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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Things have been a bit slow today, so I wanted to start some debate. If I haven't missed too many, this is the breakdown for what's won Regionals this year:
Seperatist (5) Indiana (Kokomo): Sidious, IG-86s, Whorm, Lancer Atlanta: Sidious, IG-86s, Whorm, Lancer California: Whorm, Lancer Wisconsin: Whorm, Double Lancer Tennessee: Sidious, Lancer, Whorm, IG-86s
Imperial (4) Chicago: Cad Bane, Thrawn, Arica Ontario: Lord Vader, Thrawn, Arica Kentucky: Vader Scourge, Thrawn, Arica, Pallaeon Michigan: Atris, Thrawn, Echanis, Veers
New Republic (2) Maryland: Han Solo GH, Mara Jade, Ganner, Anakin Solo North Carolina: Han Solo GH, Mara Jade, Ganner, Anakin Solo
Old Republic (2) Virginia: Bastila, Battlemasters Missouri: Revanchist, Bastila, Dash, Atton Rand, Jarael
Republic (1) Northwest: Atris, Echanis * 4, Admiral Yularen
My vote's for New Republic - I think that Ganner/Mara/Anakin/Disruptive combination is nasty. I wouldn't take my opinion too seriously though, since I'll be about 12,000km away from the action!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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It all depends on what people decide to play with on the day of Gencon. The people playing the squads are more important than the squads themselves. That said, I think it's a toss-up between Separatists (Lancer), and NR (Solo Charge).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/7/2008 Posts: 400
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I wouldn't be surprised of the Rebels pull an upset out of nowhere. That's what they're best at. :)
Given the amount of Lancer squads that are doing well, I suspect many squads will be designed in part to account for that... but may wind up falling to a different type of squad instead.
Good luck to everyone going! I'm just happy to see that the Old Rep made finals more than once. Go Team Shan!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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I think it's really, really hard to tell. There's a very small gap between how good Lancers, Solo Charge (Mara/Ganner/Han/Anakin), Skybuck, and various Imperial squads are. I think that those are probably the 4 squads to beat. That doesn't mean they'll win, though; in 2009 Slow Cannon was the "squad to beat", but it's not what won the championship. A squad that was designed to BEAT Slow Cannon is what won.
Rebels didn't win a single Regional, but I've been playing around with and tweaking some ideas with them that just might be able to take on the top 4. If someone can devise something that can get a >50% win percentage against those 4 squads while also doing reasonably well against anything else it sees, I think that will be the deadliest squad there. But I also don't think we'll see what that is until the day of the Championships.
It also, of course, comes down to some amount of luck and a large amount of player skill. So somebody might build a Sith squad that's a stroke of genius and is the best squad in the field, but just not have the luck or the chops to follow through with it. So it's really hard to say.
Out of those options, though, if I absolutely had to pick one, I'd throw my vote behind Solo Charge. I won with it in Maryland, and I think it can take on the other 3 big squads reasonably well. I think it also has less bad matchups in the rest of the field, so it doesn't have to worry about getting paired with some terrible autoloss in an early round, like Lancer squads have to worry about a little bit more.
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Rank: Uggernaught Groups: Member
Joined: 6/20/2011 Posts: 34
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Based on my experience against it, where my previously undefeated 2nd place squad killed all of two ugnaughts, I voted for the Republic Atris squad. But I would add that once a squad reaches a certain level of awesomeness (which pretty much all of these do) it really just comes down to the each players' ability to get the most out of their squads, and a few key attack, save and init rolls.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/27/2010 Posts: 173 Location: Sumner, WA
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Fringe!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/23/2008 Posts: 314 Location: Abingdon, MD
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Demosthenes wrote:It all depends on what people decide to play with on the day of Gencon. The people playing the squads are more important than the squads themselves. That said, I think it's a toss-up between Separatists (Lancer), and NR (Solo Charge). I agree. I have seen the Solo charge in action though, and it is lethal when played by the right person. (Ted)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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I also think it will be NR. Lancer squads are great, but have a couple of bad matchups. Even the best Lancer players will tell you that they need a little luck on the draw to avoid them. Lancers are so good in most games that you have to include them in the conversation.
