RegisterDonateLogin

Come on, admit it. Sometimes you think it's all right.

Welcome Guest Active Topics | Members

Looking for test players... [PIC] Options
Darth Loch
Posted: Friday, January 21, 2011 4:20:08 PM
Rank: Felucian Warrior on Rancor
Groups: Member

Joined: 1/20/2011
Posts: 52
Location: Dantooine
So I made a Teräs Käsi Master but I'm thinking it a little over powered... Any thoughts?

Rikalonius
Posted: Friday, January 21, 2011 8:59:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/20/2010
Posts: 109
Most dudes with staves have parry. Maybe a few points higher in cost due to high attack, but I'm no expert.
Darthbane53
Posted: Friday, January 21, 2011 9:39:56 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
One thing that I always do is look at similar minis. Im not familiar with this guys so I can make an assumption on his power level but what you can do is take a look at miniatures from revenge of the sith. When I make force users I almost always use a different character as a base. Many of the Unique but non-key jedi from the saga are perfect base lines for example if you take a look at these two characters you can see the similarity to yours.Starting with stass you can see that her cost is a tad lower and so is her attack. She costs 22 and has 18 defence. Pretty generic jedi. Your guy costs 3 points more and has and extra +4 attack but a -3 defence. Pretty fair for a 3 point difference. But a 40 hp difference is about 5 points. She does have melee attack but not double or DR so that should add maybe 10ish points. Then were in the relm of agen kolar whos 32 (if your following my suggestions your guys cost is at 40ish about now. Agen is 32 and has almost the same stats but a little better his force powers though are fairly decent as a trade off for what your guys SA's are. So in my opinion you should raise his cost by about 10 points making it between 30-40. Hope this hellped.
Stass Allie
Cost:22
Hit Points: 60
Defense: 18
Attack: 8
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Force PowersForce 4
Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character

Agen Kolar, Jedi Master
Cost: 32
Hit Points: 120
Defense: 19
Attack: 13
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Force PowersForce 4
Force Burst (Force 2, replaces turn: 10 damage to all other characters within 6 squares)
Force Thrust (Force 1, replaces attacks: 6 squares; 20 damage; save 11 for 10 damage)
Recovery 20 (Force 1, replaces turn: Remove 20 damage from this character)
Darth Loch
Posted: Saturday, January 22, 2011 2:18:13 AM
Rank: Felucian Warrior on Rancor
Groups: Member

Joined: 1/20/2011
Posts: 52
Location: Dantooine
Thanks for the input...

I wanted to keep this one on the low cost side but still be formidable...

Although it is not canon, I have always liked the idea that the T.K.M. is what the Jedi spawned from. To me they are like the "Flying Kung Fu Masters" of the movies Like "Hero" or anything with Bruce Lee in it.

So here is was I am going with...

Teräs Käsi Master
Cost: 30
Hit Points: 80
Defense: 12
Attack: 15
Damage: 20
Special Abilities Melee Attack: This character can attack only adjacent enemies Double Attack: On his turn this character can make 1 extra attacks instead of moving Teräs Käsi Mastery: When hit by an attack, this character takes no damage with a save of 11. Force Powers Force 1

The damage reduction from Teräs Käsi Style was just not rally what I wanted, and Perry was just not cool enough... So Teräs Käsi Mastery is born...

I think the cost increase and the HP drop balances out nicely with the Teräs Käsi Mastery Special Ability.

But that is just my opinion... I could be wrong...
dreadtech
Posted: Saturday, January 22, 2011 8:56:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2008
Posts: 942
Looks ok to me, High Attack? well his defence is very low so not a problem as i see it.

At Home we use a cost total program to work out a point total, on our cost chart he comes out like this

STATS
Hit Point 100 = 11 points
Defence 15 = 3 points
Attack 12 = 8 points
Damage 20 = 3 points

Sub Total = 25 points

Special Abilities
Melee Attack = -5 points
Double Attack = 2 points (this is based on several factors such as attack/defence and Melee)
Stealth = 2 points
Teras kasi style= 2 points

sub total 6 -5 = 1 point

force powers
Force 1 = 1 point

Sub Total= 1

Total
Stats 25
SA's +1
FP's +1
Total = 27


So we would cost him at 27, so your 25 is to me fair because we cost stealth at 2 points, others might cost it at 3 and so on.

hope this is of some help to you.
Dread
Azman
Posted: Saturday, January 22, 2011 9:06:09 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/6/2010
Posts: 409
Location: Perth, Western Australia
dreadtech wrote:

At Home we use a cost total program to work out a point total, on our cost chart he comes out like this
Dread



can i get a "copy' of this total cost program ?
dreadtech
Posted: Saturday, January 22, 2011 1:14:08 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2008
Posts: 942
Azman wrote:
dreadtech wrote:

At Home we use a cost total program to work out a point total, on our cost chart he comes out like this
Dread



can i get a "copy' of this total cost program ?


Sure. you will need Microsoft Excel 2003 to run it. Send me a PM with a Email address and i will send it to you.

or you can download it from here
http://www.dreadtech.webspace.virginmedia.com/downloads.htm
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.