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Rank: Caamasi Noble Groups: Member
Joined: 3/17/2011 Posts: 5
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Okay well we decided to jump into this game with a cheap purchase from the local store however I dont know if we are playing wrong or if this set was designed more for just people to add more to the collection however the few games we played, each and every time the Empire simply dominated.
General Veers and his special power pretty much forced my Rebels to make sure they stayed far away from each other, breaking up many chances of combined fire while the AT-ST could simply sit back and pick off any troops that tried to come around and flank the opponent.
While Solo and Skywalker had a good move distance they just didnt seem to last long in a battle and while I thought to stay out of the range of the AT-ST, being indoors simply meant Vader could come in and hack everyone to shreds.
Does anyone have any general strategies with the figures that were provided in this set or what I should be doing in order to stand a change (I might just play really badly lol)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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Which sets / scenario packs did you purchase?
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Rank: Caamasi Noble Groups: Member
Joined: 3/17/2011 Posts: 5
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It was just the Battle of Hoth large set which ones with
The pack includes 17 miniatures.
Rebel Luke Skywalker on Tauntaun Han Solo on Tauntaun Princess Leia, Hoth Commander Rebel Snow Speeder Rebel Leader Elite Hoth Trooper Elite Hoth Trooper Hoth Trooper with Atgar Cannon Hoth Trooper Hoth Trooper
Imperial Darth Vader, Imperial Commander General Veers, Hologram Blizzard Scout 1 (AT-ST) Snowtrooper with E-Web Blaster Elite Snowtrooper Snowtrooper Snowtrooper
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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Well I don't know much about Battle of Hoth as a self-contained skirmish set since i don't own it myself, but Star Wars Miniatures as a game is generally meant to be played with pieces from all of the sets. Certainly, the pieces you got out of the Battle of Hoth set can be added to characters you get out of booster packs and other starter sets / scenario packs. I suggest you maybe pick up some booster packs and/or starter sets.
Currently, Target is having a liquidation sale on Star Wars Miniatures boosters, and they're typically anywhere from 40-75% off of the retail price of $15. You can find these boosters in the Trading Card section in front of the store, and sometimes in endcaps in the Toys section. Also, some Best Buys are having the same sale, with boosters up front by the registers.
Also, if they have it in Target, I recommend picking up either the Clone Wars Starter Set (which has General Obi-Wan Kenobi, Count Dooku of Serenno, and some other pieces, as well as a rule book and a map in it) or the 2007 Starter Set (which comes with Darth Vader and Obi-Wan Kenobi, as well as other pieces, rule book, and a map). If you need any more help figuring things out, don't hesitate to post here, or you can send me a private message if you'd like!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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The problem is is that those two squads straight up against each other is rather unbalanced. The map it comes with is also rather poor for non-scenario play. So you've got 2 major things against you.
For general Tactical advice, I'd suggest using Han, Leia and the Snowspeeder's Mobile Attack to keep out of sight whilst picking off the troopers, as if Veers has no troopers near him, he's gone. Don't be afraid to burn Luke's Use the Force on a Snowtrooper just to reduce your opponents activations. Use the Hoth troopers as shields against Blizzard Scout 1 (Put the regular troopers in front, followed by the Elites) as the walker can only eliminate 1 per turn. Don't bother trying to keep the Atgar alive, fire with it if you can, otherwise, use it as cover. Unless Vader or the walker run up right to you, don't try combining for for her CE. Instead, make use of her high attack and double attack to whittle down Vader and the troopers. As mentioned earlier, keep the Snowspeeder on heckling duty. Make use of it's high speed and mobile attack to eliminate or damage units (higher priority on eliminating). Never leave the snowspeeder in a position where it can be hit by Fire Support, Vader, or Blizzard Scout 1. If you're lucky your non-uniques will come back as long as you keep Leia alive. Keep Leia and Han's force points in reserve to reroll failed Fire Support saves or critical attacks. Overall, you should place your priority on taking out the Elite Snowtrooper and the regular Snowtroopers first (In most situations, your first action in the round should be having Han pop out and shoot at an unactivated trooper [The Elite if possible because of it's HP]). The reason for this is that as you reduce an opponents activation count, it makes it easier to play on your tempo instead of his and makes it easier to deliver one-two blows.
In any case, I'd strongly suggest purchasing additional product which will help balance out the factions (as well as giving you greater versatility in squad construction). You'll definitely want more and better maps for starters. I suggest Attack on Endor, Showdown at Teth Palace, or the Crystal Caves of Ilum map packs. All can be found rather cheaply and contain excellent maps (the Attack on Endor pack also comes with an AT-ST which would go well with Blizzard Scout 1).
