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tales of Gonk Power Droids and GMA Options
PooDoo
Posted: Monday, July 11, 2011 5:02:53 AM
Rank: Wookiee Hunter AT-ST
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Joined: 7/3/2011
Posts: 58
Is it true that I can either Gma into a gonk and receive an extra attack, or receive the attack and GMA out? Or does the gonk still suck?
jedispyder
Posted: Monday, July 11, 2011 5:19:24 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 871
Location: Cincinnati, OH
"At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent."

You must meet all qualifications. So the character with GMA has to be adjacent to the Gonk when it activates Power Coupling. You then need to stay adjacent to the Gonk in order to use the Extra Attack. You can move around the Gonk, but you must always be adjacent to it.
PooDoo
Posted: Monday, July 11, 2011 6:21:38 AM
Rank: Wookiee Hunter AT-ST
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Joined: 7/3/2011
Posts: 58
Thank you Spyder. Its restrictive, but if the gonk is placed right, he can be of some use. BlooMilk
Galactic Funk
Posted: Tuesday, July 12, 2011 4:21:51 AM
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Location: Wisconsin
jedispyder wrote:
"At the end of its turn, this character can choose 1 adjacent Small or Medium ally who does not have Melee Attack. That ally gains Extra Attack until the end of this character's next turn, or until this character is no longer adjacent."

You must meet all qualifications. So the character with GMA has to be adjacent to the Gonk when it activates Power Coupling. You then need to stay adjacent to the Gonk in order to use the Extra Attack. You can move around the Gonk, but you must always be adjacent to it.


I must be missing something.

If Cad Bane was adjacent to a Gonk and the Gonk activates, choosing CB to receive the Power Coupling and therefore gaining Extra Attack, couldn't Cad Bane then activate, make all of his attacks (including the Extra Attack + Twin) and then move away from the Gonk?

Doesn't that still meet all qualifications? Cad Bane is adjacent when the Gonk activates and you have made all of your attacks while adjacent. Cad Bane has gained Extra Attack until he is "no longer adjacent" to the Gonk.
Sithborg
Posted: Tuesday, July 12, 2011 4:31:42 AM
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Yes, you can use all the attacks, and then move away.
jedispyder
Posted: Tuesday, July 12, 2011 7:31:51 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 871
Location: Cincinnati, OH
I see how my statement could be viewed as incorrect, definitely not my intention. I meant for beginning and attacking portion of the turn they had to be adjacent to the Gonk.
PooDoo
Posted: Thursday, July 14, 2011 2:08:48 AM
Rank: Wookiee Hunter AT-ST
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Joined: 7/3/2011
Posts: 58
Sweet! Time to start Towing out Gonk Droids!
lt_murgen
Posted: Monday, July 18, 2011 2:04:28 AM
Rank: Bith Black Sun Vigo
Groups: Member

Joined: 8/10/2009
Posts: 20
Just checking for my understanding then:

Lets say you had 3 squares in a row. In the left most square was Cad, and it was behind a wall. The middle square was the gonk, and it too was behind a wall. The right-most square was empty, and it was not blocked.

The gonk activates, and chooses Cad. Cad activates, moves 2 squares thru the gonk and into the open square. He is still adjacent to the Gonk, and takes ALL his attacks (including the extra + twin). He then GMAs back through the gonk square to end his turn.

Is that correct?
swinefeld
Posted: Monday, July 18, 2011 3:10:28 AM
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
lt_murgen wrote:
Just checking for my understanding then:

Lets say you had 3 squares in a row. In the left most square was Cad, and it was behind a wall. The middle square was the gonk, and it too was behind a wall. The right-most square was empty, and it was not blocked.

The gonk activates, and chooses Cad. Cad activates, moves 2 squares thru the gonk and into the open square. He is still adjacent to the Gonk, and takes ALL his attacks (including the extra + twin). He then GMAs back through the gonk square to end his turn.

Is that correct?


Yes, that scenario works.
swrogue57
Posted: Monday, July 18, 2011 11:49:16 AM
Rank: Advanced Bloo Milk Member
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Joined: 9/27/2008
Posts: 138
Location: Dumfries, VA
swinefeld wrote:
lt_murgen wrote:
Just checking for my understanding then:

Lets say you had 3 squares in a row. In the left most square was Cad, and it was behind a wall. The middle square was the gonk, and it too was behind a wall. The right-most square was empty, and it was not blocked.

