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Joined: 5/26/2009 Posts: 8,431
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Assume Anakin Skywalker, Redeemed will be made to represent Anakin from the time he decides to save Luke to the time he dies. (If you'd like to debate whether or not such a figure should be made, please do so in a different thread.) What do you think the stats should be? === This was my attempt from about a year ago: http://www.bloomilk.com/Custom/717/anakin-skywalker--redeemedAnakin Skywalker, Redeemed RebelCost: 32 Hit Points: 60 Defense: 21 Attack: 9 Damage: 10 SA:UniqueMelee Attack (Can attack only adjacent enemies) Conflicted Emotions (Not subject to commander effects) Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish) Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking) Force Powers:Force 2Force Renewal 1 This character gets 1 Force point each time he activates Master of the Force 2 May spend Force points up to 2 times in a single turn Fatal Attack Force 6, replaces attacks: an adjacent enemy is defeated. This character gains You Were Right (Whenever this character activates it takes 40 damage, save 16) for the rest of the skirmish. Force Spirit 2 If this character is defeated, immediately add 2 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish Overwhelming Force Force 1: This character's attacks cannot be prevented or redirected this turn Commander Effect:An ally whose name contains Luke within 6 squares gains Avoid Defeat and Mettle. === This was CerousMutor's offering (from the thread about whether there should be a Sith Vader): Anankin Skywalker Redeemed/counts as Darth Vader Imperial 34
Hit points 40 Defense 14 Attack 5, Damage 10 Unique, meleeAffintiy Rebel Speed 4,Redemtion/final sacrifice (if this character rolls a natural 20 when making an attack against an adjacent enemy, that enemy and this character are immediatly defeated) Momentum/Impulsive MomentumForce 4 Master of the Force 2 knight speed Overwhelming Force=== Thoughts?
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Rank: Moderator Groups: Member
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One big similarity that I think goes to the 'essence' of what the character should be.
Automatic kill - he killed Palpatine in one swift action and then quickly died. This figure should have a "disintegration" type ability that can take out an enemy all at once, but as a result end up killing himself. Cerous' approach is based on a random event and gives immediate death to Anakin while mine can be planned (takes a few rounds to charge up to it) and Anakin's death might be delayed a round or 2 with a lucky roll or two.
One big difference - I gave him a high defense and Dark Armor. Injured or not, this is Anakin. He shouldn't easily be taken out by some scrubs. I'd lean toward higher defense but then lower HP to make him as fragile as necessary to justify the cost.
Slow - He's injured from the fight with Luke.
Damage 10 - Pretty obvious - he lost his lightsaber.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/20/2010 Posts: 162 Location: Bloomington, Indiana
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I do not know what kind of affect it would have on game play but it could have an ability that would not let it be targeted by an enemy character that counts as Emperor Palpatine as Vader was able to catch him off guard. It would at least give him one less thing to die to. Maybe. A force lighting on an adjecent character would still hit but he couldn't get straight up attacked. Just a thought ^_^
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Nice, i never even thought of dark armour or strife.
I went straight for affinity it seemed to fit better. I'd say a healthy mix of both version.
Anakin Skywalker, Redeemed Imperial
Cost: ?? Hit Points: 50 Defense: 18 Attack: 9 Damage: 10
SA: Unique Affintiy Rebel Melee Attack (Can attack only adjacent enemies) Conflicted Emotions (Not subject to commander effects) Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking) Redemtion/final sacrifice (if this character rolls a natural 20 when making an attack against an adjacent enemy, that enemy and this character are immediatly defeated)
Force Powers: Force 2 Force Renewal 1 This character gets 1 Force point each time he activates Master of the Force 2 May spend Force points up to 2 times in a single turn Fatal Attack Force 6, replaces attacks: an adjacent enemy is defeated. This character gains You Were Right (Whenever this character activates it takes 40 damage, save 16) for the rest of the skirmish. Knight speed Overwhelming Force Force 1: This character's attacks cannot be prevented or redirected this turn
Now I know this is stretching but the essence of the character made me think of something like this
Darth Vader, Conflicted Parent Imperial 62 Hit Points: 140 Defense: 23 Attack: 16 Damage: 20
Special Abilities Unique Pilot Melee Attack (Can attack only adjacent enemies) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) You Were Right (if your opponets squad contains a character named Skywalker/Luke Skywalker and that character is defeated, this character immediatly joins you oponents squad)
Force Powers
Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Force Grip 2 (Force 2, replaces attacks: sight; 20 damage) Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Commander Effect Allies within 6 squares gain Extra Attack.
