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imyurhukaberry
Posted: Wednesday, April 1, 2009 7:35:29 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
Most people have seen my name around on here...and maybe on the Wizo forums. I love playing the game and teaching others how to play. So, I thought I'd try some customs for fun. I'll be posting them as I get some done and hope that they are useful if anyone chooses to use them. I do have cards made up for each noted as such (next to name), but haven't got them loaded on another site so I can post them here. PM me if you would like a JPG image of any of them.

(ps...I haven't made custom minis for any, yet. I hope to do that someday but for now I'm just using minis to represent the characters.)
imyurhukaberry
Posted: Wednesday, April 1, 2009 7:36:21 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
SEPARATIST FACTION
New
JANGO FETT, SEPARATIST HITMAN (use Jango Fett mini)
Separatist
COST: 48
HP: 120
DEF: 19
ATT: +13
DAM: 10

Special Abilities:
Unique
Double Attack
Affinity (Zam -10) (If a character whose name contains "Zam Wessel" is in the same squad as this characer, Zam costs 10 points less and gains Sniper.)
Careful Shot +6
Deadeye +20
Flight
Grappling Cable (Replaces attacks, range 2, medium or smaller target is considered activated, save 16. If the target has a lightsaber, save 11. Each round before activating, the target makes a save to activate normally. This character cannot move more than 2 squares away from a target which failed its save.)
Greater Mobile Attack
Kamino Saber Dart (Replaces attacks, sight, living target takes 50 damage, save 11 to reduce to 20 damage. If the save is 16 or higher, no damage is taken.)
Sniper

Hired by Dooku to work for the Separatist movement, Jango completed many assignments against the Republic.
_________________________________

DARTH TYRANUS, SITH TRAINER (have card; use any Dooku or Tyranus mini)
Separatist
COST: 60
HP: 120
DEF: 20
ATT: +15
DAM: 20

Special Abilities:
Double Attack
Lightsaber Duelist
Makashi Style Mastery
Melee Attack
Unique (counts as Count Dooku)

Force Powers:
Force 3
Force Renewal 1
Force Levitate (Force 1: this character gains the Flight special ability; useable only on this character's turn)
Force Stun
Lightsaber Riposte
Sith Lightning 30

Commander Effects:
Followers with a force rating gain +4 attack and Limited Parry 1 (When hit by a melee attack, this character takes no damage with a save of 11. This ability can only be used once per turn)

Hahahaha. You are not Sith.
_________________________________

GRIEVOUS (have card; use Jedi Hunter mini)
Separatist
COST: 62
HP: 100
DEF: 20
ATT: +11
DAM: 20

Special Abilities:
Unique (counts as General Grievous)
Cyborg
Melee Attack
Double Attack
Twin Attack
Jedi Hunter
Limited Parry 2 (When hit by a melee attack, this character takes no damage with a save of 11. This ability can only be used twice per turn)
Wall Climber
_________________________________

POGGLE THE LESSER
Separatist
Cost: 17
HP: 30
Def: 15
Att: +4
Dam: 20

Special Abilities:
Booming Voice
Flight
Master Tactician

Commander Effects:
Allied Geonosian characters gain +4 Attack and +4 Defense.
_________________________________
imyurhukaberry
Posted: Wednesday, April 1, 2009 7:37:23 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
REPUBLIC FACTION

QUEEN'S HANDMAIDEN
Republic
COST: 17
HP: 70
DEF: 17
ATT: +9
DAM: 10

Special Abilities:
Mobile Attack
Rapport (this character costs 1 less in squads with a character who has Queen in their name)
Queen's Decoy (once per skirmish, this character can switch positions with the Queen if she is within 6 squares. Exchange any damage on each character. If the Queen would have been defeated, this character is defeated instead.)

The Naboo Queen's handmaidens were ready to give their lives at every second to protect their mistress. Under disguise and acting as decoys, they faced situations of extreme danger in place of the Queen.
_________________________________

GENERAL ANAKIN SKYWALKER (use Anakin Skywalker, Jedi mini)
Republic
COST: 39
HP: 100
DEF: 20
ATT: +12
DAM: 20
Base: Medium

Special Abilities:
Melee Attack
Cunning Attack
Djem So Style
Double Attack
Unique
Always on the Move (Unless the initiative result is a 1, the controlling player of this character always wins initiative and must go first each round. This supercedes the Master Tactician special ability. This character must be the first character activated by the controlling player each round.)

