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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2009 Posts: 487
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my list: mas amedda (where's the stradegy in a boardwide CE?) general reikkan (mobile and evade for everyone, wow that takes skill to make a good squad) mouse droids (similiar to mas, except harder to kill) gen wedge (slightly less annoying riekkan) captain rex (i hate playing minis with the pop-out-shoot-hide, repeat stradegy. greater mobile is just stupid) boba fett bh (same old arguments about being too good as an indenpendent piece)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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For me it's simply any and every piece that can be classified "auto-include"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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How about the toydarian soldier...I don't have a problem playing these other figures mentioned. I think the factions are a little more balanced with the new vsets. Without them, I might agree that Reikaan and Dodonna made the game a little stale.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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Mas is great. The only cheap CE that he is used with is Swap. There is a lot of strategy involved in swapping, I have been playing for almost 2 years now and still make epic mistakes with my swapping. When is the last time you ever saw Mas being used to boost Rex's CE or Flobi? Literally never. There is nothing wrong with Mas.
Rieekan is annoying, but you can't evade adjacent attacks. Rieekan gains his power from Dodonna which means it can be hard keeping your minis safe while they close down on the evaders, knowing at the end of the round he will pop Han out and whack ridiculous damage on you. But Rieekan on his own isn't that scary. Just have to bum rush him.
General Wedge isn't that powerful. Can't remember the last time I saw his name on a regional game report.
Captain Rex is weak and has a crap defence. GMA isn't as good as people seem to think. Just make sure that he has to move enough squares to get LOS on your minis that he can't run away and hide after.
I have only played against Boba BH once and beat him. He has literally no affect on the game these days. SWM has moved on and left him behind in the dust.
The only thing I agree with is Mice. They are nasty buggers. Brilliant for getting in people's way. Annoying as hell.
Sorry if that sounded aggressive, I just swear this is like the 5th thread on this in the recent past.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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wannabe mexican wrote:General Wedge isn't that powerful. Can't remember the last time I saw his name on a regional game report. I used him at the VA Regionals, and if it weren't for some insanely bad luck on my part, might have made it into the top 4. Wedge isn't bad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
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Gha Nachkt
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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Reikkan OR Dodonna (either alone wouldn't be a huge problem, but two low cost figures with great CEs in on faction is almost too much to take sometimes... I think the vSets have helped, but if I'm going with original WOTC figures, one of these would have to go).
I'm ok with few auto includes like the Ugnaught and Mouse Droid even at 3 points each (in fact, I think the Mouse Droid in particular really added to the game in many ways... tough it does suck that they cost so much to pruchase). The Gha combo sounds annoying, but I think that is more of a Gha problem than a Mouse Droid problem (i.e., I'd rather see Gha go away).
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Agreed. This combo shows why we can't have 1 or 2 pt figures.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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tonythetoyman wrote:in fact, I think the Mouse Droid in particular really added to the game in many ways... tough it does suck that they cost so much to pruchase). The Gha combo sounds annoying, but I think that is more of a Gha problem than a Mouse Droid problem (i.e., I'd rather see Gha go away).
Lol, dont mean to sound offensive or anything but IMHO the only thing that Mouse Droids added to the game is Activations and a heck of a lot more annoyance. It truly is frustrating to cut through wave after wave of mouse droids with a melee beat to attempt to reach an opponent's key figure and then just get shot down. If Mouse didnt provide cover and were able to be walked through by opponents; then theyd be perfectly fine as they are. But at its current state its just too much.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 207 Location: Southern California
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man, that would be so awesome of mouse droids were considered rough terrain and you could just walk through them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
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I agree, but not due to gameplay. I've pulled like 9 of these things.. so yeah we could have done without him.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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more of my better off withouts:
Luke, Hoth Pilot Unleashed - I find him to be an absolute horrible representation of the character stat-wise Force Renewal and Force Push 4 not yet...
any piece that was outclassed by pieces from previous sets (i.e. Arcona Smuggler vs Abyssin BS Thug or even the Duros Mercenary - Duros Mercenary attack is already +4 higher so the only thing Arcona Smuggler's Cunning offers is +10 Damage, but the Duros also has higher def and lower cost as well) Though I am glad we got an Arcona, I just would have much preferred one that was playable when it came out.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Happy with all. Except the huge. Some like BFBH and Mas did not like at the time but as more figures came out they were not so bad. For me its certain rules that could of had a lot more thought gone into them such as a mouse droid giving cover to a Rancor But the mouse droid by itself is fine. Also would have liked more thought gone into the different alien races such as Vong been in a squad with droids which should not be allowed. these are rules more than mini character issues though. EDIt Also would have liked an offical cost counter for stats, again though this is really a differant topic.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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Mouse Droids are the only ones that annoy me at this point.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 157
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I agree with the OP with his position on Mas, Rieekan(despite me using Rebels), Rex, and Boba.
