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Raxis Prime (Reserve teams) Options
General_Grievous
Posted: Friday, June 3, 2011 2:28:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
Here is my take on the best reserves team:

--Raxus Prime--
55 Kazdan Paratus
35 Zuckuss, Bounty Hunter
20 K-3PO
20 Yoda, Force Spirit
19 Monnok
17 Ghhhk
15 Lobot, Computer Liaison Officer
12 Gha Nachkt
3 Ugnaught Demolitionist

(196pts. 9 activations)

http://www.bloomilk.com/Squad/105381/raxus-prime


You have four rolls, 25% chance of reserves so you statistically you should get 30 points a turn. Cheaper with Gha, speed 8 to help your undying army get to the front lines before the game ends, and potentially a massive army. I've been trying for awhile to build a solid competitive reserves team, it's hard to find the balance between boosting your chances of more troops and just bringing troops/commanders. Here is another Separatist take on reserves:

--Grievous's Droid Army--
57 General Grievous, Droid Army Commander
43 Wat Tambor, Techno Union Foreman
30 Nute Gunray
19 Monnok
17 Ghhhk
15 Lobot, Computer Liaison Officer
12 Gha Nachkt
5 Rocket Battle Droid
2 Mouse Droid

(200pts. 9 activations)

So only two rolls a turn but a 30% chance and Nute helps last minute tailor some options for you.
So thoughts on these teams or just the idea of reserve teams in general?
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