Force Powers:
Force 5
Knight Speed
Lightsaber Assault
Lightsaber Defense


Commander Effects:
At the end of this character's turn, you may activate one follower within 6 squares who has not yet activated this round. This does not count as one of your activations this phase.

"Always on the move." -General Obi-Wan Kenobi
_________________________________

YODA, BATTLE COMMANDER (have card; use GM Yoda mini)
Republic
COST: 68
HP: 140
DEF: 21
ATT: +14
DAM: 20
Base: Small

Special Abilities:
Melee Attack
Speed 2
Twin Attack
Unique

Force Powers:
Force 3
Force Renewal 2
Force Defense
Force Leap
Force Sensitive (Force 1: When this character would be hit by an attack, it can be avoided with a save of 11.)
Lightsaber Assault
Master of the Force 2
Master Speed

Commander Effects:
Followers gain an additional +2 attack & +2 defense. (this stacks with other commander effects)

Much to learn about the Force you do.
_________________________________

JAR JAR BINKS, BOMBAD GENERAL (use Jar Jar mini)
Republic
COST: 25
HP: 70
DEF: 17
ATT: +6
DAM: 10

Special Abilities:
Unique
Melee Attack
Atlatl 20
Bombad Gungan
Draw Fire
Gungan

Commander Effects:
Gungan allies gain Evade.
Gungans, including this character, with the Atlatl special ability now have range 12.

"I makea yousa...Bombad General." -Boss Nass
_________________________________

CAPTAIN TARPALS ON KAADU (use Gungan on Kaadu mini)
Republic
COST: 28
HP: 70
DEF: 19
ATT: +7
DAM: 10

Special Abilities:
Unique
Melee Attack
Gungan
Galloping Attack
Momentum

Commander Effects:
Allied characters whose name contains "on Kaadu" gain Momentum.

We in big doodoo now.
_________________________________

imyurhukaberry
Posted: Wednesday, April 1, 2009 7:38:42 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
SITH FACTION
New
BASTILA SHAN, SITH APPRENTICE (use Bastila Shan mini)
Sith
COST: 39
HP: 110
DEF: 19
ATT: +13
DAM: 20

Special Abilities:
Unique
Melee Attack
Triple Attack
Affinity (Revan) (May be in a squad which contains a character with Revan in it's name)

Force Powers:
Force 3
Force Renewal 1
Force Repulse 3
Battle Meditation (Bastila) (Force 2; replaces turn; until the start of this character's next turn, allies gain +10 Damage and enemies gain -10 Damage. If this power is in affect at the beginning of a round, this character's squad adds 4 to the initiative result. If this character takes damage or makes a save at any point, the effect is immediately cancelled.)
Sith Rage

"Bastila was strong, but she was always impatient and headstrong. Malak preyed upon her weaknesses."―Jolee Bindo
_________________________________

DARTH NIHILUS, LORD OF HUNGER (use Nihilus mini)
Sith
COST: 73
HP: 90
DEF: 20
ATT: +12
DAM: 20

Special Abilities:
Unique
Melee Attack
Double Attack
Stealth
Spirit Armor (When this character is reduced to 0 hit points, he can spend 1 force point to gain 20 hit points. This ability can be used more than once per turn.)

Force Powers:
Force 3
Drain Life 2 (Force 2; Range 6; 20 damage to one living target, save 16. Remove damage from this character equal to damage done to target.)
Force Resistance (Force 2; this character gains Force Immunity until the end of the round.)
Sith Rage
Wound in the Force (Living enemy characters with force points within 3 squares, unaffected by terrain, take 10 damage and lose 1 force point, save 16. Abilities that reduce damage cannot be used to prevent this damage. This character gains hit points and force points equal to the damage done and force points lost by enemy characters. Each character is only affected by this power once per round.)

Commander Effects:
Followers with a force rating gain Drain Life 1.

