Yes
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3
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7.894736
%
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No
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10
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26.315789
%
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Sometimes, depends on the situation.
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21
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55.263157
%
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Don't bug us with another poll!!! ;)
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4
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10.526315
%
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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I've been kinda leaning toward the "not using" side of the fence with using characters with the Spotter SA's. I guess the within 6 square's of the enemy limitation is what is killing it for me. (Although some mini's have Evade or Stealth which would help negate or limit that.) That and I struggle with sacrificing piece's when I play. (Probably why I lose more often than win when I play SW Mini's or chess. ) I will sacrifice a piece but only if the payoff is larger than the loss of the piece and not equal to it. However, after looking at the squads that have won at Gencon, I noticed one that had the Aqualish Spy in it. His 40 HP actually looks like he might at least survive a round or two possibly three depending on the enemies damage output. Now this squad was a little older than the last 4 or 5 winners. With the new sets coming out after his win, I'm not sure if people are using this SA much anymore. So for my first ever poll I'd hope to see some people's input on using or not using this SA. Please vote and give your reason's for using or not using character's with this SA. Thanks
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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You lose an activation, the opportunity to move, and you have to be within 6 squares. And you still might not hit the target. Thumbs down for spotter.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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I voted no. I should preface that by saying that t I have used him in the past with very limited success. As a general rule, I won't use a character with spotter because of the stipulations for his use. Having to have him in place within 6 is tough to do. I will say that when I have been able to use the spotter and it works, It is a pretty darn good feeling!
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Still pretty potent with new Zuckuss... And I always said that Garindan was Nom's best friend.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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The most common use is Garindan as a reinforcement for Mara Jade Jedi - and it gets used quite regularly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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I voted "Sometimes, depends on the situation." I don't use Spotters often, but when I do it's a squad built to take advantage of it. Although it doesn't usually guarantee the hit, it certainly does help. Many of the low point figures with Spotter aren't good shooters on their own, so Spotter makes them useful. And the extra damage is what I'm generally going for. billiv15 wrote:The most common use is Garindan as a reinforcement for Mara Jade Jedi - and it gets used quite regularly. Ah, yes. thereisnotry used this combo against me in a Vassal game. Very deadly. Good think Emperor Roan Fel could Bodyguard the damage away.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/7/2008 Posts: 377 Location: Mexico D.F.
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One friend used Spotter's Garindan with Mandalore The Indomitable against a Mace windu, and he get 1 in the dice, he use again and obtain the same result, since this time I think it's useless, greettings.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Excellent, thanks for your votes and replies with your input everyone, much appreciated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2009 Posts: 487
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i think it would be awesome to have a new character in the next set which has a CE that reads something like "Allies with Spotter are now limited to sight instead of range 6, and do not count as activating this round."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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shatterpoint7 wrote:i think it would be awesome to have a new character in the next set which has a CE that reads something like "Allies with Spotter are now limited to sight instead of range 6, and do not count as activating this round." That would be amazing!! Jawa Scouts would become minis of powerful stature and mandos best friends!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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shatterpoint7 wrote:i think it would be awesome to have a new character in the next set which has a CE that reads something like "Allies with Spotter are now limited to sight instead of range 6, and do not count as activating this round." Wow would that be overpowered :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/5/2009 Posts: 190
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Getting around the range limit would make for a neat CE to bring Spotter back into the game.
Dumping the activation requirement, uh... no. :)
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I think the real problem with Spotter (and combining fire in general) is that you give up the opportunity to move. Losing an activation and still maybe not hitting should be enough. Then you have to move out and make yourself vulnerable for a turn before you even get a chance to combine fire - plus you have to be up close if you want to use spotter. You should be able to move your speed right before or right after being activated for spotting.
But dropping the activation requirement... agreed, no.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Some squads can implement a Jawa or similar quite well. For instance, Imperial/Republic swap squads with Gran Raiders, or Master Tactitions. Duros Explorers are handy because of their Evade and low point cost, but Jawas are better with Stealth and better stuff :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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NickName wrote:Getting around the range limit would make for a neat CE to bring Spotter back into the game.
Dumping the activation requirement, uh... no. :) I like this idea.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2009 Posts: 143
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shatterpoint7 wrote:i think it would be awesome to have a new character in the next set which has a CE that reads something like "Allies with Spotter are now limited to sight instead of range 6, and do not count as activating this round." It should always count as an activation. You are combining fire. Why not make it more like gunner? Where for spotter to work you would have to adjacent to the character attacking. I would think then spotter would work like the spotter for a sniper. It never made since to me why the spotting character had to get in so close just to be used.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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General Ed wrote:It never made since to me why the spotting character had to get in so close just to be used. Game balance. What would happen if the spotter could stay way back from the target?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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engineer wrote:General Ed wrote:It never made since to me why the spotting character had to get in so close just to be used. Game balance. What would happen if the spotter could stay way back from the target? I always thought spotter was abit weak for range 6, maybe instead of of 'sight' they gain 'range 12'? I think thats the only way range 12 should/could make sense in the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/5/2009 Posts: 190
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engineer wrote: What would happen if the spotter could stay way back from the target?
The ability might get some use.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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I voted no because I can't remember the last time I built a squad with a Spotter though I have brought them in as Reserves (e.g. Jawas when facing droids).
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