He'd probably see more play that the redeemed version, but its still a big risk to play him when your opponent could throw thier skywalker character at you. Thier skywalker running round doing your squad loads of damage but you cant kill it because you'd lose your defense beat stick...actually i think thats a great idea, its along the same lines as palps not targeted by 66.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,431
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Good use for the new Imperial officer that lets you swap out a commander during setup.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I'd probably do something like this to represent Anakin Redeemed
Cost: 27 HP: 120 Def: 23 Atk: 0 Dam: 0
Special Abilities Unique Melee Attack Speed 4 Damaged Life Support (This character cannot be healed; when this character activates it loses 10 Hit Points) Dark Armor Interfere(If an allied character whose name contains Luke Skywalker within 6 squares, is targetted this character is made the legal target instead, save 11) Synergy(If in a squad with a character whose name contains Luke Skywalker is within 6 squares this character gains Disintegration)
Force Powers Force 1 Shatterpoint
Commander Effect Allied Luke Skywalker gains Mettle
whipped it up quickly so it probably needs some rewording here or there (and maybe a cost adjustment), but the gist of it should be intact.
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Rank: Advanced Bloo Milk Member Groups: Member
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Lord_Ball wrote:I'd probably do something like this to represent Anakin Redeemed
Cost: 24 HP: 140 Def: 23 Atk: 0 Dam: 0
Special Abilities Unique Melee Attack Speed 4 Dying (when this character activates it loses 10 Hit Points) Dark Armor Interfere(If an allied character whose name contains Luke Skywalker within 6 squares, is targetted this character is made the legal target instead, save 11) Synergy(If in a squad with a character whose name contains Luke Skywalker this character gains Disintegration)
Force Powers Force 1 Shatterpoint
Commander Effect Allied Luke Skywalker gains Mettle
whipped it up quickly so it probably needs some rewording here or there (and maybe a cost adjustment), but the gist of it should be intact. Nice idea. How about... Damaged Life Support (This character cannot be healed; when this character activates it loses 10 Hit Points) I like the target idea but i like the automatic dual death ability, theres only one thing for it!.....FIGHT!!! Sorry thats a british joke
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,431
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Lord_Ball wrote:I'd probably do something like this to represent Anakin Redeemed
Cost: 24 HP: 140 Def: 23 Atk: 0 Dam: 0
Special Abilities Unique Melee Attack Speed 4 Dying (when this character activates it loses 10 Hit Points) Dark Armor Interfere(If an allied character whose name contains Luke Skywalker within 6 squares, is targetted this character is made the legal target instead, save 11) Synergy(If in a squad with a character whose name contains Luke Skywalker this character gains Disintegration)
Force Powers Force 1 Shatterpoint
Commander Effect Allied Luke Skywalker gains Mettle
whipped it up quickly so it probably needs some rewording here or there (and maybe a cost adjustment), but the gist of it should be intact. I really like this one. Guaranteed death via Shatterpoint and and Disintegration, but it takes an extra turn to set it up. One possible problem - Disintegration can be set up on an Attack of Opportunity. So a Levitate/Shatterpoint combination could be just about unstoppable. Can't run away - can't stay and fight. And with access to Evade and a Yoda battery, he could potentially live long enough to Shatterpoint more than one enemy. I intentionally made mine a gamble piece - either you kill something big or you overpaid. This version seems like even more of a gamble because there's little else he can do besides Disintegration. Can't even whack an uggie. The effective HP would probably be about 80-90 with the Dying ability.
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Rank: Advanced Bloo Milk Member Groups: Member
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Admittedly I wasn't thinking about the Yoda Battery, but with Disintegration being gained through Synergy means there's at least 2 ways to eliminate the threat. As for the Levitate/shatterpoint combo it would just require some tactical thinking to get around, as well as the reason his cost is a bit high for what he brings. That in mind I'll edit it to less HP, a couple more points in cost, CM's Damaged Life Support instead of "Dying" and Synergy limited to 6 squares.
Offensively he's a 1 trick pony, but he's also a Luke utility piece - granting Mettle and essentially a within 6 bodyguard.
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Joined: 3/17/2009 Posts: 256
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Aw, nuts. Here I was hoping this would be an Infinities themed piece...
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Joined: 1/7/2009 Posts: 75
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@ eMouse - that would be COOL! personally I think that Darth Vader from the Episode 6 dual should have low HP, low speed, and like, 23 defense and DA. Cos, lets face it, he just lost his arm and he's pretty dang tired. So, basically, I'm voting for CerousMutor's. I don't understand why he would have 140 HP... I can't think of another Vader that has that much health. :D but still, cool idea.
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Rank: Advanced Bloo Milk Member Groups: Member
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Deus Sol wrote:I don't understand why he would have 140 HP... I can't think of another Vader that has that much health. :D but still, cool idea. Really? Almost every vader has had 140 HP, only Sith Apprentice (130), Scourge (120), and Lord Vader (130) don't. As for the 140 I originally had my incarnation at (since then reduced to 120) - it's artificially high due to the SA that makes him lose 10 HP each time he activates, because lets face it there's now way he'd ever get used if he had low HP with that ability.
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