"He is a wound in the Force, more presence than flesh, and in his wake life dies… sacrificing itself to his hunger." ―Visas Marr
_________________________________

SITH SCOUT DROID (use ASN mini)
Sith
COST: 6
HP: 10
DEF: 18
ATT: --
DAM: --
Base: Small

Special Abilities:
Affinity (May be in Separatist squads)
Droid
Flight
Recon
Stealth

Although outlawed, these droids were used by Darth Maul to track down Queen Amidala on Tatooine.
_________________________________

SITH TRAINER (have card; use Mistryl Shadow mini)
Sith
COST: 30
HP: 60
DEF: 18
ATT: +10
DAM: 10

Special Abilities:
Melee Attack
Melee Reach 2
Opportunist
Twin Attack

Force Powers:
Force 3
Sith Lightning 1 (Force 1, replaces attacks; Range 6; 20 damage to one target. Target is activated; target can avoid this on save of 11.)
Sith Rage

Commander Effects:
At the end of this character’s turn, one follower within 2 squares takes 10 damage and gains +4 Attack and +10 Damage until the end of their next turn.

Fight…or die!
_________________________________

JEDI SPIRIT CAPSULE (use Bacta Tank mini)
Sith
COST: 25
HP: 50
DEF: 12
ATT: --
DAM: --

Special Abilities:
Emplacement
Release Spirit (Adjacent allied characters with a force rating can replace their turn to regain all Hit Points and gain 3 Force Points; cannot be used to gain more Hit Points than starting stats. Once used, this character is defeated.)

Darth Malak imprisoned the spirits of Jedi to enhance his life force making him nearly immortal.
_________________________________
imyurhukaberry
Posted: Thursday, April 2, 2009 3:12:06 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
OLD REPUBLIC FACTION
New
REVAN, REDEEMED (use Darth Revan mini)
Old Republic
COST: 69
HP: 140
DEF: 22
ATT: +15
DAM: 20

Special Abilities:
Unique
Double Attack
Djem So Style
Master Tactician

Force Powers:
Force 3
Force Renewal 2
Force Whirlwind 2 (Force 3; replaces attacks; target character and each character adjacent to the target take 40 damage, save 16.)
Lightsaber Defense
Lightsaber Fury (Force 2; this character gains Twin Attack until the end of the turn.)
Master of the Force 2
Master Precision (Force 2; this character gains +20 damage on its next attack.)
Master Speed

Commander Effects:
Allies with a force rating gain Knight Speed.
Followers within 6 squares gain +4 attack.

"You will have gone from being the Sith Lord himself, to the savior of our galaxy."―Bastila Shan
_________________________________

CARTH ONASI, SOLDIER OF THE REPUBLIC (use Carth Onasi mini)
Old Republic
COST: 30
HP: 70
DEF: 18
ATT: +11
DAM: 20

Special Abilities:
Unique
Careful Shot
Carth's Blaster (After the first attack of each turn, this character makes another attack against the same target. This ability cannot be used if this character gains Twin Attack.)
Double Attack
Evade
Hatred (Sith) (If the opponent's squad contains at least one Sith character, then this character gains -4 attack and +10 Damage.)
Improved Override (When this character is activated, it can designate one door within 6 squares as open or closed. The door will remain in this condition until the start of this character's next turn. This ability can be used on doors affected by Override or Door Gimmick.)
Industrial Repair 20
Pilot

Carth's skills and trusty blaster got him out of many run-ins with his most hated enemies: the Sith.
_________________________________

imyurhukaberry
Posted: Thursday, April 2, 2009 3:25:37 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
NEW REPUBLIC FACTION

NEW REPUBLIC TRACKER (use NR Trooper mini)
New Republic
COST: 18
HP: 30
DEF: 17
ATTt: +9
DAM: 10

Special Abilities:
Damage Reduction 10
Jolt
Piercing Ammo (Characters cannot use special abilities with "armor" in the name against this character's attacks)
Stealth

Trackers were used to search out and capture Yuuzhan Vong warriors. Outfitted with advanced anti-Vong weaponry and armor, they were more than a match for their enemies.
_________________________________
imyurhukaberry
Posted: Thursday, April 2, 2009 3:27:34 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
YUUZHAN VONG FACTION

YUUZHAN VONG MASTER SHAPER (use Shaper mini)
Yuuzhan Vong
COST: 38
HP: 30
DEF: 13
ATT: +1
DAM: 10

Special Abilities:
Force Immunity
Melee Attack
Full Oozhith (cannot be targeted by non-adjacent enemies)
Vong Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Vong or Fringe characters to your squad. Living characters added are considered Yuuzhan Vong for the rest of the skirmish.)
Vong Reserves 20 (If you roll exactly 6 or 16 for initiative, you can add up to 20 points of Vong or Fringe characters to your squad immediately before your first activation of the round. Living characters added are considered Yuuzhan Vong for the rest of the skirmish.)

