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Destiny of the Force for Mini Manager? Options
Yoto_Yoto
Posted: Wednesday, April 13, 2011 7:46:32 AM
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I'm very fond of Chuck Monarch's "Mini Manger" program and use it to organize my collection and build squads. Does anyone have a file which adds Destiny of the Force to the program? There is a utility to add figures individually, but if someone has already done the work I'd love to know about it.
Sashlon
Posted: Wednesday, April 13, 2011 7:52:58 AM
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Here you goBigGrin

DOTF Update

enjoy
Yoto_Yoto
Posted: Wednesday, April 13, 2011 8:36:12 AM
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Fantastic. That's exactly what I was looking for, thanks.
qvos
Posted: Thursday, April 14, 2011 6:13:01 AM
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Thanks for putting that up Sashlon
Sashlon
Posted: Thursday, April 14, 2011 6:18:40 AM
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No worries.

Swinefeld did all the work on it BlooMilk
swinefeld
Posted: Thursday, April 14, 2011 6:45:03 AM
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Sashlon wrote:
No worries.

Swinefeld did all the work on it BlooMilk


Negative. Sashlon provided me with his DotF customs file to start with, or I'd probably still be working on it.

Thanks again Matt! BlooMilk
bkchi
Posted: Friday, April 15, 2011 8:48:10 AM
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So did you guys decide to go the custom route in SWMM? I thought [someone from Gamers] was working with Chuck to integrate the new set into SWMM like the others. No?

[edit by sf. we're not doing this again]
Sashlon
Posted: Friday, April 15, 2011 9:11:45 AM
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Mod Edit: Not needed.
bkchi
Posted: Friday, April 15, 2011 9:25:12 AM
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Considering my normal is silence, that would be true if I were to quote the Bible, then, isn't it? Seriously, though, whatever happened with that?

Mod Edit: Removed edited quote.
swinefeld
Posted: Friday, April 15, 2011 10:48:44 AM
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bkchi wrote:

Considering my normal is silence, that would be true if I were to quote the Bible, then, isn't it? Seriously, though, whatever happened with that?


To answer the question, I don't know what is happening with that. I have made inquiries and haven't gotten a response, and decided to poke around on my own.

So yes, the customs route, though I learned how to format stuff better, and make it behave more like a dynamic set. There is a lot of stuff I can't figure out, and/or don't have the programming tools to do.
keith
Posted: Friday, April 15, 2011 11:42:13 AM
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swinefeld wrote:
So yes, the customs route, though I learned how to format stuff better, and make it behave more like a dynamic set. There is a lot of stuff I can't figure out, and/or don't have the programming tools to do.


We should compare notes! Do you have a copy of the source code? I started trying to add them in a month ago with some success. Although it caused Masters of the Force to become a 100 character set Razz. I've been able to decipher a few things just by comparing the databases for GAW, DT, and MOTF to their minis.

I'm going to download your additions and see what you have going on.
swinefeld
Posted: Friday, April 15, 2011 1:03:47 PM
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keith wrote:
swinefeld wrote:
So yes, the customs route, though I learned how to format stuff better, and make it behave more like a dynamic set. There is a lot of stuff I can't figure out, and/or don't have the programming tools to do.


We should compare notes! Do you have a copy of the source code? I started trying to add them in a month ago with some success. Although it caused Masters of the Force to become a 100 character set Razz. I've been able to decipher a few things just by comparing the databases for GAW, DT, and MOTF to their minis.

I'm going to download your additions and see what you have going on.


Nope, I don't have the source code. Feel free to send me a message.
Sounds like we took the same approach, pretty much. I mostly did a lot of text editing, and then collecting/linking the pictures of the RMs so they could be downloaded and wouldn't be tied to a particular computer's file system path.

I would just post how I did it, but I'm not very good at writing out stuff like that. Besides, unless your the curious type (like me), it's far simpler to let someone else do the tedious stuff and just download the result. Smile
keith
Posted: Friday, April 15, 2011 3:01:42 PM
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@ swinefeld.

WOW you got much further than me. I stopped halfway through typing up the figures when I hit a brick wall with making the set show up as a set with it's own icon.

So it seems you have deciphered the AbilitiesMask1,2,and 3 values as well as the CEEligibility values ?!?!?

I tip my hat sir, You are a gentlemen and a scholar!

If the source code can be had, (my money is on visual basic, since it just feels like a visual basic program) I believe I can figure out how to modify the program to take your hard work and have it be it's own set with an icon. (I'm sure you noticed the icon is not stored in the databases or the related pics folder)

Also we named our databases the same but not the related picture folder. Here is a picture that is in my "minis manager on a macintosh" how-to I posted back in February.


swinefeld
Posted: Friday, April 15, 2011 3:50:53 PM
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I just converted Sashlon's customs.ini file, changing a few things to match how the set files were done.

After that, I went through and hand-edited card text and formatting to match how the actual cards were worded, make some words bold font, etc

And then I grabbed the pictures from here, renamed and re-sized as needed, and plugged in the relative path to the image for each character.

If would like to know how to decipher the AbilitiesMasks and CEEligibility values. A lot of experimenting with the customs builder might shed some light on that.

The thing that is bugging me the most is Affinity/Rapport. You can't select it in the customs builder, and I don't know what the program looks at to determine how any particular character is affected.

As far as set icons, I'd be happy with having something like the "dynamic minis" button back, with the v-sets collected under that. It is pretty cluttered with icons as it is.

Maybe I'll manage to figure out more as I set up Renegades and Rogues. :)
keith
Posted: Friday, April 15, 2011 4:43:45 PM
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Yeah, I was impressed how you have the dotf info and the recommended mini info in the pictures file name.

