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Custom Set: The Gears of War Options
Gemini1179
Posted: Monday, November 1, 2010 6:54:28 AM
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Joined: 3/27/2008
Posts: 229
The Gears of War
This set is a 60 piece set with a distribution of 14VR, 15R, 15UC and 16C. I actually could easily have had more R/VR, but I wanted to have the C/UC pieces to back up some of the uniques in the set. As it is, I didn't include a ton of C/UC that go with what is already here. This set was a long time in the making with constant tweaking and such throughout the whole process. I never am fully satisfied with these things, but I like where it's at right now so I'm putting it out there.

The set focuses a lot on the OR era (from the new MMO) and more tech all around, including some interesting things for Force users- of which I have more to come as well.

OLD REPUBLIC
1. Admiral Forn Dodonna VR
2. Bothawui Commando UC
3. Bothawui Jedi Defender UC
4. Bothawui Trooper C
5. Exar Kun, Jedi VR
6. Female Jedi Shadow VR
7. Havoc Squad Heavy Trooper C
8. Havoc Squad Trooper C
9. Havoc Squad Commander R
10. Jedi Master Belth Allusis VR
11. Suvam Tan VR

SITH
12. Aleema Keto VR
13. Corrupted Jedi Knight UC
14. Darth Malgus VR
15. Dashade Sith Assassin UC
16. Dessel, Gloom Walker Seargent R
17. Eleena Daru R
18. Gloom Walker Commando UC
19. Gloom Walker Scout C
20. Gloom Walker Trooper C
21. Grand Moff Zellos VR
22. Shae Vizla VR
23. Sith Assault Trooper C

REPUBLIC
24. Anakin Skywalker, Podracer Pilot R
25. BCA-11/X Lightsaber Training Droid UC
26. Callista Ming VR
27. Cin Drallig, Battlemaster VR
28. Handmaiden C
29. Naboo Royal Med Droid C
30. Order of Sanctuary Leader UC
31. Republic Commando Sniper Elite UC
32. Serra Keto R
33. Training Droid 1138 C

SEPARATIST
34. B2 Grapple Droid UC
35. C-B3 Cortosis Battle Droid UC
36. Count Dooku, Confederacy Leader R
37. Darth Maul, Dark Side Assassin R
38. Duelist Elite UC
39. Flame Battle Droid C

REBEL
40. Leia of Endor R
41. Madine, Special Forces General R
42. SpecForce Guerrilla C
43. SpecForce Marine C
44. TK-421 R

IMPERIAL
45. ASP-19 Dueling Droid UC
46. Dark Side Elite C
47. Dark Side Elite Leader UC
48. Emperor Palpatine, Master of the Darkside R
49. Omwati Scientist C
50. Ysanne Isard, Intelligence Director VR

NEW REPUBLIC
51. Ben Skywalker, GAG Officer R
52. Galactic Alliance Guard C
53. Galactic Alliance Core Fleet Commando UC
54. R2-D2, Legendary Astromech R

FRINGE
55. Ewok Hunter C
56. Jedi Enclave Scavenger UC
57. Shmi Skywalker R

MANDALORIAN
58. Mirta Gev VR

YUUZHAN VONG
59. Onimi R
60. Viqi Shesh VR
Gemini1179
Posted: Monday, November 1, 2010 7:38:26 AM
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OLD REPUBLIC

1. Admiral Forn Dodonna 37 Points VR
Old Republic
HP: 60
Def: 13
Atk: 3
Dam: 10

Special Abilities
Unique; Old Republic Reinforcements 30 (During setup, after seeing your opponent’s squad, you can add up to 30 points of Old Republic characters to your squad.)

Commander Effect
If your initiative check for a round is an even number and this character has line of sight to an enemy at the start of the round, choose one ally to activate twice in that round. The selected character cannot be activated twice in the same phase.

"Hit that Star Forge with everything we've got!" ―Forn Dodonna

2. Bothawui Commando 18 Points UC
Old Republic
HP: 40
Def: 15
Atk: 8
Dam: 20

Special Abilities
Stealth; Mines 10; Flanking Support;

The troops under the command of Belth Allusis used unconventional tactics with everything at their disposal to hold back the Sith forces.