The Shaper caste was the caste responsible for creating all things used by the Yuuzhan Vong.
_________________________________

YUUZHAN VONG SHAPER ADEPT (use Warrior mini)
Yuuzhan Vong
COST: 16
HP: 50
DEF: 14
ATT: +4
DAM: 10

Special Abilities:
Force Immunity
Melee Attack
Shaper Hand (+10 damage to living enemy, save 11. An enemy that would be defeated by an attack from this character is instead converted to the Yuuzhan Vong faction and becomes part of this character’s squad; the converted character has 10 hps)
Vaa-tumor (when activated, this character takes 10 damage, save 11. If the save is failed: +2 Attack; this is a cumulative bonus)

When Shaper Initiate's entered the rank of Adept, they were required to make their sacrifices to the gods.
_________________________________

YUUZHAN VONG SLAYER (have card; use old Warrior mini)
Yuuzhan Vong
COST: 31
HP: 90
DEF: 19
ATT: +12
DAM: 20

Special Abilities:
Melee Attack
Mobile Attack
Twin Attack
Agility (This character can move through enemy characters without provoking attacks of opportunity.)
Force Immunity
Slayer Armor (When this character takes damage, reduce damage by 10 with a save of 11. At the end of this character’s turn, if it has not moved, remove 10 damage.)

Slayers were a deadly Yuuzhan Vong elite, created to fight the Jedi Knights.
_________________________________

WARMASTER CZULKANG LAH (credit Ken_Watson76) (have card; use Subaltern mini)
Yuuzhan Vong
COST: 72
HP: 160
DEF: 18
ATT: +14
DAM: 20

Special Abilities:
Unique
Melee Attack
Melee Reach 2
Double Attack
Cleave
Force Immunity
Vonduun Crab Armor 6

Commander Effects:
Yuuzhan Vong allies within 6 squares gain Extra Attack.

"He's Tsavong Lah's father. An old, fierce, terrifying warrior and teacher of warriors." -Tycho Celchu
_________________________________

WARMASTER NAS CHOKA (credit to Ken_Watson76) (have card; use Officer mini)
Yuuzhan Vong
COST: 52
HP: 120
DEF: 20
ATT: +12
DAM: 20

Special Abilities:
Unique
Melee Attack
Twin Attack
Agility (This character can move through enemy characters without provoking attacks of opportunity.)
Evade
Force Immunity
Master Tactician
Vonduun Crab Armor 11

Commander Effects:
Yuuzhan Vong allies within 6 squares gain +4 Defense.

Our duty is to bring every infidel in this galaxy to heel and either send them screaming to the gods or bring them to the true path.
_________________________________

SHIMRRA JAMAANE (have card; use Elite Warrior mini)
Yuuzhan Vong
COST: 130
HP: 220
DEF: 22
ATT: +18
DAM: 30

Special Abilities:
Unique
Melee Attack
Melee Reach 2
Double Attack
Twin Attack
Impulsive Anger (When a unique allied character is defeated, this character makes one attack on an adjacent character.)
Force Immunity
Vonduun Crab Armor 6
Scepter of Power (Replaces attacks; enemy target within 3 squares is considered adjacent and takes 30 damage. The target is considered activated, the target can avoid this with a save of 16.)

Commander Effects:
Yuuzhan Vong followers gain +4 Attack.

Yuuzhan Vong Slayers gain Impulsive Rage (If it can, this character must end it’s move adjacent to an enemy character. If this character moved adjacent to an enemy, it gains +10 damage for it’s turn.)

I am not as lenient as my predecessor.
_________________________________
imyurhukaberry
Posted: Thursday, April 2, 2009 3:30:12 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
IMPERIAL FACTION

VADER'S APPRENTICE, ONE WITH THE DARK SIDE ()
Imperial
COST: 90
HP: 130
DEF: 20
ATT: +13
DAM: 20

Special Abilities:
Double Attack
Melee Attack
One With The Dark Side (on it's own turn, this character can use 2 force powers that replace attacks)
Parry
Unique

Force Powers:
Force 3
Force Renewal 2
Force Leap
Force Push 2
Force Repulse 3
Ground Slam (Force 4: replaces turn; move up to 6 squares, ignoring enemy characters, and do 40 damage to all characters within 3 squares; save 11 to reduce to 20 damage)
Jedi Mind Trick
Knight Speed
Lightsaber Deflect
Lightsaber Throw 2
Master of the Force 2
Sith Rage
Sith Lightning 30

