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2x Squads Could Use Input On Thanx Options
Darth Percocet
Posted: Tuesday, January 11, 2011 1:27:14 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
Could use some input, & ratings too, so if you comment on my squads can you click the link & leave your feedback & rating, i would really appreciate that, thanx.


These are my first two attemps at squad building in over a year, so bair with me lol, i know they can use work but if you can go to them & leave feedback that would be great, always down for opinions.

These are mainly for fun untill i playtest them i will be able to determain if they can hold up in a compet match. But these are fun ones & they are unique & different, thanx.

Ghost Shooters V.1 Mando's
Ghost Shooters V.1 Mando's (200pt)


Garm's Jedi Demo (Rebel 200pt)
Garm's Jedi Demo
FlyingArrow
Posted: Tuesday, January 11, 2011 2:58:24 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
For the Mandos, move the Quartermaster to the main squad and put the CIO and a Gunsmith in reinforcements. That buys you 2 points to fit in another Mouse Droid. Just as importantly, you don't have to have the CIO if you aren't facing tempo control, so you can add in a Trooper or Commando instead to get a little bit more firepower instead.
FlyingArrow
Posted: Tuesday, January 11, 2011 3:02:49 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
I'm not sure I understand the TBSVs in with Garm. They do nearly the same thing as Garm, and they only benefit Obi-Wan and the Jedi Demo.
Darth Percocet
Posted: Tuesday, January 11, 2011 3:58:37 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
FlyingArrow wrote:
I'm not sure I understand the TBSVs in with Garm. They do nearly the same thing as Garm, and they only benefit Obi-Wan and the Jedi Demo.


Hey, in the future when you put feedback on my squads can you write it on the squad page, lol not bein ignorant its just i bairly ever check the thread i usualy check the squad page this way the feed back i get ill see if its on here it'll be awhile before i see.

Well how i play is like this, the vigo's, i use them in squads where there CE mean absolutely nothing, reason why they are in there is cuz they are good shooters & its a bonus to be able to give GMA instead of Garm's CE. I dont fully understand garms CE but how it sounds to be you can only move up to half a characters speed, now what i thought & still think that meant can only move 3 (normal figs speed is 6) & make attacks & then after the 3 cant move. Now i may be wrong which i probably am but i dunno why i think it but i just feel wit garm you can only move up to half the figs speed to make extra attacks & thats it as to where the vigo you can move, make extra attacks & if are still able to move legally do so.

Now also with Garm, that squad is a Theme squad, its built around 1 piece only, im successful building around 1 piece, you've seen me at dimension flyingarrow how i build my squads i try being unique & different & it worked in the past for me.

Garms in there so that i would be able to bring the jedi demolitionist onto rebel. Now reason why i brought the demo on rebel & not kept on NR is because i wouldnt be able to give her MOTF2 & wouldnt be able to use force bubble 2 times. the vigo's have evade already so that would be like askin why did i put rieekan in. How the squads built i basically got a 70hp piece that has not bad of an attack in garm for 15 pts seein as i got the Jedi Demo in with his reinforcments, i'll take a 70 hp piece with a 9+att for 15pts anyday of the week.

Who point of the squad is to keep sending obi through the blazez of hell towards commanders to kill stuff, not 2 things will come on it, 1 the person i play will pick up on it & wont kill obi because the jedi demo will have MOTF & FB & ill be attacking commanders, or he will kill obi in which i got my gimmick out.

Its a pretty good squad, made use of bomo for when obi dies as well, made use of garm too, you dont see him in many squads so i think its a good idea squad, not saying its perfect i still need to fix it, but the VIGO's are there to stay because they are that good at shooting.

Thanx for the input hope to hear some more on my squad page
Darth Percocet
Posted: Tuesday, January 11, 2011 4:12:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2008
Posts: 937
Location: Phiadelphia, PA
FlyingArrow wrote:
For the Mandos, move the Quartermaster to the main squad and put the CIO and a Gunsmith in reinforcements. That buys you 2 points to fit in another Mouse Droid. Just as importantly, you don't have to have the CIO if you aren't facing tempo control, so you can add in a Trooper or Commando instead to get a little bit more firepower instead.


Well the first to your statement, i actually already noticed that like 5 minutes before you wrote your comment here, so good eye i almost didnt catch it but i did change that. Now

Well yea it is important to have the CIO in there, basically bottom line is this,pretty much every single faction now has a tempo control pieces. Alsmot every single faction. & for 12 pts i feel safer putting it in there just in case i do face it, its in there. These squads are new squads i havent made one in months havent been around. But i still know my style of play. Trust me theres not that many activations in this squad at all, no where near enough, so if spending 12pts on a piece that could help me ridiculously big in a situation, then 12 pts isnt gonna hurt me. Besides the CIO has cloaked on top of getting twin & a death shot with yea a bad att but 2 death shots one could hit also bad boys gonna be in the back round cuz of cloked shootin all game, so its really not gonna make much more of a difference to put in a 12 figure that has the same hp with stealth & 10 more hp, so nah i believe i did the right thing there dude. Trust me you know i know how to build squads ive had how many on the top list.

Not lookin to get on the top list looking for opinions on how my squad looks to them, so i admire you were honest & im really gonna go back & revaluate every single detail you mentioned to see if it would work better how you wrote, but in my style of play how i built them they fit me & again i been successful with how i build them, always a pleasure Fly my friend, take it easy man & thanx.

-Bobby
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