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Gen Skywalker & Durge (CS) CE question Options
Darth Percocet
Posted: Saturday, January 22, 2011 5:07:01 PM
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i know the word is simple but CE's cant find gloassary for. Now in Gen Skywalker is in a squad with Mas & Say & Cad Bane, u base a fig wit cade & get his double twin out, now if he GMA's away does he lose the momentum from the attacks he just did to the adjacent figure? or do i have to end my turn adjacent to the figure.Meaning if you have momentum from only these 2 CE's, are you able to move 3 take you atts get momemtum from the CE & then move 3 more of do u have to end ur turn at the spot u did the momentum for these CE's thanx. Keep in mind Mas.
EmporerDragon
Posted: Saturday, January 22, 2011 5:15:53 PM
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The CE will not kick in until movement has ended. If you move less than the full move and have a way of still moving (i.e. GMA), you must declare that you are not moving any further in order to benefit from the CE (similar to declaring abilities like Deadeye and Careful Shot).
Rikalonius
Posted: Saturday, January 22, 2011 8:23:54 PM
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So a Twi'lek Black Sun Vigo cannot move 3 squares, be in range of a Rodian Hunter Master Deadeye CE and then move away after attacking, he must stay put? Is that because the language of GMA is that the character can "make extra attacks" and deadeye and careful shot have "if this character doesn't move any distance"?

So, with GMA, can a character can still move into position, but cannot resume movement afterward, which it otherwise could with a double or extra attack, correct?
EmporerDragon
Posted: Saturday, January 22, 2011 8:49:11 PM
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Rikalonius wrote:
So a Twi'lek Black Sun Vigo cannot move 3 squares, be in range of a Rodian Hunter Master Deadeye CE and then move away after attacking, he must stay put? Is that because the language of GMA is that the character can "make extra attacks" and deadeye and careful shot have "if this character doesn't move any distance"?


If a character wishes to use Deadeye or the like, they cannot move at all. Moving the character nullifies the ability to declare Deadeye and once Deadeye is declared, the character cannot move for the rest of the turn.

Also, the Vigo is not a follower and is thus not eligible for the huntmaster's CE.

Quote:
So, with GMA, can a character can still move into position, but cannot resume movement afterward, which it otherwise could with a double or extra attack, correct?


I'm not quite sure what you are saying here.
Rikalonius
Posted: Saturday, January 22, 2011 9:03:25 PM
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You've answered the second part. I was thinking that because of GMA you could move then declare deadeye, and then NOT move again, but as you have stated it, you cannot move at all. So using Deadeye nullifies Greater Mobile Attack, yes?
swinefeld
Posted: Sunday, January 23, 2011 12:18:34 AM
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Rikalonius wrote:
So using Deadeye nullifies Greater Mobile Attack, yes?


Yes, when using Deadeye, no movement is allowed, including CEs that grant movement at the end of a turn.
Kaxel Vofer
Posted: Monday, January 24, 2011 11:49:55 AM
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swinefeld wrote:
Rikalonius wrote:
So using Deadeye nullifies Greater Mobile Attack, yes?


Yes, when using Deadeye, no movement is allowed, including CEs that grant movement at the end of a turn.


Agree, greettings.
Darth Percocet
Posted: Friday, January 28, 2011 11:20:02 AM
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Rikalonius wrote:
So a Twi'lek Black Sun Vigo cannot move 3 squares, be in range of a Rodian Hunter Master Deadeye CE and then move away after attacking, he must stay put? Is that because the language of GMA is that the character can "make extra attacks" and deadeye and careful shot have "if this character doesn't move any distance"?

So, with GMA, can a character can still move into position, but cannot resume movement afterward, which it otherwise could with a double or extra attack, correct?


A way to actually move a figure though when it has used dead eye is using a figure with a swap CE, but obviously it would only be on the swap figures turn at the end the turn but point is wouldnt be able to move the figure using deadeye on its turn after using it.

thanx Emp too for answering that. Yea i always get confused with both there CE's because if a figure ends its turn within 6 it gains momentum so wasnt sure if it could be done the 2 ways i asked.
imyurhukaberry
Posted: Friday, January 28, 2011 12:47:27 PM
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Swapping is not considered "movement". ;)
(Towing would be another way...and Skiff...and Troop Cart...and...)
Darth Percocet
Posted: Tuesday, February 1, 2011 12:19:46 PM
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imyurhukaberry wrote:
Swapping is not considered "movement". ;)
(Towing would be another way...and Skiff...and Troop Cart...and...)


Lol i know its not considered movement Huk, what i was saying is if you had a figure with deadeye who took its turn & u didnt want that figure in that spot, then next turn you have a figure with swap & do the turn, at the end of the turn you can swap which tenically you are moving the figure who just used deadeye out of the spot it was in. I might of worded it wrong before but im sure everyone gets what i mean now But yea i know though "Swapping a Figure" is not considered "Moving" it for game rules purpose, but the idea of swapping means your moving a figure out of the place it was in.
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