Mas, in his hay-day, made Imperials by far the best faction when stacked with the other commanders, cheap trooper support, and powerful beatsticks. For anyone playing less the competitive tier-1 armies, it made the game 1 sided unless you could get lucky enough to counter and out maneuver your opponent. Cat and mouse games are over-rated...
As for Fett, this is more of a personal bad luck complaint than anything else. Never fail, whenever I fought Boba BH, my beatstick would be disintegrated. Whether it was after it had hit Boba once, or simply my poor placing/good eye for my opponent. It's the same sensation if you get violently sick after eating a particular food, despite the food not being the cause of the illness, it's now associated with it and such is distasteful.
But I think Wedge and Mouse Droids are a great addition to the game. Considering NR was a less then amazing faction when Wedge debuted, and it was limited to followers, it brought them into the lime-light. I for one am glad, because now a almost entirely Melee based faction won't get eaten alive by the competitions gunners.
Mouse Droids were something I desired since I entered the game, having to rally your troops within 6 of a single piece-- it was a little ridiculous to think NO ONE had a comlink. I am not fond of how they have 20 defense, as it is a tad overkill, but the ability to have a mobile comlink has made it more streamlined in terms of commanding an army. Not to mention, giving some hand up on the factions that couldn't use Mas, making Mas Amedda much less "broken" as many claimed. People abuse them, which is no surprise. The same people who years ago dropped 100 dollars on singles like Fett, Thrawn, Mas, Lord Vader, Troopers, are the same people today who spend a ridiculous amount of money to buy 12 Mouse Droids, lining them up to be used as 3pt 24DV fodder.
I personally own 3 mouse droids, I pulled 4 but gave 1 to my friend so he could benefit from it as well. They aren't a problem when used in this context, but the second I run a dozen of them for fodder, I begin to see the issue. But I heard the same complaint when people ran armies of Ugnaughts, or Ewoks back in the day. So this complaint, while well founded, is the same old tune with different lyrics.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2011 Posts: 163 Location: Portland, Oregon
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The 80 or 90 percent of figures who are miles away from being worth their points?
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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creme_brule wrote:
Lol, dont mean to sound offensive or anything but IMHO the only thing that Mouse Droids added to the game is Activations and a heck of a lot more annoyance. It truly is frustrating to cut through wave after wave of mouse droids with a melee beat to attempt to reach an opponent's key figure and then just get shot down. If Mouse didnt provide cover and were able to be walked through by opponents; then theyd be perfectly fine as they are. But at its current state its just too much.
90% agree. Mice should have: Very Small: Enemy characters may choose to not count this character as the nearest character. This character does not block movement or provide cover. But they added more than activations and annoyance. Extending commander effects was a big boost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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I'm ok with Mice having Relay Orders. It's a useful SA. I'm not ok with them having 20 Defense and providing cover, and due to clumsy design, Gha Nachkt makes it possible to plunk 10 free ones down to block your opponent's opportunity to do any damage to you. When I started the game (right around DT release), Mouse Droid walls were pretty exclusive to Lancer squads. Not sure when they jumped over to other teams, but I was kinda sad that it happened, and the one time I employed a Mouse Droid wall in a game, I felt really bad about it.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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This is more an ability than a character that I find annoying.... as mentioned in another thread: non-melee Lightsaber attacks. So theme-breaking it annoys me every time. Attacking with a lightsaber, and yet the enemy can't use Lightsaber Block, Lightsaber Riposte, Parry, Teras Kasi Style, Masashi Style, or Djem So Style. It's non-melee, but Evade doesn't work either because they're adjacent.
What it should have been: Lightsaber: Gains Melee Attack and +10 Damage if an enemy is adjacent.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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Yeah, I dislike that as well. Mara's Assault should be Melee, and so should Brianna's Riposte. ESPECIALLY Riposte because Riposte is SPECIFICALLY a sword-fighting term. So far, that's my only gripe with R&R. I was hoping they would take the community's general dislike of Mara's nonmelee Assault and never give us another instance of that happening.
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