3. Bothawui Jedi Defender 26 Points UC
Old Republic
HP: 80
Def: 18
Atk: 9
Dam: 20

Special Abilities
Melee Attack; Double Attack;
Last Ditch (When this character would be defeated, it can make one immediate attack at +5 Attack and +30 Damage against a legal target. If this attack defeats an enemy, this character is not defeated and has 10 Hit Points.);

Force Powers
Force 3
Lightsaber Deflect
Lightsaber Riposte
Lightsaber Sweep

The Jedi held their ground at the Bothawui shield generators despite overwhelming odds.

4. Bothawui Trooper 7 Points C
Old Republic
HP: 20
Def: 13
Atk: 6
Dam: 10

Special Abilities
Advantageous Cover;

For each Republic defender that fell, it was said that ten of the enemy fell as well.

5. Exar Kun, Jedi 36 Points VR
Old Republic
HP: 100
Def: 19
Atk: 13
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Niman Style; Lightsaber Duelist;

Force Powers
Force 2. Force Renewal 1
Dark Temptation
Force Push 2
Lightsaber Defense
Lightsaber Precision

Often regarded as the greatest student ever trained by Master Vodo-Siosk Baas, Kun believed himself to be unparalleled in all aspects of the Force…

6. Female Jedi Shadow 45 Points VR
Old Republic
HP: 110
Def: 20
Atk: 13
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Intuition; Crowd Fighting;
Dual-Bladed Lightsaber (This character can benefit from up to two Crystal upgrades at a time.)

Force Powers
Force 2. Force Renewal 1
Absorb Energy
Force Leap
Force Push 4
Lightsaber Block
Master of the Force 2

Commander Effect
Allies whose name contains Havoc within 6 squares gain Bravado.

Her initiative enabled her to take out multiple Sith combatants before challenging Darth Malgus himself, further displaying her courage in her willingness to duel a Sith Lord.

7. Havoc Squad Heavy Trooper 8 Points C
Old Republic
HP: 10
Def: 15
Atk: 7
Dam: 30

Special Abilities
Heavy Weapon; Splash 10;

Big cannons and big guts prevailed during the Battle of Alderaan.

8. Havoc Squad Trooper 9 Points C
Old Republic
HP: 20
Def: 16
Atk: 6
Dam: 10

Special Abilities
Grenades 10; Mobile Attack;

Havoc Squad was made up of the elite troopers in the Republic and they fought to take back Alderaan during the Great Galactic War.

9. Havoc Squad Commander 25 Points R
Old Republic
HP: 40
Def: 18
Atk: 10
Dam: 30

Special Abilities
Unique; Grenades 20; Charging Fire; Sith Hunter;
Guerrilla Warfare (Allies who move on their turn do not provoke attacks of opportunity while within 6 squares of this character)

Commander Effect
Soldier, trooper and commando followers within 6 squares gain Sith Hunter.

"We must fight—to victory, or death—for the Republic!"
―The trooper during the Battle of Alderaan


10. Jedi Master Belth Allusis 60 Points VR
Old Republic
HP: 150
Def: 21
Atk: 10
Dam: 20

Special Abilities

Unique; Melee Attack; Double Attack; Never Tell Me The Odds; Long Shot 10;
Entrenched (If this character is wounded and doesn’t move on his turn, he gains +3 Def and +10 Damage);

Force Powers
Force 5
Force Valor
Lightsaber Defense
Whirlwind Attack

Commander Effect
Old Republic allies, including this character, count as having the same name for abilities whose name contains Squad. Non-Unique Old Republic followers within 6 squares gain Squad Cover and Entrenched.

Jedi Master Belth Allusis led seven dozen Jedi and four thousand Republic troopers in defense of the shield generators on Bothawui against an army of fifty-thousand Sith. Allusis and his men fell, but not before the Sith Imperials were driven to retreat.

11. Suvam Tan 18 Points VR
Old Republic
HP: 50
Def: 12
Atk: 0
Dam: 10

Special Abilities
Unique; Melee Attack;
Custom Blaster Rifle Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Sniper and Jolt);

Heart of the Guardian Crystal Upgrade (Replaces turn: Select one adjacent ally with a Force rating and a Lightsaber. That character gets +3 Attack and +3 Defense for the rest of the skirmish. A character can only benefit from one Crystal upgrade at a time.)

Mantle of the Force Crystal Upgrade (Replaces turn: Select one adjacent ally with a Force rating and a Lightsaber. That character gets Force Renewal 1 for the rest of the skirmish. A character can only benefit from one Crystal upgrade at a time.)

