|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
|
what are some cool synergies you can think of for DOTF? i have a couple:
prince xizor with ben skywalker, twin accurate blaster, cunning.
cilghal with luke FS heal for the masses.
yammosk with talz chieftain - steal commander effect, non unique yuuzhan vong get +4 and +10 against non unique enimies...
felcor + nom anor + nautolan BSV + xizor - felcor gets +4 and +10... cool, even though its quite a bit of points for a dominant felcor
jaina + mando captain + other commanders if needed - obvious one here...
joruus c'baoth + palleaon - swap if joruus is against vong...? not very important synergy, but still there.
sora bulq + whorm + durge jedi hunter - ranged threat, and melee threat, both very effective against jedi. could be fun?
revanchist + nym - gives nym a bit of mobility, although revanchist could be used with anyone really...
what else could you come up with??
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
Revanchist + Atton Rand + Exile= Ambush and Cunning synergize pretty well, along with the great chance of winning init.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/20/2009 Posts: 145
|
Yep! First thing I tought when I read Revanchist's stats.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/20/2009 Posts: 145
|
Add in a Czerka and that could be fun. (sorry for the double post) xD
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
|
Lt. Page, Crix Madine, Ithorian Commander, Wookiee Commando's. 100 damage on the move from 9 point pieces. Stupid Rebels
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
|
Weeks wrote:Lt. Page, Crix Madine, Ithorian Commander, Wookiee Commando's. 100 damage on the move from 9 point pieces. Stupid Rebels holy cow, that would dominate!
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Weeks wrote:Lt. Page, Crix Madine, Ithorian Commander, Wookiee Commando's. 100 damage on the move from 9 point pieces. Stupid Rebels You forgot Han STA!
|
|
Rank: Wookiee Freedom Fighter Groups: Member
Joined: 10/13/2010 Posts: 14
|
Exar Kun Force Spirit + Naga Sadow. Pretty much guarantees his virulent poison is going off and also makes sith sorcery that much more likely to activate pieces surrounding him.
Bastilla Shan + Jedi Exile + Dash Rendar Renegade Smuggler. Possibly turn off enemy's evade and shoot 6 times for 30 damage, if you want to go the opposite end of the turn order.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
|
Might just go with some left-field ones and some obvious ones. Sorry if I'm just repeating someone else's ideas Revanchist + CLObot = very good chance of Reserves and door control to go with Ambush. Tactical Officer + OR Guard = 4 point shooter that has access to Triple/Twin and anything up to 40 damage.... Oh, and Recon and It's a Trap! to go with that. Exar, FS + Naga Sadow + Bandon = almost guaranteed 80 damage PLUS Sith Rage! Bandon + Bane = 120 damage on the move! Sith Inquisitor + Sidious + Exar, FS = Master of Pain twice per round with save 15 Spaarti Demo + SC Palpatine + Queen Amidala = 3 point shooters with Satchel Charge. Palpatine can bring in 10 for Reserves. Take that, Uggie swarms! BD Lieutenant + BD Sergeant + Whorm + GG Scourge + Commando Droid Captain + HK-50 = 360 damage in a single activation! Good luck setting that up though Poggle + Muun Guard = 4 point living shooter with decent attack. Or you could go with the obvious Poggle + Drone combo for 2 points each with SD 20 and stickability. Admiral Pellaeon + Vader LotF/Lord Vader = interchangability with either Vader, depending on which one suits the game more. Joruus C'Baoth + Palpatine on Throne = lots of options each round.... Joruus C'Baoth + Kel Dor BH = a big boom! Jaina + Mandalore the Ultimate + Mando Captain = Triple/Twin with GMA and Master Speed NBSV + Xizor = +4/+10 for a whole lot of Fringers.... Salacious Crumb + Jabba, CL = THE sacrificial Unique. Think Wicket on a budget.... That's all I got for now
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
1. You do know that Affinity changes a character's faction. So you don't need Mandalore the Ultimate for the Captain/Jaina combo. 2. I don't understand the Revanchist/Clobot one. Tactician merely makes that you need to roll a 3 not an 11 to get Reserves. There is not synergy there beyond what Lobot brings for himself.