I remember reading something Chuck wrote (can't remember where) and he said he left "hooks" in the program so others can pick up where he left off. I never found any info as to what these "hooks" were that he spoke of. Getting ahold of him would be ideal. I tried a while back with no success and it seems no one has had any luck either.

As far as affinity/rapport. What are the minis with affinity/rapport in JA, GAW, DT, and MOTF? those mini's entries in the db's might hold the answer. Even if the custom builder won't allow you to add them, maybe just manually adding them to the entry after the fact will be enough to get the program to utilize the info. There could be a huge problem if a minis entry from one of the sets that are "built in" need to be edited to associate with the vset minis.

If I learned anything from school. We can find Chuck if we look for a guy with a red and white striped shirt and matching beanie. He has blue jeans on and black frame glasses. Also standing in a huge crowd of people.

What you have done already is a wonderful solution. Bravo to swinefeld and Sashlon!ThumbsUp
keith
Posted: Saturday, April 16, 2011 9:12:54 AM
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I tried to figure out what "twin attack" would be in these masks
I don't see a pattern

Name=Kir Kanos
AbilitiesMask1=133386
AbilitiesMask2=2305845208253857792

Name=Mandalorian Jedi Hunter
AbilitiesMask1=545259532
AbilitiesMask2=2199040163840
AbilitiesMask3=32

Name=A'Sharad Hett
AbilitiesMask1=34393293082
AbilitiesMask2=2199040032768
AbilitiesMask3=8192

Name=501st Legion Clone Commander
AbilitiesMask1=32788
AbilitiesMask2=5631698574245888

Name=EG-05 Jedi Hunter Droid
AbilitiesMask1=8388652
AbilitiesMask2=4398063419392

So I tried to figure it out by making some customs and checking the file:
these are 4 blank rebel figures with the default settings except I switched them to commons instead of VR's

Name=blank rebel
AbilitiesMask1=5
AbilitiesMask2=4507997674012673
AbilitiesMask3=0

Name=blank rebel with twin
AbilitiesMask1=5
AbilitiesMask2=4507997690789889
AbilitiesMask3=0

Name=blank rebel with twin double
AbilitiesMask1=5
AbilitiesMask2=4507997691052033
AbilitiesMask3=0

Name=blank rebel with twin tripple
AbilitiesMask1=5
AbilitiesMask2=4507997691314177
AbilitiesMask3=0

Mask 1 and 3 stay the same. As well as the first 8 of 16 digits in Mask 2.

I found something interesting when comparing the factionid value for the figures

Rebel 1
Imperial 2
Republic 4
Separatists 8
Fringe 16
New Republic 32
Yuuzhan Vong 64
Old Republic 128
Sith 256
Mandalorians 512

I'm sure you see the pattern. That might lead to a bit more understanding of the logic behind the AbilitiesMasks which might lead to affinity/rapport.
keith
Posted: Sunday, April 17, 2011 7:47:19 AM
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A-ha!

Name=blank rebel
AbilitiesMask2=4507997674012673
74012673 = 100011010010101100000000001(binary)

Name=blank rebel with twin
AbilitiesMask2=4507997690789889
90789889 = 101011010010101100000000001(binary)

Name=blank rebel with twin double
AbilitiesMask2=4507997691052033
91052033 = 101011011010101100000000001(binary)

Name=blank rebel with twin triple
AbilitiesMask2=4507997691314177
91314177 = 101011100010101100000000001(binary)

So that ends up being:
100011010010101100000000001(blank)
101011010010101100000000001(twin)
101011011010101100000000001(twin double)
101011100010101100000000001(twin triple)

So it looks like each "AbilitiesMask" has two sets of 8 numbers as a maximum, when you convert just the first or last 8 digits to binary you can see zeros and ones flip flopping as I add abilities and subtract abilities.

This means the 3rd bit of the 2nd set of 8 numbers of AbilitiesMask2 controls twin attack.

It's just a matter of using this method to decode what bit/s affects affinity and rapport in the abilitiesmask or the ceeligibility values.
swinefeld
Posted: Sunday, April 17, 2011 1:51:24 PM
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Very interesting. Nicely done!

I wish I had spotted this before my brain began it's nightly shutdown procedure.
I will have to revisit this at a better time.
keith
Posted: Sunday, April 17, 2011 3:46:21 PM
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Whoops, looks like AbilityMask2 can have more than 2 sets of 8 Razz

But, when looking at the second set of 8, which is digit 9-16 OR 9 to last digit (If less than 8 digits you have to add zeros to the end of the decimal number to build up to 8 digits to make it convert to the right binary number),

Bit 3 of the digit 9-16 segment in binary, always shows as a "1" for any figure with twin attack and a "0" for any figure without it, regardless of length of AbilityMask2. So I am sure that this is the way to deduce what needs to be changed manually to get around what the custom wizard won't add.
bkchi
Posted: Sunday, April 17, 2011 4:08:01 PM
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swinefeld wrote:
bkchi wrote:

Considering my normal is silence, that would be true if I were to quote the Bible, then, isn't it? Seriously, though, whatever happened with that?


To answer the question, I don't know what is happening with that. I have made inquiries and haven't gotten a response, and decided to poke around on my own.

So yes, the customs route, though I learned how to format stuff better, and make it behave more like a dynamic set. There is a lot of stuff I can't figure out, and/or don't have the programming tools to do.

Have you tried to contact Chuck directly? He wanted to retire from the SWMM business, but he was always willing to help out. He would know the state of the project. I went to the 4shared site to see if there had been any changes since my last update and the page was gone. Where does one go these days to download the actual program?

Personally, I prefer the virtual pieces in the customs area, but you may be able to get Chuck to reinstate the dynamic button.
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