The gonk activates, and chooses Cad. Cad activates, moves 2 squares thru the gonk and into the open square. He is still adjacent to the Gonk, and takes ALL his attacks (including the extra + twin). He then GMAs back through the gonk square to end his turn.

Is that correct?


Yes, that scenario works.


OK. I'm probably reading too much into this, but the definition of Power Coupling include the statement "That ally loses this ability as soon as this character is no longer adjacent (which includes being defeated)."

I believe that Cad Bane moving into the square that the Gonk Droid occupies is a square that is not adjacent to the Gonk Droid. Therefore, when Cad Bane moves into the next square, he would no longer have the Extra Attack. I think Cad Bane would have to move around the Gonk Droid in order to keep the Extra Attack. Or am I reading too much into this?

Roy
Mandelmauler
Posted: Monday, July 18, 2011 12:17:44 PM
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Strictly you are correct (as an ally moves through the space of another ally it is not adjacent), but it has never been ruled that way. That would make the gonk even MORE useless than it is now.
swrogue57
Posted: Tuesday, July 19, 2011 11:10:03 AM
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I'm interested in seeing what the ruling is for the last scenario.

Roy
Hydrowhip
Posted: Tuesday, July 19, 2011 12:05:58 PM
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Joined: 7/24/2008
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Location: Akron, Ohio




This is how I understand it, with my super-sweet 60 second bitmap drawing.

The gonk sits against a wall out of harms way and gives adjacent, unactivated Cad extra attack through power-coupling. Cad then activates, from the start square, moves down for his first move and so on, firing 6 times on move four, then moves into the Gonk's square with move five using flight and safe back at the start with move six.

I used the bottom right corner of square 4 as Cad's point for his firing line to target. I'm thinking of the many maps with open plaza centers would be best for this.

You need his greater mobile attack if you want to move him back safely, but you can also do this with a Echani Handmaiden as well since she has GMA, Double and Twin + extra = 6 attacks. Of course she can't fly so she has to either stay put or back-track to square #2. Other options are also possible.
swrogue57
Posted: Tuesday, July 19, 2011 12:14:47 PM
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Joined: 9/27/2008
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Location: Dumfries, VA
Flight is not a necessity to move through squares occupied by figures in your squad. So the Echani could move back to square 6 just as Cab Bane can.

Roy
Hydrowhip
Posted: Tuesday, July 19, 2011 12:21:41 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/24/2008
Posts: 263
Location: Akron, Ohio
swrogue57 wrote:
Flight is not a necessity to move through squares occupied by figures in your squad. So the Echani could move back to square 6 just as Cab Bane can.

Roy


Yep good point. See, I focus on all the other stuff and forget the obvious. Blink
kalos
Posted: Tuesday, July 19, 2011 11:30:24 PM
Rank: Hailfire Droid
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Joined: 6/17/2008
Posts: 36
Location: Canton, OH
Hydrowhip - I'm taking away your MS Paint privileges.
Hydrowhip
Posted: Wednesday, July 20, 2011 7:21:25 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/24/2008
Posts: 263
Location: Akron, Ohio
kalos wrote:
Hydrowhip - I'm taking away your MS Paint privileges.


NEVER!!! You're just mad that I have Illustrator and Photoshop and still go to Paint as my default! Flapper
Sithborg
Posted: Wednesday, July 20, 2011 7:59:10 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
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I've been thinking about it, and the Mines precedent is enough for me to say that if you move onto the Gonk, you lose the benefits of Power Coupling.
kezzamachine
Posted: Sunday, July 24, 2011 8:56:04 AM
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Location: Lower the Hutt, New Zealand
That picture of Cad Bane completely rules.
Galactic Funk
Posted: Monday, July 25, 2011 3:16:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/25/2011
Posts: 806
Location: Wisconsin
Sithborg wrote:
I've been thinking about it, and the Mines precedent is enough for me to say that if you move onto the Gonk, you lose the benefits of Power Coupling.


In the scenario that hydrowhip cooked up there it would be a moot point though as Cad would have been able to get all of his shots off (including the extra attack + twin) before passing through the Gonk and losing "adjacency" (is that a word?).
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