RegisterDonateLogin

Obi-Kenobi approved.

Welcome Guest Active Topics | Members

Can anyone make a good Mon Mothma for Rebels? Options
jlbm347
Posted: Sunday, February 27, 2011 3:41:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
My play groups is disappointed that there is not a Rebel Mon Mothma. So could some people create some and post the links? We would like something that may have reserves, attack upgrade for followers, and maybe a cool special ability all for a reasonable price. You can deviate and I will look at all of them so you don't have to use those three things. Thank you.
R5Don4
Posted: Sunday, February 27, 2011 5:17:49 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 832
Mon Mothma of Chandrilia
Rebel
Cost 19
HP 30
DF 11
AT 0
DM 0
Unique
Affinity New Republic
Rebel Reserves 20 on Initiative roll of 20
Rapport Bothans cost 1 less

Commander Effect
Followers gain +3 Attack; Bothan Allies gain Avoid Defeat
wannabe mexican
Posted: Sunday, February 27, 2011 5:52:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/10/2010
Posts: 1,153
I honestly wouldn't be surprised to see something like this in RnR or Vset 3.
jlbm347
Posted: Sunday, February 27, 2011 7:02:31 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
R5Don4 wrote:
Mon Mothma of Chandrilia
Rebel
Cost 19
HP 30
DF 11
AT 0
DM 0
Unique
Affinity New Republic
Rebel Reserves 20 on Initiative roll of 20
Rapport Bothans cost 1 less

Commander Effect
Followers gain +3 Attack; Bothan Allies gain Avoid Defeat


I like. My question though would be do we want Bothan Nobles and Commandos with Avoid Defeat? I am fine with it honestly though. What about one that is specific for rebel troopers?
shatterpoint7
Posted: Sunday, February 27, 2011 8:14:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2009
Posts: 487
Mon Mothma, Rebel Leader 47 pts

hp 60
df 14
at -
dm -

Diplomat
Cohesive Force (Allied commander effects can be cumulative)

CE
Non-unique allies get +3 attack, +3 defense, and +10 damage
jlbm347
Posted: Sunday, February 27, 2011 9:56:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
Define cumulative please.
Darthbane53
Posted: Sunday, February 27, 2011 10:15:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2010
Posts: 1,390
Location: Florida
They can stack. Like she gives +3 attack (im not up to date with rebel stats but ill make em up) han solo gives +3 attack, wedge gives +3 attack, they gain +9 total attack as opposed to usaully +3 totall.
SquelchDog
Posted: Tuesday, March 1, 2011 1:38:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
R5Don4 wrote:
Mon Mothma of Chandrilia
Rebel
Cost 19
HP 30
DF 11
AT 0
DM 0
Unique
Affinity New Republic
Rebel Reserves 20 on Initiative roll of 20
Rapport Bothans cost 1 less

Commander Effect
Followers gain +3 Attack; Bothan Allies gain Avoid Defeat


Nice job R5Don4, looks good. ThumpUp
FlyingArrow
Posted: Tuesday, March 1, 2011 3:40:07 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Similar to R5Don4's, but targeted more specifically to boost the Bothan Spy...

Mon Mothma
Rebel
Cost 10
HP 30
Def 11
Att 0
Dmg 0
Unique
Melee Attack
Rebel Reserves 20
Rapport Bothans cost 1 less

Commander Effects
Allies whose name contains Bothan Spy gain +4 attack, +4 defense, and Cloaked.
Allies whose name contains Spy do not provoke attacks of opportunity and may move through enemies if they begin and end their move in Low Objects.
SquelchDog
Posted: Tuesday, March 1, 2011 4:20:50 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
Hey Flying Arrow, just noticed something. You have Melee attack but for damage you have 0. Looks cool otherwise. Maybe slightly under priced for those CE's, but still cool none the less. ThumpUp
Lord_Ball
Posted: Tuesday, March 1, 2011 5:39:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,029
SquelchDog wrote:
Hey Flying Arrow, just noticed something. You have Melee attack but for damage you have 0.

What's wrong with that? a person with 0 damage can still attack - melee just prevents Mon Mothma from picking up rocks and hurling them across the board!

markedman247
Posted: Tuesday, March 1, 2011 8:38:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/14/2008
Posts: 2,063
Lord_Ball wrote:
SquelchDog wrote:
Hey Flying Arrow, just noticed something. You have Melee attack but for damage you have 0.