"Now your training is complete." -Lord Vader
______________________________________
imyurhukaberry
Posted: Thursday, April 2, 2009 3:32:37 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
REBEL FACTION

EWOKS IN AT-ST
Rebel
COST: 34
HP: 100
DEF: 14
ATT: +6
DAM: 40
Base: Huge

Special Abilities:
Damage Reduction 10
Double Attack
Mobile Attack
Mounted Weapon
Rigid
Unfamiliar Controls (Before moving: save 11 or cannot move. Before each attack: save 11 or make an attack on nearest character.)

Brave Ewoks captured an Imperial AT-ST during the attack on Endor. Unfamiliar with the controls, they were as much a danger to their own side as the enemy.
_________________________________

imyurhukaberry
Posted: Thursday, April 2, 2009 5:28:32 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
FRINGE FACTION
New
JABBA, HUTT WARLORD (use Jabba the Hutt mini)
Fringe
COST: 35
HP: 90
DEF: 16
ATT: +7
DAM: 20
Base: Huge

Special Abilities:
Unique
Melee Attack
Emplacement
Fringe Reinforcements 20
Affinity (C3P0) (A character with "C3P0" in it's name may be part of this character's squad and is considered Fringe.)
Rapport (Bib Fortuna -5) (A character with "Bib Fortuna" in it's name costs 5 points less when in this character's squad.)
Secret Trap Door (Replaces turn, Range 3, an enemy and each character adjacent take 10 damage and are removed from map, save 16. Characters with Flight save 11. Ignore cover and targeting rules. Beginning following round, return characters removed to opponent's starting area.)

Commander Effects:
Droids are subject to this effect: Bounty Hunter allies gain Greater Evade. (this includes characters with Bounty Hunter in their name)
_________________________________

FELUCIA SHAMAN
Fringe
Cost: 18
HP: 30
Def: 15
Att: +7
Dam: 20
Base: Medium

Special Abilities:
Melee Attack

Force Powers:
Force 2
Force Renewal 1
Force Blast
Force Blast 2 (Replaces attacks: range 6, 40 damage, save 16 to reduce to 10 damage.)
Illusion

The strongest in the force became Shamans who used the Force to strike out at their enemies.
_________________________________

FELUCIA BEAST RIDER
Fringe
Cost: 14
HP: 10
Def: 14
Att: +6
Dam: 10
Base: Small

Special Abilities:
Melee Attack
Beast Rider (Replaces turn; Adjacent allied savage character, with large or larger base, loses Savage. Remove this character from the battle grid. It can still activate and use Force Powers, counting distance from this character. If the savage character is defeated, this character is also defeated, save 16. This character can dismount at the beginning of any round. Return the character to the battle grid in any square adjacent to the savage character.)

Force Powers:
Force 2
Force Blast

Felucian's were trainers of the most savage of creatures in the galaxy.
_________________________________

HK-47, PROGRAMMED ASSASSIN (use HK-47 mini)
Fringe
COST: 34
HP: 90
DEF: 18
ATT: +14
DAM: 30
Base: Medium

Special Abilities:
Unique
Droid
Flamethrower 30
Merciless 20
Shields 1

Query: How does it feel to know you are about to be vaporized?
_________________________________

XIRO THE HUTT (use Jabba CL mini)
Fringe
COST: 30
HP: 70
DEF: 16
ATT: +6
DAM: 20
Base: Large

Special Abilities:
Unique
Melee Attack
Speed 4
Plan Backfire (When rolling initiative, subtract 2 from the result; if the result would be less than 1, the initiative result is 1.)
Xiro's Reserves (On an initiative result of 1, up to 20 points of Fringe or Separatist Droid characters may be added to this squad. Characters are placed adjacent to this character before the first activation of the round.)

Commander Effects:
Droids are subject to this effect: After initiative is determined, one follower may make an attack, or use a replaces attacks ability, before any character activates.
_________________________________

UGNAUGHT WITH REMOTE BOMB (use Ug Tech mini)
Fringe
COST: 12
HP: 10
DEF: 12
ATT: +0
DAM: 10
Base: Medium

Special Abilities:
Melee Attack
Remote Bomb (replaces turn: 20 damage to enemy character within 9 squares regardless of line of sight, ignoring cover; save 16. This does not follow standard targeting rules.)