Former slave, Suvam Tam was a weaponsmith and scavenger who ran a shop on a space station near Yavin IV around the time of the Jedi Civil war. It was said he even became friends with a redeemed Revan during his quest to destroy the Star Forge.
Gemini1179
Posted: Monday, November 1, 2010 7:41:33 AM
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I've made #6 Female Jedi Shadow and #9 Havoc Squad Commander Uniques as they are main characters from the "Hope" trailer for The Old Republic MMO, and I'm suspecting that they will eventually have names.

...and I've just realized that the Havoc Squad Commander is a UC... geeze, doesn't matter how many times I go over these, I always see something... oh well, one extra R and one less UC in the set now.
JediOompaloompa
Posted: Monday, November 1, 2010 12:33:19 PM
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Posts: 140
When I read this I was expecting to see Marcus Fenix and Dom Santiago, Carmine and baird in the set... Sad
Is a good idea though BigGrin
qvos
Posted: Monday, November 1, 2010 9:08:38 PM
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
I like the Characters, much of which is from the Legacy series! very cool
The Celestial Warrior
Posted: Tuesday, November 2, 2010 12:38:46 AM
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The way Last Ditch is worded the Bothawui Jedi Defender would not have a +14 attack (which I assume you want). Rather he would attack at +5 for a total of 50 damage (which I'm pretty sure you wanted the damage output).
Gemini1179
Posted: Tuesday, November 2, 2010 4:03:14 AM
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The Celestial Warrior wrote:
The way Last Ditch is worded the Bothawui Jedi Defender would not have a +14 attack (which I assume you want). Rather he would attack at +5 for a total of 50 damage (which I'm pretty sure you wanted the damage output).


Hmmm... good point. I never read it that way, but I thought it was different enough from something like Blaster 20 that it would work. Maybe the word "with" instead of "at"?
Gemini1179
Posted: Tuesday, November 2, 2010 4:05:35 AM
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Joined: 3/27/2008
Posts: 229
JediOompaloompa wrote:
When I read this I was expecting to see Marcus Fenix and Dom Santiago, Carmine and baird in the set... Sad
Is a good idea though BigGrin


Didn't get that at first read through. Loved Gears of War. Probably should pick up GOW2 sometime...
The Celestial Warrior
Posted: Tuesday, November 2, 2010 5:20:34 AM
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Joined: 2/28/2009
Posts: 414
Gemini1179 wrote:
The Celestial Warrior wrote:
The way Last Ditch is worded the Bothawui Jedi Defender would not have a +14 attack (which I assume you want). Rather he would attack at +5 for a total of 50 damage (which I'm pretty sure you wanted the damage output).


Hmmm... good point. I never read it that way, but I thought it was different enough from something like Blaster 20 that it would work. Maybe the word "with" instead of "at"?


Depends, do you intend for it to be 50 doubled to 100 on a crit or 50 doubled to 70 on a crit?
Gemini1179
Posted: Tuesday, November 2, 2010 5:40:59 AM
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Posts: 229
No, no should just be 50 and 70 on a crit. I'm working off the wording for Djem So Style Mastery which says "with +10 Damage" and as far as I know, that doesn't double on crits.
The Celestial Warrior
Posted: Tuesday, November 2, 2010 8:16:58 AM
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Gemini1179 wrote:
No, no should just be 50 and 70 on a crit. I'm working off the wording for Djem So Style Mastery which says "with +10 Damage" and as far as I know, that doesn't double on crits.


Hrrrm, that makes it tricky then.
The Celestial Warrior
Posted: Tuesday, November 2, 2010 8:21:48 AM
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Last Ditch (When this character would be defeated, this character gets +5 Attack and +30 Damage and may make an attack against a legal target. If this attack defeats an enemy, this character is not defeated and has 10 Hit Points.);

Along the lines of Cunning and Opportunist. About the best I can do, but it does precisely achieve the results.
Gemini1179
Posted: Wednesday, November 3, 2010 6:58:14 AM
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Posts: 229
Great scott! I've found it.

Princess Leia's CE: At the end of this character's turn, 1 Rebel follower within 6 squares can make 1 immediate attack at +4 Attack and +10 Damage.

