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Rank: Advanced Bloo Milk Member Groups: Member
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does advanced battle meditation have a range. was wondering if the disrupted enemy commander effects are boardwide or are they within a certain range.
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obsidian7788 wrote:does advanced battle meditation have a range. was wondering if the disrupted enemy commander effects are boardwide or are they within a certain range. Quote:Advanced Battle Meditation: (Force; 3 Force points) Instead of taking its normal turn, until the start of this character’s next turn, this character gains the following Force ability: Allies get +10 Damage and enemy commander effects have no effect. Enemy CEs are negated boardwide for as long as the Force ability remains in effect.
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Rank: Advanced Bloo Milk Member Groups: Member
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swinefeld wrote:Enemy CEs are negated boardwide for as long as the Force ability remains in effect. Which is why ABM is so awesome, and something that OR needed!! Sincerely, Jester007
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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And it is interrupted if Bastilla gets attacked before her next go, yes?
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kezzamachine wrote:And it is interrupted if Bastilla gets attacked before her next go, yes? The force ability ends prematurely if she is damaged, rolls a save, or spends a force point before her next turn. So there are a good number of ways to get rid of it if you can target her.
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Will it effect Vong CE? I can see it argued both ways.
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General Ed wrote:Will it effect Vong CE? I can see it argued both ways. No, as they have Force Immunity.
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EmporerDragon wrote:General Ed wrote:Will it effect Vong CE? I can see it argued both ways. No, as they have Force Immunity. Based on how Disruptive works, Vong CE would only be immune if both the commander and the character affected by the CE have Force Immunity.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:EmporerDragon wrote:General Ed wrote:Will it effect Vong CE? I can see it argued both ways. No, as they have Force Immunity. Based on how Disruptive works, Vong CE would only be immune if both the commander and the character affected by the CE have Force Immunity. This is correct. For example, a Vong benefiting from a fringe CE on a character without Force Immunity would not get the CE, because the commander is disrupted, even though the vong is not.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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This came up in a game. ABM is awesome though. It totally helped my OR team Destroy my opponents NR Team. I LOVE THAT!
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Rank: Advanced Bloo Milk Member Groups: Member
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swinefeld wrote:kezzamachine wrote:And it is interrupted if Bastilla gets attacked before her next go, yes? The force ability ends prematurely if she is damaged, rolls a save, or spends a force point before her next turn. So there are a good number of ways to get rid of it if you can target her. I'm Confused.. How do you get this interpretation from reading her card. If this is indeedd how it works, then an errata should be issued, Am I wrong. I am not saying I think this is a bad way to go. There should be a way to stop BAstilla from doing this. I just don't see from the cards wording that If she takes damage, had to spend a force point, ect, ABM doesn't work anymore. I'm just hoping to see some clarification.
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Rank: Moderator Groups: Member
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Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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There are now "Force Abilities" which have their own definition and ABM falls under that category. (there is another thread covering them)
Here is the expanded definition of a "Force ability": (from Gamers) Force abilities: Some characters have Force powers that remain in effect beyond that character's turn. These are called Force abilities. A Force ability remains active for the designated time. Force abilities cannot be cancelled unless the character is defeated, or at the moment the ability is activated (if a character with a Force canceling power like Force Absorb or Force Defense is within the required range at the time of activation). Force abilities that don't last until the end of the skirmish are negated prematurely if the character using it rolls a save, spends Force points, makes an attack, or is dealt damage. The ability immediately ends if the character joins an opponent's squad. Characters with Force Immunity ignore Force abilities.
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Note that the expanded definition comes from the rules insert for DotF.
In case anyone missed it, the new term "Force Ability" is different from the term you're used to: "Force Power". Personally, I'm glad there's a new term to distinguish the two.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:Note that the expanded definition comes from the rules insert for DotF.
In case anyone missed it, the new term "Force Ability" is different from the term you're used to: "Force Power". Personally, I'm glad there's a new term to distinguish the two. First, yes, the ways to prematurely end a force ability are listed in the glossary definition. It was too much to put on the individual cards, and really required a clear entry in the new glossary, so we made it that way. Second, the above is not entirely correct. Force Abilities are most certainly force powers, but not all force powers are force abilities. It's more like a subset of force powers. This means that generally, other than what's listed in the glossary, all normal force power rules apply to force abilities.
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Rank: Advanced Bloo Milk Member Groups: Member
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Now a question arises... If you are in a room that is closed outside of the ABM would you be immune to it?
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Phishnuggets wrote:Now a question arises... If you are in a room that is closed outside of the ABM would you be immune to it? There is no range, so no.
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Rank: Advanced Bloo Milk Member Groups: Member
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billiv15 wrote:FlyingArrow wrote:Note that the expanded definition comes from the rules insert for DotF.
In case anyone missed it, the new term "Force Ability" is different from the term you're used to: "Force Power". Personally, I'm glad there's a new term to distinguish the two. First, yes, the ways to prematurely end a force ability are listed in the glossary definition. It was too much to put on the individual cards, and really required a clear entry in the new glossary, so we made it that way. Second, the above is not entirely correct. Force Abilities are most certainly force powers, but not all force powers are force abilities. It's more like a subset of force powers. This means that generally, other than what's listed in the glossary, all normal force power rules apply to force abilities. Thanks for this. I need to download the rules insert. Makes sense!
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billiv15 wrote:FlyingArrow wrote: In case anyone missed it, the new term "Force Ability" is different from the term you're used to: "Force Power". Personally, I'm glad there's a new term to distinguish the two.
Second, the above is not entirely correct. Force Abilities are most certainly force powers, but not all force powers are force abilities. It's more like a subset of force powers. This means that generally, other than what's listed in the glossary, all normal force power rules apply to force abilities. I was just pointing out that it's a new term.
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FlyingArrow wrote:billiv15 wrote:FlyingArrow wrote: In case anyone missed it, the new term "Force Ability" is different from the term you're used to: "Force Power". Personally, I'm glad there's a new term to distinguish the two.
Second, the above is not entirely correct. Force Abilities are most certainly force powers, but not all force powers are force abilities. It's more like a subset of force powers. This means that generally, other than what's listed in the glossary, all normal force power rules apply to force abilities. I was just pointing out that it's a new term. Hence the word's "not" and "entirely" and "correct" :) I was just clarifying.
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