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bastila vong Options
Xeonaught
Posted: Saturday, April 9, 2011 9:29:00 PM
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Location: wellington
first off i think she is broken (although the OR didnt have much without her she is just do dominatrix to be 33 points, i think it would be beter if her ability lasted till the next round but i digress) secound a quick thought since its a force power that cancels the comander effects and not commander effect (secound moan as there is no way to stop it with like disruptive or something but again digression) does thta mean it still effects vong as they are force imune?

I mean the OR troops will still get the plus 10 but do the vong still lose their comander effect (s).

also I dont hate her im just sick of playing against the same squad each time i play against OR it makes the game boring to be honest (like watchin re runs)
qvos
Posted: Saturday, April 9, 2011 10:25:39 PM
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Just a thought about that , I agree that if you sit back and wait against Bastilla, she can build up enough points to keep you from using your CA . She is very beatable though . The FAQ over at gamers explains that if she gets hit from an attack or A Fp is used. that force power is negated. Certain squads will have a harder time . I played a black and blue squad with keldors , Lord VAder, and C'BAoth vs Echani HAndmaidens, Atris, And BAstilla. I got destroyed but only because I misplayed it.
I had previously won three straight using various teams.It takes a lot more thinking and some experience but they can be dealt with . Ive gotta run for now but i'M sure that others will post some of the teams they've used to utterly destroy the Bastills teams.
Jester007
Posted: Sunday, April 10, 2011 2:05:25 AM
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To answer the OP's question: Your reasoning is correct. The Vong keep their CEs against ABM b/c of Force Immunity. Bastilla's allies still get +10 damage against them cause ABM affects the characters attacking the Vong.

Sincerely,
Jester007
Xeonaught
Posted: Sunday, April 10, 2011 7:15:30 AM
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Location: wellington
gangs, thanks qvos and jester
Yoto_Yoto
Posted: Monday, April 11, 2011 8:46:55 AM
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Suppressing commander effects has the potential to be very strong, but it seems difficult to use well. It's an interesting piece in that the timing has to be played right to make sure your main attack is ready in the same turn she suppresses CE's. You can't just throw Battle Meditation out there, because at 3 Force a turn she can't maintain it for more than one or two key rounds.
TheHutts
Posted: Monday, April 11, 2011 9:05:32 AM
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I think she can have it on for most of the first seven rounds, if you don't use any other force points:

You shouldn't need it in round 1, unless engagement happens very quickly (probably only if you're playing against a deep-strike squad)
If she does it at the start of round 2 -> then activate her last at the end of round 3
If she does it at the start of round 4 -> then activate her last at the end of round 5
If she does it at the start of round 6 -> then activate her last at the end of round 7

So as long as you're not getting badly out-activated, you can have it on continuously until the end of round 7.

She's virtually an auto-include for a competitive Wink OR squad. I agree she's powerful and arguably undercosted (but in a faction that needed it) - but other factions also have powerful and virtually ubiquitous commanders/support. Like you're almost always going to see Ganner Rhysode, General Rieekan, Thrawn, and Doombot in their respective factions, so there's no reason why Old Republic can't have a go-to person as well.

And there is room for diversity in her support - I've seen people using Atris/Echanis, Crusader/Revan, Revanchist/JBMs, and Mira Cannon with her, so there are lots of different options.
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