Edited stat post to reflect this wording a bit more closely.
Gemini1179
Posted: Wednesday, November 3, 2010 7:30:57 AM
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SITH

12. Aleema Keto 31 Points VR
Sith
HP: 90
Def: 22
Atk: 0
Dam: 0

Special Abilities
Unique; Turn To The Darkside; Stealth; Betrayal;

Force Powers
Force 1. Force Renewal 1
Illusion
Pawn of the Darkside
Sith Sorcery
Force Corruption 4

Commander Effect
Commanders within 6 squares get +10 Damage against Old Republic characters.

Seduced by ancient Sith teachings, Aleema Keto rose to power forming the secret society of the Krath and was able to turn famed Jedi Ulic Qel-Droma to the darkside.

13. Corrupted Jedi Knight 19 Points UC
Sith
HP: 70
Def: 17
Atk: 11
Dam: 20

Special Abilities
Melee Attack; Double Attack; Impulsive Savagery;

Force Powers
Force 3
Sith Rage
Lightsaber Assault
Lightsaber Block

Driven to darkness by Exar Kun and the Dark Holocron, many Jedi who looked up to Kun became his tools of conquest.

14. Darth Malgus 57 Points VR
Sith
HP: 130
Def: 20
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Jedi Hunter; Lightsaber Duelist; Dark Armor;

Force Powers
Force 2. Force Renewal 1
Force Leap
Force Lightning 2
Force Push 2
Lightsaber Defense
Lightsaber Throw 2

Commander Effect
Allied mercenaries ignore the movement restriction of Mercenary. Non-unique mercenary followers get +4 Attack and Charging Assault +10.

Darth Malgus was a fierce warrior who often utilized alien mercenaries, long thought unreliable by the Sith. He led the attack that started the sacking of Coruscant with a lone Twil’ek ally and a female bounty hunter as backup.

15. Dashade Sith Assassin 20 Points UC
Sith
HP: 80
Def: 16
Atk: 10
Dam: 20

Special Abilities
Stealth; Double Attack; Melee Attack;
Force Resistant (This character takes half damage, rounded down, from Force powers and gets +4 to all Force power saving rolls.)
Assassin (+10 Damage against Unique enemies)

Due to their natural Force resistance, Dashade warriors easily found employment as assassins for the Sith.

16. Dessel, Gloom Walker Seargent 39 Points R
Sith
HP: 70
Def: 18
Atk: 8
Dam: 10

Special Abilities
Unique; Accurate Shot; Sniper; Deadeye; Intuition; Close-Quarters Fighting;

Force Powers
Force 3
Blaster Barrage
Force Sense

Commander Effect
Non-Unique followers within 6 squares without Melee Attack gain Close-Quarters Fighting.

"I can't drop nine targets that fast by myself, Sarge. Nobody can." ―Lucia

17. Eleena Daru 26 Points R
Sith
HP: 70
Def: 16
Atk: 9
Dam: 10

Special Abilities
Unique; Twin Attack; Mobile Attack; Stealth; Opportunist;
Synergy (+4 Attack and +4 Defense if an allied character whose name contains Darth Malgus is within 6 squares.);

Eleena Daru participated in the Sacking of Coruscant alongside her lover, Darth Malgus.

18. Gloom Walker Commando 19 Points UC
Sith
HP: 40
Def: 18
Atk: 7
Dam: 20

Special Abilities
Stealth; Grenades 20;
Sonic Grenades (Replaces attacks: Living target and each living character adjacent to that target gain Speed 4 and get -4 Defense; save 11)

"We have to be perfect."

19. Gloom Walker Scout 11 Points C
Sith
HP: 20
Def: 14
Atk: 7
Dam: 10

Special Abilities
Pathfinder; Stable Footing; Rangefinder; Stealth;

The Gloom Walkers became an elite trooper force for the Sith around 1002 BBY.

20. Gloom Walker Trooper 9 Points C
Sith
HP: 10
Def: 15
Atk: 7
Dam: 20

Special Abilities
Trooper (Counts as a character named Sith Trooper);

Members of the Gloom Walkers were recruited from around the Outer Rim.

21. Grand Moff Zellos 23 Points VR
Sith
HP: 50
Def: 14
Atk: 6
Dam: 10

Special Abilities
Unique; Recon; Sith Reserves 20 (If you roll 6 for initiative, you can add up 20 points of Sith characters to your squad immediately before your first activation of the round.)

Commander Effect
Non-Unique allies without Melee Attack get -3 Defense and gain Merciless 10 (+10 Damage against enemies at half Hit Points or less).

