Vehicles that can only move with a Pilot
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2
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6.896551
%
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New types of movement breakers
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10
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34.482758
%
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Abilities that require specific terrain to trigger
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2
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6.896551
%
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Reserves based on accomplishment rather than luck
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6
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20.689655
%
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"Capture the flag" - reward in opp. starting zone
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3
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10.344827
%
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SAs that only trigger when specific conditions met
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2
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6.896551
%
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"Costume change" - swap version of unique mid-game
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3
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10.344827
%
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More options for filler (3-points or less)
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1
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3.448275
%
|
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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In my suggestions in the Vset4 thread, I've mainly suggested new gameplay ideas rather than suggesting specific characters. Which of these suggestions would you most want to see?
Since that thread is mainly a list of suggestions rather than discussion, comments welcome here.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 207 Location: Southern California
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My vote would be different depending on the faction for most of those. Like, there's no vong with the pilot ability, so they don't really need anything that helps or works with pilots
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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I voted for "Abilities that require specific terrain to trigger" because I think the maps that are being created now have new unique details that we can exploit.
Also it helps to have a line of communication with the map's creator, giving the community an additional forum for game development.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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All intriguing ideas. I went with the movement breakers option although some of the others looked appealing too. Just a personal feeling. I don't want too much changing of game mechanics. Anyway, great choices.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/7/2008 Posts: 400
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Bump to page 1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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I got to thinking about it. I did vote for the movement breakers but it would be cool to have something for the pilot ability to benefit. Its a shame Wizos never did anything with that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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qvos wrote:I got to thinking about it. I did vote for the movement breakers but it would be cool to have something for the pilot ability to benefit. Its a shame Wizos never did anything with that. You really need to look at RaR spoilers a little closer :) That was our main theme in the set!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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billiv15 wrote:qvos wrote:I got to thinking about it. I did vote for the movement breakers but it would be cool to have something for the pilot ability to benefit. Its a shame Wizos never did anything with that. You really need to look at RaR spoilers a little closer :) That was our main theme in the set! ya I know, I was trying to avoid to much info because I love getting the new sets and being kinda suprised. We did a little playtesting so we got to know a few of the new ones but as a whole I love that feeling of opening the new set of cards all at once!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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billiv15 wrote:qvos wrote:I got to thinking about it. I did vote for the movement breakers but it would be cool to have something for the pilot ability to benefit. Its a shame Wizos never did anything with that. You really need to look at RaR spoilers a little closer :) That was our main theme in the set! In all honesty, I really couldn't tell that this involved a lot of pilots.
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