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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2009 Posts: 487
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what is the best mace windu card you can make? it can be from any time in his (canon) life.
here's mine:
Mace Windu, Master of Vaapad
cost 80
hp: 150 df 22 at 16 dm 20
Special Abilities Unique Melee Attack: Triple Attack Vaapad-Style Mastery (Scores a critical hit on an attack roll of natural 18, 19, or 20. If this character rolls a critical hit against a wounded enemy, that enemy is defeated.) Unyielding (Damage from this character can't be prevented or redirected) Vaapad Tutor (At the start of the skirmish you may choose an ally with a Force rating that doesn’t have a Style to make a save of 11. On a success, that character gains Vaapad-Style Fighting for the rest of the skirmish. On a failed save, that character gains Vaapad-Style Fighting and joins your opponent’s squad for the rest of the skirmish. It sets up in your opponent's starting area.)
Force Powers Force 2, Force Renewal 1 Lightsaber Assault (Force 1: replaces attacks: make 2 attacks) Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
no shatterpoint: would make him too ridiculous
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/14/2009 Posts: 115
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Mace Windu, Fist of the Jedi (Cost: 53) HP: 120 Def: 20 Atk: +12 Dmg: 10
Unique, Melee Attack, Triple Attack, Twin Attack, Demolish, Rend +10
Force 2, Force Renewal 2 Force Grip 1, Force Push 2, Force Repulse 4, Master Speed, Shatterpoint
A Jedi Master without a lightsaber is still a Jedi Master.
Windu, a la Battle of Dantooine. Not sure about the cost, though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Mace Windu, Holier then Thou (81 Points)
150 hp 22 def 16 att 20 dam
Unique, Triple Attack, Melee Attack, Mighty Swing +20, Vaapad Style Mastery (this character scores a critical hit on a 18 and 19, on a roll of natural 20 the target character is defeated)
Force 2 Renewal 2 Force Crush (force 3:replaces Attacks range:sight. Target takes 30 damage, save 11 or target character is considered activated) Lightsaber Reposte Lightsaber Defence Lightsaber Assualt Master of the Force 2
CE:Allied Characters with a force Rating gain Mighty Swing
"Say What Again!, I dare ya, i double dare ya!"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
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Mace Windu, Defender of the RepublicCOST: 74 HP: 150 DEF: 22 ATT: 16 DAM: 20 Special Abilities Unique Melee Attack Triple Attack Vapaad Style Mastery (This character scores a critical hit on a natural roll of 18,19 or 20. Critical hits by this character cannot be avoided or redirected.) Force Powers Force 2, Renewal 1 Force Repulse 3 Lighsaber Defence Lightsaber Riposte Master of the Force 2 Shatterpoint
Commander EffectFollowers within 6 squares who have a Force rating gain Extra Attack "This Party's over."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/22/2008 Posts: 79
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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@Abiwan I think that's really good - I still think he's playable, with his good stats, but I've often thought that they could have given him Lightsaber Assault and MOTF2, without making him overpowered, and Lightsaber Defense is good as it breaks him out of just being a swap piece. I'm not quite sure about Flurry Attack - I'd have to run him and have a look if it's overpowered, but that's a great looking card!
Actually - all the options look good, I just like Abiwan's especially, as it's the same cost as Master Windu, and he made a cool looking card as well!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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With Tarpals you get 2 lightsaber assualts every round. Thats 4 attack on the move or just spend the 2 fp's you would get instead of doing triple. You do 80 over 60 per round.
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