Commander of the ground assault on Bothawui, Vellos’ overconfidence led to massive losses of Sith forces, forcing him to offer the Republic defenders freedom if they surrendered. They refused and were all killed but not before the Sith forces were forced to retreat.

22. Shae Vizla 43 Points VR
Sith
HP: 80
Def: 19
Atk: 9
Dam: 20

Special Abilities
Unique; Double Attack; Jedi Hunter; Bounty Hunter +4; Flight; Stealth;
Flamethrower 20;

Taking her cue from Darth Malgus’ destruction of the Antarian Rangers at the gate, Shae Vizla snuck in a maintenance shaft as part of the initial assault on Coruscant.

23. Sith Assault Trooper 9 Points C
Sith
HP: 20
Def: 14
Atk: 6
Dam: 10

Special Abilities
Charging Fire; Squad Firepower;

50 000 strong, the Sith forces charged the Jedi and Republic defenders protecting the Bothawui shield generators during the Battle of Bothawui.

Gemini1179
Posted: Thursday, November 4, 2010 4:29:19 AM
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Joined: 3/27/2008
Posts: 229
REPUBLIC

24. Anakin Skywalker, Podracer Pilot 12 Points R
Republic
HP: 40
Def: 16
Atk: 6
Dam: 10

Special Abilities
Unique; Melee Attack; Pilot; Repair 30; Industrial Repair 30; Evade;

Force Powers
Force 3
Chosen One (Force 1. Any one ally may re-roll last save or attack.)

"Anakin, this path has been placed before you. The choice is yours alone."
―Shmi Skywalker


25. BCA-11/X Lightsaber Training Droid 23 Points UC
Republic
HP: 40
Def: 18
Atk: 9
Dam: 20

Special Abilities
Droid; Double Attack; Jedi Hunter; Lightsaber Resistance;
Cortosis Armor (Whenever this character is hit by an attack from an enemy with a Lightsaber, reduce the damage by 10)

Commander Effect
If at least two allies with a Force rating are within 6 squares, each ally with a Force rating within 6 squares may re-roll an attack once per turn.

Constructed by Baktoid Combat Automata before the Battle of Naboo as a training droid for the Jedi Order, the BCA-11/x Training Droid featured cortosis-woven armor and heavy blaster carbines to test the teamwork of masters and their apprentices.

26. Callista Ming 25 Points VR
Republic
HP: 90
Def: 18
Atk: 11
Dam: 20

Special Abilities

Unique; Melee Attack; Double Attack; Lightsaber Duelist;
Affinity (May be in a New Republic squad with a character whose name contains Luke Skywalker)

Force Powers
Force 4
Droid Control (Force 1. Cancel an attack by a Droid enemy within 6 squares)
Force Psychometry (Force 1. Useable only on this character’s turn; range 6. Select one enemy: this character gets +2 Attack and +10 Damage against that enemy this round)
Master Transfer Essence (Force 1. Useable only on this character’s turn: Choose 1 ally. Remove that ally from play and place this character in that ally’s space; that ally is defeated.)

Known for possessing unusual force powers, Callista Ming transferred her essence into the devastating Eye of Palpatine’s computers to stop it, and then back out into the body of Cray Mingla after meeting Luke Skywalker.

27. Cin Drallig, Battlemaster 45 Points VR
Republic
HP: 120
Def: 18
Atk: 10
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Lightsaber Duelist; Ataru Style Mastery;
Shii-Cho Style Mastery (+3 Attack and +3 Defense if at least two enemies are within 6 squares)

Force Powers
Force 3.
Lightsaber Assault;
Lightsaber Defense;
Lightsaber Precision;
Master Speed;

Commander Effect
Followers with a Force rating and a Lightsaber within 6 squares gain Soresu Style.

"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader


28. Handmaiden 13 Points C
Republic
HP: 30
Def: 13
Atk: 9
Dam: 10

Special Abilities
Royal Bodyguard (If a unique adjacent ally would take damage from an attack, this character may take the damage instead);
Queen’s Double (If an allied character whose name contains Amidala is within 6 squares and would be defeated, this character may switch positions with her and be defeated instead. This movement does not provoke attacks of opportunity and Amidala has Hit Points equal to this character’s Hit Points before the switch.)

The Handmaidens of Naboo acted as bodyguards, decoys and confidants to their mistress.