|
|
Rank: Wookiee Elite Warrior Groups: Member
Joined: 12/27/2008 Posts: 19
|
Nom Anor + Supreme Overlord Shimrra + a bunch of Yuuzhan Vong Workers + some beef
Have the workers run up to attack, if they miss, reroll, and if they miss agian, SD!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
|
what about this:
yammosk war coordinator + NBSV + xizor - steal nautolans commander effect, yuuzhan vong follers gain black sun, xizor gives them +4 and +10 everywhere.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
|
sharron wrote:what about this:
yammosk war coordinator + NBSV + xizor - steal nautolans commander effect, yuuzhan vong follers gain black sun, xizor gives them +4 and +10 everywhere. Look at the Rules insert posted at Gamers. Yammosk can only steal enemy commander effects, not ones on your own squad.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
|
LoboStele wrote:sharron wrote:what about this:
yammosk war coordinator + NBSV + xizor - steal nautolans commander effect, yuuzhan vong follers gain black sun, xizor gives them +4 and +10 everywhere. Look at the Rules insert posted at Gamers. Yammosk can only steal enemy commander effects, not ones on your own squad. In addition, there is a restriction on Fringe CEs as well (they end up applying to Vong figures in many cases). Not as useful as it might seem at first glance, but that's part of balancing this awesome mini.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
|
Cad bane + thrawn + new vigo = 4x attacks at +24 for 40 dmg each.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
|
Sithborg wrote:1. You do know that Affinity changes a character's faction. So you don't need Mandalore the Ultimate for the Captain/Jaina combo.
Wow, that makes her a beast! Would Charging Fire from Mandalore let her move 18 and do 6 attacks, or just Twin? And would the Master Speed just not work with it?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
|
Darth O wrote:Sithborg wrote:1. You do know that Affinity changes a character's faction. So you don't need Mandalore the Ultimate for the Captain/Jaina combo.
Wow, that makes her a beast! Would Charging Fire from Mandalore let her move 18 and do 6 attacks, or just Twin? And would the Master Speed just not work with it? Charging fire replaces turn, so she could only twin at the end. Master speed would work with it.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
|
Kokken Tor wrote:Nom Anor + Supreme Overlord Shimrra + a bunch of Yuuzhan Vong Workers + some beef
Have the workers run up to attack, if they miss, reroll, and if they miss agian, SD! GMLS's number one enemy. 1) bc theyre vong; and since his DEF is so high and the workers atk are so low...if GMLS is based by one of them; and tries to run away----AoO (miss probably)---reroll; miss again; BOOM! 20 dirrect dmg to GMLS. Or if he hits he cant block it either. And if they die; ALL vong allies get +1 atk; which stacks! Personally i think this is the most broken combo :P the only possible problem that i can think of is if TOO many vong die and the atk bonuses go up a TON then theyll never miss! But thats good too xD
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
|
billiv15 wrote:LoboStele wrote:sharron wrote:what about this:
yammosk war coordinator + NBSV + xizor - steal nautolans commander effect, yuuzhan vong follers gain black sun, xizor gives them +4 and +10 everywhere. Look at the Rules insert posted at Gamers. Yammosk can only steal enemy commander effects, not ones on your own squad. In addition, there is a restriction on Fringe CEs as well (they end up applying to Vong figures in many cases). Not as useful as it might seem at first glance, but that's part of balancing this awesome mini. I think in this case he WANTED the CE to change so it affected Vong, so you could run the new Workers and Nom, and they would all get Xizor's +4/+10. A solid plan overall probably, but only works if your opponent is playing the Nautolan BSV. Still though, might be able to build a variant using Xizor, NBSV, and Nom and then a mix of YV Workers and other Fringe Stealth pieces. Probably still a good build overall, even without the Workers getting the +4/+10
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
|
Hmmm... Sith Inquisitors + Lando Hero of Taanab = Mobile Masters of Pain... >:)
|
|
Guest |