What's wrong with that? a person with 0 damage can still attack - melee just prevents Mon Mothma from picking up rocks and hurling them across the board!



First, those rocks are dangerous. Ask scout troopers.

Secondly, Mon Mothma looks the type to toss a rock at someone from beneath her robes.
LeftiesWillRule
Posted: Tuesday, March 1, 2011 10:41:49 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/25/2008
Posts: 516
Location: Dover, DE (soon Cedarville OH)
I don't think a CE that helps Bothans would fit Mon Mothma. After all, "Many Bothans died to bring us this information." If it were a Bothan-centric CE, I think it should be something like Shimrra's CE: Rerolls, defeated if you fail, defeated piece in this manner boosts allies.
Kaxel Vofer
Posted: Wednesday, March 2, 2011 1:45:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/7/2008
Posts: 377
Location: Mexico D.F.
LeftiesWillRule wrote:
I don't think a CE that helps Bothans would fit Mon Mothma. After all, "Many Bothans died to bring us this information." If it were a Bothan-centric CE, I think it should be something like Shimrra's CE: Rerolls, defeated if you fail, defeated piece in this manner boosts allies.


I agree I think Rapport for Bothan are ok, but not a CE for they, I think that more Attack, Defense or Damage to Rebel and New Replublic Characters, are better, like Shatterpoint7 suggest, greettings
Sashlon
Posted: Wednesday, March 2, 2011 5:17:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/4/2009
Posts: 518
Location: Hobart, Tasmania, Australia
Mon Mothma, Rebel Leader 23
Hit Points: 20
Defense: 13
Attack: --
Damage: --

Special Abilities
Unique
Rebel Reserves (If you roll exactly 3 for initiative, you can add up to 30 points of Rebel characters to your squad immediately before your first activation of the round)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)

Commander Effect
Rebel commanders within 6 squares gain Extra Attack
jlbm347
Posted: Wednesday, March 2, 2011 7:26:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
I am liking all of the input. Thank you for giving us a lot of options!
SquelchDog
Posted: Wednesday, March 2, 2011 7:40:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
Lord_Ball wrote:
SquelchDog wrote:
Hey Flying Arrow, just noticed something. You have Melee attack but for damage you have 0.

What's wrong with that? a person with 0 damage can still attack - melee just prevents Mon Mothma from picking up rocks and hurling them across the board!



Rocks would still cause damage. Maybe if she flicked boogers at them instead. Laugh
SquelchDog
Posted: Wednesday, March 2, 2011 7:41:47 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
Sashlon wrote:
Mon Mothma, Rebel Leader 23
Hit Points: 20
Defense: 13
Attack: --
Damage: --

Special Abilities
Unique
Rebel Reserves (If you roll exactly 3 for initiative, you can add up to 30 points of Rebel characters to your squad immediately before your first activation of the round)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)

Commander Effect
Rebel commanders within 6 squares gain Extra Attack


Sweet! Nice job Sashlon. Gonna have to try this one out. ThumpUp
jlbm347
Posted: Wednesday, March 2, 2011 8:14:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
I just noticed that with tactician and the 3 for reserves you would never be able to roll a three because the tactician would not allow it.
R5Don4
Posted: Wednesday, March 2, 2011 10:37:09 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 832
Kaxel Vofer wrote:
LeftiesWillRule wrote:
I don't think a CE that helps Bothans would fit Mon Mothma. After all, "Many Bothans died to bring us this information." If it were a Bothan-centric CE, I think it should be something like Shimrra's CE: Rerolls, defeated if you fail, defeated piece in this manner boosts allies.


I agree I think Rapport for Bothan are ok, but not a CE for they, I think that more Attack, Defense or Damage to Rebel and New Replublic Characters, are better, like Shatterpoint7 suggest, greettings


I don't know if Moth is ruthless enough of a leader to be killing her own. Afterall that is a take on a Vader CE, killing his underlings for failure. Her RotS CE with the death shot is more in character.


As far as boosting the Bothan Spy, that crap piece needs quite a boost to do anything, with it's terrible stats.

Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.