29. Naboo Royal Med Droid 7 Points C
Republic
HP: 10
Def: 18
Atk: 0
Dam: 0

Special Abilities
Droid; Heal 10; Emergency Life Support;

"I am programmed to heal." ―Royal Med Droid

30. Order of Sanctuary Leader 18 Points UC
Republic
HP: 50
Def: 18
Atk: 9
Dam: 10

Special Abilities
Stealth; Mobile Attack; Handmaiden Trainer (Counts as a Handmaiden);

Commander Effect
Republic allies whose name contains Amidala or Handmaiden gain Synergy (+4 Attack and +4 defense if an allied character whose name contains Amidala or Handmaiden is within 6 squares)

The Order of Sanctuary was a secret society of female warriors based in the remote areas of Naboo. All of the Naboo’s royal handmaidens belonged to the order.

31. Republic Commando Sniper Elite 17 Points UC
Republic
HP: 30
Def: 14
Atk: 7
Dam: 30

Special Abilities
Order 66; Heavy Weapon; Cloaked; Careful Shot +4;
Master Sniper (If this character doesn’t move on their turn, other characters, low objects and walls do not provide cover against this character’s attack. This character still needs sight to attack.)

The DC-17m Sniper rifle attachment provided up to 20x zoom and displayed X-ray type imagery of its target making it very difficult to hide from someone to hide from their sights.

32. Serra Keto 35 Points R
Republic
HP: 90
Def: 19
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Ataru Style; Synergy (+4 Attack if an allied character whose name contains Cin Drallig is within 6 squares.)
Jar’Kai Style (When this character makes a successful attack against an adjacent enemy, make one immediate attack at -4 Attack against the same enemy. This attack does not stack with itself. If this attack is successful, this character gains -4 Defense for the rest of this turn.)

Force Powers
Force 3.
Lightsaber Precision;
Force Leap;
Knight Speed;

Serra Keto developed a fighting style that was fast, dynamic and acrobatic.

33. Training Droid 1138 7 Points C
Republic
HP: 30
Def: 14
Atk: 0
Dam: 0

Special Abilities
Droid;
Padawan Lightsaber Trainer (Allied padawans and Younglings within 6 squares get +4 Attack);
Padawan Force Power Instructor (Allied padawans and Younglings within 6 squares gain Force Push 1)

This droid, known only by its service number of 1138, was one of many droids used by the Order to teach Jedi. 1138 helped to instruct in the ways of lightsaber combat and Force Throw.
Gemini1179
Posted: Wednesday, November 10, 2010 3:39:51 AM
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Joined: 3/27/2008
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SEPARATIST

34. B2 Grapple Droid 13 Points UC
Separatist
HP: 40
Def: 18
Atk: 8
Dam: 20

Special Abilities
Droid; Melee Attack;
Electrical Pincers (An adjacent enemy that is hit by this character’s attack cannot move and takes 10 Damage each time it activates while it remains adjacent, save 11)

Designed to combat Jedi, and whose modifications were oversaw by General Grievous himself, the B2 Grapple Droids were employed on the Invisible Hand during the assault on Coruscant.

35. C-B3 Cortosis Battle Droid 18 Points UC
Separatist
HP: 60
Def: 15
Atk: 9
Dam: 10

Special Abilities
Droid; Twin Attack; Jedi Hunter; Mobile Attack;
Cortosis Armor (Whenever this character is hit by an attack from an enemy with a Lightsaber, reduce the damage by 10)

Deemed too effective in the eyes of Darth Sidious, Supreme Chancellor Palpatine let slip the C-B3’s production location to the Jedi.

36. Count Dooku, Confederacy Leader 76 Points R
Separatist
HP: 130
Def: 20
Atk: 15
Dam: 20

Special Abilities
Unique; Melee Attack; Twin Attack; Lightsaber Duelist; Makashi Style Mastery;
Curved-Hilt Lightsaber (Lightsaber Duelist cannot be used against this character’s attacks);

Force Powers
Force 2. Force Renewal 1;
Ligthsaber Deflect;
Lightsaber Precision;
Force Lighting 4;
Force Repulse 2;
Master of the Force 2;

Commander Effect
Droids are subject to these effects: Followers get +4 Attack if an ally with a Force rating is within 6 squares. Allied commanders can take an immediate turn, without moving, when defeated.

