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Crazy Cloud City Scenario Options
creme_brule
Posted: Sunday, July 3, 2011 9:36:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
OK, just finished it -- here it is guys. It's pretty long, so if you don't fall asleep by the end of it, I'd appreciate some feedback. BigGrin

CLOUD CITY SCENARIO

OBJECTIVE
– To recreate the battle on Cloud City between the Empire and the Rebels.
SQUADS – There are 4 separate squads: Rebel, Imperial, Fringe 1, and Fringe 2. See below:

Rebel Squad

21 Luke Skywalker, Young Jedi
14 Princess Leia of Cloud City
24 Chewbacca
8 R2-D2
6 C3PO
X Han Solo in Carbonite
-- Chewbacca with C3PO (not immediately in play – see scenario rules below)
-- Han Solo, Scoundrel (not immediately in play – see scenario rules below)
Total: 73 Points, 5 activations

Imperial Squad

53 Darth Vader, Imperial Commander
28 x2 Stormtrooper Officer
50 x10 Stormtrooper
50 x5 501st Legion Stormtrooper
Total: 181 Points, 18 activations

Fringe 1 Squad

16 Lando Calrissian
27 Lobot
20 x2 Elite Bespin Guard (use RS version as proxy – see stats below)
24 x4 Cloud Car Pilot
20 x4 Bespin Guard (use IE version)
Total: 107 Points, 12 activations

Reinforcements
::::::
20 x4 Bespin Guard (not immediately in play – see scenario rules below)

Fringe 2 Squad

58 Boba Fett, Mercenary
Total: 58 Points, 1 activation


SETUP – Setup the following figures in this order: Place Han in Carbonite in the center of the carbon machine. Setup Vader and the x5 501st Legion Stormtroopers anywhere in Carbon Freezing Chamber room. Next setup Boba anywhere adjacent to the carbon machine. Setup Lando, Lobot, and the two elite guards anywhere in the Carbon Freezing Chamber room. Place the remaining Bespin Guards in the four seats in the Office Suite room. Place x2 Stormtroopers anywhere in the Office Suite. Place the x4 Cloud Car Pilots anywhere adjacent to the Shuttle on the landing platform. Place C3PO and R2-D2 in the Medical Station. Place Leia and Chewbacca anywhere inside the Weapon Locker. Place x5 Stormtroopers and x1 Stormtrooper Officer in any of the chairs inside the Conference Room. Place the remaining stormtroopers and officer behind the desk inside the Security Station room. Finally, place Luke anywhere on the edge of the west side of the map in the hallway. (Leave Chewbacca with C3PO and the reinforcements from Lobot off the board. They can/will come into play later [see scenario rules below]).

PLAYING – This scenario can be played either by 2 players, 3 players, or 4 players. For a 2 player version of this scenario one player will play for both the Rebel’s and Lando’s squad. The other player will play for the Imperials and Boba. In a 3 player scenario one player will play for the Rebels, another will play for Lando’s squad, and the third will play for the Imperials/Boba. In a 4 player version each player will play for each squad. To determine initiative, each round each player rolls the die. The player with the highest roll that round determines which order players will play for that specific round. Gambit rules are ignored and characters do not score victory points for their team (the only way to attain victory points is to fulfill specific victory conditions – see below). Play goes until either the Rebels or Imperials have completed their main victory condition. Total up victory points. Add them to previous victory point total if playing multiple scenarios.

VICTORY CONDITIONS – There are separate victory conditions for each faction.

Rebel Victory Conditions – Vader, IC is defeated. Scores 1 bonus victory point. All unique Rebel characters remain undefeated throughout the duration of the scenario. Scores 2 bonus victory points. Princess Leia successfully exits the map through the northern hallway. Wins the scenarios for the Rebels (scores 5 victory points).

Imperial Victory Conditions – Defeat Luke, YJ. Scores 1 bonus victory point. Defeat Lando and Lobot. Scores 2 bonus victory points. Defeat Princess Leia. Wins the scenario for the Imperials (scores 5 victory points).

Lando’s Victory Conditions – Defeat Boba Fett before taking Han in Carbonite to the Shuttle. Scores 3 bonus victory points for the Rebels.

Boba’s Victory Conditions – Successfully take Han Solo in Carbonite to the Shuttle on the Landing Platform (use Tow Cable to take Han Solo to any square on the Shuttle). Remove Han in Carbonite from the map. Scores 3 bonus victory points for the Imperials.

SPECIAL SCENARIO RULES – Below are a list of unique rules that take place to fit this scenario.
Boba’s Bounty – For purposes of this scenario, Han in Carbonite may be moved by SAs and FPs (such as Levitation, Tow Cable, or Force Push). Boba Fett gains Tow Cable for the duration of this scenario. If a unique Rebel character ends his turn adjacent to Han Solo in Carbonite, you may remove him from the map and place a Han Solo, Scoundrel in its previous spot. He is considered activated for the round.

Oh-no, C3PO! – For purposes of this scenario, C3PO gains Speed 0 for the duration of this scenario. If an allied Chewbacca ends his turn adjacent to C3PO, you may remove both figures from the board and place Chewbacca with C3PO in either character’s spaces (he is considered activated this round).

On Patrol – Any characters name containing Stormtrooper may not attack or move until an attack roll has been made by another character or they have LOS to any unique Rebel character at the beginning of their turn. However, they may move if an allied Vader is within 6 squares of them.

On Patrol – Any charactesr name containing Bespin or Cloud City may not attack or move until an attack roll has been made by another character. However, they may move or attack if an allied Lando or Lobot is within 6 squares.

Trapped! – Leia and Chewbacca may not move or open any doors until another character “frees” them by opening a door into their room (the Weapon Locker room).

Everybody Loves Lando – Fringe allies in Lando's squad gain Synergy (+4 Atk and +4 Def when an allied Lando Calrissian is within 6 squares) and Squad Assault.

Lobot’s Immediate Reinforcements – When the first attack roll has been made, at the beginning of the next round after initiative has been determined you may immediately place x4 Bespin Guards adjacent to Lobot.

Open Up In There! – If an Imperial character is adjacent to a door, he may replace his turn by designating that door as open until the end of his turn. While it can open an overridden door, it can likewise be overridden back shut by another character.

Rigged Negotiations – The Imperials automatically choose who goes first each round except on an initiative roll of 1.

He’s Here! – As soon as Luke does an action (such as attack, use a FP, or open a door), Vader and all Imperial allies within 6 squares of him may move an immediate 6 squares, which do not provoke attacks of opportunity.

Tense Treaty – The Imperials or Boba may not attack any characters in Lando’s squad until a character from Lando’s squad makes an attack against an Imperial character or Boba.

Gambler – Lando gains Gambler’s Luck and Long Shot for the duration of the scenario.


Elite Bespin Guard

Cost: 10
HP: 20
DEF: 15
ATK: +6
DMG: 20

Special Abilities
Bespin Guard
(Counts as a Bespin Guard)
Quick Reactions
Advantageous Cover
Evade

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