RegisterDonateLogin

Quench the thirst you didn't even know you had.

Welcome Guest Active Topics | Members

Force Abilities Options
FlyingArrow
Posted: Monday, January 3, 2011 12:32:36 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
There are a few ongoing effects caused by Force Powers from earlier sets. For example, Force Weapon and Sever Force. (Those might be the only two.)


Two questions:

* Are these retroactively considered Force Abilities? I would think not.

* Is there any functional difference between these older ongoing effects and a Force Ability that lasts until the end of the skirmish? I can't think of any difference currently, although if anything in the future affects Force Abilities specifically, then there would be a difference.
billiv15
Posted: Monday, January 3, 2011 8:11:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
FlyingArrow wrote:
There are a few ongoing effects caused by Force Powers from earlier sets. For example, Force Weapon and Sever Force. (Those might be the only two.)


Two questions:

* Are these retroactively considered Force Abilities? I would think not.

* Is there any functional difference between these older ongoing effects and a Force Ability that lasts until the end of the skirmish? I can't think of any difference currently, although if anything in the future affects Force Abilities specifically, then there would be a difference.


1. No

2. Most certainly, and those are listed in the glossary definition of a force ability. Force abilities have unique rules that apply to them, whereas the other two you mentioned do not.
FlyingArrow
Posted: Monday, January 3, 2011 1:41:09 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Quote:
Force abilities: Some characters have Force powers that remain in effect beyond that character's turn. These are called Force abilities. A Force ability remains active for the designated time. Force abilities cannot be cancelled unless the character is defeated, or at the moment the ability is activated (if a character with a Force canceling power like Force Absorb or Force Defense is within the required range at the time of activation). Force abilities that don't last until the end of the skirmish are negated prematurely if the character using it rolls a save, spends Force points, makes an attack, or is dealt damage. The ability immediately ends if the character joins an opponent's squad. Characters with Force Immunity ignore Force abilities.


I see one difference:

A Force Ability that lasts until the end of the skirmish would end if the character is defeated, but an ongoing effect from a Force Power (e.g. Force Sever) would not.


Possibly one other difference:

From the glossary, I'm not clear on whether all Force Abilities are canceled if a character joins the opponent's squad or only those that don't last until the end of the skirmish.


Did I miss anything? I'm just comparing ongoing Force Powers and Force Abilities that last until the end of the skirmish.
billiv15
Posted: Monday, January 3, 2011 2:28:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
I don't think there is a way to "join the opponent's squad" that wouldn't already follow one of the negation rules (for example rolling a save). So I'm pretty certain off the top of my head, there is no way for an active force ability (those that last for a round, not the entire skirmish) to go with you. The opposing player could of course activate it him/herself at a later time and use it however.

As for those that last for the skirmish, I guess if you could figure out a way to make Exar FS betray, then more power to ya :) But in the future, if/when we make one on a character that could betray or whatever, then its possible that it could transfer over - but I think that's a fairly unlikely scenario.

Ongoing "force powers" are a strange breed in this game honestly. The two you mentioned, as well as Dark Force Spirit and Force Spirit are more like buffs, that once granted, can't be taken away from that individual character, even if they betray.

Force Abilities are probably better understood as those force powers that required additional concentration from the person using it, that generally affected the battle as a whole, rather than a specific individual. So my feeling is that you would always lose if upon changing sides.
General Ed
Posted: Wednesday, January 5, 2011 12:46:23 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2009
Posts: 143
What about with dominate? Would that not in a way count as "switching sides"? If dominating a character with an active force ability works, then (if it doesn't count as joining your side) one could at least do something with that character to end it's ability. Would I be mistaken in my thinking?
The Celestial Warrior
Posted: Wednesday, January 5, 2011 1:47:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/28/2009
Posts: 414
Dominate requires a save, save = shut off Force Ability.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.