"He is a fencer. Leverage, position, advantage—they are as natural to him as breathing." ― Qui-gon Jinn’s force spirit to Yoda

37. Darth Maul, Dark Side Assassin 57 Points R
Separatist
HP: 140
Def: 21
Atk: 12
Dam: 20

Special Abilities
Unique; Melee Attack; Double Attack; Greater Mobile Attack; Stealth; Loner;
Sith Ianvarok (Replaces attacks: range 6; 20 Damage to target and each adjacent character, save 16)
Dual-Bladed Lightsaber (This character can benefit from up to two Crystal upgrades at a time.)

Force Powers
Force 4
Force Absorb
Lightsaber Block
Sith Rage
Surprise Move

Darth Maul stalked his prey from the shadows equipped with an assortment of weapons, including an ancient Sith Ianvarok, which fired deadly metal disks he guided with the force.

38. Duelist Elite 20 Points UC
Separatist
HP: 60
Def: 17
Atk: 10
Dam: 20

Special Abilities
Droid; Twin Attack; Parry; Lightsaber Duelist; Melee Attack;
Affinity (May be in a Sith squad)
Duel Training (Replaces turn: select an adjacent ally with a Lightsaber. Roll a save of 11. If successful, remove this character from play; it is defeated. The selected ally gets +2 Attack and +2 Defense for the rest of the skirmish.)

Built by Trang Robotics, these droids were considered “top-of-the-line” during the years prior to Order 66, used in the Works by Darth Maul to hone his skills.

39. Flame Battle Droid 5 Points C
Separatist
HP: 10
Def: 10
Atk: 0
Dam: 10

Special Abilities
Droid; Melee Attack; Flamethrower 10;

Poor intelligence and having to close range with a target made the dangerous incineration capabilities of the flame battle droid less effective.
Gemini1179
Posted: Thursday, November 11, 2010 5:25:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 229
REBEL

40. Leia of Endor 29 Points R
Rebel
HP: 60
Def: 17
Atk: 8
Dam: 20

Special Abilities
Unique; Rapport (Allied Ewoks cost 1 less in same squad);
Impulsive Accurate Shot (If a Unique allied character is defeated, for the rest of the skirmish, this character has Accurate Shot)
Impulsive Barrage (When a Unique allied character is defeated, this character can attack each legal target once)

Force Powers
Force 2

Commander Effect
Non-unique followers in your squad can move 2 extra squares as part of their move. Unique Rebel allies within 6 squares get +2 Attack and +2 Defense.

Befriending Ewoks; coordinating commando strikes; speeder bike chases and sniping Stormtroopers…all in a days work for Princess Leia.

41. Madine, Special Forces General 23 Points R
Rebel
HP: 60
Def: 16
Atk: 6
Dam: 10

Special Abilities
Unique (Counts as Crix Madine); Affinity (May be in a New Republic squad);
Disruptive; Stealth; Commando;

Commander Effect
Your squad may include non-Unique Rebel characters. Non-Unique allies within 6 squares who have Stealth gain Commando. Commando allies can make 1 immediate attack at +4 Attack when defeated.

"I've come to the conclusion that those people who truly do great deeds don't feel the need to talk about them all the time." ―Crix Madine

42. SpecForce Guerrilla 20 Points C
Rebel
HP: 50
Def : 14
Atk : 9
Dam : 20

Special Abilities
Melee Attack; Double Attack; Speed 8; Ambush; Crowd Fighting; Blaster 20; Satchel Charge; Commando;

"Law of Fortifications: It is always as hard to get out as it is to get in."

43. SpecForce Marine 17 Points C
Rebel
HP: 40
Def: 16
Atk: 8
Dam: 10

Special Abilities
Double Attack; Commando; Armored Spacesuit; Stealth;
Space Combat Specialist (+10 Damage against enemy Pilots)

"Never go into space with someone braver than you."
―Conventional SpaceOps wisdom


44. TK-421 26 Points R
Rebel
HP: 60
Def: 19
Atk: 10
Dam: 20

Special Abilities
Unique (Counts as Luke Skywalker); Twin Attack; Impulsive Shot; Splash 10; Stealth;
Grapple Hook (When this character activates, roll a save of 11, if successful, this character ignores low objects, rough terrain, and enemy characters while moving)

Force Powers
Force 3
Use the Force

“TK-421, why aren’t you at your post? TK-421, do you copy?"

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