Darthbane53 wrote:No offence but why do people put Gha Nachkt in squads? It doesnt make sence unless you have 13 droids right?
To have the option of bringing in 10 Mouse Droids with Lobot. This strategy was a very big factor in me winning the Championship at GenCon last year. For 39 points (Lobot + Gha), you can get 12 activations (10 of them not being worth victory points to the opponent), as well as Override, a scrub-killer or combine-fire piece in Gha, and the customizability with Lobot (for example, you could also bring in 2 R7s and 3 Mice, while without Gha you can only bring 2 R7s and 1 Mouse). Basically for 12 points you get a whole lot more options out of Lobot, plus a gambit collector/combine fire piece/Uggie killer. And with 30 HP he can also be used as a blocker (Yobuck can't kill him with a Gallop and move past, he'll either have to go around him or stop adjacent).
Anyway, regarding the squad, it's a solid build, but I think the weak point is Zuckuss. Net Gun is cool, but just isn't worth the 35 points you're paying, considering how low his damage output is. Dropping him for Kyp might be a good idea, so you have both Mara and Kyp going in to kill stuff early, then Ganner and Jacen cleaning up. That also frees up some points to do something like put that R7 in the main squad so you aren't totally depending on Lobot to bring in your door control.
Another interesting option is Anakin Solo. fingersandteeth used him with Ganner to great affect in last year's regionals. You levitate Mara in early, then after they kill her you levitate Anakin in for UtF. There should be very little left for Jacen and Ganner to take out. If they choose to ignore Mara and go straight for Anakin, she will just tear them up in the back field.
While people are correct in that Jacen isn't a huge damage dealer, after playing with him some recently I'm actually a big fan of him (especially with the option to haunt him with Luke FS). The Vongsense helps immensely in that matchup (which is usually a tough one for these Jedi-heavy NR builds), and EoP + Parry means he is quite survivable.
So here are my suggestions:
45 Mara Jade, Jedi
33 Jacen Solo, Jedi Knight
29 Ganner Rhysode
27 Lobot
26 Kyp Durron
12 Gha Nachkt
10 Luke Skywalker, Force Spirit
9 General Dodonna
7 R7 Astromech Droid
2 Mouse Droid
(200pts. 10 activations)
With this you can bring in all 10 Mouse Droids with Lobot and get up to 20 activations, as long as your opponent doesn't have a ton of Override (otherwise you should probably bring either another R7 or an Uggie or 2).
OR
45 Mara Jade, Jedi
33 Jacen Solo, Jedi Knight
29 Ganner Rhysode
27 Lobot
23 Anakin Solo
12 Gha Nachkt
10 Luke Skywalker, Force Spirit
9 General Dodonna
7 R7 Astromech Droid
3 Ugnaught Demolitionist
2 Mouse Droid
(200pts. 11 activations)
Since the Uggie fits in here, you can even more safely go 10 Mouse Droids if you want to (and get an extra activation to boot).
Luke Force Spirit might be the second weak point here, although like I said, I like him with Jacen. If you wind up playing against a melee-heavy squad, the renewal and Mettle on Parry re-rolls with be VERY helpful. The problem is that other than Jacen this squad doesn't have a really good choice for Luke to go with (he can give Mara renewal, but you usually want her to be far up front early, so she won't get the full benefit from her). So you could drop him for another R7 and have some serious door control, Wicket to help out with Kyp's low attack if you use the first option (and Jacen's attack is on the low side, too), or just more mice to free yourself up with Lobot's reinforcements (if you mainline 6 Mice you probably won't need to bring in the extra 10, so you can do more fun stuff like Salacious Crumb, a Kel Dor, Human Bodyguard, R7, Wicket, etc.)