanted to make a squad that abused his ability as much as possible. What I came up with is this.
55 Yoda 52 Jedi Weapon Master x2 26 Tarfful 18 Jar Jar Binks 18 Gungan Shieldbearer 9 Gamorrean Guard 8 Mas Amedda 7 Aqualish Assassin 6 Ugnaught Demolitionist x2 (199pts. 11 activations)
The plan is simple, and works great for my basic playstyle. Which is being faily aggressive. I run Yoda, JWM's, and Jar Jar up together. Try to draw fire with Jar Jar and have the opponent kill themselves with Bombad Gungan. Tarfful is cool and gives the JWM's better chance of hitting. The Gamorrean is because I have never played one before.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Kick it up a notch and go with R2A instead of the Gam. Works right into your aggressive nature. >;)
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Rank: Administration Groups: Member
Joined: 3/27/2008 Posts: 12
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Yes, you are definatly correct on R2 Astro. Would certainly make it more competetive. Overide opens a lot of options, and flight will give me some more doubles from the JWM's. I'm hoping to give this squad a try tonight. I've heard that Jar Jar & Yoda can be brutal. I have to imagine that that's true.
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Rank: Administration Groups: Administration
Joined: 10/2/2008 Posts: 351 Location: Kent, WA
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I think you should definitely bring in something competitive instead of the Gamorrean. Maybe Ponda Baba, a Polis Massa Medic, or a Clone Trooper?
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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My first Jar Jar squad was with Yoda, Shieldbearer, R2A, IG-88 BH, 2 Ugs. It was vs Revan and some guards. Not the worst squad but I didn't lose a single guy! Jar Jar was insane w/ Yoda CS. R2 just towed IG around for the double Opp.
Also, remember that the Shieldbearer's save is rolled by the opponent. So no double save there.
Make sure to keep Jar Jar up front so that anything without Accurate has to shoot at him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/5/2008 Posts: 151 Location: Minnesota
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I would get rid of the extra fluff for an extra Shieldbearer, but maybe that's just me because my opponents always make the saves for them. All in all, it seems like a good squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 110
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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You could do better with R2.
I however would drop Tarrful, he only helps two JWMs and Jar Jar in extreme cases so those points could be better spent. Wicket would accomplish rough the same thing for 18 points cheaper.
I would switch out Gamorrean for a door controller (if no R2 AM then maybe an R7) and tarrful for Wicket and Lando, Dashing Scoundrel to give you a mobile shooter who can reroll evades.
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