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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Can you override a door thats overided as closed to be open? How does this work?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Another Override can, well, override an existing Override. When that happens, the existing Override ceasts to exist. This is covered in the Glossary and the FAQ.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
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When Override is used on a door, any previous Override that was used on said door is gone and replaced with the more recent one and is being controlled by the mini that open/closed it.
Now comes my two cents about timing and interaction:
Let's say you closed a door with Override with an R7 and a new Round comes about. With the door still being Overridden closed, the R7 cannot move up to the door and have it open to Override another door further away. Why? During the end of turn occurances, the acting player decides the order in which mechanics trigger. Doors opening due to characters being next to them is one occurance, and Overriding doors open/closed is an entirely separate one too.
So, using the example above, the owner of the R7 can either resolve doors opening naturally first, but keep in mind that the R7 is still Overriding the door shut; or can have the R7 change the target/status of it's Override first (thereby now freeing up the previously Overridden door) and then let doors open/close naturally.
Sincerely, Jester007
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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Jester007 wrote:When Override is used on a door, any previous Override that was used on said door is gone and replaced with the more recent one and is being controlled by the mini that open/closed it.
Now comes my two cents about timing and interaction:
Let's say you closed a door with Override with an R7 and a new Round comes about. With the door still being Overridden closed, the R7 cannot move up to the door and have it open to Override another door further away. Why? During the end of turn occurances, the acting player decides the order in which mechanics trigger. Doors opening due to characters being next to them is one occurance, and Overriding doors open/closed is an entirely separate one too.
So, using the example above, the owner of the R7 can either resolve doors opening naturally first, but keep in mind that the R7 is still Overriding the door shut; or can have the R7 change the target/status of it's Override first (thereby now freeing up the previously Overridden door) and then let doors open/close naturally.
Sincerely, Jester007 While on the subject you cant Door Gimmick open an Overrided Door thats closed. You can though Satel Charge open an Overrided Door thats closed. just my 2 cents haha i know its not needed but im sure everyone knows i like feelin important haha...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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Ahh, The benefits of having multiple R- 7s or perhaps Clobot and an R-7. A couple of Uggies always come in handy!
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