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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Rebels, like they always do...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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I voted seps, simply because they have such firepower and not to mention lancer, that, and i have newfound issues with NR.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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NR is looking tough, but the competition is tighter then ever before!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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I voted Imperials since I saw how much damage the Echanis could do at the Michigan regional. That squad is scary fast. NR I would have stood a chance against, that Imp squad finished me in 10 mins.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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I picked Imperials. They are so Artisticly done.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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We discussed this on the SHNN Episode 78 tonight. I picked Republic.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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Darth_Jim wrote:I also think it will be NR. Lancer squads are great, but have a couple of bad matchups. Even the best Lancer players will tell you that they need a little luck on the draw to avoid them. Lancers are so good in most games that you have to include them in the conversation. I respectfully disagree. I do know a little something about lancer squads. I think there is no match-up they cannot win. Of course there are ones that are practically an auto-win for the lancer squad, and ones that are a tough, fight it out may the best player win match-ups. But if done right, it can beat all. I have beaten every faction in tough regional games run by top players with lancer squads. If I can beat a nom Bombs squad (one of the worst match-ups) 4 times in 2 regionals, and multiple NR squads with disruptive and reposters (another bad matchup), Mando death-shot squads, and beat the all famous Solo Charge run by none other than it's creator Deri Morgan (fingersandteeth) at a regional, I can't think of what I would consider myself "lucky" avoiding. In fact - I credit this years Chicago Regional win (I played Imperial Stealth n' Blue) to the fact that I didn't have to face any lancers (did not show at Chicago) or Lou's Republic Anistap Yobuck swap (which I lucked out and didn't face). But to be fair - I am biased. I didn't just drink the Kool-aide, I MADE THE KOOL-AIDE!
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I went longshot, with OR. Bastilla is going to be a spoiler, lol.
I see quite a few Seps and Rebels in the tops, though.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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I'm pulling for OR as well, though that is more of a wish than a prediction.
I would love to see a couple (or more) squads from the "lesser" factions make the top 8.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 168
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I voted for the Seps-lancer.
Maybe it's time to break out "Luke Grandmaster"...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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njarnagin wrote:I voted for the Seps-lancer.
Maybe it's time to break out "Luke Grandmaster"... Why, when Vader Scourge does just as much, for such a smaller price :) Imperials have the ability to beat the lancer, their tough match up is NR with Han. Republic can beat the lancer, but they struggle against OR. It's pretty much all the way through like that. Lancer will be the gatekeeper and could win, but I'd be willing to bet it won't, because most players are well aware of the gatekeeper. Everyone knows if you can't play with a lancer squad, you need to pick a different squad. And unlike times in the past, there are top tier squads that can compete, not just straight up foil squads for that particular match, that struggle against everything else. It should be a very fun tournament this year, but the winner will be determined by luck of the match ups and player skill in the bad ones for your squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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Well Tim, I am a little biased as well. Last year at GenCon I played Rukh twice over the course of the weekend. I don't think there is anyone in our community who would say that I am a better player... or even close to as good a player as he is. The one game where our squads were relatively equal in strength... or at least no bad matchups in that game, he controlled the game from the start. While it wasn't a rout, after the first few rounds I could see the writing on the wall. He won in the manner he should have. The other game pitted my Vader Scourge squad against his double lancer. Without getting into too much detail, I set up well and employed a sound opening strategy. In a couple of rounds he had lost both lancers and I still had everything. From that point on he outplayed me significantly, but I played well enough to close out the win. My point? If a mid-level player such as myself can beat a top player like Rukh (a common sight in the final 8 each year at GenCon) just because of the matchup, it is something to be considered. But, because I also see Tim in that elite category of players, I will allow that I may have overstated my point. TimmerB123 wrote:Darth_Jim wrote:I also think it will be NR. Lancer squads are great, but have a couple of bad matchups. Even the best Lancer players will tell you that they need a little luck on the draw to avoid them. Lancers are so good in most games that you have to include them in the conversation. I respectfully disagree. I do know a little something about lancer squads. I think there is no match-up they cannot win. Of course there are ones that are practically an auto-win for the lancer squad, and ones that are a tough, fight it out may the best player win match-ups. But if done right, it can beat all. I have beaten every faction in tough regional games run by top players with lancer squads. If I can beat a nom Bombs squad (one of the worst match-ups) 4 times in 2 regionals, and multiple NR squads with disruptive and reposters (another bad matchup), Mando death-shot squads, and beat the all famous Solo Charge run by none other than it's creator Deri Morgan (fingersandteeth) at a regional, I can't think of what I would consider myself "lucky" avoiding. In fact - I credit this years Chicago Regional win (I played Imperial Stealth n' Blue) to the fact that I didn't have to face any lancers (did not show at Chicago) or Lou's Republic Anistap Yobuck swap (which I lucked out and didn't face). But to be fair - I am biased. I didn't just drink the Kool-aide, I MADE THE KOOL-AIDE!
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