As for the minis, it really depends on what you want. To start with, it's generally better to focus on one or more of the big 4 (Rebels, Imperials, Republic, Separatists) rather than the smaller factions (Old Republic, Sith, Mandalorian, New Republic, Yuuzhan Vong). The main reason is that a good number of sets focus on 2 of the big 4 so you can get a good collection started by buying a few boosters from one set, whereas with the minor factions, the good minis are scattered throughout the various sets and will require more boosters or individual purchases. Building up a good Fringe collection is good as well as Fringe units can be placed in any squad. If you want Rebels and Imperials, Imperial Entanglements and Dark Times are the best starting points (Rebel Storm, Alliance and Empire, and Force Unleashed are also Rebel/Imperial centric but are harder to obtain and some minis are rather obsolete in today's game). If you want Separatists and Republic, Clone Wars and Galaxy at War are your best options (Clone Strike, Revenge of the Sith are also Republic/Separatist centric).
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Rank: Caamasi Noble Groups: Member
Joined: 3/17/2011 Posts: 5
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Thanks for the replies all. So if the Snowspeeder can move 16 and attack does that also mean it can use its other ability to attack and move at the same time? It's the only way I can think of moving the Speeder out for a shot and then back to cover before the AT-ST can fire. Move out, shoot and quickly duck back behind the building.
Han has a similar ability however Luke can't which seems to leave him a lot more exposed once he has moved out to make an attack. I couldnt really figure out how to use Luke properly. He has a bonus for melee but he is pretty weak.
Also just wondering how does the AT-ST work when it comes to low terrain? Can it just step over this? It seems that if their is covering terrain surely if the opponent isnt adjacent to it the AT-ST could shoot over it?
I am guessing all variants of Vader are also very tough. Are there any general hints to taking him down?
Thanks again!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Steelspawn wrote:Thanks for the replies all. So if the Snowspeeder can move 16 and attack does that also mean it can use its other ability to attack and move at the same time? It's the only way I can think of moving the Speeder out for a shot and then back to cover before the AT-ST can fire. Move out, shoot and quickly duck back behind the building. Yes, the two abilities work together, so the Snowspeeder can move, shoot, and move again and can move a total of 16 squares on a turn. Quote:Han has a similar ability however Luke can't which seems to leave him a lot more exposed once he has moved out to make an attack. I couldnt really figure out how to use Luke properly. He has a bonus for melee but he is pretty weak.
He is weak here because he doesn't have the support that makes him shine. He can be quite powerful when given the appropriate boosts. With what you have right now, he's best used to make a surefire killing shot, then become a meatshield. Quote:Also just wondering how does the AT-ST work when it comes to low terrain? Can it just step over this? Movement over Low Terrain costs double. For large and larger characters, as long as 1 square the mini occupies in each unit of movement is low terrain or rough objects, the movement cost is doubled: Quote:It seems that if their is covering terrain surely if the opponent isnt adjacent to it the AT-ST could shoot over it?
No, when determining cover, you can only ignore Low Objects adjacent to or occupied by the attacker. Quote:I am guessing all variants of Vader are also very tough. Are there any general hints to taking him down? Vader, IC is actually one of the weaker Vaders out there as he's designed to be more of a commander. Compare him to the attacking Vaders at his point range (Scourge of the Jedi and Unleashed). But the core strategy against beat sticks is pretty much the same: Either use another big beatstick to smack them down, or play keep away while nickle and dimeing them to death.
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Rank: Caamasi Noble Groups: Member
Joined: 3/17/2011 Posts: 5
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Thanks for all the information, I am eager to give this another crack now to see how much better I go. I am hopefully going to be able to pick up some other stuff soon too (inlcuding those map packs) so it will be interesting to see how much better I go when I can mix it up with some other figures too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/8/2008 Posts: 179 Location: Chicago
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If I recall, the little rules leaflet that comes with Battle of Hoth can be a little confusing. You can download the actual rulebook at http://home.comcast.net/~bkchi/SWM_Rulebook.pdf.
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Rank: Caamasi Noble Groups: Member
Joined: 3/17/2011 Posts: 5
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Actually now that I think about it looking at the cards, with Vader his card does say Melee Attack; Double Attack however it does not state that he is Melee only.
Now from what I read in the rules and FAQ's does this mean that he can also shoot as it dosen't state 'melee only' like what I have seen some characters abilities have so is he treated as he has range?
Luke on TaunTaun gets a bonus for using his lightsaber but dosen't actually state Melee on his card either.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Steelspawn wrote:Actually now that I think about it looking at the cards, with Vader his card does say Melee Attack; Double Attack however it does not state that he is Melee only.
Now from what I read in the rules and FAQ's does this mean that he can also shoot as it dosen't state 'melee only' like what I have seen some characters abilities have so is he treated as he has range?
Luke on TaunTaun gets a bonus for using his lightsaber but dosen't actually state Melee on his card either. When a character has Melee Attack printed on the card it means it can ONLY attack adajcent characters. Luke on Tauntaun does not have that SA; so it can shoot. However; since he has Lightsaber +10; he can attack adjacent enemies at +10 dmg.
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