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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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Just curious as what you have to say,...and I want to improve my squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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What point total? DCI game?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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200 points, and yes, DCI.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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There's so many things that make a good team. There have been some excellent articles written . I think Swmgamers has them archived. Activation control, Synergy, door control, Movement breakers, as well as picking a map that your team can take advantage of. Then, hoping you win the roll of the dice to play on your map. Being able to be competitive against the majority of teams being played is important too. This is not even scratching the surface but its a start.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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Making sure you have minis that help, support, synergise and work well together is also important in good squad building.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Promote Synergy! (like a boss)
Squads that do well have a gameplan for every matchup and their pieces all synergize with each other. Most competitive squads need to plan at LEAST for these
#1 vs Activation Control, what will I do? #2 vs Disruptive, what will I do? #3 vs Evade, what will I do? #4 vs Gallop/Strafe, what will I do? #5 vs Master Tacticion/Swap, what will I do?
If you have a plan for those 5 you got all your main bases covered.
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