Ungaughts tinkered with remote devices that allowed them to get to places they could not.
_________________________________

GIZKA (have card)
Fringe
COST: 10
HP: 10
DEF: 11
ATT: +0
DAM: 0
Base: Small

Special Abilities:
Absorb Minerals
Speed 4
Exponential Growth (At the end of this character’s turn, if it has not moved, place another Gizka adjacent to this one. Newly created Gizkas do not count towards victory points.)

Better take care of them quickly...
_________________________________

R3-AP Astromech Droid (use R5 mini)
Fringe
COST: 12
HP: 30
DEF: 21
ATT: +0
DAM: 0

Special Abilities:
Droid
Speed 4
Armor Plating (replaces turn, an adjacent non-living ally gains Heavy Armor (+4 Defense) until end of skirmish.)

Tough lil buggers. Not very fast though.
_________________________________

SHINJA, BLOO MILK CREATOR (use Obi Spirit mini)
Fringe
COST: 20
HP: --
DEF: --
ATT: --
DAM: --

Special Abilities:
Unique
Affinity (this character can only be used in Light Side factions)
Creator (this character cannot be defeated unless all other characters in the squad are defeated first)
Drink Bloo Milk (while adjacent, characters gain Regeneration 20 and Sprint 8 (replaces turn, this character can move up to 8 squares and attack twice.))
Unstable (at the beginning of the round, this character is considered activated and other characters cannot benefit from it's special abilities, save equal to the number of activations in the squad)

Now you know where Aunt Beru got her recipe...
_________________________________

LANDO CALRISSIAN, CLOUD CITY MANAGER
Fringe
Cost: 32
HP: 50
Def: 17
Att: +9
Dam: 10

Special Abilities:
Unique
Affinity (a squad with this character may add characters whose name contains "Stormtrooper" during squad construction)
Greater Evade (when hit by a non-melee attack, this character can avoid the damage with a save of 11)
Internal Strife
Opportunist +20
Rapport (a character whose name contains Bespin, Lobot, Ugnaught or Stormtrooper costs 1 less when in a squad with this character)

Lando always did what was in the best interest for business.
_________________________________

BULL RANCOR OF FELUCIA
Fringe
Cost: 62
HP: 190
Def: 16
Att: +9
Dam: 30
Base: 4x4

Special Abilities:
Savage
Melee Attack
Melee Reach 3
Penetration 10
Regeneration 10
Speed 8
Triple Attack
Gargantuan Size (This character gains cover only from Huge or larger characters or walls. This character ignores low objects and difficult terrain when moving. Enemy characters large or smaller within 6 squares gain -4 Defense; applies to this character only.)

Force Powers:
Force 2
Overwhelming Force

These are the largest of all Rancors and only found on the planet Felucia.
_________________________________

MATURE KRAYT DRAGON
Fringe
Cost: 76
HP: 220
Def: 18
Att: +11
Dam: 40
Base: 4x4

Special Abilities:
Savage
Melee Attack
Melee Reach 2
Massive Assault +40 (Replaces turn: Can move up to double speed, then make an attack at +40 Damage against an adjacent enemy. This attack cannot be prevented or redirected.)
Double Attack
Penetration 10
Speed 10
Gargantuan Size (This character gains cover only from Huge or larger characters or walls. This character ignores low objects and difficult terrain when moving. Enemy characters large or smaller within 6 squares gain -4 Defense; applies to this character only.)

Between young and adult dragons, the mature Krayts were more than enough to handle for even the most skilled hunters.
_________________________________

JUNK TITAN
Fringe
Cost: 58
HP: 130
Def: 17
Att: +10
Dam: 30
Base: 4x4

Special Abilities:
Droid
Melee Attack
Melee Reach 3
Double Attack
Damage Reduction 10
Rapport (This character costs 5 points less when in a squad with Kazdan Paratus.)
Semi-Rigid (This character can squeeze only to 3 squares wide.)
Speed 8
Gargantuan Size (This character gains cover only from Huge or larger characters or walls. This character ignores low objects and difficult terrain when moving. Enemy characters large or smaller within 6 squares gain -4 Defense; applies to this character only.)

