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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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Is it true that I can either Gma into a gonk and receive an extra attack, or receive the attack and GMA out? Or does the gonk still suck?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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"At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent."
You must meet all qualifications. So the character with GMA has to be adjacent to the Gonk when it activates Power Coupling. You then need to stay adjacent to the Gonk in order to use the Extra Attack. You can move around the Gonk, but you must always be adjacent to it.
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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Thank you Spyder. Its restrictive, but if the gonk is placed right, he can be of some use.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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jedispyder wrote:"At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent."
You must meet all qualifications. So the character with GMA has to be adjacent to the Gonk when it activates Power Coupling. You then need to stay adjacent to the Gonk in order to use the Extra Attack. You can move around the Gonk, but you must always be adjacent to it. I must be missing something. If Cad Bane was adjacent to a Gonk and the Gonk activates, choosing CB to receive the Power Coupling and therefore gaining Extra Attack, couldn't Cad Bane then activate, make all of his attacks (including the Extra Attack + Twin) and then move away from the Gonk? Doesn't that still meet all qualifications? Cad Bane is adjacent when the Gonk activates and you have made all of your attacks while adjacent. Cad Bane has gained Extra Attack until he is "no longer adjacent" to the Gonk.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Yes, you can use all the attacks, and then move away.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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I see how my statement could be viewed as incorrect, definitely not my intention. I meant for beginning and attacking portion of the turn they had to be adjacent to the Gonk.
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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Sweet! Time to start Towing out Gonk Droids!
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Rank: Bith Black Sun Vigo Groups: Member
Joined: 8/10/2009 Posts: 20
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Just checking for my understanding then:
Lets say you had 3 squares in a row. In the left most square was Cad, and it was behind a wall. The middle square was the gonk, and it too was behind a wall. The right-most square was empty, and it was not blocked.
The gonk activates, and chooses Cad. Cad activates, moves 2 squares thru the gonk and into the open square. He is still adjacent to the Gonk, and takes ALL his attacks (including the extra + twin). He then GMAs back through the gonk square to end his turn.
Is that correct?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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lt_murgen wrote:Just checking for my understanding then:
Lets say you had 3 squares in a row. In the left most square was Cad, and it was behind a wall. The middle square was the gonk, and it too was behind a wall. The right-most square was empty, and it was not blocked.
The gonk activates, and chooses Cad. Cad activates, moves 2 squares thru the gonk and into the open square. He is still adjacent to the Gonk, and takes ALL his attacks (including the extra + twin). He then GMAs back through the gonk square to end his turn.
Is that correct? Yes, that scenario works.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/27/2008 Posts: 138 Location: Dumfries, VA
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swinefeld wrote:lt_murgen wrote:Just checking for my understanding then:
Lets say you had 3 squares in a row. In the left most square was Cad, and it was behind a wall. The middle square was the gonk, and it too was behind a wall. The right-most square was empty, and it was not blocked.
The gonk activates, and chooses Cad. Cad activates, moves 2 squares thru the gonk and into the open square. He is still adjacent to the Gonk, and takes ALL his attacks (including the extra + twin). He then GMAs back through the gonk square to end his turn.
Is that correct? Yes, that scenario works. OK. I'm probably reading too much into this, but the definition of Power Coupling include the statement "That ally loses this ability as soon as this character is no longer adjacent (which includes being defeated)." I believe that Cad Bane moving into the square that the Gonk Droid occupies is a square that is not adjacent to the Gonk Droid. Therefore, when Cad Bane moves into the next square, he would no longer have the Extra Attack. I think Cad Bane would have to move around the Gonk Droid in order to keep the Extra Attack. Or am I reading too much into this? Roy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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Strictly you are correct (as an ally moves through the space of another ally it is not adjacent), but it has never been ruled that way. That would make the gonk even MORE useless than it is now.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/27/2008 Posts: 138 Location: Dumfries, VA
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I'm interested in seeing what the ruling is for the last scenario.
Roy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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This is how I understand it, with my super-sweet 60 second bitmap drawing. The gonk sits against a wall out of harms way and gives adjacent, unactivated Cad extra attack through power-coupling. Cad then activates, from the start square, moves down for his first move and so on, firing 6 times on move four, then moves into the Gonk's square with move five using flight and safe back at the start with move six. I used the bottom right corner of square 4 as Cad's point for his firing line to target. I'm thinking of the many maps with open plaza centers would be best for this. You need his greater mobile attack if you want to move him back safely, but you can also do this with a Echani Handmaiden as well since she has GMA, Double and Twin + extra = 6 attacks. Of course she can't fly so she has to either stay put or back-track to square #2. Other options are also possible.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/27/2008 Posts: 138 Location: Dumfries, VA
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Flight is not a necessity to move through squares occupied by figures in your squad. So the Echani could move back to square 6 just as Cab Bane can.
Roy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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swrogue57 wrote:Flight is not a necessity to move through squares occupied by figures in your squad. So the Echani could move back to square 6 just as Cab Bane can.
Roy Yep good point. See, I focus on all the other stuff and forget the obvious.
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Rank: Hailfire Droid Groups: Member
Joined: 6/17/2008 Posts: 36 Location: Canton, OH
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Hydrowhip - I'm taking away your MS Paint privileges.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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kalos wrote:Hydrowhip - I'm taking away your MS Paint privileges. NEVER!!! You're just mad that I have Illustrator and Photoshop and still go to Paint as my default!
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I've been thinking about it, and the Mines precedent is enough for me to say that if you move onto the Gonk, you lose the benefits of Power Coupling.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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That picture of Cad Bane completely rules.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Sithborg wrote:I've been thinking about it, and the Mines precedent is enough for me to say that if you move onto the Gonk, you lose the benefits of Power Coupling. In the scenario that hydrowhip cooked up there it would be a moot point though as Cad would have been able to get all of his shots off (including the extra attack + twin) before passing through the Gonk and losing "adjacency" (is that a word?).
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