Kazdan Paratus created this monstrosity to protect the temple in which he hid from Vader.
_________________________________
imyurhukaberry
Posted: Thursday, April 2, 2009 5:41:07 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
MANDALORIAN FACTION

SUPREME BLADEMASTER (have card; use Blademaster mini)
Mandalorian
COST: 44
HP: 90
DEF: 20
ATT: +14
DAM: 20

Special Abilities:
Unique
Melee Attack
Double Attack
Greater Mobile Attack
Parry
Cortosis Blades (If this character successfully parries an attack from a character with a lightsaber, on a save of 19 or higher, the attacker gains -20 Damage for the rest of the skirmish.)

The rank of Supreme Blademaster was honored with the legendary Cortosis Blades to help complete his task: to hunt Jedi.
_________________________________

MANDALORIAN TOURCH BEARER (use Mando Warrior mini)
Mandalorian
COST: 32
HP: 70
DEF: 19
ATT: +10
DAM: 20

Special Abilities:
Damage Reduction 10
Tourch Burst (replaces turn; 50 damage to this character and all characters within 5 squares; push Huge or smaller characters to 6 squares away from this character. Huge or smaller characters are activated, save of 16.)

A Mandalorian is always willing to give his life for the glory of victory.
_________________________________

CASSUS FETT (have card; use Jango Fett mini)
Mandalorian
COST: 53
HP: 110
DEF: 21
ATT: +14
DAM: 30

Special Abilities:
Unique
Accurate Shot
Bounty Hunter +4
Double Attack
Greater Mobile Attack
Jolt

The stuff legends are made from...
_________________________________

MANDALORIAN DEATH WATCHMEN (have card; use Mando Raider mini)
Mandalorian
COST: 21
HP: 50
DEF: 18
ATT: +11
DAM: 20

Special Abilities:
Mobile Attack
Mandalorian Crushgaunts (attacks against adjacent enemies gain +10 damage and Penetration 10)

Death Watchmen were also known to wear forbidden crushgaunts.
_________________________________

Durge Dude
Posted: Thursday, April 2, 2009 8:52:09 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
CoolThumbsUp
awesome
Posted: Thursday, April 2, 2009 8:59:06 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Pretty good, did you get the jedi spirit capsul idea from kotor game, malak uses it alot.
my favorite is your grievous hes pretty true to the movie.

by the way have you seen my darth revan, supreme overlord?

-overall nice work!
vanlanning
Posted: Thursday, April 2, 2009 10:29:46 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/7/2008
Posts: 197
man, no imps yet. Oh well, I guess they will be made eventually.

But everything else is awesome! I like the ewok in AT-ST!
imyurhukaberry
Posted: Thursday, April 2, 2009 11:08:07 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
Working on Mandos (added Supreme Blademaster & Tourch Bearer)...and Imperial. :)

(bonus cookie to who knows where I got the inspiration for the Tourch Bearer)

And yes, Awesome, I did get the idea from the first KotOR game. I remember smacking Malak around and thinking it was easy until he used one of those on me. So I figured it would make a nice mini. I originally had it as Fringe, but then thought that only Sith would use something like that...so I left it Sith for continuity purposes.
IG-108
Posted: Friday, April 3, 2009 2:18:46 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 488
Location: Wisconsin
The Darth Tyranus commander effect is really nice. Now imagine if that was a real piece and was put with Darth Maul.
And the Mandolorian torch bearer makes me think of those suicide Uruk-Hai orcs from Lord of the Rings.
imyurhukaberry
Posted: Friday, April 3, 2009 2:26:31 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
Added: Cassus Fett & Mando Death Watchmen

(close IG...similar but different movie)
Oh and the main reason for Tyranus' CE is for the Dark Side Acolytes! Now they would be playable.
RevRevGar
Posted: Friday, April 3, 2009 3:16:10 AM
Rank: Darth Revan
Groups: Member

Joined: 10/30/2008
Posts: 296
Location: Washington
I really think these are awesome. It would be really cool if you were able to get Wizards to create these bad boys. Although I doubt that will happen. And I still can't figure out where the Mandalorian Tourch Bearer is from, the Uruk-Hai was my best guess.

-RevRevGar
imyurhukaberry
Posted: Friday, April 3, 2009 6:26:30 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,220
Location: East Coast
added YV Slayer & 2 Warmasters (courtesy of Ken_Watson76)
mercenary_moose
Posted: Friday, April 3, 2009 9:26:34 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
Phenomenal customs. Great work, man! ThumbsUp
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